







































Volume 03 Issue 02-2023 66 

                 

 
 

   
  
 

American Journal Of Philological Sciences   
(ISSN – 2771-2273) 
VOLUME 03 ISSUE 02 PAGES: 66-69 

SJIF IMPACT FACTOR (2022: 5. 445) (2023: 6. 555) 
OCLC – 1121105677  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Publisher: Oscar Publishing Services 

Servi 

 

 

 

 

 

 

 

ABSTRACT 

This article talks about games and their types, which are useful for interesting teaching and learning of foreign 

language classes. Necessary and important game methods are mentioned for the students and the teacher to conduct 

the lesson interestingly. 

 

KEYWORDS 

Teaching method; team; game; bingo; category. 

INTRODUCTION

The role of teaching through various games in teaching 

English is incomparable. Playing various games during 

the lesson increases the enthusiasm for learning 

science in the classroom, encourages passive students 

to better participate in the lessons, and creates an 

environment of competition and teamwork among 

students in the classroom. It also increases students' 

respect for their teachers. 

Last Man Standing 

This game is a quick game. But it gives readers some 

time to think. This game encourages cooperative 

learning, that is, while other students are talking, the 

  Research Article 

 

INTERESTING GAMES IN ENGLISH LESSONS 
 

Submission Date: February 18, 2023, Accepted Date:  February 23, 2023,  

Published Date: February 28, 2023  

Crossref doi: https://doi.org/10.37547/ajps/Volume03Issue02-11 

 

 

Zuhra Zulfiqorova Allaberdiyevna 
Karshi Institute Of Engineering Economics English Teachers, Uzbekistan 

 

Journal Website: 

https://theusajournals.

com/index.php/ajps 

Copyright: Original 

content from this work 

may be used under the 

terms of the creative 

commons attributes 

4.0 licence. 

 

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Volume 03 Issue 02-2023 67 

                 

 
 

   
  
 

American Journal Of Philological Sciences   
(ISSN – 2771-2273) 
VOLUME 03 ISSUE 02 PAGES: 66-69 

SJIF IMPACT FACTOR (2022: 5. 445) (2023: 6. 555) 
OCLC – 1121105677  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Publisher: Oscar Publishing Services 

Servi 

rest of the students are thinking of words themselves. 

We need a ball to play the game. And all students 

should stand in a circle. We will have to choose a topic. 

For example: Things found in a kitchen, food, 

profession, etc. 

The game starts by throwing the ball to a student. That 

student says an English word about the topic and 

throws the ball to the next student. Each student who 

receives the ball will have to say something about this 

topic. If they repeat the words they were told or can't 

find the words within a few seconds, they leave the 

game and watch the game sitting down. Don't worry, 

they will still be learning. 

We can change this game a little differently. Instead of 

talking about a topic, each student can talk about a 

different topic to the next student. For example, you 

can start the game by saying "say something red". The 

first student who catches the ball can say "strawberry" 

and choose a topic to throw the ball to another. This 

makes the game a bit more complicated, because 

before the student can think of a word, he must know 

what subject word he should think of. 

Most English speakers are familiar with the drawing 

game. 

For the purpose of drawing, we can use a regular 

whiteboard or a white magnetic board. Divide the class 

into 2 groups and draw a table on one side of the board 

for each team. We will write down the scores of the 

teams here. One person from team A comes out. And 

he chooses one of many upside down words and draws 

this word on the board. And others will have to find it. 

The team that found the word correctly first will be 

awarded a point. The team with 10 points is the winner. 

Charades is similar to Pictionary, but the main 

difference is that actions are used instead of pictures 

to represent words. This game is very useful when our 

students are lazy, bored and sleepy. We will wake them 

up and move them! 

We write words on paper cut into several rectangles 

for students to choose. Verbs are much easier to 

express. But we can use words that are a little more 

complicated, but that all students know. 

We will divide the class into two teams. And one 

student from each team chooses a piece of paper with 

a word written on it and expresses it with an action. 

The members of the team will have to find that word 

within three minutes. One point is given for each 

correct answer. The team with 10 points is the winner. 

