id	sid	tid	token	lemma	pos
anthro_age-104	1	1	anthropology	anthropology	NOUN
anthro_age-104	1	2	&	&	CCONJ
anthro_age-104	1	3	aging	age	VERB
anthro_age-104	1	4	anthropology	anthropology	NOUN
anthro_age-104	1	5	&	&	CCONJ
anthro_age-104	1	6	aging	aging	NOUN
anthro_age-104	1	7	,	,	PUNCT
anthro_age-104	1	8	vol	vol	NOUN
anthro_age-104	1	9	36	36	NUM
anthro_age-104	1	10	,	,	PUNCT
anthro_age-104	1	11	no	no	DET
anthro_age-104	1	12	2	2	NUM
anthro_age-104	1	13	(	(	PUNCT
anthro_age-104	1	14	2015	2015	NUM
anthro_age-104	1	15	)	)	PUNCT
anthro_age-104	1	16	,	,	PUNCT
anthro_age-104	1	17	pp	pp	ADP
anthro_age-104	1	18	.	.	PUNCT
anthro_age-104	2	1	112	112	NUM
anthro_age-104	2	2	-	-	SYM
anthro_age-104	2	3	120	120	NUM
anthro_age-104	2	4	issn	issn	VERB
anthro_age-104	2	5	2374	2374	NUM
anthro_age-104	2	6	-	-	SYM
anthro_age-104	2	7	2267	2267	NUM
anthro_age-104	2	8	(	(	PUNCT
anthro_age-104	2	9	online	online	NOUN
anthro_age-104	2	10	)	)	PUNCT
anthro_age-104	2	11	doi	doi	NOUN
anthro_age-104	2	12	10.5195	10.5195	NUM
anthro_age-104	2	13	/	/	SYM
anthro_age-104	2	14	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	2	15	this	this	DET
anthro_age-104	2	16	work	work	NOUN
anthro_age-104	2	17	is	be	AUX
anthro_age-104	2	18	licensed	license	VERB
anthro_age-104	2	19	under	under	ADP
anthro_age-104	2	20	a	a	DET
anthro_age-104	2	21	creative	creative	ADJ
anthro_age-104	2	22	commons	common	NOUN
anthro_age-104	2	23	attribution	attribution	NOUN
anthro_age-104	2	24	4.0	4.0	NUM
anthro_age-104	2	25	united	unite	VERB
anthro_age-104	2	26	states	states	PROPN
anthro_age-104	2	27	license	license	NOUN
anthro_age-104	2	28	.	.	PUNCT
anthro_age-104	3	1	this	this	DET
anthro_age-104	3	2	journal	journal	NOUN
anthro_age-104	3	3	is	be	AUX
anthro_age-104	3	4	published	publish	VERB
anthro_age-104	3	5	by	by	ADP
anthro_age-104	3	6	the	the	DET
anthro_age-104	3	7	university	university	NOUN
anthro_age-104	3	8	library	library	NOUN
anthro_age-104	3	9	system	system	NOUN
anthro_age-104	3	10	of	of	ADP
anthro_age-104	3	11	the	the	DET
anthro_age-104	3	12	university	university	PROPN
anthro_age-104	3	13	of	of	ADP
anthro_age-104	3	14	pittsburgh	pittsburgh	PROPN
anthro_age-104	3	15	as	as	ADP
anthro_age-104	3	16	part	part	NOUN
anthro_age-104	3	17	of	of	ADP
anthro_age-104	3	18	its	its	PRON
anthro_age-104	3	19	d	d	NOUN
anthro_age-104	3	20	-	-	PUNCT
anthro_age-104	3	21	scribe	scribe	VERB
anthro_age-104	3	22	digital	digital	ADJ
anthro_age-104	3	23	publishing	publishing	NOUN
anthro_age-104	3	24	program	program	NOUN
anthro_age-104	3	25	,	,	PUNCT
anthro_age-104	3	26	and	and	CCONJ
anthro_age-104	3	27	is	be	AUX
anthro_age-104	3	28	cosponsored	cosponsor	VERB
anthro_age-104	3	29	by	by	ADP
anthro_age-104	3	30	the	the	DET
anthro_age-104	3	31	university	university	PROPN
anthro_age-104	3	32	of	of	ADP
anthro_age-104	3	33	pittsburgh	pittsburgh	PROPN
anthro_age-104	3	34	press	press	NOUN
anthro_age-104	3	35	.	.	PUNCT
anthro_age-104	4	1	towards	towards	ADP
anthro_age-104	4	2	a	a	DET
anthro_age-104	4	3	gerontoludic	gerontoludic	ADJ
anthro_age-104	4	4	manifesto	manifesto	NOUN
anthro_age-104	4	5	bob	bob	PROPN
anthro_age-104	4	6	de	de	PROPN
anthro_age-104	4	7	schutter1	schutter1	PROPN
anthro_age-104	4	8	&	&	CCONJ
anthro_age-104	4	9	vero	vero	PROPN
anthro_age-104	4	10	vanden	vanden	PROPN
anthro_age-104	4	11	abeele2	abeele2	PROPN
anthro_age-104	4	12	1	1	NUM
anthro_age-104	4	13	miami	miami	PROPN
anthro_age-104	4	14	university	university	NOUN
anthro_age-104	4	15	contact	contact	NOUN
anthro_age-104	4	16	:	:	PUNCT
anthro_age-104	4	17	b@bobdeschutter.be	b@bobdeschutter.be	ADJ
anthro_age-104	4	18	2	2	NUM
anthro_age-104	4	19	ku	ku	NOUN
anthro_age-104	4	20	leuven	leuven	PROPN
anthro_age-104	4	21	,	,	PUNCT
anthro_age-104	4	22	e	e	NOUN
anthro_age-104	4	23	-	-	NOUN
anthro_age-104	4	24	media	media	NOUN
anthro_age-104	4	25	lab	lab	NOUN
anthro_age-104	4	26	,	,	PUNCT
anthro_age-104	4	27	belgium	belgium	NOUN
anthro_age-104	4	28	contact	contact	NOUN
anthro_age-104	4	29	:	:	PUNCT
anthro_age-104	4	30	vero.vandenabeele@kuleuven.be	vero.vandenabeele@kuleuven.be	PROPN
anthro_age-104	4	31	abstract	abstract	ADJ
anthro_age-104	4	32	digital	digital	PROPN
anthro_age-104	4	33	games	game	NOUN
anthro_age-104	4	34	have	have	AUX
anthro_age-104	4	35	become	become	VERB
anthro_age-104	4	36	an	an	DET
anthro_age-104	4	37	important	important	ADJ
anthro_age-104	4	38	part	part	NOUN
anthro_age-104	4	39	of	of	ADP
anthro_age-104	4	40	the	the	DET
anthro_age-104	4	41	technoscape	technoscape	NOUN
anthro_age-104	4	42	,	,	PUNCT
anthro_age-104	4	43	not	not	PART
anthro_age-104	4	44	only	only	ADV
anthro_age-104	4	45	for	for	ADP
anthro_age-104	4	46	youngsters	youngster	NOUN
anthro_age-104	4	47	,	,	PUNCT
anthro_age-104	4	48	but	but	CCONJ
anthro_age-104	4	49	for	for	ADP
anthro_age-104	4	50	players	player	NOUN
anthro_age-104	4	51	of	of	ADP
anthro_age-104	4	52	all	all	DET
anthro_age-104	4	53	ages	age	NOUN
anthro_age-104	4	54	.	.	PUNCT
anthro_age-104	5	1	older	old	ADJ
anthro_age-104	5	2	adults	adult	NOUN
anthro_age-104	5	3	are	be	AUX
anthro_age-104	5	4	a	a	DET
anthro_age-104	5	5	large	large	ADJ
anthro_age-104	5	6	,	,	PUNCT
anthro_age-104	5	7	currently	currently	ADV
anthro_age-104	5	8	still	still	ADV
anthro_age-104	5	9	largely	largely	ADV
anthro_age-104	5	10	untapped	untapped	ADJ
anthro_age-104	5	11	market	market	NOUN
anthro_age-104	5	12	for	for	ADP
anthro_age-104	5	13	innovative	innovative	ADJ
anthro_age-104	5	14	game	game	NOUN
anthro_age-104	5	15	research	research	NOUN
anthro_age-104	5	16	and	and	CCONJ
anthro_age-104	5	17	development	development	NOUN
anthro_age-104	5	18	.	.	PUNCT
anthro_age-104	6	1	however	however	ADV
anthro_age-104	6	2	,	,	PUNCT
anthro_age-104	6	3	the	the	DET
anthro_age-104	6	4	current	current	ADJ
anthro_age-104	6	5	discourse	discourse	NOUN
anthro_age-104	6	6	on	on	ADP
anthro_age-104	6	7	games	game	NOUN
anthro_age-104	6	8	and	and	CCONJ
anthro_age-104	6	9	aging	aging	NOUN
anthro_age-104	6	10	can	can	AUX
anthro_age-104	6	11	largely	largely	ADV
anthro_age-104	6	12	be	be	AUX
anthro_age-104	6	13	categorized	categorize	VERB
anthro_age-104	6	14	into	into	ADP
anthro_age-104	6	15	two	two	NUM
anthro_age-104	6	16	themes	theme	NOUN
anthro_age-104	6	17	.	.	PUNCT
anthro_age-104	7	1	the	the	DET
anthro_age-104	7	2	first	first	ADJ
anthro_age-104	7	3	theme	theme	NOUN
anthro_age-104	7	4	refers	refer	VERB
anthro_age-104	7	5	to	to	ADP
anthro_age-104	7	6	digital	digital	ADJ
anthro_age-104	7	7	games	game	NOUN
anthro_age-104	7	8	framed	frame	VERB
anthro_age-104	7	9	as	as	ADP
anthro_age-104	7	10	a	a	DET
anthro_age-104	7	11	way	way	NOUN
anthro_age-104	7	12	for	for	SCONJ
anthro_age-104	7	13	older	old	ADJ
anthro_age-104	7	14	adults	adult	NOUN
anthro_age-104	7	15	to	to	PART
anthro_age-104	7	16	improve	improve	VERB
anthro_age-104	7	17	certain	certain	ADJ
anthro_age-104	7	18	skills	skill	NOUN
anthro_age-104	7	19	.	.	PUNCT
anthro_age-104	8	1	the	the	DET
anthro_age-104	8	2	useful	useful	ADJ
anthro_age-104	8	3	,	,	PUNCT
anthro_age-104	8	4	pragmatic	pragmatic	ADJ
anthro_age-104	8	5	qualities	quality	NOUN
anthro_age-104	8	6	,	,	PUNCT
anthro_age-104	8	7	rather	rather	ADV
anthro_age-104	8	8	than	than	ADP
anthro_age-104	8	9	the	the	DET
anthro_age-104	8	10	fun	fun	NOUN
anthro_age-104	8	11	,	,	PUNCT
anthro_age-104	8	12	hedonic	hedonic	ADJ
anthro_age-104	8	13	aspects	aspect	NOUN
anthro_age-104	8	14	of	of	ADP
anthro_age-104	8	15	games	game	NOUN
anthro_age-104	8	16	are	be	AUX
anthro_age-104	8	17	emphasized	emphasize	VERB
anthro_age-104	8	18	.	.	PUNCT
anthro_age-104	9	1	the	the	DET
anthro_age-104	9	2	second	second	ADJ
anthro_age-104	9	3	theme	theme	NOUN
anthro_age-104	9	4	identifies	identify	VERB
anthro_age-104	9	5	the	the	DET
anthro_age-104	9	6	various	various	ADJ
anthro_age-104	9	7	age	age	NOUN
anthro_age-104	9	8	-	-	PUNCT
anthro_age-104	9	9	related	relate	VERB
anthro_age-104	9	10	constraints	constraint	NOUN
anthro_age-104	9	11	that	that	PRON
anthro_age-104	9	12	prevent	prevent	VERB
anthro_age-104	9	13	older	old	ADJ
anthro_age-104	9	14	adults	adult	NOUN
anthro_age-104	9	15	from	from	ADP
anthro_age-104	9	16	playing	play	VERB
anthro_age-104	9	17	.	.	PUNCT
anthro_age-104	10	1	it	it	PRON
anthro_age-104	10	2	focuses	focus	VERB
anthro_age-104	10	3	on	on	ADP
anthro_age-104	10	4	the	the	DET
anthro_age-104	10	5	cognitive	cognitive	ADJ
anthro_age-104	10	6	and	and	CCONJ
anthro_age-104	10	7	physical	physical	ADJ
anthro_age-104	10	8	limitations	limitation	NOUN
anthro_age-104	10	9	of	of	ADP
anthro_age-104	10	10	older	old	ADJ
anthro_age-104	10	11	adults	adult	NOUN
anthro_age-104	10	12	.	.	PUNCT
anthro_age-104	11	1	underlying	underlie	VERB
anthro_age-104	11	2	both	both	DET
anthro_age-104	11	3	themes	theme	NOUN
anthro_age-104	11	4	is	be	AUX
anthro_age-104	11	5	a	a	DET
anthro_age-104	11	6	reductionist	reductionist	ADJ
anthro_age-104	11	7	perspective	perspective	NOUN
anthro_age-104	11	8	on	on	ADP
anthro_age-104	11	9	aging	age	VERB
anthro_age-104	11	10	as	as	ADP
anthro_age-104	11	11	merely	merely	ADV
anthro_age-104	11	12	a	a	DET
anthro_age-104	11	13	process	process	NOUN
anthro_age-104	11	14	of	of	ADP
anthro_age-104	11	15	decline	decline	NOUN
anthro_age-104	11	16	and	and	CCONJ
anthro_age-104	11	17	debilitation	debilitation	NOUN
anthro_age-104	11	18	.	.	PUNCT
anthro_age-104	12	1	in	in	ADP
anthro_age-104	12	2	this	this	DET
anthro_age-104	12	3	article	article	NOUN
anthro_age-104	12	4	,	,	PUNCT
anthro_age-104	12	5	we	we	PRON
anthro_age-104	12	6	present	present	VERB
anthro_age-104	12	7	a	a	DET
anthro_age-104	12	8	“	"	PUNCT
anthro_age-104	12	9	gerontoludic	gerontoludic	ADJ
anthro_age-104	12	10	”	"	PUNCT
anthro_age-104	12	11	manifesto	manifesto	NOUN
anthro_age-104	12	12	.	.	PUNCT
anthro_age-104	13	1	firstly	firstly	ADV
anthro_age-104	13	2	,	,	PUNCT
anthro_age-104	13	3	games	game	NOUN
anthro_age-104	13	4	should	should	AUX
anthro_age-104	13	5	not	not	PART
anthro_age-104	13	6	be	be	AUX
anthro_age-104	13	7	marketed	market	VERB
anthro_age-104	13	8	solely	solely	ADV
anthro_age-104	13	9	as	as	ADP
anthro_age-104	13	10	having	have	VERB
anthro_age-104	13	11	the	the	DET
anthro_age-104	13	12	purpose	purpose	NOUN
anthro_age-104	13	13	of	of	ADP
anthro_age-104	13	14	dealing	deal	VERB
anthro_age-104	13	15	with	with	ADP
anthro_age-104	13	16	or	or	CCONJ
anthro_age-104	13	17	mitigating	mitigate	VERB
anthro_age-104	13	18	agerelated	agerelate	VERB
anthro_age-104	13	19	decline	decline	NOUN
anthro_age-104	13	20	and	and	CCONJ
anthro_age-104	13	21	focus	focus	VERB
anthro_age-104	13	22	on	on	ADP
anthro_age-104	13	23	positive	positive	ADJ
anthro_age-104	13	24	aspects	aspect	NOUN
anthro_age-104	13	25	of	of	ADP
anthro_age-104	13	26	older	old	ADJ
anthro_age-104	13	27	age	age	NOUN
anthro_age-104	13	28	(	(	PUNCT
anthro_age-104	13	29	adagio	adagio	NOUN
anthro_age-104	13	30	1	1	NUM
anthro_age-104	13	31	:	:	PUNCT
anthro_age-104	13	32	growth	growth	NOUN
anthro_age-104	13	33	over	over	ADP
anthro_age-104	13	34	decline	decline	NOUN
anthro_age-104	13	35	)	)	PUNCT
anthro_age-104	13	36	.	.	PUNCT
anthro_age-104	14	1	secondly	secondly	ADV
anthro_age-104	14	2	,	,	PUNCT
anthro_age-104	14	3	agerelated	agerelate	VERB
anthro_age-104	14	4	adjustments	adjustment	NOUN
anthro_age-104	14	5	should	should	AUX
anthro_age-104	14	6	never	never	ADV
anthro_age-104	14	7	interfere	interfere	VERB
anthro_age-104	14	8	with	with	ADP
anthro_age-104	14	9	the	the	DET
anthro_age-104	14	10	actual	actual	ADJ
anthro_age-104	14	11	gameplay	gameplay	NOUN
anthro_age-104	14	12	of	of	ADP
anthro_age-104	14	13	the	the	DET
anthro_age-104	14	14	game	game	NOUN
anthro_age-104	14	15	(	(	PUNCT
anthro_age-104	14	16	adagio	adagio	NOUN
anthro_age-104	14	17	2	2	NUM
anthro_age-104	14	18	:	:	PUNCT
anthro_age-104	14	19	playfulness	playfulness	NOUN
anthro_age-104	14	20	over	over	ADP
anthro_age-104	14	21	usefulness	usefulness	NOUN
anthro_age-104	14	22	)	)	PUNCT
anthro_age-104	14	23	.	.	PUNCT
anthro_age-104	15	1	finally	finally	ADV
anthro_age-104	15	2	,	,	PUNCT
anthro_age-104	15	3	game	game	NOUN
anthro_age-104	15	4	researchers	researcher	NOUN
anthro_age-104	15	5	and	and	CCONJ
anthro_age-104	15	6	game	game	NOUN
anthro_age-104	15	7	industry	industry	NOUN
anthro_age-104	15	8	should	should	AUX
anthro_age-104	15	9	put	put	VERB
anthro_age-104	15	10	more	more	ADJ
anthro_age-104	15	11	efforts	effort	NOUN
anthro_age-104	15	12	in	in	ADP
anthro_age-104	15	13	understanding	understand	VERB
anthro_age-104	15	14	what	what	PRON
anthro_age-104	15	15	differentiates	differentiate	VERB
anthro_age-104	15	16	elderly	elderly	ADJ
anthro_age-104	15	17	players	player	NOUN
anthro_age-104	15	18	,	,	PUNCT
anthro_age-104	15	19	rather	rather	ADV
anthro_age-104	15	20	than	than	ADP
anthro_age-104	15	21	seeing	see	VERB
anthro_age-104	15	22	them	they	PRON
anthro_age-104	15	23	as	as	SCONJ
anthro_age-104	15	24	united	unite	VERB
anthro_age-104	15	25	in	in	ADP
anthro_age-104	15	26	their	their	PRON
anthro_age-104	15	27	age	age	NOUN
anthro_age-104	15	28	-	-	PUNCT
anthro_age-104	15	29	related	relate	VERB
anthro_age-104	15	30	impairments	impairment	NOUN
anthro_age-104	15	31	(	(	PUNCT
anthro_age-104	15	32	adagio	adagio	NOUN
anthro_age-104	15	33	3	3	NUM
anthro_age-104	15	34	:	:	PUNCT
anthro_age-104	15	35	heterogeneity	heterogeneity	NOUN
anthro_age-104	15	36	over	over	ADP
anthro_age-104	15	37	unification	unification	NOUN
anthro_age-104	15	38	)	)	PUNCT
anthro_age-104	15	39	.	.	PUNCT
anthro_age-104	16	1	as	as	SCONJ
anthro_age-104	16	2	this	this	DET
anthro_age-104	16	3	manifesto	manifesto	NOUN
anthro_age-104	16	4	is	be	AUX
anthro_age-104	16	5	a	a	DET
anthro_age-104	16	6	first	first	ADJ
anthro_age-104	16	7	step	step	NOUN
anthro_age-104	16	8	that	that	PRON
anthro_age-104	16	9	needs	need	VERB
anthro_age-104	16	10	further	further	ADJ
anthro_age-104	16	11	abutment	abutment	NOUN
anthro_age-104	16	12	by	by	ADP
anthro_age-104	16	13	a	a	DET
anthro_age-104	16	14	wider	wide	ADJ
anthro_age-104	16	15	community	community	NOUN
anthro_age-104	16	16	,	,	PUNCT
anthro_age-104	16	17	we	we	PRON
anthro_age-104	16	18	welcome	welcome	VERB
anthro_age-104	16	19	debate	debate	NOUN
anthro_age-104	16	20	and	and	CCONJ
anthro_age-104	16	21	additions	addition	NOUN
anthro_age-104	16	22	from	from	ADP
anthro_age-104	16	23	game	game	NOUN
anthro_age-104	16	24	designers	designer	NOUN
anthro_age-104	16	25	and	and	CCONJ
anthro_age-104	16	26	researchers	researcher	NOUN
anthro_age-104	16	27	to	to	PART
anthro_age-104	16	28	further	further	VERB
anthro_age-104	16	29	this	this	DET
anthro_age-104	16	30	manifesto	manifesto	NOUN
anthro_age-104	16	31	and	and	CCONJ
anthro_age-104	16	32	to	to	PART
anthro_age-104	16	33	move	move	VERB
anthro_age-104	16	34	beyond	beyond	ADP
anthro_age-104	16	35	agism	agism	NOUN
anthro_age-104	16	36	in	in	ADP
anthro_age-104	16	37	games	game	NOUN
anthro_age-104	16	38	.	.	PUNCT
anthro_age-104	17	1	keywords	keyword	NOUN
anthro_age-104	17	2	:	:	PUNCT
anthro_age-104	17	3	aging	age	VERB
anthro_age-104	17	4	,	,	PUNCT
anthro_age-104	17	5	gaming	gaming	NOUN
anthro_age-104	17	6	,	,	PUNCT
anthro_age-104	17	7	play	play	NOUN
anthro_age-104	17	8	,	,	PUNCT
anthro_age-104	17	9	gerontoludic	gerontoludic	NOUN
anthro_age-104	17	10	,	,	PUNCT
anthro_age-104	17	11	ageism	ageism	NOUN
anthro_age-104	17	12	,	,	PUNCT
anthro_age-104	17	13	design	design	NOUN
anthro_age-104	17	14	http://creativecommons.org/licenses/by/4.0/	http://creativecommons.org/licenses/by/4.0/	PROPN
anthro_age-104	17	15	http://www.library.pitt.edu/	http://www.library.pitt.edu/	PROPN
anthro_age-104	17	16	http://www.pitt.edu/	http://www.pitt.edu/	NOUN
anthro_age-104	17	17	http://www.library.pitt.edu/articles/digpubtype/index.html	http://www.library.pitt.edu/articles/digpubtype/index.html	X
anthro_age-104	17	18	http://www.upress.pitt.edu/upressindex.aspx	http://www.upress.pitt.edu/upressindex.aspx	PROPN
anthro_age-104	17	19	anthropology	anthropology	NOUN
anthro_age-104	17	20	&	&	CCONJ
anthro_age-104	17	21	aging	age	VERB
anthro_age-104	17	22	vol	vol	NOUN
anthro_age-104	17	23	36	36	NUM
anthro_age-104	17	24	,	,	PUNCT
anthro_age-104	17	25	no	no	DET
anthro_age-104	17	26	2	2	NUM
anthro_age-104	17	27	(	(	PUNCT
anthro_age-104	17	28	2015	2015	NUM
anthro_age-104	17	29	)	)	PUNCT
anthro_age-104	17	30	issn	issn	VERB
anthro_age-104	17	31	2374	2374	NUM
anthro_age-104	17	32	-	-	SYM
anthro_age-104	17	33	2267	2267	NUM
anthro_age-104	17	34	(	(	PUNCT
anthro_age-104	17	35	online	online	NOUN
anthro_age-104	17	36	)	)	PUNCT
anthro_age-104	17	37	doi	doi	NOUN
anthro_age-104	17	38	10.5195/	10.5195/	NUM
