id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
anthro_age-110	Rubinstein, Robert L.; Brazda, Michael	Response 2 to "Towards a Gerontoludic Manifesto"	2015	2	.pdf	application/pdf	716	27	49	Despite the fact that one–fourth of older adults may utilize electronic games, it is difficult for older adults to “out” themselves as gamers. Another point made by this paper is that the gaming industry finds older adults somehow toxic and does not develop games or market specifically to them, reflecting widespread cultural values that stigmatize and denigrate older adults.	cache/anthro_age-110.pdf	txt/anthro_age-110.txt
