id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
american_scientific_journal-2232	Aldulaimi, Dr. Fahraldeen; Alshakargy, Hadeel	Execution Speed up of Image Rotation Matrix Using Parallel Technique	2016	17	.pdf	application/pdf	4256	223	61	Volume 26, No 2, pp 1-17 13 Table 8: GPU execution time in millisecond Figure 13: Represents table (8) GPU execution time in visual studio when all blocks and threads are exploited 5.7. Volume 26, No 2, pp 1-17 6 Table 1: Contains the vertices and GPU execution time in second Vertices Tile=1 Tile=10 Tile=50 Tile=100 Tile=500 Tile=1000 10 0.0059 0.0059 50 0.0059 0.0059 0.0059 100 0.0059 0.0059 0.0059 0.0059 500 0.006 0.0059 0.0059 0.0059 0.0059 1000 0.0061 0.0059 0.0059 0.0059 0.0059 0.0059 5000 0.0072 0.006 0.0059 0.0059 0.0059 0.0059 10000 0.0083 0.006 0.006 0.0059 0.0061 0.0059 50000 0.0139 0.0071 0.0072 0.007 0.0071 0.007 100000 0.0075 0.0075 0.007 0.0071 0.0071 500000 0.0111 0.0111 0.0081 0.0093 0.0088 1000000 0.0154 0.0099 0.0117 0.0109 5000000 0.023 0.0324 0.0278 10000000 0.0588 0.0495 50000000 0.3655 Tile means the number of vertices per block, threads per block is (Tile*2) because each vertex consists of (2*1) matrix for x and y coordinates, and blocks per grid is (vertices /Tile).	cache/american_scientific_journal-2232.pdf	txt/american_scientific_journal-2232.txt