anthro_age-104	17	39	aa.2015.104	aa.2015.104	PROPN
anthro_age-104	17	40	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	17	41	towards	towards	ADP
anthro_age-104	17	42	a	a	DET
anthro_age-104	17	43	gerontoludic	gerontoludic	ADJ
anthro_age-104	17	44	manifesto	manifesto	NOUN
anthro_age-104	17	45	bob	bob	PROPN
anthro_age-104	17	46	de	de	PROPN
anthro_age-104	17	47	schutter	schutter	PROPN
anthro_age-104	17	48	&	&	CCONJ
anthro_age-104	17	49	vero	vero	PROPN
anthro_age-104	17	50	vanden	vanden	PROPN
anthro_age-104	17	51	abeele	abeele	PROPN
anthro_age-104	17	52	1	1	NUM
anthro_age-104	17	53	miami	miami	PROPN
anthro_age-104	17	54	university	university	NOUN
anthro_age-104	17	55	contact	contact	NOUN
anthro_age-104	17	56	:	:	PUNCT
anthro_age-104	17	57	b@bobdeschutter.be	b@bobdeschutter.be	ADJ
anthro_age-104	17	58	2	2	NUM
anthro_age-104	17	59	ku	ku	NOUN
anthro_age-104	17	60	leuven	leuven	PROPN
anthro_age-104	17	61	,	,	PUNCT
anthro_age-104	17	62	e	e	NOUN
anthro_age-104	17	63	-	-	NOUN
anthro_age-104	17	64	media	media	NOUN
anthro_age-104	17	65	lab	lab	NOUN
anthro_age-104	17	66	,	,	PUNCT
anthro_age-104	17	67	belgium	belgium	NOUN
anthro_age-104	17	68	contact	contact	NOUN
anthro_age-104	17	69	:	:	PUNCT
anthro_age-104	17	70	vero.vandenabeele@kuleuven.be	vero.vandenabeele@kuleuven.be	PROPN
anthro_age-104	17	71	digital	digital	PROPN
anthro_age-104	17	72	games	game	NOUN
anthro_age-104	17	73	have	have	AUX
anthro_age-104	17	74	become	become	VERB
anthro_age-104	17	75	an	an	DET
anthro_age-104	17	76	important	important	ADJ
anthro_age-104	17	77	part	part	NOUN
anthro_age-104	17	78	of	of	ADP
anthro_age-104	17	79	the	the	DET
anthro_age-104	17	80	technoscape	technoscape	NOUN
anthro_age-104	17	81	,	,	PUNCT
anthro_age-104	17	82	not	not	PART
anthro_age-104	17	83	only	only	ADV
anthro_age-104	17	84	for	for	ADP
anthro_age-104	17	85	youngsters	youngster	NOUN
anthro_age-104	17	86	,	,	PUNCT
anthro_age-104	17	87	but	but	CCONJ
anthro_age-104	17	88	for	for	ADP
anthro_age-104	17	89	players	player	NOUN
anthro_age-104	17	90	of	of	ADP
anthro_age-104	17	91	all	all	DET
anthro_age-104	17	92	ages	age	NOUN
anthro_age-104	17	93	.	.	PUNCT
anthro_age-104	18	1	for	for	ADP
anthro_age-104	18	2	example	example	NOUN
anthro_age-104	18	3	,	,	PUNCT
anthro_age-104	18	4	the	the	DET
anthro_age-104	18	5	pew	pew	PROPN
anthro_age-104	18	6	internet	internet	PROPN
anthro_age-104	18	7	&	&	CCONJ
anthro_age-104	18	8	american	american	PROPN
anthro_age-104	18	9	life	life	PROPN
anthro_age-104	18	10	project	project	NOUN
anthro_age-104	18	11	found	find	VERB
anthro_age-104	18	12	that	that	SCONJ
anthro_age-104	18	13	23	23	NUM
anthro_age-104	18	14	percent	percent	NOUN
anthro_age-104	18	15	of	of	ADP
anthro_age-104	18	16	those	those	PRON
anthro_age-104	18	17	65	65	NUM
anthro_age-104	18	18	years	year	NOUN
anthro_age-104	18	19	old	old	ADJ
anthro_age-104	18	20	and	and	CCONJ
anthro_age-104	18	21	over	over	ADP
anthro_age-104	18	22	reported	report	VERB
anthro_age-104	18	23	playing	playing	NOUN
anthro_age-104	18	24	games	game	NOUN
anthro_age-104	18	25	in	in	ADP
anthro_age-104	18	26	2008	2008	NUM
anthro_age-104	18	27	(	(	PUNCT
anthro_age-104	18	28	lenhart	lenhart	NOUN
anthro_age-104	18	29	,	,	PUNCT
anthro_age-104	18	30	jones	jones	PROPN
anthro_age-104	18	31	,	,	PUNCT
anthro_age-104	18	32	and	and	CCONJ
anthro_age-104	18	33	mcgill	mcgill	PROPN
anthro_age-104	18	34	2008	2008	NUM
anthro_age-104	18	35	)	)	PUNCT
anthro_age-104	18	36	;	;	PUNCT
anthro_age-104	18	37	the	the	DET
anthro_age-104	18	38	entertainment	entertainment	NOUN
anthro_age-104	18	39	software	software	NOUN
anthro_age-104	18	40	association	association	NOUN
anthro_age-104	18	41	estimated	estimate	VERB
anthro_age-104	18	42	that	that	SCONJ
anthro_age-104	18	43	27	27	NUM
anthro_age-104	18	44	percent	percent	NOUN
anthro_age-104	18	45	of	of	ADP
anthro_age-104	18	46	us	we	PRON
anthro_age-104	18	47	gamers	gamer	NOUN
anthro_age-104	18	48	were	be	AUX
anthro_age-104	18	49	over	over	ADP
anthro_age-104	18	50	50	50	NUM
anthro_age-104	18	51	in	in	ADP
anthro_age-104	18	52	2015	2015	NUM
anthro_age-104	18	53	(	(	PUNCT
anthro_age-104	18	54	esa	esa	PROPN
anthro_age-104	18	55	2015	2015	NUM
anthro_age-104	18	56	)	)	PUNCT
anthro_age-104	18	57	;	;	PUNCT
anthro_age-104	18	58	and	and	CCONJ
anthro_age-104	18	59	the	the	DET
anthro_age-104	18	60	interactive	interactive	ADJ
anthro_age-104	18	61	software	software	PROPN
anthro_age-104	18	62	federation	federation	PROPN
anthro_age-104	18	63	of	of	ADP
anthro_age-104	18	64	europe	europe	PROPN
anthro_age-104	18	65	lists	list	VERB
anthro_age-104	18	66	that	that	SCONJ
anthro_age-104	18	67	28percent	28percent	NUM
anthro_age-104	18	68	of	of	ADP
anthro_age-104	18	69	males	male	NOUN
anthro_age-104	18	70	and	and	CCONJ
anthro_age-104	18	71	27	27	NUM
anthro_age-104	18	72	percent	percent	NOUN
anthro_age-104	18	73	of	of	ADP
anthro_age-104	18	74	females	female	NOUN
anthro_age-104	18	75	between	between	ADP
anthro_age-104	18	76	the	the	DET
anthro_age-104	18	77	ages	age	NOUN
anthro_age-104	18	78	of	of	ADP
anthro_age-104	18	79	55	55	NUM
anthro_age-104	18	80	and	and	CCONJ
anthro_age-104	18	81	64	64	NUM
anthro_age-104	18	82	are	be	AUX
anthro_age-104	18	83	avid	avid	ADJ
anthro_age-104	18	84	gamers	gamer	NOUN
anthro_age-104	18	85	(	(	PUNCT
anthro_age-104	18	86	bosmans	bosman	NOUN
anthro_age-104	18	87	and	and	CCONJ
anthro_age-104	18	88	maskell	maskell	NOUN
anthro_age-104	18	89	2012	2012	NUM
anthro_age-104	18	90	)	)	PUNCT
anthro_age-104	18	91	.	.	PUNCT
anthro_age-104	19	1	these	these	DET
anthro_age-104	19	2	consistent	consistent	ADJ
anthro_age-104	19	3	numbers	number	NOUN
anthro_age-104	19	4	are	be	AUX
anthro_age-104	19	5	not	not	PART
anthro_age-104	19	6	just	just	ADV
anthro_age-104	19	7	a	a	DET
anthro_age-104	19	8	prelude	prelude	NOUN
anthro_age-104	19	9	of	of	ADP
anthro_age-104	19	10	the	the	DET
anthro_age-104	19	11	advent	advent	NOUN
anthro_age-104	19	12	of	of	ADP
anthro_age-104	19	13	the	the	DET
anthro_age-104	19	14	silver	silver	ADJ
anthro_age-104	19	15	-	-	PUNCT
anthro_age-104	19	16	haired	haired	ADJ
anthro_age-104	19	17	gamer	gamer	NOUN
anthro_age-104	19	18	.	.	PUNCT
anthro_age-104	20	1	they	they	PRON
anthro_age-104	20	2	testify	testify	VERB
anthro_age-104	20	3	that	that	SCONJ
anthro_age-104	20	4	the	the	DET
anthro_age-104	20	5	older	old	ADJ
anthro_age-104	20	6	player	player	NOUN
anthro_age-104	20	7	of	of	ADP
anthro_age-104	20	8	digital	digital	ADJ
anthro_age-104	20	9	games	game	NOUN
anthro_age-104	20	10	has	have	AUX
anthro_age-104	20	11	already	already	ADV
anthro_age-104	20	12	arrived	arrive	VERB
anthro_age-104	20	13	.	.	PUNCT
anthro_age-104	21	1	at	at	ADP
anthro_age-104	21	2	the	the	DET
anthro_age-104	21	3	time	time	NOUN
anthro_age-104	21	4	of	of	ADP
anthro_age-104	21	5	this	this	DET
anthro_age-104	21	6	writing	writing	NOUN
anthro_age-104	21	7	(	(	PUNCT
anthro_age-104	21	8	i.e.	i.e.	X
anthro_age-104	21	9	,	,	PUNCT
anthro_age-104	21	10	summer	summer	NOUN
anthro_age-104	21	11	2015	2015	NUM
anthro_age-104	21	12	)	)	PUNCT
anthro_age-104	21	13	,	,	PUNCT
anthro_age-104	21	14	a	a	DET
anthro_age-104	21	15	50	50	NUM
anthro_age-104	21	16	year	year	NOUN
anthro_age-104	21	17	old	old	ADJ
anthro_age-104	21	18	person	person	NOUN
anthro_age-104	21	19	was	be	AUX
anthro_age-104	21	20	a	a	DET
anthro_age-104	21	21	7	7	NUM
anthro_age-104	21	22	-	-	PUNCT
anthro_age-104	21	23	year	year	NOUN
anthro_age-104	21	24	-	-	PUNCT
anthro_age-104	21	25	old	old	ADJ
anthro_age-104	21	26	child	child	NOUN
anthro_age-104	21	27	when	when	SCONJ
anthro_age-104	21	28	the	the	DET
anthro_age-104	21	29	release	release	NOUN
anthro_age-104	21	30	of	of	ADP
anthro_age-104	21	31	pong	pong	NOUN
anthro_age-104	21	32	breathed	breathe	VERB
anthro_age-104	21	33	life	life	NOUN
anthro_age-104	21	34	into	into	ADP
anthro_age-104	21	35	the	the	DET
anthro_age-104	21	36	video	video	NOUN
anthro_age-104	21	37	game	game	NOUN
anthro_age-104	21	38	industry	industry	NOUN
anthro_age-104	21	39	in	in	ADP
anthro_age-104	21	40	1972	1972	NUM
anthro_age-104	21	41	.	.	PUNCT
anthro_age-104	22	1	there	there	PRON
anthro_age-104	22	2	is	be	VERB
anthro_age-104	22	3	no	no	DET
anthro_age-104	22	4	reason	reason	NOUN
anthro_age-104	22	5	to	to	PART
anthro_age-104	22	6	assume	assume	VERB
anthro_age-104	22	7	that	that	SCONJ
anthro_age-104	22	8	people	people	NOUN
anthro_age-104	22	9	of	of	ADP
anthro_age-104	22	10	this	this	DET
anthro_age-104	22	11	age	age	NOUN
anthro_age-104	22	12	cohort	cohort	NOUN
anthro_age-104	22	13	stopped	stop	VERB
anthro_age-104	22	14	playing	play	VERB
anthro_age-104	22	15	digital	digital	ADJ
anthro_age-104	22	16	games	game	NOUN
anthro_age-104	22	17	when	when	SCONJ
anthro_age-104	22	18	growing	grow	VERB
anthro_age-104	22	19	older	old	ADJ
anthro_age-104	22	20	(	(	PUNCT
anthro_age-104	22	21	skalsky	skalsky	ADJ
anthro_age-104	22	22	brown	brown	NOUN
anthro_age-104	22	23	2014	2014	NUM
anthro_age-104	22	24	)	)	PUNCT
anthro_age-104	22	25	.	.	PUNCT
anthro_age-104	23	1	in	in	ADP
anthro_age-104	23	2	contrary	contrary	NOUN
anthro_age-104	23	3	,	,	PUNCT
anthro_age-104	23	4	it	it	PRON
anthro_age-104	23	5	is	be	AUX
anthro_age-104	23	6	safe	safe	ADJ
anthro_age-104	23	7	to	to	PART
anthro_age-104	23	8	say	say	VERB
anthro_age-104	23	9	that	that	SCONJ
anthro_age-104	23	10	older	old	ADJ
anthro_age-104	23	11	adults	adult	NOUN
anthro_age-104	23	12	are	be	AUX
anthro_age-104	23	13	a	a	DET
anthro_age-104	23	14	large	large	ADJ
anthro_age-104	23	15	,	,	PUNCT
anthro_age-104	23	16	attractive	attractive	ADJ
anthro_age-104	23	17	,	,	PUNCT
anthro_age-104	23	18	yet	yet	CCONJ
anthro_age-104	23	19	currently	currently	ADV
anthro_age-104	23	20	still	still	ADV
anthro_age-104	23	21	largely	largely	ADV
anthro_age-104	23	22	untapped	untapped	ADJ
anthro_age-104	23	23	market	market	NOUN
anthro_age-104	23	24	for	for	ADP
anthro_age-104	23	25	innovative	innovative	ADJ
anthro_age-104	23	26	game	game	NOUN
anthro_age-104	23	27	research	research	NOUN
anthro_age-104	23	28	and	and	CCONJ
anthro_age-104	23	29	development	development	NOUN
anthro_age-104	23	30	.	.	PUNCT
anthro_age-104	24	1	considering	consider	VERB
anthro_age-104	24	2	the	the	DET
anthro_age-104	24	3	current	current	ADJ
anthro_age-104	24	4	discourse	discourse	NOUN
anthro_age-104	24	5	on	on	ADP
anthro_age-104	24	6	games	game	NOUN
anthro_age-104	24	7	and	and	CCONJ
anthro_age-104	24	8	ageing	ageing	NOUN
anthro_age-104	24	9	,	,	PUNCT
anthro_age-104	24	10	we	we	PRON
anthro_age-104	24	11	argue	argue	VERB
anthro_age-104	24	12	it	it	PRON
anthro_age-104	24	13	can	can	AUX
anthro_age-104	24	14	largely	largely	ADV
anthro_age-104	24	15	be	be	AUX
anthro_age-104	24	16	categorized	categorize	VERB
anthro_age-104	24	17	into	into	ADP
anthro_age-104	24	18	two	two	NUM
anthro_age-104	24	19	themes	theme	NOUN
anthro_age-104	24	20	:	:	PUNCT
anthro_age-104	24	21	a	a	X
anthro_age-104	24	22	)	)	PUNCT
anthro_age-104	24	23	the	the	DET
anthro_age-104	24	24	theme	theme	NOUN
anthro_age-104	24	25	of	of	ADP
anthro_age-104	24	26	usefulness	usefulness	NOUN
anthro_age-104	24	27	,	,	PUNCT
anthro_age-104	24	28	and	and	CCONJ
anthro_age-104	24	29	b	b	X
anthro_age-104	24	30	)	)	PUNCT
anthro_age-104	24	31	the	the	DET
anthro_age-104	24	32	theme	theme	NOUN
anthro_age-104	24	33	of	of	ADP
anthro_age-104	24	34	accessibility	accessibility	NOUN
anthro_age-104	24	35	(	(	PUNCT
anthro_age-104	24	36	de	de	X
anthro_age-104	24	37	schutter	schutter	NOUN
anthro_age-104	24	38	in	in	ADP
anthro_age-104	24	39	review	review	NOUN
anthro_age-104	24	40	)	)	PUNCT
anthro_age-104	24	41	.	.	PUNCT
anthro_age-104	25	1	the	the	DET
anthro_age-104	25	2	first	first	ADJ
anthro_age-104	25	3	theme	theme	NOUN
anthro_age-104	25	4	refers	refer	VERB
anthro_age-104	25	5	to	to	ADP
anthro_age-104	25	6	digital	digital	ADJ
anthro_age-104	25	7	games	game	NOUN
anthro_age-104	25	8	framed	frame	VERB
anthro_age-104	25	9	as	as	ADP
anthro_age-104	25	10	a	a	DET
anthro_age-104	25	11	way	way	NOUN
anthro_age-104	25	12	for	for	SCONJ
anthro_age-104	25	13	older	old	ADJ
anthro_age-104	25	14	adults	adult	NOUN
anthro_age-104	25	15	to	to	PART
anthro_age-104	25	16	improve	improve	VERB
anthro_age-104	25	17	certain	certain	ADJ
anthro_age-104	25	18	skills	skill	NOUN
anthro_age-104	25	19	(	(	PUNCT
anthro_age-104	25	20	e.g.	e.g.	ADV
anthro_age-104	25	21	,	,	PUNCT
anthro_age-104	25	22	anguera	anguera	NOUN
anthro_age-104	25	23	et	et	PROPN
anthro_age-104	25	24	al	al	PROPN
anthro_age-104	25	25	.	.	PROPN
anthro_age-104	25	26	2013	2013	NUM
anthro_age-104	25	27	;	;	PUNCT
anthro_age-104	25	28	goldstein	goldstein	PROPN
anthro_age-104	25	29	et	et	PROPN
anthro_age-104	25	30	al	al	PROPN
anthro_age-104	25	31	.	.	PROPN
anthro_age-104	25	32	1997	1997	NUM
anthro_age-104	25	33	)	)	PUNCT
anthro_age-104	25	34	and	and	CCONJ
anthro_age-104	25	35	their	their	PRON
anthro_age-104	25	36	overall	overall	ADJ
anthro_age-104	25	37	quality	quality	NOUN
anthro_age-104	25	38	of	of	ADP
anthro_age-104	25	39	life	life	NOUN
anthro_age-104	25	40	(	(	PUNCT
anthro_age-104	25	41	e.g.	e.g.	ADV
anthro_age-104	25	42	,	,	PUNCT
anthro_age-104	25	43	jung	jung	PROPN
anthro_age-104	25	44	et	et	PROPN
anthro_age-104	25	45	al	al	PROPN
anthro_age-104	25	46	.	.	PROPN
anthro_age-104	25	47	2009	2009	NUM
anthro_age-104	25	48	)	)	PUNCT
anthro_age-104	25	49	,	,	PUNCT
anthro_age-104	25	50	or	or	CCONJ
anthro_age-104	25	51	to	to	PART
anthro_age-104	25	52	prevent	prevent	VERB
anthro_age-104	25	53	them	they	PRON
anthro_age-104	25	54	from	from	ADP
anthro_age-104	25	55	being	be	AUX
anthro_age-104	25	56	harmed	harm	VERB
anthro_age-104	25	57	(	(	PUNCT
anthro_age-104	25	58	e.g.	e.g.	ADV
anthro_age-104	25	59	,	,	PUNCT
anthro_age-104	25	60	marston	marston	PROPN
anthro_age-104	25	61	and	and	CCONJ
anthro_age-104	25	62	smith	smith	PROPN
anthro_age-104	25	63	2012	2012	NUM
anthro_age-104	25	64	)	)	PUNCT
anthro_age-104	25	65	.	.	PUNCT
anthro_age-104	26	1	in	in	ADP
anthro_age-104	26	2	essence	essence	NOUN
anthro_age-104	26	3	,	,	PUNCT
anthro_age-104	26	4	the	the	DET
anthro_age-104	26	5	useful	useful	ADJ
anthro_age-104	26	6	,	,	PUNCT
anthro_age-104	26	7	pragmatic	pragmatic	ADJ
anthro_age-104	26	8	qualities	quality	NOUN
anthro_age-104	26	9	,	,	PUNCT
anthro_age-104	26	10	rather	rather	ADV
anthro_age-104	26	11	than	than	ADP
anthro_age-104	26	12	the	the	DET
anthro_age-104	26	13	fun	fun	NOUN
anthro_age-104	26	14	,	,	PUNCT
anthro_age-104	26	15	hedonic	hedonic	ADJ
anthro_age-104	26	16	aspects	aspect	NOUN
anthro_age-104	26	17	of	of	ADP
anthro_age-104	26	18	games	game	NOUN
anthro_age-104	26	19	are	be	AUX
anthro_age-104	26	20	emphasized	emphasize	VERB
anthro_age-104	26	21	.	.	PUNCT
anthro_age-104	27	1	the	the	DET
anthro_age-104	27	2	hidden	hide	VERB
anthro_age-104	27	3	message	message	NOUN
anthro_age-104	27	4	is	be	AUX
anthro_age-104	27	5	that	that	SCONJ
anthro_age-104	27	6	it	it	PRON
anthro_age-104	27	7	is	be	AUX
anthro_age-104	27	8	acceptable	acceptable	ADJ
anthro_age-104	27	9	for	for	SCONJ
anthro_age-104	27	10	older	old	ADJ
anthro_age-104	27	11	adults	adult	NOUN
anthro_age-104	27	12	to	to	PART
anthro_age-104	27	13	play	play	VERB
anthro_age-104	27	14	digital	digital	ADJ
anthro_age-104	27	15	games	game	NOUN
anthro_age-104	27	16	in	in	ADP
anthro_age-104	27	17	order	order	NOUN
anthro_age-104	27	18	to	to	PART
anthro_age-104	27	19	achieve	achieve	VERB
anthro_age-104	27	20	a	a	DET
anthro_age-104	27	21	higher	high	ADJ
anthro_age-104	27	22	goal	goal	NOUN
anthro_age-104	27	23	of	of	ADP
anthro_age-104	27	24	maintaining	maintain	VERB
anthro_age-104	27	25	health	health	NOUN
anthro_age-104	27	26	.	.	PUNCT
anthro_age-104	28	1	the	the	DET
anthro_age-104	28	2	second	second	ADJ
anthro_age-104	28	3	theme	theme	NOUN
anthro_age-104	28	4	(	(	PUNCT
anthro_age-104	28	5	i.e.	i.e.	X
anthro_age-104	28	6	,	,	PUNCT
anthro_age-104	28	7	accessibility	accessibility	NOUN
anthro_age-104	28	8	)	)	PUNCT
anthro_age-104	28	9	identifies	identify	VERB
anthro_age-104	28	10	the	the	DET
anthro_age-104	28	11	various	various	ADJ
anthro_age-104	28	12	age	age	NOUN
anthro_age-104	28	13	-	-	PUNCT
anthro_age-104	28	14	related	relate	VERB
anthro_age-104	28	15	constraints	constraint	NOUN
anthro_age-104	28	16	that	that	PRON
anthro_age-104	28	17	prevent	prevent	VERB
anthro_age-104	28	18	older	old	ADJ
anthro_age-104	28	19	adults	adult	NOUN
anthro_age-104	28	20	from	from	ADP
anthro_age-104	28	21	playing	play	VERB
anthro_age-104	28	22	,	,	PUNCT
anthro_age-104	28	23	and	and	CCONJ
anthro_age-104	28	24	focuses	focus	VERB
anthro_age-104	28	25	on	on	ADP