Taboo words 

Taboo words helps students use synonyms and word 

charts. The class is divided into two groups and the 

teams sit facing each other. Each team chooses one 

person from their team to sit on the chair opposite 

them. The teacher stands behind the students and 

holds a word written on a large piece of paper. The 

https://doi.org/10.37547/ajps/Volume03Issue02-11
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Volume 03 Issue 02-2023 68 

                 

 
 

   
  
 

American Journal Of Philological Sciences   
(ISSN – 2771-2273) 
VOLUME 03 ISSUE 02 PAGES: 66-69 

SJIF IMPACT FACTOR (2022: 5. 445) (2023: 6. 555) 
OCLC – 1121105677  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Publisher: Oscar Publishing Services 

Servi 

students sitting in the seats should not be able to see 

this word. 

The member of the team sitting in the seat will have 3 

minutes to say the word you are holding. The main 

thing is that they should not use this word at all. 

Advice for playing in large classes. If there are more 

than 12 students in your class, it can be a bit noisy and 

chaotic during the game. In this case, you can divide 

everyone into small groups of 5-6 and participate only 

when it's their turn. 

20 Objects 

Test your students' memory and vocabulary with this 

game at the same time. All you need is a blackboard 

and 20 classroom supplies. You can even use your own 

bag or carry-on items. 

Put all the items on the table and ask your students to 

call them all and look at them. Then cover everything 

with paper (or something similar) after a minute. Ask 

all your students to go back to their seats and write 

down in English what they remember on a piece of 

paper. When everyone has finished, write the list of 

items on the board and ask students to check 

themselves. Alternatively, you can ask them to read the 

words one by one and mark the correct ones. 

After playing this game once, students will be begging 

to play it again and again! And this game is a great way 

to make the most of the extra minutes. 

Ask each student to draw 6 columns on a piece of 

paper. You can choose a category (topic for a word) 

from the last visited topics. The most commonly used 

categories are food, names, cities or countries, 

furniture or appliances, work or clothes. 

Choose any letter and write it on the board. Give your 

students some time to write the words that start with 

that letter in the columns. You can restart the game as 

many times as you want with other letters. 

Make a list of the last words your students have 

learned. And write a word on the board by confusing 

the letters. Give your students some time to find the 

word with the letters in the correct order. The student 

who finds the word first is the winner. 

What Am I Thinking Of? 

Divide students into pairs. Each student should write 5-

10 words describing an object on a piece of paper. 

When time is up, students switch sheets and try to find 

what their partner has described. The first team to find 

the words correctly wins. 

Word Bingo 

This game requires some preparation to play, but it's 

worth it. Make 4×4 bingo cards and write words in each 

box. Distribute these to the students (each must be 

unique) and have the students mark the words as you 

read the words. The first student to mark the words on 

the entire page is the winner. 

https://doi.org/10.37547/ajps/Volume03Issue02-11
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Volume 03 Issue 02-2023 69 

                 

 
 

   
  
 

American Journal Of Philological Sciences   
(ISSN – 2771-2273) 
VOLUME 03 ISSUE 02 PAGES: 66-69 

SJIF IMPACT FACTOR (2022: 5. 445) (2023: 6. 555) 
OCLC – 1121105677  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Publisher: Oscar Publishing Services 

Servi 

There are several types of bingo game. 

Picture Bingo: Use pictures on a bingo card and read 

the words associated with those pictures. 

Synonym Bingo: Get your students thinking by saying 

the synonyms on the bingo card. 

Antonym Bingo: Like synonyms, only students will have 

to look for words that have opposite meanings, not 

synonyms. 

These games are equally useful for students learning 

foreign languages. The reason is that not all students 

are quick learners, talented and intelligent. These 

games keep all the students in the class equally 

interested in the lesson. It is appropriate to conduct 

effective lessons with the game method. 

REFERENCES 

1. Decision PQ-5117-SON of the President of the 

Republic of Uzbekistan dated May 19, 2022. 

2. Law of the Oliy Majlis of the Republic of Uzbekistan 

dated August 29, 1997 No. 465-1 "On Education". 

3. 3.Djuraev, D. (2021). THE IMPORTANCE OF THE 

STUDENT'S CHARACTER IN CHINESE TEACHING. 

AKTUALNOE V FILOLOGII, 1(1). 

4. O'. Hoshimov, I Yaqubov "English language 

teaching methodology" (study guide) Tashkent 

"Sharq" publishing house 2003. 

5. Djuraev, D. (2020). Methods of increasing the 

effectiveness of teaching Chinese language to 

students in the educational process. Foreign 

philology: language, literature, education, (1 (74)), 

124-127. 

6. Muminova, F.M. Use of modern innovative 

technologies in teaching English. 

 

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