anthro_age-104	28	26	the	the	DET
anthro_age-104	28	27	cognitive	cognitive	ADJ
anthro_age-104	28	28	and	and	CCONJ
anthro_age-104	28	29	physical	physical	ADJ
anthro_age-104	28	30	limitations	limitation	NOUN
anthro_age-104	28	31	of	of	ADP
anthro_age-104	28	32	older	old	ADJ
anthro_age-104	28	33	adults	adult	NOUN
anthro_age-104	28	34	.	.	PUNCT
anthro_age-104	29	1	it	it	PRON
anthro_age-104	29	2	emphasizes	emphasize	VERB
anthro_age-104	29	3	the	the	DET
anthro_age-104	29	4	challenges	challenge	NOUN
anthro_age-104	29	5	that	that	PRON
anthro_age-104	29	6	older	old	ADJ
anthro_age-104	29	7	adults	adult	NOUN
anthro_age-104	29	8	experience	experience	VERB
anthro_age-104	29	9	with	with	ADP
anthro_age-104	29	10	the	the	DET
anthro_age-104	29	11	graphic	graphic	PROPN
anthro_age-104	29	12	user	user	NOUN
anthro_age-104	29	13	interface	interface	NOUN
anthro_age-104	29	14	and	and	CCONJ
anthro_age-104	29	15	input	input	NOUN
anthro_age-104	29	16	devices	device	NOUN
anthro_age-104	29	17	of	of	ADP
anthro_age-104	29	18	games	game	NOUN
anthro_age-104	29	19	,	,	PUNCT
anthro_age-104	29	20	the	the	DET
anthro_age-104	29	21	learning	learn	VERB
anthro_age-104	29	22	curve	curve	NOUN
anthro_age-104	29	23	of	of	ADP
anthro_age-104	29	24	playing	playing	NOUN
anthro_age-104	29	25	games	game	NOUN
anthro_age-104	29	26	,	,	PUNCT
anthro_age-104	29	27	or	or	CCONJ
anthro_age-104	29	28	the	the	DET
anthro_age-104	29	29	motivational	motivational	ADJ
anthro_age-104	29	30	barriers	barrier	NOUN
anthro_age-104	29	31	that	that	PRON
anthro_age-104	29	32	prevent	prevent	VERB
anthro_age-104	29	33	older	old	ADJ
anthro_age-104	29	34	adults	adult	NOUN
anthro_age-104	29	35	from	from	ADP
anthro_age-104	29	36	playing	play	VERB
anthro_age-104	29	37	games	game	NOUN
anthro_age-104	29	38	.	.	PUNCT
anthro_age-104	30	1	next	next	ADV
anthro_age-104	30	2	,	,	PUNCT
anthro_age-104	30	3	it	it	PRON
anthro_age-104	30	4	identifies	identify	VERB
anthro_age-104	30	5	solutions	solution	NOUN
anthro_age-104	30	6	to	to	PART
anthro_age-104	30	7	overcome	overcome	VERB
anthro_age-104	30	8	such	such	ADJ
anthro_age-104	30	9	issues	issue	NOUN
anthro_age-104	30	10	(	(	PUNCT
anthro_age-104	30	11	e.g.	e.g.	ADV
anthro_age-104	30	12	,	,	PUNCT
anthro_age-104	30	13	gamberini	gamberini	PROPN
anthro_age-104	30	14	et	et	PROPN
anthro_age-104	30	15	al	al	PROPN
anthro_age-104	30	16	.	.	PROPN
anthro_age-104	30	17	2006	2006	NUM
anthro_age-104	30	18	;	;	PUNCT
anthro_age-104	30	19	gerling	gerle	VERB
anthro_age-104	30	20	et	et	PROPN
anthro_age-104	30	21	al	al	PROPN
anthro_age-104	30	22	.	.	PROPN
anthro_age-104	30	23	2012	2012	NUM
anthro_age-104	30	24	;	;	PUNCT
anthro_age-104	30	25	ijsselsteijn	ijsselsteijn	PROPN
anthro_age-104	30	26	et	et	PROPN
anthro_age-104	30	27	al	al	PROPN
anthro_age-104	30	28	.	.	PROPN
anthro_age-104	30	29	2007	2007	NUM
anthro_age-104	30	30	;	;	PUNCT
anthro_age-104	30	31	ogomori	ogomori	PROPN
anthro_age-104	30	32	et	et	PROPN
anthro_age-104	30	33	al	al	PROPN
anthro_age-104	30	34	.	.	PROPN
anthro_age-104	30	35	2011	2011	NUM
anthro_age-104	30	36	)	)	PUNCT
anthro_age-104	30	37	.	.	PUNCT
anthro_age-104	31	1	de	de	PROPN
anthro_age-104	31	2	schutter	schutter	PROPN
anthro_age-104	31	3	&	&	CCONJ
anthro_age-104	31	4	vanden	vanden	PROPN
anthro_age-104	31	5	abeele	abeele	PROPN
anthro_age-104	31	6	|	|	ADV
anthro_age-104	31	7	towards	towards	ADP
anthro_age-104	31	8	a	a	DET
anthro_age-104	31	9	gerontoludic	gerontoludic	ADJ
anthro_age-104	31	10	manifesto	manifesto	NOUN
anthro_age-104	31	11	anthropology	anthropology	NOUN
anthro_age-104	31	12	&	&	CCONJ
anthro_age-104	31	13	aging	age	VERB
anthro_age-104	31	14	vol	vol	NOUN
anthro_age-104	31	15	36	36	NUM
anthro_age-104	31	16	,	,	PUNCT
anthro_age-104	31	17	no	no	DET
anthro_age-104	31	18	2	2	NUM
anthro_age-104	31	19	(	(	PUNCT
anthro_age-104	31	20	2015	2015	NUM
anthro_age-104	31	21	)	)	PUNCT
anthro_age-104	31	22	issn	issn	VERB
anthro_age-104	31	23	2374	2374	NUM
anthro_age-104	31	24	-	-	SYM
anthro_age-104	31	25	2267	2267	NUM
anthro_age-104	31	26	(	(	PUNCT
anthro_age-104	31	27	online	online	NOUN
anthro_age-104	31	28	)	)	PUNCT
anthro_age-104	31	29	doi	doi	NOUN
anthro_age-104	31	30	10.5195/	10.5195/	NUM
anthro_age-104	31	31	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	31	32	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	31	33	113	113	NUM
anthro_age-104	31	34	113	113	NUM
anthro_age-104	31	35	while	while	SCONJ
anthro_age-104	31	36	the	the	DET
anthro_age-104	31	37	examples	example	NOUN
anthro_age-104	31	38	above	above	ADV
anthro_age-104	31	39	are	be	AUX
anthro_age-104	31	40	academic	academic	ADJ
anthro_age-104	31	41	ones	one	NOUN
anthro_age-104	31	42	,	,	PUNCT
anthro_age-104	31	43	it	it	PRON
anthro_age-104	31	44	should	should	AUX
anthro_age-104	31	45	be	be	AUX
anthro_age-104	31	46	noted	note	VERB
anthro_age-104	31	47	that	that	SCONJ
anthro_age-104	31	48	the	the	DET
anthro_age-104	31	49	game	game	NOUN
anthro_age-104	31	50	industry	industry	NOUN
anthro_age-104	31	51	has	have	AUX
anthro_age-104	31	52	used	use	VERB
anthro_age-104	31	53	the	the	DET
anthro_age-104	31	54	same	same	ADJ
anthro_age-104	31	55	rhetoric	rhetoric	NOUN
anthro_age-104	31	56	of	of	ADP
anthro_age-104	31	57	usefulness	usefulness	NOUN
anthro_age-104	31	58	and	and	CCONJ
anthro_age-104	31	59	accessibility	accessibility	NOUN
anthro_age-104	31	60	in	in	ADP
anthro_age-104	31	61	the	the	DET
anthro_age-104	31	62	few	few	ADJ
anthro_age-104	31	63	attempts	attempt	NOUN
anthro_age-104	31	64	that	that	PRON
anthro_age-104	31	65	have	have	AUX
anthro_age-104	31	66	been	be	AUX
anthro_age-104	31	67	made	make	VERB
anthro_age-104	31	68	to	to	PART
anthro_age-104	31	69	target	target	VERB
anthro_age-104	31	70	ageing	age	VERB
anthro_age-104	31	71	players	player	NOUN
anthro_age-104	31	72	.	.	PUNCT
anthro_age-104	32	1	most	most	ADV
anthro_age-104	32	2	notably	notably	ADV
anthro_age-104	32	3	,	,	PUNCT
anthro_age-104	32	4	nintendo	nintendo	NOUN
anthro_age-104	32	5	launched	launch	VERB
anthro_age-104	32	6	brain	brain	NOUN
anthro_age-104	32	7	training	training	NOUN
anthro_age-104	32	8	:	:	PUNCT
anthro_age-104	32	9	how	how	SCONJ
anthro_age-104	32	10	old	old	ADJ
anthro_age-104	32	11	is	be	AUX
anthro_age-104	32	12	your	your	PRON
anthro_age-104	32	13	brain	brain	NOUN
anthro_age-104	32	14	by	by	ADP
anthro_age-104	32	15	marketing	market	VERB
anthro_age-104	32	16	its	its	PRON
anthro_age-104	32	17	cognitive	cognitive	ADJ
anthro_age-104	32	18	benefits	benefit	NOUN
anthro_age-104	32	19	,	,	PUNCT
anthro_age-104	32	20	and	and	CCONJ
anthro_age-104	32	21	demonstrated	demonstrate	VERB
anthro_age-104	32	22	in	in	ADP
anthro_age-104	32	23	its	its	PRON
anthro_age-104	32	24	advertising	advertising	NOUN
anthro_age-104	32	25	for	for	ADP
anthro_age-104	32	26	the	the	DET
anthro_age-104	32	27	nintendo	nintendo	ADJ
anthro_age-104	32	28	wii	wii	PROPN
anthro_age-104	32	29	and	and	CCONJ
anthro_age-104	32	30	nintendo	nintendo	ADJ
anthro_age-104	32	31	ds	ds	PROPN
anthro_age-104	32	32	consoles	console	NOUN
anthro_age-104	32	33	how	how	SCONJ
anthro_age-104	32	34	they	they	PRON
anthro_age-104	32	35	were	be	AUX
anthro_age-104	32	36	accessible	accessible	ADJ
anthro_age-104	32	37	to	to	ADP
anthro_age-104	32	38	older	old	ADJ
anthro_age-104	32	39	adults	adult	NOUN
anthro_age-104	32	40	and	and	CCONJ
anthro_age-104	32	41	sources	source	NOUN
anthro_age-104	32	42	for	for	ADP
anthro_age-104	32	43	health	health	NOUN
anthro_age-104	32	44	benefits	benefit	NOUN
anthro_age-104	32	45	.	.	PUNCT
anthro_age-104	33	1	the	the	DET
anthro_age-104	33	2	academic	academic	ADJ
anthro_age-104	33	3	literature	literature	NOUN
anthro_age-104	33	4	does	do	AUX
anthro_age-104	33	5	offer	offer	VERB
anthro_age-104	33	6	some	some	DET
anthro_age-104	33	7	exceptions	exception	NOUN
anthro_age-104	33	8	that	that	PRON
anthro_age-104	33	9	do	do	AUX
anthro_age-104	33	10	not	not	PART
anthro_age-104	33	11	follow	follow	VERB
anthro_age-104	33	12	the	the	DET
anthro_age-104	33	13	themes	theme	NOUN
anthro_age-104	33	14	above	above	ADV
anthro_age-104	33	15	–	–	PUNCT
anthro_age-104	33	16	for	for	ADP
anthro_age-104	33	17	example	example	NOUN
anthro_age-104	33	18	studies	study	NOUN
anthro_age-104	33	19	on	on	ADP
anthro_age-104	33	20	how	how	SCONJ
anthro_age-104	33	21	older	old	ADJ
anthro_age-104	33	22	adults	adult	NOUN
anthro_age-104	33	23	actively	actively	ADV
anthro_age-104	33	24	play	play	VERB
anthro_age-104	33	25	digital	digital	ADJ
anthro_age-104	33	26	games	game	NOUN
anthro_age-104	33	27	,	,	PUNCT
anthro_age-104	33	28	studies	study	NOUN
anthro_age-104	33	29	on	on	ADP
anthro_age-104	33	30	the	the	DET
anthro_age-104	33	31	differences	difference	NOUN
anthro_age-104	33	32	between	between	ADP
anthro_age-104	33	33	actively	actively	ADV
anthro_age-104	33	34	playing	play	VERB
anthro_age-104	33	35	older	old	ADJ
anthro_age-104	33	36	and	and	CCONJ
anthro_age-104	33	37	younger	young	ADJ
anthro_age-104	33	38	cohorts	cohort	NOUN
anthro_age-104	33	39	,	,	PUNCT
anthro_age-104	33	40	a	a	DET
anthro_age-104	33	41	study	study	NOUN
anthro_age-104	33	42	on	on	ADP
anthro_age-104	33	43	gender	gender	NOUN
anthro_age-104	33	44	differences	difference	NOUN
anthro_age-104	33	45	among	among	ADP
anthro_age-104	33	46	older	old	ADJ
anthro_age-104	33	47	players	player	NOUN
anthro_age-104	33	48	,	,	PUNCT
anthro_age-104	33	49	and	and	CCONJ
anthro_age-104	33	50	a	a	DET
anthro_age-104	33	51	discourse	discourse	NOUN
anthro_age-104	33	52	analysis	analysis	NOUN
anthro_age-104	33	53	of	of	ADP
anthro_age-104	33	54	the	the	DET
anthro_age-104	33	55	field	field	NOUN
anthro_age-104	33	56	(	(	PUNCT
anthro_age-104	33	57	brown	brown	ADJ
anthro_age-104	33	58	2012	2012	NUM
anthro_age-104	33	59	;	;	PUNCT
anthro_age-104	33	60	de	de	X
anthro_age-104	33	61	schutter	schutter	NOUN
anthro_age-104	33	62	,	,	PUNCT
anthro_age-104	33	63	brown	brown	ADJ
anthro_age-104	33	64	,	,	PUNCT
anthro_age-104	33	65	and	and	CCONJ
anthro_age-104	33	66	vanden	vanden	PROPN
anthro_age-104	33	67	abeele	abeele	PROPN
anthro_age-104	33	68	2014	2014	NUM
anthro_age-104	33	69	;	;	PUNCT
anthro_age-104	33	70	levy	levy	NOUN
anthro_age-104	33	71	et	et	PROPN
anthro_age-104	33	72	al	al	PROPN
anthro_age-104	33	73	.	.	PROPN
anthro_age-104	33	74	2012	2012	NUM
anthro_age-104	33	75	;	;	PUNCT
anthro_age-104	33	76	mosberg	mosberg	PROPN
anthro_age-104	33	77	iversen	iversen	PROPN
anthro_age-104	33	78	2014	2014	NUM
anthro_age-104	33	79	)	)	PUNCT
anthro_age-104	33	80	.	.	PUNCT
anthro_age-104	34	1	however	however	ADV
anthro_age-104	34	2	,	,	PUNCT
anthro_age-104	34	3	these	these	DET
anthro_age-104	34	4	studies	study	NOUN
anthro_age-104	34	5	are	be	AUX
anthro_age-104	34	6	much	much	ADV
anthro_age-104	34	7	less	less	ADV
anthro_age-104	34	8	prevalent	prevalent	ADJ
anthro_age-104	34	9	and	and	CCONJ
anthro_age-104	34	10	will	will	AUX
anthro_age-104	34	11	often	often	ADV
anthro_age-104	34	12	still	still	ADV
anthro_age-104	34	13	emphasize	emphasize	VERB
anthro_age-104	34	14	the	the	DET
anthro_age-104	34	15	benefits	benefit	NOUN
anthro_age-104	34	16	of	of	ADP
anthro_age-104	34	17	playing	play	VERB
anthro_age-104	34	18	digital	digital	ADJ
anthro_age-104	34	19	games	game	NOUN
anthro_age-104	34	20	.	.	PUNCT
anthro_age-104	35	1	industry	industry	NOUN
anthro_age-104	35	2	exceptions	exception	NOUN
anthro_age-104	35	3	are	be	AUX
anthro_age-104	35	4	even	even	ADV
anthro_age-104	35	5	rarer	rare	ADJ
anthro_age-104	35	6	than	than	ADP
anthro_age-104	35	7	academic	academic	ADJ
anthro_age-104	35	8	ones	one	NOUN
anthro_age-104	35	9	.	.	PUNCT
anthro_age-104	36	1	we	we	PRON
anthro_age-104	36	2	are	be	AUX
anthro_age-104	36	3	unaware	unaware	ADJ
anthro_age-104	36	4	of	of	ADP
anthro_age-104	36	5	any	any	DET
anthro_age-104	36	6	marketing	marketing	NOUN
anthro_age-104	36	7	efforts	effort	NOUN
anthro_age-104	36	8	in	in	ADP
anthro_age-104	36	9	which	which	PRON
anthro_age-104	36	10	older	old	ADJ
anthro_age-104	36	11	adults	adult	NOUN
anthro_age-104	36	12	are	be	AUX
anthro_age-104	36	13	portrayed	portray	VERB
anthro_age-104	36	14	as	as	ADP
anthro_age-104	36	15	people	people	NOUN
anthro_age-104	36	16	who	who	PRON
anthro_age-104	36	17	are	be	AUX
anthro_age-104	36	18	playing	play	VERB
anthro_age-104	36	19	without	without	ADP
anthro_age-104	36	20	healthoriented	healthoriented	ADJ
anthro_age-104	36	21	ulterior	ulterior	ADJ
anthro_age-104	36	22	motives	motive	NOUN
anthro_age-104	36	23	,	,	PUNCT
anthro_age-104	36	24	and	and	CCONJ
anthro_age-104	36	25	–	–	PUNCT
anthro_age-104	36	26	excluding	exclude	VERB
anthro_age-104	36	27	casual	casual	ADJ
anthro_age-104	36	28	“	"	PUNCT
anthro_age-104	36	29	granny	granny	NOUN
anthro_age-104	36	30	”	"	PUNCT
anthro_age-104	36	31	games	game	NOUN
anthro_age-104	36	32	that	that	PRON
anthro_age-104	36	33	are	be	AUX
anthro_age-104	36	34	seemingly	seemingly	ADV
anthro_age-104	36	35	designed	design	VERB
anthro_age-104	36	36	for	for	ADP
anthro_age-104	36	37	parody	parody	NOUN
anthro_age-104	36	38	(	(	PUNCT
anthro_age-104	36	39	mosberg	mosberg	PROPN
anthro_age-104	36	40	iversen	iversen	PROPN
anthro_age-104	36	41	2015	2015	NUM
anthro_age-104	36	42	)	)	PUNCT
anthro_age-104	36	43	–	–	PUNCT
anthro_age-104	36	44	the	the	DET
anthro_age-104	36	45	majority	majority	NOUN
anthro_age-104	36	46	of	of	ADP
anthro_age-104	36	47	games	game	NOUN
anthro_age-104	36	48	that	that	PRON
anthro_age-104	36	49	specifically	specifically	ADV
anthro_age-104	36	50	deal	deal	VERB
anthro_age-104	36	51	with	with	ADP
anthro_age-104	36	52	later	later	ADJ
anthro_age-104	36	53	life	life	NOUN
anthro_age-104	36	54	are	be	AUX
anthro_age-104	36	55	about	about	ADP
anthro_age-104	36	56	age	age	NOUN
anthro_age-104	36	57	-	-	PUNCT
anthro_age-104	36	58	related	relate	VERB
anthro_age-104	36	59	losses	loss	NOUN
anthro_age-104	36	60	.	.	PUNCT
anthro_age-104	37	1	for	for	ADP
anthro_age-104	37	2	example	example	NOUN
anthro_age-104	37	3	,	,	PUNCT
anthro_age-104	37	4	alz	alz	PROPN
anthro_age-104	37	5	(	(	PUNCT
anthro_age-104	37	6	carter	carter	PROPN
anthro_age-104	37	7	,	,	PUNCT
anthro_age-104	37	8	2014	2014	NUM
anthro_age-104	37	9	)	)	PUNCT
anthro_age-104	37	10	is	be	AUX
anthro_age-104	37	11	a	a	DET
anthro_age-104	37	12	game	game	NOUN
anthro_age-104	37	13	that	that	PRON
anthro_age-104	37	14	depicts	depict	VERB
anthro_age-104	37	15	the	the	DET
anthro_age-104	37	16	life	life	NOUN
anthro_age-104	37	17	of	of	ADP
anthro_age-104	37	18	an	an	DET
anthro_age-104	37	19	ageing	age	VERB
anthro_age-104	37	20	man	man	NOUN
anthro_age-104	37	21	whose	whose	DET
anthro_age-104	37	22	surroundings	surrounding	NOUN
anthro_age-104	37	23	become	become	VERB
anthro_age-104	37	24	increasingly	increasingly	ADV
anthro_age-104	37	25	more	more	ADV
anthro_age-104	37	26	distorted	distort	VERB
anthro_age-104	37	27	as	as	ADP
anthro_age-104	37	28	a	a	DET
anthro_age-104	37	29	result	result	NOUN
anthro_age-104	37	30	of	of	ADP
anthro_age-104	37	31	alzheimer	alzheimer	PROPN
anthro_age-104	37	32	’s	’s	PART
anthro_age-104	37	33	disease	disease	NOUN
anthro_age-104	37	34	.	.	PUNCT
anthro_age-104	38	1	similarly	similarly	ADV
anthro_age-104	38	2	,	,	PUNCT
anthro_age-104	38	3	forget	forget	VERB
anthro_age-104	38	4	-	-	PUNCT
anthro_age-104	38	5	me	me	NOUN
anthro_age-104	38	6	-	-	PUNCT
anthro_age-104	38	7	knot	knot	NOUN
anthro_age-104	38	8	(	(	PUNCT
anthro_age-104	38	9	tarvet	tarvet	NOUN
anthro_age-104	38	10	,	,	PUNCT
anthro_age-104	38	11	2015	2015	NUM
anthro_age-104	38	12	)	)	PUNCT
anthro_age-104	38	13	offers	offer	VERB
anthro_age-104	38	14	a	a	DET
anthro_age-104	38	15	first	first	ADJ
anthro_age-104	38	16	person	person	NOUN
anthro_age-104	38	17	experience	experience	NOUN
anthro_age-104	38	18	during	during	ADP
anthro_age-104	38	19	which	which	PRON
anthro_age-104	38	20	players	player	NOUN
anthro_age-104	38	21	explore	explore	VERB
anthro_age-104	38	22	a	a	DET
anthro_age-104	38	23	home	home	NOUN
anthro_age-104	38	24	through	through	ADP
anthro_age-104	38	25	the	the	DET
anthro_age-104	38	26	eyes	eye	NOUN
anthro_age-104	38	27	of	of	ADP
anthro_age-104	38	28	an	an	DET
anthro_age-104	38	29	alzheimer	alzheimer	X
anthro_age-104	38	30	’s	’s	PART
anthro_age-104	38	31	patient	patient	NOUN
anthro_age-104	38	32	whose	whose	DET
anthro_age-104	38	33	memory	memory	NOUN
anthro_age-104	38	34	is	be	AUX
anthro_age-104	38	35	failing	fail	VERB
anthro_age-104	38	36	to	to	ADP
anthro_age-104	38	37	the	the	DET
anthro_age-104	38	38	point	point	NOUN
anthro_age-104	38	39	where	where	SCONJ
anthro_age-104	38	40	he	he	PRON
anthro_age-104	38	41	can	can	AUX
anthro_age-104	38	42	not	not	PART
anthro_age-104	38	43	remember	remember	VERB
anthro_age-104	38	44	who	who	PRON
anthro_age-104	38	45	the	the	DET
anthro_age-104	38	46	people	people	NOUN
anthro_age-104	38	47	in	in	ADP
anthro_age-104	38	48	his	his	PRON
anthro_age-104	38	49	family	family	NOUN
anthro_age-104	38	50	portraits	portrait	NOUN
anthro_age-104	38	51	are	be	AUX
anthro_age-104	38	52	.	.	PUNCT
anthro_age-104	39	1	as	as	ADP
anthro_age-104	39	2	a	a	DET
anthro_age-104	39	3	final	final	ADJ
anthro_age-104	39	4	example	example	NOUN
anthro_age-104	39	5	,	,	PUNCT
anthro_age-104	39	6	cahors	cahors	PROPN
anthro_age-104	39	7	sunset	sunset	PROPN
anthro_age-104	39	8	(	(	PUNCT
anthro_age-104	39	9	locomotivah	locomotivah	PROPN
anthro_age-104	39	10	,	,	PUNCT
anthro_age-104	39	11	2015	2015	NUM
anthro_age-104	39	12	)	)	PUNCT
anthro_age-104	39	13	has	have	VERB
anthro_age-104	39	14	players	player	NOUN
anthro_age-104	39	15	weight	weight	VERB
anthro_age-104	39	16	the	the	DET
anthro_age-104	39	17	potential	potential	ADJ
anthro_age-104	39	18	psycho	psycho	NOUN
anthro_age-104	39	19	-	-	PUNCT
anthro_age-104	39	20	emotional	emotional	ADJ
anthro_age-104	39	21	benefits	benefit	NOUN
anthro_age-104	39	22	and	and	CCONJ
anthro_age-104	39	23	losses	loss	NOUN
anthro_age-104	39	24	of	of	ADP
anthro_age-104	39	25	daily	daily	ADJ
anthro_age-104	39	26	activities	activity	NOUN
anthro_age-104	39	27	in	in	ADP
anthro_age-104	39	28	an	an	DET
anthro_age-104	39	29	attempt	attempt	NOUN
anthro_age-104	39	30	to	to	PART
anthro_age-104	39	31	prolong	prolong	VERB
anthro_age-104	39	32	their	their	PRON
anthro_age-104	39	33	character	character	NOUN
anthro_age-104	39	34	’s	’s	PART
anthro_age-104	39	35	life	life	NOUN
anthro_age-104	39	36	as	as	ADV
anthro_age-104	39	37	long	long	ADV
anthro_age-104	39	38	as	as	ADP
anthro_age-104	39	39	possible	possible	ADJ
anthro_age-104	39	40	.	.	PUNCT
anthro_age-104	40	1	perhaps	perhaps	ADV
anthro_age-104	40	2	the	the	DET
anthro_age-104	40	3	only	only	ADJ
anthro_age-104	40	4	game	game	NOUN
anthro_age-104	40	5	about	about	ADP
anthro_age-104	40	6	later	later	ADJ
anthro_age-104	40	7	life	life	NOUN
anthro_age-104	40	8	that	that	PRON
anthro_age-104	40	9	is	be	AUX
anthro_age-104	40	10	not	not	PART
anthro_age-104	40	11	focused	focus	VERB
anthro_age-104	40	12	on	on	ADP
anthro_age-104	40	13	losses	loss	NOUN
anthro_age-104	40	14	(	(	PUNCT
anthro_age-104	40	15	and	and	CCONJ
anthro_age-104	40	16	that	that	PRON
anthro_age-104	40	17	is	be	AUX
anthro_age-104	40	18	not	not	PART
anthro_age-104	40	19	meant	mean	VERB
anthro_age-104	40	20	as	as	ADP
anthro_age-104	40	21	parody	parody	NOUN
anthro_age-104	40	22	)	)	PUNCT
anthro_age-104	40	23	is	be	AUX
anthro_age-104	40	24	the	the	DET
anthro_age-104	40	25	graveyard	graveyard	NOUN
anthro_age-104	40	26	,	,	PUNCT
anthro_age-104	40	27	a	a	DET
anthro_age-104	40	28	very	very	ADV
anthro_age-104	40	29	short	short	ADJ
anthro_age-104	40	30	art	art	NOUN
anthro_age-104	40	31	game	game	NOUN
anthro_age-104	40	32	by	by	ADP
anthro_age-104	40	33	belgian	belgian	ADJ
anthro_age-104	40	34	developer	developer	NOUN
anthro_age-104	40	35	tale	tale	NOUN
anthro_age-104	40	36	of	of	ADP
anthro_age-104	40	37	tales	tale	NOUN
anthro_age-104	40	38	(	(	PUNCT
anthro_age-104	40	39	2008	2008	NUM
anthro_age-104	40	40	)	)	PUNCT
anthro_age-104	40	41	that	that	PRON
anthro_age-104	40	42	tells	tell	VERB
anthro_age-104	40	43	the	the	DET
anthro_age-104	40	44	story	story	NOUN
anthro_age-104	40	45	of	of	ADP
anthro_age-104	40	46	an	an	DET
anthro_age-104	40	47	old	old	ADJ
anthro_age-104	40	48	woman	woman	NOUN
anthro_age-104	40	49	who	who	PRON
anthro_age-104	40	50	reminisces	reminisce	VERB
anthro_age-104	40	51	on	on	ADP
anthro_age-104	40	52	a	a	DET
anthro_age-104	40	53	bench	bench	NOUN
anthro_age-104	40	54	near	near	ADP
anthro_age-104	40	55	a	a	DET
anthro_age-104	40	56	church	church	NOUN
anthro_age-104	40	57	.	.	PUNCT
anthro_age-104	41	1	while	while	SCONJ
anthro_age-104	41	2	it	it	PRON
anthro_age-104	41	3	is	be	AUX
anthro_age-104	41	4	definitely	definitely	ADV
anthro_age-104	41	5	important	important	ADJ
anthro_age-104	41	6	to	to	PART
anthro_age-104	41	7	consider	consider	VERB
anthro_age-104	41	8	the	the	DET
anthro_age-104	41	9	usefulness	usefulness	NOUN
anthro_age-104	41	10	and	and	CCONJ
anthro_age-104	41	11	accessibility	accessibility	NOUN
anthro_age-104	41	12	of	of	ADP
anthro_age-104	41	13	digital	digital	ADJ
anthro_age-104	41	14	games	game	NOUN
anthro_age-104	41	15	for	for	ADP
anthro_age-104	41	16	older	old	ADJ
anthro_age-104	41	17	adults	adult	NOUN
anthro_age-104	41	18	,	,	PUNCT
anthro_age-104	41	19	it	it	PRON
anthro_age-104	41	20	instills	instill	VERB
anthro_age-104	41	21	a	a	DET
anthro_age-104	41	22	reductionist	reductionist	ADJ
anthro_age-104	41	23	perspective	perspective	NOUN
anthro_age-104	41	24	on	on	ADP
anthro_age-104	41	25	ageing	age	VERB
anthro_age-104	41	26	as	as	ADP
anthro_age-104	41	27	merely	merely	ADV
anthro_age-104	41	28	a	a	DET
anthro_age-104	41	29	process	process	NOUN
anthro_age-104	41	30	of	of	ADP
anthro_age-104	41	31	decline	decline	NOUN
anthro_age-104	41	32	and	and	CCONJ
anthro_age-104	41	33	debilitation	debilitation	NOUN
anthro_age-104	41	34	.	.	PUNCT
anthro_age-104	42	1	this	this	DET
anthro_age-104	42	2	focus	focus	NOUN
anthro_age-104	42	3	on	on	ADP
anthro_age-104	42	4	decline	decline	NOUN
anthro_age-104	42	5	which	which	PRON
anthro_age-104	42	6	arguably	arguably	ADV
anthro_age-104	42	7	causes	cause	VERB
anthro_age-104	42	8	a	a	DET
anthro_age-104	42	9	need	need	NOUN
anthro_age-104	42	10	for	for	ADP
anthro_age-104	42	11	cognitive	cognitive	ADJ
anthro_age-104	42	12	and	and	CCONJ
anthro_age-104	42	13	physical	physical	ADJ
anthro_age-104	42	14	benefits	benefit	NOUN
anthro_age-104	42	15	as	as	ADV
anthro_age-104	42	16	well	well	ADV
anthro_age-104	42	17	as	as	ADP
anthro_age-104	42	18	accessible	accessible	ADJ
anthro_age-104	42	19	interfaces	interface	NOUN
anthro_age-104	42	20	is	be	AUX
anthro_age-104	42	21	a	a	DET
anthro_age-104	42	22	limiting	limiting	NOUN
anthro_age-104	42	23	perspective	perspective	NOUN
anthro_age-104	42	24	when	when	SCONJ
anthro_age-104	42	25	designing	design	VERB
anthro_age-104	42	26	or	or	CCONJ
anthro_age-104	42	27	studying	study	VERB
anthro_age-104	42	28	games	game	NOUN
anthro_age-104	42	29	(	(	PUNCT
anthro_age-104	42	30	or	or	CCONJ
anthro_age-104	42	31	other	other	ADJ
anthro_age-104	42	32	media	medium	NOUN
anthro_age-104	42	33	)	)	PUNCT
anthro_age-104	42	34	for	for	ADP
anthro_age-104	42	35	an	an	DET
anthro_age-104	42	36	ageing	age	VERB
anthro_age-104	42	37	population	population	NOUN
anthro_age-104	42	38	.	.	PUNCT
anthro_age-104	43	1	furthermore	furthermore	ADV
anthro_age-104	43	2	,	,	PUNCT
anthro_age-104	43	3	as	as	ADP
anthro_age-104	43	4	sara	sara	PROPN
anthro_age-104	43	5	mosberg	mosberg	PROPN
anthro_age-104	43	6	iverson	iverson	PROPN
anthro_age-104	43	7	(	(	PUNCT
anthro_age-104	43	8	2014:1	2014:1	NUM
anthro_age-104	43	9	)	)	PUNCT
anthro_age-104	43	10	addresses	address	NOUN
anthro_age-104	43	11	in	in	ADP
anthro_age-104	43	12	her	her	PRON
anthro_age-104	43	13	foucauldian	foucauldian	ADJ
anthro_age-104	43	14	discourse	discourse	NOUN
anthro_age-104	43	15	analysis	analysis	NOUN
anthro_age-104	43	16	,	,	PUNCT
anthro_age-104	43	17	it	it	PRON
anthro_age-104	43	18	is	be	AUX
anthro_age-104	43	19	can	can	AUX
anthro_age-104	43	20	also	also	ADV
anthro_age-104	43	21	be	be	AUX
anthro_age-104	43	22	a	a	DET
anthro_age-104	43	23	toxic	toxic	ADJ
anthro_age-104	43	24	proposition	proposition	NOUN
anthro_age-104	43	25	:	:	PUNCT
anthro_age-104	43	26	older	old	ADJ
anthro_age-104	43	27	adults	adult	NOUN
anthro_age-104	43	28	are	be	AUX
anthro_age-104	43	29	seen	see	VERB
anthro_age-104	43	30	as	as	ADP
anthro_age-104	43	31	a	a	DET
anthro_age-104	43	32	burden	burden	NOUN
anthro_age-104	43	33	on	on	ADP
anthro_age-104	43	34	society	society	NOUN
anthro_age-104	43	35	that	that	PRON
anthro_age-104	43	36	needs	need	VERB
anthro_age-104	43	37	to	to	PART
anthro_age-104	43	38	be	be	AUX
anthro_age-104	43	39	alleviated	alleviate	VERB
anthro_age-104	43	40	;	;	PUNCT
anthro_age-104	43	41	therefore	therefore	ADV
anthro_age-104	43	42	researchers	researcher	NOUN
anthro_age-104	43	43	/	/	SYM
anthro_age-104	43	44	designers	designer	NOUN
anthro_age-104	43	45	transform	transform	VERB
anthro_age-104	43	46	games	game	NOUN
anthro_age-104	43	47	into	into	ADP
anthro_age-104	43	48	tools	tool	NOUN
anthro_age-104	43	49	to	to	PART
anthro_age-104	43	50	“	"	PUNCT
anthro_age-104	43	51	maintain	maintain	VERB
anthro_age-104	43	52	,	,	PUNCT
anthro_age-104	43	53	correct	correct	ADJ
anthro_age-104	43	54	or	or	CCONJ
anthro_age-104	43	55	tame	tame	VERB
anthro_age-104	43	56	the	the	DET
anthro_age-104	43	57	ageing	age	VERB
anthro_age-104	43	58	citizens	citizen	NOUN
anthro_age-104	43	59	.	.	PUNCT
anthro_age-104	43	60	”	"	PUNCT
anthro_age-104	44	1	the	the	DET
anthro_age-104	44	2	same	same	ADJ
anthro_age-104	44	3	toxicity	toxicity	NOUN
anthro_age-104	44	4	is	be	AUX
anthro_age-104	44	5	found	find	VERB
anthro_age-104	44	6	when	when	SCONJ
anthro_age-104	44	7	studying	studying	AUX
anthro_age-104	44	8	actively	actively	ADV
anthro_age-104	44	9	playing	play	VERB
anthro_age-104	44	10	older	old	ADJ
anthro_age-104	44	11	adults	adult	NOUN
anthro_age-104	44	12	;	;	PUNCT
anthro_age-104	44	13	participants	participant	NOUN
anthro_age-104	44	14	of	of	ADP
anthro_age-104	44	15	our	our	PRON
anthro_age-104	44	16	own	own	ADJ
anthro_age-104	44	17	qualitative	qualitative	ADJ
anthro_age-104	44	18	research	research	NOUN
anthro_age-104	44	19	(	(	PUNCT
anthro_age-104	44	20	e.g.	e.g.	ADV
anthro_age-104	44	21	,	,	PUNCT
anthro_age-104	44	22	de	de	NOUN
anthro_age-104	44	23	schutter	schutter	NOUN
anthro_age-104	44	24	,	,	PUNCT
anthro_age-104	44	25	brown	brown	ADJ
anthro_age-104	44	26	,	,	PUNCT
anthro_age-104	44	27	and	and	CCONJ
anthro_age-104	44	28	vanden	vanden	PROPN
anthro_age-104	44	29	abeele	abeele	PROPN
anthro_age-104	44	30	2014	2014	NUM
anthro_age-104	44	31	;	;	PUNCT
anthro_age-104	44	32	de	de	X
anthro_age-104	44	33	schutter	schutter	NOUN
anthro_age-104	44	34	and	and	CCONJ
anthro_age-104	44	35	malliet	malliet	NOUN
anthro_age-104	44	36	2014	2014	NUM
anthro_age-104	44	37	)	)	PUNCT
anthro_age-104	44	38	talked	talk	VERB
anthro_age-104	44	39	about	about	ADP
anthro_age-104	44	40	how	how	SCONJ
anthro_age-104	44	41	it	it	PRON
anthro_age-104	44	42	was	be	AUX
anthro_age-104	44	43	socially	socially	ADV
anthro_age-104	44	44	unacceptable	unacceptable	ADJ
anthro_age-104	44	45	for	for	SCONJ
anthro_age-104	44	46	them	they	PRON
anthro_age-104	44	47	to	to	PART
anthro_age-104	44	48	play	play	VERB
anthro_age-104	44	49	games	game	NOUN
anthro_age-104	44	50	.	.	PUNCT
anthro_age-104	45	1	for	for	ADP
anthro_age-104	45	2	example	example	NOUN
anthro_age-104	45	3	,	,	PUNCT
anthro_age-104	45	4	one	one	NUM
anthro_age-104	45	5	62	62	NUM
anthro_age-104	45	6	-	-	PUNCT
anthro_age-104	45	7	year	year	NOUN
anthro_age-104	45	8	-	-	PUNCT
anthro_age-104	45	9	old	old	ADJ
anthro_age-104	45	10	female	female	ADJ
anthro_age-104	45	11	participant	participant	NOUN
anthro_age-104	45	12	told	tell	VERB
anthro_age-104	45	13	us	we	PRON
anthro_age-104	45	14	how	how	SCONJ
anthro_age-104	45	15	she	she	PRON
anthro_age-104	45	16	hid	hide	VERB
anthro_age-104	45	17	her	her	PRON
anthro_age-104	45	18	nintendo	nintendo	NOUN
anthro_age-104	45	19	gameboy	gameboy	NOUN
anthro_age-104	45	20	when	when	SCONJ
anthro_age-104	45	21	a	a	DET
anthro_age-104	45	22	friend	friend	NOUN
anthro_age-104	45	23	came	come	VERB
anthro_age-104	45	24	to	to	PART
anthro_age-104	45	25	visit	visit	VERB
anthro_age-104	45	26	,	,	PUNCT
anthro_age-104	45	27	and	and	CCONJ
anthro_age-104	45	28	remarked	remark	VERB
anthro_age-104	45	29	“	"	PUNCT
anthro_age-104	45	30	when	when	SCONJ
anthro_age-104	45	31	i	i	PRON
anthro_age-104	45	32	play	play	VERB
anthro_age-104	45	33	my	my	PRON
anthro_age-104	45	34	gameboy	gameboy	NOUN
anthro_age-104	45	35	outside	outside	ADP
anthro_age-104	45	36	of	of	ADP
anthro_age-104	45	37	my	my	PRON
anthro_age-104	45	38	home	home	NOUN
anthro_age-104	45	39	i	i	PRON
anthro_age-104	45	40	see	see	VERB
anthro_age-104	45	41	people	people	NOUN
anthro_age-104	45	42	looking	look	VERB
anthro_age-104	45	43	at	at	ADP
anthro_age-104	45	44	me	i	PRON
anthro_age-104	45	45	;	;	PUNCT
anthro_age-104	45	46	they	they	PRON
anthro_age-104	45	47	think	think	VERB
anthro_age-104	45	48	that	that	SCONJ
anthro_age-104	45	49	i	i	PRON
anthro_age-104	45	50	have	have	AUX
anthro_age-104	45	51	gone	go	VERB
anthro_age-104	45	52	crazy	crazy	ADJ
anthro_age-104	45	53	.	.	PUNCT
anthro_age-104	45	54	”	"	PUNCT
anthro_age-104	46	1	many	many	ADJ
anthro_age-104	46	2	older	old	ADJ
anthro_age-104	46	3	players	player	NOUN
anthro_age-104	46	4	reported	report	VERB
anthro_age-104	46	5	that	that	SCONJ
anthro_age-104	46	6	their	their	PRON
anthro_age-104	46	7	gameplay	gameplay	NOUN
anthro_age-104	46	8	was	be	AUX
anthro_age-104	46	9	frowned	frown	VERB
anthro_age-104	46	10	upon	upon	SCONJ
anthro_age-104	46	11	by	by	ADP
anthro_age-104	46	12	their	their	PRON
anthro_age-104	46	13	non	non	ADJ
anthro_age-104	46	14	-	-	ADJ
anthro_age-104	46	15	playing	playing	ADJ
anthro_age-104	46	16	peers	peer	NOUN
anthro_age-104	46	17	,	,	PUNCT
anthro_age-104	46	18	and	and	CCONJ
anthro_age-104	46	19	how	how	SCONJ
anthro_age-104	46	20	this	this	PRON
anthro_age-104	46	21	limited	limit	VERB
anthro_age-104	46	22	their	their	PRON
anthro_age-104	46	23	appropriation	appropriation	NOUN
anthro_age-104	46	24	of	of	ADP
anthro_age-104	46	25	games	game	NOUN
anthro_age-104	46	26	.	.	PUNCT
anthro_age-104	47	1	van	van	PROPN
anthro_age-104	47	2	leeuwen	leeuwen	PROPN
anthro_age-104	47	3	&	&	CCONJ
anthro_age-104	47	4	westwood	westwood	PROPN
anthro_age-104	47	5	(	(	PUNCT
anthro_age-104	47	6	2008	2008	NUM
anthro_age-104	47	7	)	)	PUNCT
anthro_age-104	47	8	provide	provide	VERB
anthro_age-104	47	9	an	an	DET
anthro_age-104	47	10	explanation	explanation	NOUN
anthro_age-104	47	11	to	to	ADP
anthro_age-104	47	12	this	this	DET
anthro_age-104	47	13	finding	finding	NOUN
anthro_age-104	47	14	,	,	PUNCT
anthro_age-104	47	15	as	as	SCONJ
anthro_age-104	47	16	they	they	PRON
anthro_age-104	47	17	identify	identify	VERB
anthro_age-104	47	18	how	how	SCONJ
anthro_age-104	47	19	negative	negative	ADJ
anthro_age-104	47	20	socio	socio	NOUN
anthro_age-104	47	21	-	-	PUNCT
anthro_age-104	47	22	cultural	cultural	ADJ
anthro_age-104	47	23	attitudes	attitude	NOUN
anthro_age-104	47	24	have	have	AUX
anthro_age-104	47	25	undermined	undermine	VERB
anthro_age-104	47	26	the	the	DET
anthro_age-104	47	27	importance	importance	NOUN
anthro_age-104	47	28	of	of	ADP
anthro_age-104	47	29	play	play	NOUN
anthro_age-104	47	30	in	in	ADP
anthro_age-104	47	31	later	later	ADJ
anthro_age-104	47	32	life	life	NOUN
anthro_age-104	47	33	.	.	PUNCT
anthro_age-104	48	1	adult	adult	NOUN
anthro_age-104	48	2	de	de	X
anthro_age-104	48	3	schutter	schutter	PROPN
anthro_age-104	48	4	&	&	CCONJ
anthro_age-104	48	5	vanden	vanden	PROPN
anthro_age-104	48	6	abeele	abeele	PROPN
anthro_age-104	49	1	|	|	ADV
anthro_age-104	49	2	towards	towards	ADP
anthro_age-104	49	3	a	a	DET
anthro_age-104	49	4	gerontoludic	gerontoludic	ADJ
anthro_age-104	49	5	manifesto	manifesto	NOUN
anthro_age-104	49	6	anthropology	anthropology	NOUN
anthro_age-104	49	7	&	&	CCONJ
anthro_age-104	49	8	aging	age	VERB
anthro_age-104	49	9	vol	vol	NOUN
anthro_age-104	49	10	36	36	NUM
anthro_age-104	49	11	,	,	PUNCT
anthro_age-104	49	12	no	no	DET
anthro_age-104	49	13	2	2	NUM
anthro_age-104	49	14	(	(	PUNCT
anthro_age-104	49	15	2015	2015	NUM
anthro_age-104	49	16	)	)	PUNCT
anthro_age-104	49	17	issn	issn	VERB
anthro_age-104	49	18	2374	2374	NUM
anthro_age-104	49	19	-	-	SYM
anthro_age-104	49	20	2267	2267	NUM
anthro_age-104	49	21	(	(	PUNCT
anthro_age-104	49	22	online	online	NOUN
anthro_age-104	49	23	)	)	PUNCT
anthro_age-104	49	24	doi	doi	NOUN
anthro_age-104	49	25	10.5195/	10.5195/	NUM
anthro_age-104	49	26	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	50	1	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	NOUN
anthro_age-104	50	2	114	114	NUM
anthro_age-104	50	3	play	play	NOUN
anthro_age-104	50	4	is	be	AUX
anthro_age-104	50	5	often	often	ADV
anthro_age-104	50	6	regarded	regard	VERB
anthro_age-104	50	7	as	as	ADP
anthro_age-104	50	8	an	an	DET
anthro_age-104	50	9	inconsequential	inconsequential	ADJ
anthro_age-104	50	10	,	,	PUNCT
anthro_age-104	50	11	shallow	shallow	ADJ
anthro_age-104	50	12	deviation	deviation	NOUN
anthro_age-104	50	13	from	from	ADP
anthro_age-104	50	14	the	the	DET
anthro_age-104	50	15	work	work	NOUN
anthro_age-104	50	16	ethic	ethic	NOUN
anthro_age-104	50	17	.	.	PUNCT
anthro_age-104	51	1	subsequently	subsequently	ADV
anthro_age-104	51	2	,	,	PUNCT
anthro_age-104	51	3	this	this	DET
anthro_age-104	51	4	perspective	perspective	NOUN
anthro_age-104	51	5	has	have	AUX
anthro_age-104	51	6	shaped	shape	VERB
anthro_age-104	51	7	euphemisms	euphemism	NOUN
anthro_age-104	51	8	for	for	ADP
anthro_age-104	51	9	adult	adult	NOUN
anthro_age-104	51	10	play	play	NOUN
anthro_age-104	51	11	(	(	PUNCT
anthro_age-104	51	12	e.g.	e.g.	ADV
anthro_age-104	51	13	,	,	PUNCT
anthro_age-104	51	14	“	"	PUNCT
anthro_age-104	51	15	pastime	pastime	NOUN
anthro_age-104	51	16	”	"	PUNCT
anthro_age-104	51	17	,	,	PUNCT
anthro_age-104	51	18	“	"	PUNCT
anthro_age-104	51	19	hobby	hobby	NOUN
anthro_age-104	51	20	”	"	PUNCT
anthro_age-104	51	21	,	,	PUNCT
anthro_age-104	51	22	etc	etc	X
anthro_age-104	51	23	.	.	X
anthro_age-104	51	24	)	)	PUNCT
anthro_age-104	51	25	,	,	PUNCT
anthro_age-104	51	26	it	it	PRON
anthro_age-104	51	27	has	have	AUX
anthro_age-104	51	28	cultivated	cultivate	VERB
anthro_age-104	51	29	the	the	DET
anthro_age-104	51	30	social	social	ADJ
anthro_age-104	51	31	disapproval	disapproval	NOUN
anthro_age-104	51	32	of	of	ADP
anthro_age-104	51	33	older	old	ADJ
anthro_age-104	51	34	players	player	NOUN
anthro_age-104	51	35	by	by	ADP
anthro_age-104	51	36	their	their	PRON
anthro_age-104	51	37	peers	peer	NOUN
anthro_age-104	51	38	,	,	PUNCT
anthro_age-104	51	39	and	and	CCONJ
anthro_age-104	51	40	it	it	PRON
anthro_age-104	51	41	has	have	AUX
anthro_age-104	51	42	arguably	arguably	ADV
anthro_age-104	51	43	led	lead	VERB
anthro_age-104	51	44	to	to	ADP
anthro_age-104	51	45	a	a	DET
anthro_age-104	51	46	study	study	NOUN
anthro_age-104	51	47	of	of	ADP
anthro_age-104	51	48	adult	adult	NOUN
anthro_age-104	51	49	playfulness	playfulness	NOUN
anthro_age-104	51	50	that	that	PRON
anthro_age-104	51	51	is	be	AUX
anthro_age-104	51	52	framed	frame	VERB
anthro_age-104	51	53	almost	almost	ADV
anthro_age-104	51	54	exclusively	exclusively	ADV
anthro_age-104	51	55	in	in	ADP
anthro_age-104	51	56	the	the	DET
anthro_age-104	51	57	context	context	NOUN
anthro_age-104	51	58	of	of	ADP
anthro_age-104	51	59	age	age	NOUN
anthro_age-104	51	60	-	-	PUNCT
anthro_age-104	51	61	related	relate	VERB
anthro_age-104	51	62	decline	decline	NOUN
anthro_age-104	51	63	.	.	PUNCT
anthro_age-104	52	1	similarly	similarly	ADV
anthro_age-104	52	2	,	,	PUNCT
anthro_age-104	52	3	traditional	traditional	ADJ
anthro_age-104	52	4	games	game	NOUN
anthro_age-104	52	5	that	that	PRON
anthro_age-104	52	6	are	be	AUX
anthro_age-104	52	7	typically	typically	ADV
anthro_age-104	52	8	associated	associate	VERB
anthro_age-104	52	9	with	with	ADP
anthro_age-104	52	10	old	old	ADJ
anthro_age-104	52	11	age	age	NOUN
anthro_age-104	52	12	(	(	PUNCT
anthro_age-104	52	13	chess	chess	NOUN
anthro_age-104	52	14	,	,	PUNCT
anthro_age-104	52	15	bridge	bridge	NOUN
anthro_age-104	52	16	,	,	PUNCT
anthro_age-104	52	17	boules	boules	NOUN
anthro_age-104	52	18	,	,	PUNCT
anthro_age-104	52	19	golf	golf	NOUN
anthro_age-104	52	20	,	,	PUNCT
anthro_age-104	52	21	etc	etc	X
anthro_age-104	52	22	.	.	X
anthro_age-104	52	23	)	)	PUNCT
anthro_age-104	52	24	follow	follow	VERB
anthro_age-104	52	25	the	the	DET
anthro_age-104	52	26	theme	theme	NOUN
anthro_age-104	52	27	of	of	ADP
anthro_age-104	52	28	usefulness	usefulness	NOUN
anthro_age-104	52	29	,	,	PUNCT
anthro_age-104	52	30	as	as	SCONJ
anthro_age-104	52	31	they	they	PRON
anthro_age-104	52	32	are	be	AUX
anthro_age-104	52	33	considered	consider	VERB
anthro_age-104	52	34	intellectually	intellectually	ADV
anthro_age-104	52	35	or	or	CCONJ
anthro_age-104	52	36	physically	physically	ADV
anthro_age-104	52	37	stimulating	stimulating	ADJ
anthro_age-104	52	38	.	.	PUNCT
anthro_age-104	53	1	in	in	ADP
anthro_age-104	53	2	conclusion	conclusion	NOUN
anthro_age-104	53	3	,	,	PUNCT
anthro_age-104	53	4	while	while	SCONJ
anthro_age-104	53	5	market	market	NOUN
anthro_age-104	53	6	studies	study	NOUN
anthro_age-104	53	7	show	show	VERB
anthro_age-104	53	8	that	that	SCONJ
anthro_age-104	53	9	over	over	ADP
anthro_age-104	53	10	one	one	NUM
anthro_age-104	53	11	fourth	fourth	ADJ
anthro_age-104	53	12	of	of	ADP
anthro_age-104	53	13	older	old	ADJ
anthro_age-104	53	14	adults	adult	NOUN
anthro_age-104	53	15	play	play	VERB
anthro_age-104	53	16	video	video	NOUN
anthro_age-104	53	17	game	game	NOUN
anthro_age-104	53	18	,	,	PUNCT
anthro_age-104	53	19	the	the	DET
anthro_age-104	53	20	current	current	ADJ
anthro_age-104	53	21	discourse	discourse	NOUN
anthro_age-104	53	22	does	do	AUX
anthro_age-104	53	23	not	not	PART
anthro_age-104	53	24	allow	allow	VERB
anthro_age-104	53	25	older	old	ADJ
anthro_age-104	53	26	adults	adult	NOUN
anthro_age-104	53	27	to	to	PART
anthro_age-104	53	28	out	out	ADP
anthro_age-104	53	29	themselves	themselves	PRON
anthro_age-104	53	30	as	as	ADP
anthro_age-104	53	31	game	game	NOUN
anthro_age-104	53	32	players	player	NOUN
anthro_age-104	53	33	.	.	PUNCT
anthro_age-104	54	1	we	we	PRON
anthro_age-104	54	2	therefore	therefore	ADV
anthro_age-104	54	3	deem	deem	VERB
anthro_age-104	54	4	it	it	PRON
anthro_age-104	54	5	necessary	necessary	ADJ
anthro_age-104	54	6	to	to	PART
anthro_age-104	54	7	draft	draft	VERB
anthro_age-104	54	8	a	a	DET
anthro_age-104	54	9	gerontoludic1	gerontoludic1	ADJ
anthro_age-104	54	10	manifesto	manifesto	NOUN
anthro_age-104	54	11	for	for	ADP
anthro_age-104	54	12	game	game	NOUN
anthro_age-104	54	13	designers	designer	NOUN
anthro_age-104	54	14	and	and	CCONJ
anthro_age-104	54	15	researchers	researcher	NOUN
anthro_age-104	54	16	alike	alike	ADV
anthro_age-104	54	17	,	,	PUNCT
anthro_age-104	54	18	that	that	PRON
anthro_age-104	54	19	remediates	remediate	VERB
anthro_age-104	54	20	the	the	DET
anthro_age-104	54	21	stereotypical	stereotypical	ADJ
anthro_age-104	54	22	views	view	NOUN
anthro_age-104	54	23	on	on	ADP
anthro_age-104	54	24	games	game	NOUN
anthro_age-104	54	25	and	and	CCONJ
anthro_age-104	54	26	ageing	ageing	NOUN
anthro_age-104	54	27	presented	present	VERB
anthro_age-104	54	28	above	above	ADV
anthro_age-104	54	29	.	.	PUNCT
anthro_age-104	55	1	in	in	ADP
anthro_age-104	55	2	doing	do	VERB
anthro_age-104	55	3	so	so	ADV
anthro_age-104	55	4	,	,	PUNCT
anthro_age-104	55	5	we	we	PRON
anthro_age-104	55	6	wish	wish	VERB
anthro_age-104	55	7	to	to	PART
anthro_age-104	55	8	develop	develop	VERB
anthro_age-104	55	9	a	a	DET
anthro_age-104	55	10	positive	positive	ADJ
anthro_age-104	55	11	and	and	CCONJ
anthro_age-104	55	12	inclusive	inclusive	ADJ
anthro_age-104	55	13	discourse	discourse	NOUN
anthro_age-104	55	14	for	for	ADP
anthro_age-104	55	15	games	game	NOUN
anthro_age-104	55	16	in	in	ADP
anthro_age-104	55	17	later	later	ADJ
anthro_age-104	55	18	life	life	NOUN
anthro_age-104	55	19	,	,	PUNCT
anthro_age-104	55	20	relying	rely	VERB
anthro_age-104	55	21	on	on	ADP
anthro_age-104	55	22	the	the	DET
anthro_age-104	55	23	following	follow	VERB
anthro_age-104	55	24	adages	adage	NOUN
anthro_age-104	55	25	:	:	PUNCT
anthro_age-104	55	26	#	#	SYM
anthro_age-104	55	27	1	1	NUM
anthro_age-104	55	28	playfulness	playfulness	NOUN
anthro_age-104	55	29	over	over	ADP
anthro_age-104	55	30	usefulness	usefulness	NOUN
anthro_age-104	55	31	many	many	ADJ
anthro_age-104	55	32	authors	author	NOUN
anthro_age-104	55	33	have	have	AUX
anthro_age-104	55	34	demonstrated	demonstrate	VERB
anthro_age-104	55	35	how	how	SCONJ
anthro_age-104	55	36	games	game	NOUN
anthro_age-104	55	37	and	and	CCONJ
anthro_age-104	55	38	personal	personal	ADJ
anthro_age-104	55	39	development	development	NOUN
anthro_age-104	55	40	are	be	AUX
anthro_age-104	55	41	strongly	strongly	ADV
anthro_age-104	55	42	intertwined	intertwine	VERB
anthro_age-104	55	43	or	or	CCONJ
anthro_age-104	55	44	,	,	PUNCT
anthro_age-104	55	45	as	as	SCONJ
anthro_age-104	55	46	crawford	crawford	PROPN
anthro_age-104	55	47	(	(	PUNCT
anthro_age-104	55	48	1982:16	1982:16	NUM
anthro_age-104	55	49	)	)	PUNCT
anthro_age-104	55	50	put	put	VERB
anthro_age-104	55	51	it	it	PRON
anthro_age-104	55	52	,	,	PUNCT
anthro_age-104	55	53	“	"	PUNCT
anthro_age-104	55	54	game	game	NOUN
anthro_age-104	55	55	-	-	PUNCT
anthro_age-104	55	56	playing	playing	NOUN
anthro_age-104	55	57	is	be	AUX
anthro_age-104	55	58	a	a	DET
anthro_age-104	55	59	vital	vital	ADJ
anthro_age-104	55	60	educational	educational	ADJ
anthro_age-104	55	61	function	function	NOUN
anthro_age-104	55	62	for	for	ADP
anthro_age-104	55	63	any	any	DET
anthro_age-104	55	64	creature	creature	NOUN
anthro_age-104	55	65	capable	capable	ADJ
anthro_age-104	55	66	of	of	ADP
anthro_age-104	55	67	learning	learn	VERB
anthro_age-104	55	68	.	.	PUNCT
anthro_age-104	55	69	”	"	PUNCT
anthro_age-104	56	1	furthermore	furthermore	ADV
anthro_age-104	56	2	,	,	PUNCT
anthro_age-104	56	3	learning	learn	VERB
anthro_age-104	56	4	that	that	PRON
anthro_age-104	56	5	takes	take	VERB
anthro_age-104	56	6	place	place	NOUN
anthro_age-104	56	7	in	in	ADP
anthro_age-104	56	8	games	game	NOUN
anthro_age-104	56	9	spans	span	VERB
anthro_age-104	56	10	many	many	ADJ
anthro_age-104	56	11	domains	domain	NOUN
anthro_age-104	56	12	and	and	CCONJ
anthro_age-104	56	13	can	can	AUX
anthro_age-104	56	14	take	take	VERB
anthro_age-104	56	15	on	on	ADP
anthro_age-104	56	16	a	a	DET
anthro_age-104	56	17	wide	wide	ADJ
anthro_age-104	56	18	range	range	NOUN
anthro_age-104	56	19	of	of	ADP
anthro_age-104	56	20	forms	form	NOUN
anthro_age-104	56	21	,	,	PUNCT
anthro_age-104	56	22	which	which	PRON
anthro_age-104	56	23	can	can	AUX
anthro_age-104	56	24	lead	lead	VERB
anthro_age-104	56	25	to	to	ADP
anthro_age-104	56	26	meaningful	meaningful	ADJ
anthro_age-104	56	27	experiences	experience	NOUN
anthro_age-104	56	28	that	that	PRON
anthro_age-104	56	29	are	be	AUX
anthro_age-104	56	30	defining	define	VERB
anthro_age-104	56	31	for	for	ADP
anthro_age-104	56	32	who	who	PRON
anthro_age-104	56	33	we	we	PRON
anthro_age-104	56	34	are	be	AUX
anthro_age-104	56	35	as	as	ADP
anthro_age-104	56	36	human	human	ADJ
anthro_age-104	56	37	beings	being	NOUN
anthro_age-104	56	38	.	.	PUNCT
anthro_age-104	57	1	murray	murray	PROPN
anthro_age-104	57	2	(	(	PUNCT
anthro_age-104	57	3	1997	1997	NUM
anthro_age-104	57	4	)	)	PUNCT
anthro_age-104	57	5	sums	sum	VERB
anthro_age-104	57	6	up	up	ADP
anthro_age-104	57	7	this	this	DET
anthro_age-104	57	8	function	function	NOUN
anthro_age-104	57	9	of	of	ADP
anthro_age-104	57	10	play	play	NOUN
anthro_age-104	57	11	as	as	SCONJ
anthro_age-104	57	12	follows	follow	VERB
anthro_age-104	57	13	:	:	PUNCT
anthro_age-104	57	14	in	in	ADP
anthro_age-104	57	15	games	game	NOUN
anthro_age-104	57	16	,	,	PUNCT
anthro_age-104	57	17	we	we	PRON
anthro_age-104	57	18	therefore	therefore	ADV
anthro_age-104	57	19	have	have	VERB
anthro_age-104	57	20	a	a	DET
anthro_age-104	57	21	chance	chance	NOUN
anthro_age-104	57	22	to	to	PART
anthro_age-104	57	23	enact	enact	VERB
anthro_age-104	57	24	our	our	PRON
anthro_age-104	57	25	most	most	ADV
anthro_age-104	57	26	basic	basic	ADJ
anthro_age-104	57	27	relationship	relationship	NOUN
anthro_age-104	57	28	to	to	ADP
anthro_age-104	57	29	the	the	DET
anthro_age-104	57	30	world	world	NOUN
anthro_age-104	57	31	.	.	PUNCT
anthro_age-104	58	1	(	(	PUNCT
anthro_age-104	58	2	…	…	PUNCT
anthro_age-104	58	3	)	)	PUNCT
anthro_age-104	58	4	like	like	ADP
anthro_age-104	58	5	the	the	DET
anthro_age-104	58	6	religious	religious	ADJ
anthro_age-104	58	7	ceremonies	ceremony	NOUN
anthro_age-104	58	8	of	of	ADP
anthro_age-104	58	9	passage	passage	NOUN
anthro_age-104	58	10	by	by	ADP
anthro_age-104	58	11	which	which	PRON
anthro_age-104	58	12	we	we	PRON
anthro_age-104	58	13	mark	mark	VERB
anthro_age-104	58	14	birth	birth	NOUN
anthro_age-104	58	15	,	,	PUNCT
anthro_age-104	58	16	coming	come	VERB
anthro_age-104	58	17	of	of	ADP
anthro_age-104	58	18	age	age	NOUN
anthro_age-104	58	19	,	,	PUNCT
anthro_age-104	58	20	marriage	marriage	NOUN
anthro_age-104	58	21	and	and	CCONJ
anthro_age-104	58	22	death	death	NOUN
anthro_age-104	58	23	,	,	PUNCT
anthro_age-104	58	24	games	game	NOUN
anthro_age-104	58	25	are	be	AUX
anthro_age-104	58	26	ritual	ritual	ADJ
anthro_age-104	58	27	actions	action	NOUN
anthro_age-104	58	28	allowing	allow	VERB
anthro_age-104	58	29	us	we	PRON
anthro_age-104	58	30	to	to	PART
anthro_age-104	58	31	symbolically	symbolically	ADV
anthro_age-104	58	32	enact	enact	VERB
anthro_age-104	58	33	the	the	DET
anthro_age-104	58	34	patterns	pattern	NOUN
anthro_age-104	58	35	that	that	PRON
anthro_age-104	58	36	give	give	VERB
anthro_age-104	58	37	meaning	meaning	NOUN
anthro_age-104	58	38	to	to	ADP
anthro_age-104	58	39	our	our	PRON
anthro_age-104	58	40	lives	life	NOUN
anthro_age-104	58	41	(	(	PUNCT
anthro_age-104	58	42	murray	murray	PROPN
anthro_age-104	58	43	1997:143	1997:143	PROPN
anthro_age-104	58	44	)	)	PUNCT
anthro_age-104	58	45	nonetheless	nonetheless	ADV
anthro_age-104	58	46	,	,	PUNCT
anthro_age-104	58	47	as	as	SCONJ
anthro_age-104	58	48	van	van	PROPN
anthro_age-104	58	49	leeuwen	leeuwen	PROPN
anthro_age-104	58	50	&	&	CCONJ
anthro_age-104	58	51	westwood	westwood	PROPN
anthro_age-104	58	52	(	(	PUNCT
anthro_age-104	58	53	2008	2008	NUM
anthro_age-104	58	54	)	)	PUNCT
anthro_age-104	58	55	indicated	indicate	VERB
anthro_age-104	58	56	,	,	PUNCT
anthro_age-104	58	57	it	it	PRON
anthro_age-104	58	58	is	be	AUX
anthro_age-104	58	59	remarkable	remarkable	ADJ
anthro_age-104	58	60	how	how	SCONJ
anthro_age-104	58	61	play	play	NOUN
anthro_age-104	58	62	is	be	AUX
anthro_age-104	58	63	deemed	deem	VERB
anthro_age-104	58	64	essential	essential	ADJ
anthro_age-104	58	65	in	in	ADP
anthro_age-104	58	66	early	early	ADJ
anthro_age-104	58	67	life	life	NOUN
anthro_age-104	58	68	,	,	PUNCT
anthro_age-104	58	69	but	but	CCONJ
anthro_age-104	58	70	neglected	neglect	VERB
anthro_age-104	58	71	and	and	CCONJ
anthro_age-104	58	72	sometimes	sometimes	ADV
anthro_age-104	58	73	even	even	ADV
anthro_age-104	58	74	looked	look	VERB
anthro_age-104	58	75	down	down	ADP
anthro_age-104	58	76	upon	upon	SCONJ
anthro_age-104	58	77	in	in	ADP
anthro_age-104	58	78	later	later	ADJ
anthro_age-104	58	79	life	life	NOUN
anthro_age-104	58	80	.	.	PUNCT
anthro_age-104	59	1	this	this	DET
anthro_age-104	59	2	disconnect	disconnect	NOUN
anthro_age-104	59	3	could	could	AUX
anthro_age-104	59	4	be	be	AUX
anthro_age-104	59	5	part	part	NOUN
anthro_age-104	59	6	of	of	ADP
anthro_age-104	59	7	the	the	DET
anthro_age-104	59	8	reason	reason	NOUN
anthro_age-104	59	9	why	why	SCONJ
anthro_age-104	59	10	so	so	ADV
anthro_age-104	59	11	many	many	ADJ
anthro_age-104	59	12	designers	designer	NOUN
anthro_age-104	59	13	and	and	CCONJ
anthro_age-104	59	14	researchers	researcher	NOUN
anthro_age-104	59	15	seem	seem	VERB
anthro_age-104	59	16	to	to	PART
anthro_age-104	59	17	be	be	AUX
anthro_age-104	59	18	looking	look	VERB
anthro_age-104	59	19	to	to	PART
anthro_age-104	59	20	inject	inject	VERB
anthro_age-104	59	21	games	game	NOUN
anthro_age-104	59	22	for	for	ADP
anthro_age-104	59	23	older	old	ADJ
anthro_age-104	59	24	adults	adult	NOUN
anthro_age-104	59	25	with	with	ADP
anthro_age-104	59	26	an	an	DET
anthro_age-104	59	27	extrinsic	extrinsic	ADJ
anthro_age-104	59	28	kind	kind	NOUN
anthro_age-104	59	29	of	of	ADP
anthro_age-104	59	30	usefulness	usefulness	NOUN
anthro_age-104	59	31	.	.	PUNCT
anthro_age-104	60	1	for	for	ADP
anthro_age-104	60	2	example	example	NOUN
anthro_age-104	60	3	,	,	PUNCT
anthro_age-104	60	4	fua	fua	PROPN
anthro_age-104	60	5	et	et	NOUN
anthro_age-104	60	6	al	al	PROPN
anthro_age-104	60	7	.	.	PROPN
anthro_age-104	61	1	(	(	PUNCT
anthro_age-104	61	2	2013	2013	NUM
anthro_age-104	61	3	)	)	PUNCT
anthro_age-104	61	4	specifically	specifically	ADV
anthro_age-104	61	5	introduce	introduce	VERB
anthro_age-104	61	6	their	their	PRON
anthro_age-104	61	7	design	design	NOUN
anthro_age-104	61	8	approach	approach	NOUN
anthro_age-104	61	9	with	with	ADP
anthro_age-104	61	10	the	the	DET
anthro_age-104	61	11	following	follow	VERB
anthro_age-104	61	12	sentences	sentence	NOUN
anthro_age-104	61	13	:	:	PUNCT
anthro_age-104	61	14	“	"	PUNCT
anthro_age-104	61	15	with	with	ADP
anthro_age-104	61	16	an	an	DET
anthro_age-104	61	17	increase	increase	NOUN
anthro_age-104	61	18	in	in	ADP
anthro_age-104	61	19	elder	eld	ADJ
anthro_age-104	61	20	gamers	gamer	NOUN
anthro_age-104	61	21	,	,	PUNCT
anthro_age-104	61	22	one	one	NUM
anthro_age-104	61	23	important	important	ADJ
anthro_age-104	61	24	question	question	NOUN
anthro_age-104	61	25	for	for	ADP
anthro_age-104	61	26	game	game	NOUN
anthro_age-104	61	27	designers	designer	NOUN
anthro_age-104	61	28	and	and	CCONJ
anthro_age-104	61	29	game	game	NOUN
anthro_age-104	61	30	researchers	researcher	NOUN
anthro_age-104	61	31	should	should	AUX
anthro_age-104	61	32	be	be	AUX
anthro_age-104	61	33	:	:	PUNCT
anthro_age-104	61	34	what	what	DET
anthro_age-104	61	35	purpose	purpose	NOUN
anthro_age-104	61	36	should	should	AUX
anthro_age-104	61	37	games	game	NOUN
anthro_age-104	61	38	designed	design	VERB
anthro_age-104	61	39	for	for	ADP
anthro_age-104	61	40	elders	elder	NOUN
anthro_age-104	61	41	aim	aim	VERB
anthro_age-104	61	42	to	to	PART
anthro_age-104	61	43	fulfill	fulfill	VERB
anthro_age-104	61	44	?	?	PUNCT
anthro_age-104	61	45	”	"	PUNCT
anthro_age-104	62	1	as	as	SCONJ
anthro_age-104	62	2	lantz	lantz	PROPN
anthro_age-104	62	3	(	(	PUNCT
anthro_age-104	62	4	2014	2014	NUM
anthro_age-104	62	5	)	)	PUNCT
anthro_age-104	62	6	explained	explain	VERB
anthro_age-104	62	7	in	in	ADP
anthro_age-104	62	8	his	his	PRON
anthro_age-104	62	9	talk	talk	NOUN
anthro_age-104	62	10	at	at	ADP
anthro_age-104	62	11	the	the	DET
anthro_age-104	62	12	2014	2014	NUM
anthro_age-104	62	13	game	game	NOUN
anthro_age-104	62	14	developers	developer	NOUN
anthro_age-104	62	15	conference	conference	NOUN
anthro_age-104	62	16	,	,	PUNCT
anthro_age-104	62	17	games	game	NOUN
anthro_age-104	62	18	are	be	AUX
anthro_age-104	62	19	an	an	DET
anthro_age-104	62	20	aesthetic	aesthetic	ADJ
anthro_age-104	62	21	form	form	NOUN
anthro_age-104	62	22	.	.	PUNCT
anthro_age-104	63	1	a	a	DET
anthro_age-104	63	2	game	game	NOUN
anthro_age-104	63	3	is	be	AUX
anthro_age-104	63	4	“	"	PUNCT
anthro_age-104	63	5	decoupled	decouple	VERB
anthro_age-104	63	6	from	from	ADP
anthro_age-104	63	7	actual	actual	ADJ
anthro_age-104	63	8	purpose	purpose	NOUN
anthro_age-104	63	9	,	,	PUNCT
anthro_age-104	63	10	experienced	experience	VERB
anthro_age-104	63	11	for	for	ADP
anthro_age-104	63	12	its	its	PRON
anthro_age-104	63	13	own	own	ADJ
anthro_age-104	63	14	sake	sake	NOUN
anthro_age-104	63	15	,	,	PUNCT
anthro_age-104	63	16	so	so	SCONJ
anthro_age-104	63	17	that	that	SCONJ
anthro_age-104	63	18	we	we	PRON
anthro_age-104	63	19	can	can	AUX
anthro_age-104	63	20	indulge	indulge	VERB
anthro_age-104	63	21	ourselves	ourselves	PRON
anthro_age-104	63	22	in	in	ADP
anthro_age-104	63	23	it	it	PRON
anthro_age-104	63	24	,	,	PUNCT
anthro_age-104	63	25	understand	understand	VERB
anthro_age-104	63	26	it	it	PRON
anthro_age-104	63	27	,	,	PUNCT
anthro_age-104	63	28	reflect	reflect	VERB
anthro_age-104	63	29	on	on	ADP
anthro_age-104	63	30	its	its	PRON
anthro_age-104	63	31	myriad	myriad	NOUN
anthro_age-104	63	32	of	of	ADP
anthro_age-104	63	33	different	different	ADJ
anthro_age-104	63	34	forms	form	NOUN
anthro_age-104	63	35	,	,	PUNCT
anthro_age-104	63	36	looking	look	VERB
anthro_age-104	63	37	for	for	ADP
anthro_age-104	63	38	meaning	meaning	NOUN
anthro_age-104	63	39	and	and	CCONJ
anthro_age-104	63	40	beauty	beauty	NOUN
anthro_age-104	63	41	.	.	PUNCT
anthro_age-104	63	42	”	"	PUNCT
anthro_age-104	64	1	the	the	DET
anthro_age-104	64	2	answer	answer	NOUN
anthro_age-104	64	3	to	to	ADP
anthro_age-104	64	4	fua	fua	PROPN
anthro_age-104	64	5	et	et	PROPN
anthro_age-104	64	6	al	al	PROPN
anthro_age-104	64	7	.	.	PROPN
anthro_age-104	64	8	’s	’s	PART
anthro_age-104	64	9	question	question	NOUN
anthro_age-104	64	10	is	be	AUX
anthro_age-104	64	11	therefore	therefore	ADV
anthro_age-104	64	12	simple	simple	ADJ
anthro_age-104	64	13	:	:	PUNCT
anthro_age-104	64	14	games	game	NOUN
anthro_age-104	64	15	designed	design	VERB
anthro_age-104	64	16	for	for	ADP
anthro_age-104	64	17	elders	elder	NOUN
anthro_age-104	64	18	do	do	AUX
anthro_age-104	64	19	not	not	PART
anthro_age-104	64	20	need	need	VERB
anthro_age-104	64	21	a	a	DET
anthro_age-104	64	22	purpose	purpose	NOUN
anthro_age-104	64	23	.	.	PUNCT
anthro_age-104	65	1	games	game	NOUN
anthro_age-104	65	2	for	for	ADP
anthro_age-104	65	3	elders	elder	NOUN
anthro_age-104	65	4	need	need	VERB
anthro_age-104	65	5	to	to	PART
anthro_age-104	65	6	be	be	AUX
anthro_age-104	65	7	played	play	VERB
anthro_age-104	65	8	for	for	ADP
anthro_age-104	65	9	their	their	PRON
anthro_age-104	65	10	own	own	ADJ
anthro_age-104	65	11	sake	sake	NOUN
anthro_age-104	65	12	,	,	PUNCT
anthro_age-104	65	13	anything	anything	PRON
anthro_age-104	65	14	else	else	ADV
anthro_age-104	65	15	is	be	AUX
anthro_age-104	65	16	merely	merely	ADV
anthro_age-104	65	17	a	a	DET
anthro_age-104	65	18	side	side	ADJ
anthro_age-104	65	19	effect	effect	NOUN
anthro_age-104	65	20	.	.	PUNCT
anthro_age-104	66	1	one	one	NUM
anthro_age-104	66	2	interesting	interesting	ADJ
anthro_age-104	66	3	example	example	NOUN
anthro_age-104	66	4	of	of	ADP
anthro_age-104	66	5	this	this	DET
anthro_age-104	66	6	proposition	proposition	NOUN
anthro_age-104	66	7	is	be	AUX
anthro_age-104	66	8	the	the	DET
anthro_age-104	66	9	red	red	ADJ
anthro_age-104	66	10	hat	hat	NOUN
anthro_age-104	66	11	society	society	NOUN
anthro_age-104	66	12	,	,	PUNCT
anthro_age-104	66	13	an	an	DET
anthro_age-104	66	14	international	international	ADJ
anthro_age-104	66	15	organization	organization	NOUN
anthro_age-104	66	16	of	of	ADP
anthro_age-104	66	17	women	woman	NOUN
anthro_age-104	66	18	over	over	ADP
anthro_age-104	66	19	the	the	DET
anthro_age-104	66	20	age	age	NOUN
anthro_age-104	66	21	of	of	ADP
anthro_age-104	66	22	50	50	NUM
anthro_age-104	66	23	who	who	PRON
anthro_age-104	66	24	use	use	VERB
anthro_age-104	66	25	age	age	NOUN
anthro_age-104	66	26	as	as	ADP
anthro_age-104	66	27	a	a	DET
anthro_age-104	66	28	license	license	NOUN
anthro_age-104	66	29	to	to	PART
anthro_age-104	66	30	play	play	VERB
anthro_age-104	66	31	and	and	CCONJ
anthro_age-104	66	32	act	act	VERB
anthro_age-104	66	33	“	"	PUNCT
anthro_age-104	66	34	silly	silly	ADJ
anthro_age-104	66	35	”	"	PUNCT
anthro_age-104	66	36	.	.	PUNCT
anthro_age-104	67	1	a	a	DET
anthro_age-104	67	2	qualitative	qualitative	ADJ
anthro_age-104	67	3	study	study	NOUN
anthro_age-104	67	4	by	by	ADP
anthro_age-104	67	5	yarnal	yarnal	ADJ
anthro_age-104	67	6	,	,	PUNCT
anthro_age-104	67	7	chick	chick	NOUN
anthro_age-104	67	8	and	and	CCONJ
anthro_age-104	67	9	kerstetter	kerstetter	NOUN
anthro_age-104	67	10	(	(	PUNCT
anthro_age-104	67	11	2008	2008	NUM
anthro_age-104	67	12	)	)	PUNCT
anthro_age-104	67	13	examined	examine	VERB
anthro_age-104	67	14	this	this	DET
anthro_age-104	67	15	playgroup	playgroup	NOUN
anthro_age-104	67	16	,	,	PUNCT
anthro_age-104	67	17	and	and	CCONJ
anthro_age-104	67	18	found	find	VERB
anthro_age-104	67	19	a	a	DET
anthro_age-104	67	20	wide	wide	ADJ
anthro_age-104	67	21	range	range	NOUN
anthro_age-104	67	22	of	of	ADP
anthro_age-104	67	23	self	self	NOUN
anthro_age-104	67	24	-	-	PUNCT
anthro_age-104	67	25	reported	report	VERB
anthro_age-104	67	26	positive	positive	ADJ
anthro_age-104	67	27	outcomes	outcome	NOUN
anthro_age-104	67	28	,	,	PUNCT
anthro_age-104	67	29	such	such	ADJ
anthro_age-104	67	30	as	as	ADP
anthro_age-104	67	31	the	the	DET
anthro_age-104	67	32	enhancement	enhancement	NOUN
anthro_age-104	67	33	of	of	ADP
anthro_age-104	67	34	positive	positive	ADJ
anthro_age-104	67	35	coping	cope	VERB
anthro_age-104	67	36	strategies	strategy	NOUN
anthro_age-104	67	37	,	,	PUNCT
anthro_age-104	67	38	positive	positive	ADJ
anthro_age-104	67	39	emotions	emotion	NOUN
anthro_age-104	67	40	,	,	PUNCT
anthro_age-104	67	41	stronger	strong	ADJ
anthro_age-104	67	42	social	social	ADJ
anthro_age-104	67	43	bonds	bond	NOUN
anthro_age-104	67	44	,	,	PUNCT
anthro_age-104	67	45	and	and	CCONJ
anthro_age-104	67	46	general	general	ADJ
anthro_age-104	67	47	personal	personal	ADJ
anthro_age-104	67	48	growth	growth	NOUN
anthro_age-104	67	49	.	.	PUNCT
anthro_age-104	68	1	for	for	ADP
anthro_age-104	68	2	the	the	DET
anthro_age-104	68	3	more	more	ADJ
anthro_age-104	68	4	than	than	ADP
anthro_age-104	68	5	one	one	NUM
anthro_age-104	68	6	million	million	NUM
anthro_age-104	68	7	ladies	lady	NOUN
anthro_age-104	68	8	of	of	ADP
anthro_age-104	68	9	the	the	DET
anthro_age-104	68	10	red	red	ADJ
anthro_age-104	68	11	hat	hat	NOUN
anthro_age-104	68	12	society	society	NOUN
anthro_age-104	68	13	,	,	PUNCT
anthro_age-104	68	14	the	the	DET
anthro_age-104	68	15	playfulness	playfulness	NOUN
anthro_age-104	68	16	that	that	PRON
anthro_age-104	68	17	comes	come	VERB
anthro_age-104	68	18	with	with	ADP
anthro_age-104	68	19	the	the	DET
anthro_age-104	68	20	membership	membership	NOUN
anthro_age-104	68	21	de	de	ADP
anthro_age-104	68	22	schutter	schutter	PROPN
anthro_age-104	68	23	&	&	CCONJ
anthro_age-104	68	24	vanden	vanden	PROPN
anthro_age-104	68	25	abeele	abeele	PROPN
anthro_age-104	68	26	|	|	ADV
anthro_age-104	68	27	towards	towards	ADP
anthro_age-104	68	28	a	a	DET
anthro_age-104	68	29	gerontoludic	gerontoludic	ADJ
anthro_age-104	68	30	manifesto	manifesto	NOUN
anthro_age-104	68	31	anthropology	anthropology	NOUN
anthro_age-104	68	32	&	&	CCONJ
anthro_age-104	68	33	aging	age	VERB
anthro_age-104	68	34	vol	vol	NOUN
anthro_age-104	68	35	36	36	NUM
anthro_age-104	68	36	,	,	PUNCT
anthro_age-104	68	37	no	no	DET
anthro_age-104	68	38	2	2	NUM
anthro_age-104	68	39	(	(	PUNCT
anthro_age-104	68	40	2015	2015	NUM
anthro_age-104	68	41	)	)	PUNCT
anthro_age-104	68	42	issn	issn	VERB
anthro_age-104	68	43	2374	2374	NUM
anthro_age-104	68	44	-	-	SYM
anthro_age-104	68	45	2267	2267	NUM
anthro_age-104	68	46	(	(	PUNCT
anthro_age-104	68	47	online	online	NOUN
anthro_age-104	68	48	)	)	PUNCT
anthro_age-104	68	49	doi	doi	NOUN
anthro_age-104	68	50	10.5195/	10.5195/	NUM
anthro_age-104	68	51	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	69	1	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	69	2	115	115	NUM
anthro_age-104	69	3	115	115	NUM
anthro_age-104	69	4	provides	provide	VERB
anthro_age-104	69	5	them	they	PRON
anthro_age-104	69	6	with	with	ADP
anthro_age-104	69	7	ample	ample	ADJ
anthro_age-104	69	8	usefulness	usefulness	NOUN
anthro_age-104	69	9	,	,	PUNCT
anthro_age-104	69	10	even	even	ADV
anthro_age-104	69	11	if	if	SCONJ
anthro_age-104	69	12	–	–	PUNCT
anthro_age-104	69	13	as	as	SCONJ
anthro_age-104	69	14	described	describe	VERB
anthro_age-104	69	15	on	on	ADP
anthro_age-104	69	16	their	their	PRON
anthro_age-104	69	17	official	official	ADJ
anthro_age-104	69	18	website	website	NOUN
anthro_age-104	69	19	(	(	PUNCT
anthro_age-104	69	20	2015	2015	NUM
anthro_age-104	69	21	)	)	PUNCT
anthro_age-104	69	22	–	–	PUNCT
anthro_age-104	69	23	they	they	PRON
anthro_age-104	69	24	gather	gather	VERB
anthro_age-104	69	25	“	"	PUNCT
anthro_age-104	69	26	for	for	ADP
anthro_age-104	69	27	no	no	DET
anthro_age-104	69	28	other	other	ADJ
anthro_age-104	69	29	purpose	purpose	NOUN
anthro_age-104	69	30	than	than	SCONJ
anthro_age-104	69	31	to	to	PART
anthro_age-104	69	32	play	play	VERB
anthro_age-104	69	33	”	"	PUNCT
anthro_age-104	69	34	.	.	PUNCT
anthro_age-104	70	1	considering	consider	VERB
anthro_age-104	70	2	the	the	DET
anthro_age-104	70	3	above	above	NOUN
anthro_age-104	70	4	,	,	PUNCT
anthro_age-104	70	5	we	we	PRON
anthro_age-104	70	6	conclude	conclude	VERB
anthro_age-104	70	7	that	that	SCONJ
anthro_age-104	70	8	,	,	PUNCT
anthro_age-104	70	9	to	to	PART
anthro_age-104	70	10	advance	advance	VERB
anthro_age-104	70	11	the	the	DET
anthro_age-104	70	12	field	field	NOUN
anthro_age-104	70	13	of	of	ADP
anthro_age-104	70	14	games	game	NOUN
anthro_age-104	70	15	and	and	CCONJ
anthro_age-104	70	16	ageing	ageing	NOUN
anthro_age-104	70	17	,	,	PUNCT
anthro_age-104	70	18	a	a	DET
anthro_age-104	70	19	change	change	NOUN
anthro_age-104	70	20	of	of	ADP
anthro_age-104	70	21	heart	heart	NOUN
anthro_age-104	70	22	is	be	AUX
anthro_age-104	70	23	needed	need	VERB
anthro_age-104	70	24	with	with	ADP
anthro_age-104	70	25	regards	regard	NOUN
anthro_age-104	70	26	to	to	ADP
anthro_age-104	70	27	how	how	SCONJ
anthro_age-104	70	28	we	we	PRON
anthro_age-104	70	29	frame	frame	VERB
anthro_age-104	70	30	games	game	NOUN
anthro_age-104	70	31	for	for	ADP
anthro_age-104	70	32	older	old	ADJ
anthro_age-104	70	33	players	player	NOUN
anthro_age-104	70	34	.	.	PUNCT
anthro_age-104	71	1	while	while	SCONJ
anthro_age-104	71	2	serious	serious	ADJ
anthro_age-104	71	3	games	game	NOUN
anthro_age-104	71	4	–	–	PUNCT
anthro_age-104	71	5	i.e.	i.e.	X
anthro_age-104	71	6	,	,	PUNCT
anthro_age-104	71	7	games	game	NOUN
anthro_age-104	71	8	with	with	ADP
anthro_age-104	71	9	a	a	DET
anthro_age-104	71	10	purpose	purpose	NOUN
anthro_age-104	71	11	besides	besides	SCONJ
anthro_age-104	71	12	mere	mere	ADJ
anthro_age-104	71	13	entertainment	entertainment	NOUN
anthro_age-104	71	14	(	(	PUNCT
anthro_age-104	71	15	michael	michael	PROPN
anthro_age-104	71	16	and	and	CCONJ
anthro_age-104	71	17	chen	chen	PROPN
anthro_age-104	71	18	2005	2005	NUM
anthro_age-104	71	19	)	)	PUNCT
anthro_age-104	71	20	–	–	PUNCT
anthro_age-104	71	21	might	might	AUX
anthro_age-104	71	22	be	be	AUX
anthro_age-104	71	23	useful	useful	ADJ
anthro_age-104	71	24	for	for	ADP
anthro_age-104	71	25	certain	certain	ADJ
anthro_age-104	71	26	afflictions	affliction	NOUN
anthro_age-104	71	27	that	that	PRON
anthro_age-104	71	28	are	be	AUX
anthro_age-104	71	29	associated	associate	VERB
anthro_age-104	71	30	with	with	ADP
anthro_age-104	71	31	older	old	ADJ
anthro_age-104	71	32	age	age	NOUN
anthro_age-104	71	33	,	,	PUNCT
anthro_age-104	71	34	we	we	PRON
anthro_age-104	71	35	argue	argue	VERB
anthro_age-104	71	36	that	that	SCONJ
anthro_age-104	71	37	an	an	DET
anthro_age-104	71	38	exclusive	exclusive	ADJ
anthro_age-104	71	39	emphasis	emphasis	NOUN
anthro_age-104	71	40	on	on	ADP
anthro_age-104	71	41	the	the	DET
anthro_age-104	71	42	external	external	ADJ
anthro_age-104	71	43	purpose	purpose	NOUN
anthro_age-104	71	44	of	of	ADP
anthro_age-104	71	45	”	"	PUNCT
anthro_age-104	71	46	games	game	NOUN
anthro_age-104	71	47	for	for	ADP
anthro_age-104	71	48	older	old	ADJ
anthro_age-104	71	49	adults	adult	NOUN
anthro_age-104	71	50	”	"	PUNCT
anthro_age-104	71	51	is	be	AUX
anthro_age-104	71	52	detrimental	detrimental	ADJ
anthro_age-104	71	53	to	to	ADP
anthro_age-104	71	54	the	the	DET
anthro_age-104	71	55	very	very	ADJ
anthro_age-104	71	56	nature	nature	NOUN
anthro_age-104	71	57	of	of	ADP
anthro_age-104	71	58	play	play	NOUN
anthro_age-104	71	59	.	.	PUNCT
anthro_age-104	72	1	our	our	PRON
anthro_age-104	72	2	society	society	NOUN
anthro_age-104	72	3	–	–	PUNCT
anthro_age-104	72	4	including	include	VERB
anthro_age-104	72	5	the	the	DET
anthro_age-104	72	6	game	game	NOUN
anthro_age-104	72	7	industry	industry	NOUN
anthro_age-104	72	8	and	and	CCONJ
anthro_age-104	72	9	game	game	NOUN
anthro_age-104	72	10	academia	academia	NOUN
anthro_age-104	72	11	–	–	PUNCT
anthro_age-104	72	12	needs	need	VERB
anthro_age-104	72	13	to	to	PART
anthro_age-104	72	14	frame	frame	VERB
anthro_age-104	72	15	play	play	NOUN
anthro_age-104	72	16	as	as	ADP
anthro_age-104	72	17	a	a	DET
anthro_age-104	72	18	valued	value	VERB
anthro_age-104	72	19	activity	activity	NOUN
anthro_age-104	72	20	in	in	ADP
anthro_age-104	72	21	all	all	DET
anthro_age-104	72	22	stages	stage	NOUN
anthro_age-104	72	23	of	of	ADP
anthro_age-104	72	24	human	human	ADJ
anthro_age-104	72	25	life	life	NOUN
anthro_age-104	72	26	:	:	PUNCT
anthro_age-104	72	27	successful	successful	ADJ
anthro_age-104	72	28	play	play	NOUN
anthro_age-104	72	29	is	be	AUX
anthro_age-104	72	30	inherently	inherently	ADV
anthro_age-104	72	31	meaningful	meaningful	ADJ
anthro_age-104	72	32	(	(	PUNCT
anthro_age-104	72	33	salen	salen	PROPN
anthro_age-104	72	34	and	and	CCONJ
anthro_age-104	72	35	zimmerman	zimmerman	PROPN
anthro_age-104	72	36	2003	2003	NUM
anthro_age-104	72	37	)	)	PUNCT
anthro_age-104	72	38	,	,	PUNCT
anthro_age-104	72	39	and	and	CCONJ
anthro_age-104	72	40	therefore	therefore	ADV
anthro_age-104	72	41	useful	useful	ADJ
anthro_age-104	72	42	.	.	PUNCT
anthro_age-104	73	1	#	#	SYM
anthro_age-104	73	2	2	2	NUM
anthro_age-104	73	3	.	.	PUNCT
anthro_age-104	74	1	growth	growth	NOUN
anthro_age-104	74	2	over	over	ADP
anthro_age-104	74	3	decline	decline	NOUN
anthro_age-104	74	4	.	.	PUNCT
anthro_age-104	75	1	the	the	DET
anthro_age-104	75	2	field	field	NOUN
anthro_age-104	75	3	of	of	ADP
anthro_age-104	75	4	games	game	NOUN
anthro_age-104	75	5	and	and	CCONJ
anthro_age-104	75	6	ageing	ageing	NOUN
anthro_age-104	75	7	should	should	AUX
anthro_age-104	75	8	emphasize	emphasize	VERB
anthro_age-104	75	9	personal	personal	ADJ
anthro_age-104	75	10	growth	growth	NOUN
anthro_age-104	75	11	over	over	ADP
anthro_age-104	75	12	decline	decline	NOUN
anthro_age-104	75	13	in	in	ADP
anthro_age-104	75	14	later	later	ADJ
anthro_age-104	75	15	life	life	NOUN
anthro_age-104	75	16	.	.	PUNCT
anthro_age-104	76	1	research	research	NOUN
anthro_age-104	76	2	paradigms	paradigm	VERB
anthro_age-104	76	3	on	on	ADP
anthro_age-104	76	4	ageing	age	VERB
anthro_age-104	76	5	such	such	ADJ
anthro_age-104	76	6	as	as	ADP
anthro_age-104	76	7	the	the	DET
anthro_age-104	76	8	life	life	NOUN
anthro_age-104	76	9	-	-	PUNCT
anthro_age-104	76	10	span	span	NOUN
anthro_age-104	76	11	perspective	perspective	NOUN
anthro_age-104	76	12	(	(	PUNCT
anthro_age-104	76	13	baltes	balte	NOUN
anthro_age-104	76	14	1987	1987	NUM
anthro_age-104	76	15	)	)	PUNCT
anthro_age-104	76	16	have	have	AUX
anthro_age-104	76	17	considered	consider	VERB
anthro_age-104	76	18	ageing	age	VERB
anthro_age-104	76	19	to	to	PART
anthro_age-104	76	20	be	be	AUX
anthro_age-104	76	21	a	a	DET
anthro_age-104	76	22	process	process	NOUN
anthro_age-104	76	23	of	of	ADP
anthro_age-104	76	24	both	both	DET
anthro_age-104	76	25	growth	growth	NOUN
anthro_age-104	76	26	and	and	CCONJ
anthro_age-104	76	27	decline	decline	NOUN
anthro_age-104	76	28	.	.	PUNCT
anthro_age-104	77	1	while	while	SCONJ
anthro_age-104	77	2	gains	gain	NOUN
anthro_age-104	77	3	are	be	AUX
anthro_age-104	77	4	particularly	particularly	ADV
anthro_age-104	77	5	evident	evident	ADJ
anthro_age-104	77	6	in	in	ADP
anthro_age-104	77	7	early	early	ADJ
anthro_age-104	77	8	life	life	NOUN
anthro_age-104	77	9	and	and	CCONJ
anthro_age-104	77	10	losses	loss	NOUN
anthro_age-104	77	11	are	be	AUX
anthro_age-104	77	12	more	more	ADV
anthro_age-104	77	13	noticeable	noticeable	ADJ
anthro_age-104	77	14	in	in	ADP
anthro_age-104	77	15	later	later	ADJ
anthro_age-104	77	16	life	life	NOUN
anthro_age-104	77	17	,	,	PUNCT
anthro_age-104	77	18	people	people	NOUN
anthro_age-104	77	19	of	of	ADP
anthro_age-104	77	20	all	all	DET
anthro_age-104	77	21	ages	age	NOUN
anthro_age-104	77	22	can	can	AUX
anthro_age-104	77	23	improve	improve	VERB
anthro_age-104	77	24	skills	skill	NOUN
anthro_age-104	77	25	and	and	CCONJ
anthro_age-104	77	26	cognitive	cognitive	ADJ
anthro_age-104	77	27	functioning	function	VERB
anthro_age-104	77	28	(	(	PUNCT
anthro_age-104	77	29	freund	freund	NOUN
anthro_age-104	77	30	and	and	CCONJ
anthro_age-104	77	31	baltes	balte	NOUN
anthro_age-104	77	32	2000	2000	NUM
anthro_age-104	77	33	)	)	PUNCT
anthro_age-104	77	34	.	.	PUNCT
anthro_age-104	78	1	for	for	ADP
anthro_age-104	78	2	example	example	NOUN
anthro_age-104	78	3	,	,	PUNCT
anthro_age-104	78	4	older	old	ADJ
anthro_age-104	78	5	adults	adult	NOUN
anthro_age-104	78	6	devise	devise	VERB
anthro_age-104	78	7	new	new	ADJ
anthro_age-104	78	8	strategies	strategy	NOUN
anthro_age-104	78	9	in	in	ADP
anthro_age-104	78	10	one	one	NUM
anthro_age-104	78	11	domain	domain	NOUN
anthro_age-104	78	12	to	to	PART
anthro_age-104	78	13	compensate	compensate	VERB
anthro_age-104	78	14	for	for	ADP
anthro_age-104	78	15	losses	loss	NOUN
anthro_age-104	78	16	in	in	ADP
anthro_age-104	78	17	another	another	DET
anthro_age-104	78	18	(	(	PUNCT
anthro_age-104	78	19	baltes	balte	NOUN
anthro_age-104	78	20	and	and	CCONJ
anthro_age-104	78	21	baltes	balte	NOUN
anthro_age-104	78	22	1990	1990	NUM
anthro_age-104	78	23	)	)	PUNCT
anthro_age-104	78	24	,	,	PUNCT
anthro_age-104	78	25	and	and	CCONJ
anthro_age-104	78	26	use	use	VERB
anthro_age-104	78	27	media	medium	NOUN
anthro_age-104	78	28	selectively	selectively	ADV
anthro_age-104	78	29	to	to	PART
anthro_age-104	78	30	support	support	VERB
anthro_age-104	78	31	personal	personal	ADJ
anthro_age-104	78	32	growth	growth	NOUN
anthro_age-104	78	33	(	(	PUNCT
anthro_age-104	78	34	van	van	PROPN
anthro_age-104	78	35	der	der	NOUN
anthro_age-104	78	36	goot	goot	PROPN
anthro_age-104	78	37	2009	2009	NUM
anthro_age-104	78	38	)	)	PUNCT
anthro_age-104	78	39	.	.	PUNCT
anthro_age-104	79	1	moreover	moreover	ADV
anthro_age-104	79	2	,	,	PUNCT
anthro_age-104	79	3	certain	certain	ADJ
anthro_age-104	79	4	older	old	ADJ
anthro_age-104	79	5	adults	adult	NOUN
anthro_age-104	79	6	have	have	VERB
anthro_age-104	79	7	a	a	DET
anthro_age-104	79	8	richness	richness	NOUN
anthro_age-104	79	9	of	of	ADP
anthro_age-104	79	10	experiences	experience	NOUN
anthro_age-104	79	11	and	and	CCONJ
anthro_age-104	79	12	an	an	DET
anthro_age-104	79	13	accumulated	accumulate	VERB
anthro_age-104	79	14	wisdom	wisdom	NOUN
anthro_age-104	79	15	(	(	PUNCT
anthro_age-104	79	16	holliday	holliday	PROPN
anthro_age-104	79	17	and	and	CCONJ
anthro_age-104	79	18	chandler	chandler	PROPN
anthro_age-104	79	19	1986	1986	NUM
anthro_age-104	79	20	)	)	PUNCT
anthro_age-104	79	21	that	that	PRON
anthro_age-104	79	22	is	be	AUX
anthro_age-104	79	23	commonly	commonly	ADV
anthro_age-104	79	24	ignored	ignore	VERB
anthro_age-104	79	25	whereas	whereas	SCONJ
anthro_age-104	79	26	small	small	ADJ
anthro_age-104	79	27	decreases	decrease	NOUN
anthro_age-104	79	28	in	in	ADP
anthro_age-104	79	29	low	low	ADJ
anthro_age-104	79	30	level	level	NOUN
anthro_age-104	79	31	cognitive	cognitive	ADJ
anthro_age-104	79	32	and	and	CCONJ
anthro_age-104	79	33	attentional	attentional	ADJ
anthro_age-104	79	34	processes	process	NOUN
anthro_age-104	79	35	are	be	AUX
anthro_age-104	79	36	enlarged	enlarge	VERB
anthro_age-104	79	37	.	.	PUNCT
anthro_age-104	80	1	the	the	DET
anthro_age-104	80	2	field	field	NOUN
anthro_age-104	80	3	of	of	ADP
anthro_age-104	80	4	games	game	NOUN
anthro_age-104	80	5	and	and	CCONJ
anthro_age-104	80	6	ageing	ageing	NOUN
anthro_age-104	80	7	should	should	AUX
anthro_age-104	80	8	adopt	adopt	VERB
anthro_age-104	80	9	a	a	DET
anthro_age-104	80	10	life	life	NOUN
anthro_age-104	80	11	-	-	PUNCT
anthro_age-104	80	12	span	span	NOUN
anthro_age-104	80	13	perspective	perspective	NOUN
anthro_age-104	80	14	in	in	ADP
anthro_age-104	80	15	order	order	NOUN
anthro_age-104	80	16	to	to	PART
anthro_age-104	80	17	become	become	VERB
anthro_age-104	80	18	more	more	ADV
anthro_age-104	80	19	considerate	considerate	ADJ
anthro_age-104	80	20	of	of	ADP
anthro_age-104	80	21	the	the	DET
anthro_age-104	80	22	needs	need	NOUN
anthro_age-104	80	23	of	of	ADP
anthro_age-104	80	24	older	old	ADJ
anthro_age-104	80	25	adults	adult	NOUN
anthro_age-104	80	26	looking	look	VERB
anthro_age-104	80	27	to	to	PART
anthro_age-104	80	28	play	play	VERB
anthro_age-104	80	29	games	game	NOUN
anthro_age-104	80	30	.	.	PUNCT
anthro_age-104	81	1	games	game	NOUN
anthro_age-104	81	2	are	be	AUX
anthro_age-104	81	3	supposed	suppose	VERB
anthro_age-104	81	4	to	to	PART
anthro_age-104	81	5	be	be	AUX
anthro_age-104	81	6	intellectually	intellectually	ADV
anthro_age-104	81	7	cultivating	cultivate	VERB
anthro_age-104	81	8	challenges	challenge	NOUN
anthro_age-104	81	9	,	,	PUNCT
anthro_age-104	81	10	or	or	CCONJ
anthro_age-104	81	11	to	to	PART
anthro_age-104	81	12	quote	quote	VERB
anthro_age-104	81	13	lantz	lantz	PROPN
anthro_age-104	81	14	’	'	PUNCT
anthro_age-104	81	15	(	(	PUNCT
anthro_age-104	81	16	2014	2014	NUM
anthro_age-104	81	17	)	)	PUNCT
anthro_age-104	81	18	elaboration	elaboration	NOUN
anthro_age-104	81	19	on	on	ADP
anthro_age-104	81	20	the	the	DET
anthro_age-104	81	21	intricacies	intricacy	NOUN
anthro_age-104	81	22	of	of	ADP
anthro_age-104	81	23	the	the	DET
anthro_age-104	81	24	aesthetic	aesthetic	ADJ
anthro_age-104	81	25	form	form	NOUN
anthro_age-104	81	26	of	of	ADP
anthro_age-104	81	27	a	a	DET
anthro_age-104	81	28	game	game	NOUN
anthro_age-104	81	29	,	,	PUNCT
anthro_age-104	81	30	they	they	PRON
anthro_age-104	81	31	are	be	AUX
anthro_age-104	81	32	defined	define	VERB
anthro_age-104	81	33	by	by	ADP
anthro_age-104	81	34	thoughts	thought	NOUN
anthro_age-104	81	35	and	and	CCONJ
anthro_age-104	81	36	action	action	NOUN
anthro_age-104	81	37	formed	form	VERB
anthro_age-104	81	38	by	by	ADP
anthro_age-104	81	39	a	a	DET
anthro_age-104	81	40	mind	mind	NOUN
anthro_age-104	81	41	that	that	PRON
anthro_age-104	81	42	is	be	AUX
anthro_age-104	81	43	“	"	PUNCT
anthro_age-104	81	44	making	make	VERB
anthro_age-104	81	45	plans	plan	NOUN
anthro_age-104	81	46	and	and	CCONJ
anthro_age-104	81	47	acting	act	VERB
anthro_age-104	81	48	on	on	ADP
anthro_age-104	81	49	them	they	PRON
anthro_age-104	81	50	,	,	PUNCT
anthro_age-104	81	51	observing	observe	VERB
anthro_age-104	81	52	the	the	DET
anthro_age-104	81	53	world	world	NOUN
anthro_age-104	81	54	,	,	PUNCT
anthro_age-104	81	55	forming	form	VERB
anthro_age-104	81	56	hypotheses	hypothesis	NOUN
anthro_age-104	81	57	,	,	PUNCT
anthro_age-104	81	58	making	make	VERB
anthro_age-104	81	59	and	and	CCONJ
anthro_age-104	81	60	updating	update	VERB
anthro_age-104	81	61	models	model	NOUN
anthro_age-104	81	62	,	,	PUNCT
anthro_age-104	81	63	learning	learn	VERB
anthro_age-104	81	64	,	,	PUNCT
anthro_age-104	81	65	pursuing	pursue	VERB
anthro_age-104	81	66	goals	goal	NOUN
anthro_age-104	81	67	,	,	PUNCT
anthro_age-104	81	68	solving	solve	VERB
anthro_age-104	81	69	problems	problem	NOUN
anthro_age-104	81	70	,	,	PUNCT
anthro_age-104	81	71	interacting	interact	VERB
anthro_age-104	81	72	with	with	ADP
anthro_age-104	81	73	the	the	DET
anthro_age-104	81	74	world	world	NOUN
anthro_age-104	81	75	around	around	ADP
anthro_age-104	81	76	it	it	PRON
anthro_age-104	81	77	.	.	PUNCT
anthro_age-104	81	78	”	"	PUNCT
anthro_age-104	82	1	correspondingly	correspondingly	ADV
anthro_age-104	82	2	,	,	PUNCT
anthro_age-104	82	3	a	a	DET
anthro_age-104	82	4	game	game	NOUN
anthro_age-104	82	5	for	for	ADP
anthro_age-104	82	6	older	old	ADJ
anthro_age-104	82	7	adults	adult	NOUN
anthro_age-104	82	8	needs	need	VERB
anthro_age-104	82	9	to	to	PART
anthro_age-104	82	10	embrace	embrace	VERB
anthro_age-104	82	11	this	this	DET
anthro_age-104	82	12	quality	quality	NOUN
anthro_age-104	82	13	and	and	CCONJ
anthro_age-104	82	14	not	not	PART
anthro_age-104	82	15	resort	resort	VERB
anthro_age-104	82	16	to	to	PART
anthro_age-104	82	17	dumbed	dumbe	VERB
anthro_age-104	82	18	-	-	PUNCT
anthro_age-104	82	19	down	down	ADP
anthro_age-104	82	20	exercises	exercise	NOUN
anthro_age-104	82	21	of	of	ADP
anthro_age-104	82	22	futility	futility	NOUN
anthro_age-104	82	23	for	for	ADP
anthro_age-104	82	24	the	the	DET
anthro_age-104	82	25	sake	sake	NOUN
anthro_age-104	82	26	of	of	ADP
anthro_age-104	82	27	accessibility	accessibility	NOUN
anthro_age-104	82	28	and	and	CCONJ
anthro_age-104	82	29	fear	fear	NOUN
anthro_age-104	82	30	of	of	ADP
anthro_age-104	82	31	cognitive	cognitive	ADJ
anthro_age-104	82	32	decline	decline	NOUN
anthro_age-104	82	33	.	.	PUNCT
anthro_age-104	83	1	furthermore	furthermore	ADV
anthro_age-104	83	2	,	,	PUNCT
anthro_age-104	83	3	removing	remove	VERB
anthro_age-104	83	4	all	all	DET
anthro_age-104	83	5	obstacles	obstacle	NOUN
anthro_age-104	83	6	in	in	ADP
anthro_age-104	83	7	function	function	NOUN
anthro_age-104	83	8	of	of	ADP
anthro_age-104	83	9	accessibility	accessibility	NOUN
anthro_age-104	83	10	also	also	ADV
anthro_age-104	83	11	removes	remove	VERB
anthro_age-104	83	12	opportunity	opportunity	NOUN
anthro_age-104	83	13	to	to	PART
anthro_age-104	83	14	devise	devise	VERB
anthro_age-104	83	15	new	new	ADJ
anthro_age-104	83	16	strategies	strategy	NOUN
anthro_age-104	83	17	to	to	PART
anthro_age-104	83	18	overcome	overcome	VERB
anthro_age-104	83	19	age	age	NOUN
anthro_age-104	83	20	-	-	PUNCT
anthro_age-104	83	21	related	relate	VERB
anthro_age-104	83	22	decline	decline	NOUN
anthro_age-104	83	23	(	(	PUNCT
anthro_age-104	83	24	mclaughlin	mclaughlin	PROPN
anthro_age-104	83	25	et	et	PROPN
anthro_age-104	83	26	al	al	PROPN
anthro_age-104	83	27	.	.	PROPN
anthro_age-104	83	28	2013	2013	NUM
anthro_age-104	83	29	)	)	PUNCT
anthro_age-104	83	30	.	.	PUNCT
anthro_age-104	84	1	for	for	ADP
anthro_age-104	84	2	these	these	DET
anthro_age-104	84	3	reasons	reason	NOUN
anthro_age-104	84	4	,	,	PUNCT
anthro_age-104	84	5	we	we	PRON
anthro_age-104	84	6	argue	argue	VERB
anthro_age-104	84	7	that	that	SCONJ
anthro_age-104	84	8	growth	growth	NOUN
anthro_age-104	84	9	holds	hold	VERB
anthro_age-104	84	10	higher	high	ADJ
anthro_age-104	84	11	importance	importance	NOUN
anthro_age-104	84	12	than	than	ADP
anthro_age-104	84	13	decline	decline	NOUN
anthro_age-104	84	14	.	.	PUNCT
anthro_age-104	85	1	older	old	ADJ
anthro_age-104	85	2	adults	adult	NOUN
anthro_age-104	85	3	want	want	VERB
anthro_age-104	85	4	to	to	PART
anthro_age-104	85	5	be	be	AUX
anthro_age-104	85	6	challenged	challenge	VERB
anthro_age-104	85	7	and	and	CCONJ
anthro_age-104	85	8	are	be	AUX
anthro_age-104	85	9	well	well	ADV
anthro_age-104	85	10	-	-	PUNCT
anthro_age-104	85	11	capable	capable	ADJ
anthro_age-104	85	12	of	of	ADP
anthro_age-104	85	13	practicing	practice	VERB
anthro_age-104	85	14	and	and	CCONJ
anthro_age-104	85	15	persevering	persevere	VERB
anthro_age-104	85	16	through	through	ADP
anthro_age-104	85	17	difficult	difficult	ADJ
anthro_age-104	85	18	ones	one	NOUN
anthro_age-104	85	19	.	.	PUNCT
anthro_age-104	86	1	older	old	ADJ
anthro_age-104	86	2	adults	adult	NOUN
anthro_age-104	86	3	can	can	AUX
anthro_age-104	86	4	fall	fall	VERB
anthro_age-104	86	5	back	back	ADV
anthro_age-104	86	6	on	on	ADP
anthro_age-104	86	7	an	an	DET
anthro_age-104	86	8	accumulated	accumulate	VERB
anthro_age-104	86	9	experience	experience	NOUN
anthro_age-104	86	10	.	.	PUNCT
anthro_age-104	87	1	de	de	X
anthro_age-104	87	2	schutter	schutter	NOUN
anthro_age-104	87	3	(	(	PUNCT
anthro_age-104	87	4	2011	2011	NUM
anthro_age-104	87	5	)	)	PUNCT
anthro_age-104	87	6	demonstrated	demonstrate	VERB
anthro_age-104	87	7	how	how	SCONJ
anthro_age-104	87	8	challenge	challenge	NOUN
anthro_age-104	87	9	was	be	AUX
anthro_age-104	87	10	the	the	DET
anthro_age-104	87	11	most	most	ADV
anthro_age-104	87	12	important	important	ADJ
anthro_age-104	87	13	playing	playing	NOUN
anthro_age-104	87	14	motive	motive	NOUN
anthro_age-104	87	15	,	,	PUNCT
anthro_age-104	87	16	and	and	CCONJ
anthro_age-104	87	17	to	to	PART
anthro_age-104	87	18	meet	meet	VERB
anthro_age-104	87	19	certain	certain	ADJ
anthro_age-104	87	20	side	side	NOUN
anthro_age-104	87	21	effects	effect	NOUN
anthro_age-104	87	22	of	of	ADP
anthro_age-104	87	23	play	play	NOUN
anthro_age-104	87	24	,	,	PUNCT
anthro_age-104	87	25	it	it	PRON
anthro_age-104	87	26	is	be	AUX
anthro_age-104	87	27	important	important	ADJ
anthro_age-104	87	28	to	to	PART
anthro_age-104	87	29	provide	provide	VERB
anthro_age-104	87	30	them	they	PRON
anthro_age-104	87	31	with	with	ADP
anthro_age-104	87	32	such	such	ADJ
anthro_age-104	87	33	challenge	challenge	NOUN
anthro_age-104	87	34	.	.	PUNCT
anthro_age-104	88	1	designers	designer	NOUN
anthro_age-104	88	2	therefore	therefore	ADV
anthro_age-104	88	3	might	might	AUX
anthro_age-104	88	4	need	need	VERB
anthro_age-104	88	5	to	to	PART
anthro_age-104	88	6	adjust	adjust	VERB
anthro_age-104	88	7	the	the	DET
anthro_age-104	88	8	interface	interface	NOUN
anthro_age-104	88	9	to	to	PART
anthro_age-104	88	10	meet	meet	VERB
anthro_age-104	88	11	needs	need	NOUN
anthro_age-104	88	12	that	that	PRON
anthro_age-104	88	13	are	be	AUX
anthro_age-104	88	14	the	the	DET
anthro_age-104	88	15	result	result	NOUN
anthro_age-104	88	16	of	of	ADP
anthro_age-104	88	17	some	some	DET
anthro_age-104	88	18	decline	decline	NOUN
anthro_age-104	88	19	,	,	PUNCT
anthro_age-104	88	20	but	but	CCONJ
anthro_age-104	88	21	the	the	DET
anthro_age-104	88	22	game	game	NOUN
anthro_age-104	88	23	’s	’s	PART
anthro_age-104	88	24	challenge	challenge	NOUN
anthro_age-104	88	25	should	should	AUX
anthro_age-104	88	26	never	never	ADV
anthro_age-104	88	27	be	be	AUX
anthro_age-104	88	28	reduced	reduce	VERB
anthro_age-104	88	29	artificially	artificially	ADV
anthro_age-104	88	30	.	.	PUNCT
anthro_age-104	89	1	in	in	ADP
anthro_age-104	89	2	fact	fact	NOUN
anthro_age-104	89	3	,	,	PUNCT
anthro_age-104	89	4	as	as	SCONJ
anthro_age-104	89	5	lamb	lamb	PROPN
anthro_age-104	89	6	(	(	PUNCT
anthro_age-104	89	7	2014	2014	NUM
anthro_age-104	89	8	)	)	PUNCT
anthro_age-104	89	9	indicates	indicate	VERB
anthro_age-104	89	10	,	,	PUNCT
anthro_age-104	89	11	coming	come	VERB
anthro_age-104	89	12	to	to	ADP
anthro_age-104	89	13	terms	term	NOUN
anthro_age-104	89	14	with	with	ADP
anthro_age-104	89	15	one	one	NUM
anthro_age-104	89	16	’s	’s	PART
anthro_age-104	89	17	decline	decline	NOUN
anthro_age-104	89	18	is	be	AUX
anthro_age-104	89	19	arguably	arguably	ADV
anthro_age-104	89	20	a	a	DET
anthro_age-104	89	21	preferred	preferred	ADJ
anthro_age-104	89	22	model	model	NOUN
anthro_age-104	89	23	of	of	ADP
anthro_age-104	89	24	successful	successful	ADJ
anthro_age-104	89	25	aging	aging	NOUN
anthro_age-104	89	26	,	,	PUNCT
anthro_age-104	89	27	and	and	CCONJ
anthro_age-104	89	28	potentially	potentially	ADV
anthro_age-104	89	29	an	an	DET
anthro_age-104	89	30	interesting	interesting	ADJ
anthro_age-104	89	31	theme	theme	NOUN
anthro_age-104	89	32	for	for	ADP
anthro_age-104	89	33	experimental	experimental	ADJ
anthro_age-104	89	34	game	game	NOUN
anthro_age-104	89	35	design	design	NOUN
anthro_age-104	89	36	aimed	aim	VERB
anthro_age-104	89	37	at	at	ADP
anthro_age-104	89	38	older	old	ADJ
anthro_age-104	89	39	adults	adult	NOUN
anthro_age-104	89	40	.	.	PUNCT
anthro_age-104	90	1	de	de	X
anthro_age-104	90	2	schutter	schutter	PROPN
anthro_age-104	90	3	&	&	CCONJ
anthro_age-104	90	4	vanden	vanden	PROPN
anthro_age-104	90	5	abeele	abeele	PROPN
anthro_age-104	91	1	|	|	ADV
anthro_age-104	91	2	towards	towards	ADP
anthro_age-104	91	3	a	a	DET
anthro_age-104	91	4	gerontoludic	gerontoludic	ADJ
anthro_age-104	91	5	manifesto	manifesto	NOUN
anthro_age-104	91	6	anthropology	anthropology	NOUN
anthro_age-104	91	7	&	&	CCONJ
anthro_age-104	91	8	aging	age	VERB
anthro_age-104	91	9	vol	vol	NOUN
anthro_age-104	91	10	36	36	NUM
anthro_age-104	91	11	,	,	PUNCT
anthro_age-104	91	12	no	no	DET
anthro_age-104	91	13	2	2	NUM
anthro_age-104	91	14	(	(	PUNCT
anthro_age-104	91	15	2015	2015	NUM
anthro_age-104	91	16	)	)	PUNCT
anthro_age-104	91	17	issn	issn	VERB
anthro_age-104	91	18	2374	2374	NUM
anthro_age-104	91	19	-	-	SYM
anthro_age-104	91	20	2267	2267	NUM
anthro_age-104	91	21	(	(	PUNCT
anthro_age-104	91	22	online	online	NOUN
anthro_age-104	91	23	)	)	PUNCT
anthro_age-104	91	24	doi	doi	NOUN
anthro_age-104	91	25	10.5195/	10.5195/	NUM
anthro_age-104	91	26	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	91	27	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	91	28	116	116	NUM
anthro_age-104	91	29	#	#	SYM
anthro_age-104	91	30	3	3	NUM
anthro_age-104	91	31	heterogeneity	heterogeneity	NOUN
anthro_age-104	91	32	over	over	ADP
anthro_age-104	91	33	stereotyping	stereotype	VERB
anthro_age-104	91	34	the	the	DET
anthro_age-104	91	35	previous	previous	ADJ
anthro_age-104	91	36	two	two	NUM
anthro_age-104	91	37	adages	adage	NOUN
anthro_age-104	91	38	(	(	PUNCT
anthro_age-104	91	39	i.e.	i.e.	X
anthro_age-104	91	40	,	,	PUNCT
anthro_age-104	91	41	“	"	PUNCT
anthro_age-104	91	42	playfulness	playfulness	NOUN
anthro_age-104	91	43	over	over	ADP
anthro_age-104	91	44	usefulness	usefulness	NOUN
anthro_age-104	91	45	”	"	PUNCT
anthro_age-104	91	46	and	and	CCONJ
anthro_age-104	91	47	“	"	PUNCT
anthro_age-104	91	48	growth	growth	NOUN
anthro_age-104	91	49	over	over	ADP
anthro_age-104	91	50	decline	decline	NOUN
anthro_age-104	91	51	”	"	PUNCT
anthro_age-104	91	52	)	)	PUNCT
anthro_age-104	91	53	might	might	AUX
anthro_age-104	91	54	lead	lead	VERB
anthro_age-104	91	55	a	a	DET
anthro_age-104	91	56	reader	reader	NOUN
anthro_age-104	91	57	to	to	PART
anthro_age-104	91	58	conclude	conclude	VERB
anthro_age-104	91	59	that	that	SCONJ
anthro_age-104	91	60	the	the	DET
anthro_age-104	91	61	manifesto	manifesto	NOUN
anthro_age-104	91	62	assumes	assume	VERB
anthro_age-104	91	63	an	an	DET
anthro_age-104	91	64	older	old	ADJ
anthro_age-104	91	65	gaming	gaming	NOUN
anthro_age-104	91	66	audience	audience	NOUN
anthro_age-104	91	67	that	that	PRON
anthro_age-104	91	68	is	be	AUX
anthro_age-104	91	69	in	in	ADP
anthro_age-104	91	70	relative	relative	ADJ
anthro_age-104	91	71	good	good	ADJ
anthro_age-104	91	72	health	health	NOUN
anthro_age-104	91	73	,	,	PUNCT
anthro_age-104	91	74	and	and	CCONJ
anthro_age-104	91	75	insensitive	insensitive	ADJ
anthro_age-104	91	76	towards	towards	ADP
anthro_age-104	91	77	the	the	DET
anthro_age-104	91	78	realities	reality	NOUN
anthro_age-104	91	79	of	of	ADP
anthro_age-104	91	80	age	age	NOUN
anthro_age-104	91	81	-	-	PUNCT
anthro_age-104	91	82	related	relate	VERB
anthro_age-104	91	83	decline	decline	NOUN
anthro_age-104	91	84	.	.	PUNCT
anthro_age-104	92	1	this	this	PRON
anthro_age-104	92	2	is	be	AUX
anthro_age-104	92	3	not	not	PART
anthro_age-104	92	4	the	the	DET
anthro_age-104	92	5	case	case	NOUN
anthro_age-104	92	6	;	;	PUNCT
anthro_age-104	92	7	the	the	DET
anthro_age-104	92	8	manifesto	manifesto	NOUN
anthro_age-104	92	9	simply	simply	ADV
anthro_age-104	92	10	considers	consider	VERB
anthro_age-104	92	11	age	age	NOUN
anthro_age-104	92	12	-	-	PUNCT
anthro_age-104	92	13	related	relate	VERB
anthro_age-104	92	14	decline	decline	NOUN
anthro_age-104	92	15	as	as	ADP
anthro_age-104	92	16	an	an	DET
anthro_age-104	92	17	irregular	irregular	ADJ
anthro_age-104	92	18	phenomenon	phenomenon	NOUN
anthro_age-104	92	19	.	.	PUNCT
anthro_age-104	93	1	while	while	SCONJ
anthro_age-104	93	2	agerelated	agerelate	VERB
anthro_age-104	93	3	problems	problem	NOUN
anthro_age-104	93	4	are	be	AUX
anthro_age-104	93	5	more	more	ADV
anthro_age-104	93	6	prevalent	prevalent	ADJ
anthro_age-104	93	7	among	among	ADP
anthro_age-104	93	8	older	old	ADJ
anthro_age-104	93	9	than	than	ADP
anthro_age-104	93	10	younger	young	ADJ
anthro_age-104	93	11	populations	population	NOUN
anthro_age-104	93	12	,	,	PUNCT
anthro_age-104	93	13	they	they	PRON
anthro_age-104	93	14	do	do	AUX
anthro_age-104	93	15	not	not	PART
anthro_age-104	93	16	occur	occur	VERB
anthro_age-104	93	17	automatically	automatically	ADV
anthro_age-104	93	18	when	when	SCONJ
anthro_age-104	93	19	someone	someone	PRON
anthro_age-104	93	20	reaches	reach	VERB
anthro_age-104	93	21	a	a	DET
anthro_age-104	93	22	certain	certain	ADJ
anthro_age-104	93	23	age	age	NOUN
anthro_age-104	93	24	.	.	PUNCT
anthro_age-104	94	1	correspondingly	correspondingly	ADV
anthro_age-104	94	2	,	,	PUNCT
anthro_age-104	94	3	there	there	PRON
anthro_age-104	94	4	are	be	VERB
anthro_age-104	94	5	80	80	NUM
anthro_age-104	94	6	year	year	NOUN
anthro_age-104	94	7	olds	old	NOUN
anthro_age-104	94	8	who	who	PRON
anthro_age-104	94	9	are	be	AUX
anthro_age-104	94	10	in	in	ADP
anthro_age-104	94	11	better	well	ADJ
anthro_age-104	94	12	physiological	physiological	ADJ
anthro_age-104	94	13	health	health	NOUN
anthro_age-104	94	14	than	than	ADP
anthro_age-104	94	15	certain	certain	ADJ
anthro_age-104	94	16	60	60	NUM
anthro_age-104	94	17	year	year	NOUN
anthro_age-104	94	18	olds	old	NOUN
anthro_age-104	94	19	,	,	PUNCT
anthro_age-104	94	20	and	and	CCONJ
anthro_age-104	94	21	vice	vice	ADV
anthro_age-104	94	22	versa	versa	ADV
anthro_age-104	94	23	.	.	PUNCT
anthro_age-104	95	1	the	the	DET
anthro_age-104	95	2	field	field	NOUN
anthro_age-104	95	3	of	of	ADP
anthro_age-104	95	4	games	game	NOUN
anthro_age-104	95	5	and	and	CCONJ
anthro_age-104	95	6	ageing	ageing	NOUN
anthro_age-104	95	7	should	should	AUX
anthro_age-104	95	8	therefore	therefore	ADV
anthro_age-104	95	9	emphasize	emphasize	VERB
anthro_age-104	95	10	individual	individual	ADJ
anthro_age-104	95	11	differences	difference	NOUN
anthro_age-104	95	12	over	over	ADP
anthro_age-104	95	13	unification	unification	NOUN
anthro_age-104	95	14	by	by	ADP
anthro_age-104	95	15	decline	decline	NOUN
anthro_age-104	95	16	in	in	ADP
anthro_age-104	95	17	later	later	ADJ
anthro_age-104	95	18	life	life	NOUN
anthro_age-104	95	19	.	.	PUNCT
anthro_age-104	96	1	considering	consider	VERB
anthro_age-104	96	2	butler	butler	PROPN
anthro_age-104	96	3	’s	’s	PART
anthro_age-104	96	4	definition	definition	NOUN
anthro_age-104	96	5	of	of	ADP
anthro_age-104	96	6	ageism	ageism	NOUN
anthro_age-104	96	7	(	(	PUNCT
anthro_age-104	96	8	1969	1969	NUM
anthro_age-104	96	9	)	)	PUNCT
anthro_age-104	96	10	as	as	ADP
anthro_age-104	96	11	discrimination	discrimination	NOUN
anthro_age-104	96	12	and	and	CCONJ
anthro_age-104	96	13	stereotyping	stereotyping	NOUN
anthro_age-104	96	14	of	of	ADP
anthro_age-104	96	15	older	old	ADJ
anthro_age-104	96	16	people	people	NOUN
anthro_age-104	96	17	,	,	PUNCT
anthro_age-104	96	18	we	we	PRON
anthro_age-104	96	19	argue	argue	VERB
anthro_age-104	96	20	that	that	SCONJ
anthro_age-104	96	21	it	it	PRON
anthro_age-104	96	22	is	be	AUX
anthro_age-104	96	23	easy	easy	ADJ
anthro_age-104	96	24	for	for	ADP
anthro_age-104	96	25	games	game	NOUN
anthro_age-104	96	26	that	that	PRON
anthro_age-104	96	27	target	target	VERB
anthro_age-104	96	28	or	or	CCONJ
anthro_age-104	96	29	depict	depict	VERB
anthro_age-104	96	30	older	old	ADJ
anthro_age-104	96	31	adults	adult	NOUN
anthro_age-104	96	32	to	to	PART
anthro_age-104	96	33	fall	fall	VERB
anthro_age-104	96	34	in	in	ADP
anthro_age-104	96	35	the	the	DET
anthro_age-104	96	36	trap	trap	NOUN
anthro_age-104	96	37	of	of	ADP
anthro_age-104	96	38	ageism	ageism	NOUN
anthro_age-104	96	39	:	:	PUNCT
anthro_age-104	96	40	the	the	DET
anthro_age-104	96	41	simplistic	simplistic	ADJ
anthro_age-104	96	42	generalization	generalization	NOUN
anthro_age-104	96	43	of	of	ADP
anthro_age-104	96	44	old	old	ADJ
anthro_age-104	96	45	age	age	NOUN
anthro_age-104	96	46	as	as	ADP
anthro_age-104	96	47	decline	decline	NOUN
anthro_age-104	96	48	typically	typically	ADV
anthro_age-104	96	49	leads	lead	VERB
anthro_age-104	96	50	to	to	ADP
anthro_age-104	96	51	exaggerated	exaggerated	ADJ
anthro_age-104	96	52	views	view	NOUN
anthro_age-104	96	53	or	or	CCONJ
anthro_age-104	96	54	conceptions	conception	NOUN
anthro_age-104	96	55	of	of	ADP
anthro_age-104	96	56	later	later	ADJ
anthro_age-104	96	57	life	life	NOUN
anthro_age-104	96	58	.	.	PUNCT
anthro_age-104	97	1	the	the	DET
anthro_age-104	97	2	presumption	presumption	NOUN
anthro_age-104	97	3	that	that	SCONJ
anthro_age-104	97	4	players	player	NOUN
anthro_age-104	97	5	become	become	VERB
anthro_age-104	97	6	more	more	ADV
anthro_age-104	97	7	alike	alike	ADV
anthro_age-104	97	8	as	as	SCONJ
anthro_age-104	97	9	they	they	PRON
anthro_age-104	97	10	age	age	VERB
anthro_age-104	97	11	is	be	AUX
anthro_age-104	97	12	a	a	DET
anthro_age-104	97	13	common	common	ADJ
anthro_age-104	97	14	,	,	PUNCT
anthro_age-104	97	15	but	but	CCONJ
anthro_age-104	97	16	false	false	ADJ
anthro_age-104	97	17	presumption	presumption	NOUN
anthro_age-104	97	18	(	(	PUNCT
anthro_age-104	97	19	peppard	peppard	ADJ
anthro_age-104	97	20	2013	2013	NUM
anthro_age-104	97	21	)	)	PUNCT
anthro_age-104	97	22	.	.	PUNCT
anthro_age-104	98	1	as	as	ADP
anthro_age-104	98	2	with	with	ADP
anthro_age-104	98	3	any	any	DET
anthro_age-104	98	4	age	age	NOUN
anthro_age-104	98	5	group	group	NOUN
anthro_age-104	98	6	,	,	PUNCT
anthro_age-104	98	7	there	there	PRON
anthro_age-104	98	8	is	be	VERB
anthro_age-104	98	9	great	great	ADJ
anthro_age-104	98	10	diversity	diversity	NOUN
anthro_age-104	98	11	among	among	ADP
anthro_age-104	98	12	older	old	ADJ
anthro_age-104	98	13	people	people	NOUN
anthro_age-104	98	14	in	in	ADP
anthro_age-104	98	15	physical	physical	ADJ
anthro_age-104	98	16	,	,	PUNCT
anthro_age-104	98	17	intellectual	intellectual	ADJ
anthro_age-104	98	18	ability	ability	NOUN
anthro_age-104	98	19	and	and	CCONJ
anthro_age-104	98	20	in	in	ADP
anthro_age-104	98	21	cultural	cultural	ADJ
anthro_age-104	98	22	preferences	preference	NOUN
anthro_age-104	98	23	.	.	PUNCT
anthro_age-104	99	1	moreover	moreover	ADV
anthro_age-104	99	2	,	,	PUNCT
anthro_age-104	99	3	as	as	ADP
anthro_age-104	99	4	people	people	NOUN
anthro_age-104	99	5	age	age	NOUN
anthro_age-104	99	6	,	,	PUNCT
anthro_age-104	99	7	they	they	PRON
anthro_age-104	99	8	become	become	VERB
anthro_age-104	99	9	even	even	ADV
anthro_age-104	99	10	less	less	ADV
anthro_age-104	99	11	like	like	ADP
anthro_age-104	99	12	their	their	PRON
anthro_age-104	99	13	peers	peer	NOUN
anthro_age-104	99	14	than	than	ADP
anthro_age-104	99	15	younger	young	ADJ
anthro_age-104	99	16	people	people	NOUN
anthro_age-104	99	17	.	.	PUNCT
anthro_age-104	100	1	as	as	SCONJ
anthro_age-104	100	2	years	year	NOUN
anthro_age-104	100	3	pass	pass	VERB
anthro_age-104	100	4	,	,	PUNCT
anthro_age-104	100	5	people	people	NOUN
anthro_age-104	100	6	have	have	VERB
anthro_age-104	100	7	different	different	ADJ
anthro_age-104	100	8	life	life	NOUN
anthro_age-104	100	9	experiences	experience	NOUN
anthro_age-104	100	10	,	,	PUNCT
anthro_age-104	100	11	learn	learn	VERB
anthro_age-104	100	12	different	different	ADJ
anthro_age-104	100	13	things	thing	NOUN
anthro_age-104	100	14	,	,	PUNCT
anthro_age-104	100	15	face	face	VERB
anthro_age-104	100	16	different	different	ADJ
anthro_age-104	100	17	challenges	challenge	NOUN
anthro_age-104	100	18	and	and	CCONJ
anthro_age-104	100	19	respond	respond	VERB
anthro_age-104	100	20	differently	differently	ADV
anthro_age-104	100	21	to	to	ADP
anthro_age-104	100	22	life	life	NOUN
anthro_age-104	100	23	’s	’s	PART
anthro_age-104	100	24	events	event	NOUN
anthro_age-104	100	25	.	.	PUNCT
anthro_age-104	101	1	moreover	moreover	ADV
anthro_age-104	101	2	,	,	PUNCT
anthro_age-104	101	3	the	the	DET
anthro_age-104	101	4	actual	actual	ADJ
anthro_age-104	101	5	number	number	NOUN
anthro_age-104	101	6	of	of	ADP
anthro_age-104	101	7	years	year	NOUN
anthro_age-104	101	8	lived	live	VERB
anthro_age-104	101	9	affects	affect	VERB
anthro_age-104	101	10	people	people	NOUN
anthro_age-104	101	11	differently	differently	ADV
anthro_age-104	101	12	as	as	ADV
anthro_age-104	101	13	well	well	ADV
anthro_age-104	101	14	.	.	PUNCT
anthro_age-104	102	1	people	people	NOUN
anthro_age-104	102	2	age	age	VERB
anthro_age-104	102	3	physically	physically	ADV
anthro_age-104	102	4	,	,	PUNCT
anthro_age-104	102	5	emotionally	emotionally	ADV
anthro_age-104	102	6	and	and	CCONJ
anthro_age-104	102	7	spiritually	spiritually	ADV
anthro_age-104	102	8	at	at	ADP
anthro_age-104	102	9	different	different	ADJ
anthro_age-104	102	10	rates	rate	NOUN
anthro_age-104	102	11	.	.	PUNCT
anthro_age-104	103	1	consequently	consequently	ADV
anthro_age-104	103	2	,	,	PUNCT
anthro_age-104	103	3	the	the	PRON
anthro_age-104	103	4	longer	long	ADJ
anthro_age-104	103	5	people	people	NOUN
anthro_age-104	103	6	live	live	VERB
anthro_age-104	103	7	,	,	PUNCT
anthro_age-104	103	8	the	the	PRON
anthro_age-104	103	9	more	more	ADV
anthro_age-104	103	10	they	they	PRON
anthro_age-104	103	11	differ	differ	VERB
anthro_age-104	103	12	.	.	PUNCT
anthro_age-104	104	1	similar	similar	ADJ
anthro_age-104	104	2	to	to	ADP
anthro_age-104	104	3	how	how	SCONJ
anthro_age-104	104	4	games	game	NOUN
anthro_age-104	104	5	typically	typically	ADV
anthro_age-104	104	6	have	have	AUX
anthro_age-104	104	7	a	a	DET
anthro_age-104	104	8	difficult	difficult	ADJ
anthro_age-104	104	9	time	time	NOUN
anthro_age-104	104	10	being	be	AUX
anthro_age-104	104	11	inclusive	inclusive	ADJ
anthro_age-104	104	12	towards	towards	ADP
anthro_age-104	104	13	race	race	NOUN
anthro_age-104	104	14	and	and	CCONJ
anthro_age-104	104	15	gender	gender	NOUN
anthro_age-104	104	16	(	(	PUNCT
anthro_age-104	104	17	dietz	dietz	PROPN
anthro_age-104	104	18	1998	1998	NUM
anthro_age-104	104	19	)	)	PUNCT
anthro_age-104	104	20	,	,	PUNCT
anthro_age-104	104	21	they	they	PRON
anthro_age-104	104	22	do	do	AUX
anthro_age-104	104	23	not	not	PART
anthro_age-104	104	24	adequately	adequately	ADV
anthro_age-104	104	25	reflect	reflect	VERB
anthro_age-104	104	26	the	the	DET
anthro_age-104	104	27	subgroups	subgroup	NOUN
anthro_age-104	104	28	within	within	ADP
anthro_age-104	104	29	the	the	DET
anthro_age-104	104	30	aging	age	VERB
anthro_age-104	104	31	population	population	NOUN
anthro_age-104	104	32	.	.	PUNCT
anthro_age-104	105	1	as	as	SCONJ
anthro_age-104	105	2	mentioned	mention	VERB
anthro_age-104	105	3	earlier	early	ADV
anthro_age-104	105	4	,	,	PUNCT
anthro_age-104	105	5	games	game	NOUN
anthro_age-104	105	6	rarely	rarely	ADV
anthro_age-104	105	7	feature	feature	VERB
anthro_age-104	105	8	non	non	ADJ
anthro_age-104	105	9	-	-	ADJ
anthro_age-104	105	10	stereotypical	stereotypical	ADJ
anthro_age-104	105	11	portrayals	portrayal	NOUN
anthro_age-104	105	12	of	of	ADP
anthro_age-104	105	13	aging	age	VERB
anthro_age-104	105	14	characters	character	NOUN
anthro_age-104	105	15	,	,	PUNCT
anthro_age-104	105	16	nor	nor	CCONJ
anthro_age-104	105	17	are	be	AUX
anthro_age-104	105	18	they	they	PRON
anthro_age-104	105	19	marketed	market	VERB
anthro_age-104	105	20	directly	directly	ADV
anthro_age-104	105	21	towards	towards	ADP
anthro_age-104	105	22	aging	age	VERB
anthro_age-104	105	23	players	player	NOUN
anthro_age-104	105	24	.	.	PUNCT
anthro_age-104	106	1	correspondingly	correspondingly	ADV
anthro_age-104	106	2	,	,	PUNCT
anthro_age-104	106	3	it	it	PRON
anthro_age-104	106	4	is	be	AUX
anthro_age-104	106	5	uncommon	uncommon	ADJ
anthro_age-104	106	6	for	for	SCONJ
anthro_age-104	106	7	games	game	NOUN
anthro_age-104	106	8	to	to	PART
anthro_age-104	106	9	consider	consider	VERB
anthro_age-104	106	10	the	the	DET
anthro_age-104	106	11	functional	functional	ADJ
anthro_age-104	106	12	level	level	NOUN
anthro_age-104	106	13	of	of	ADP
anthro_age-104	106	14	older	old	ADJ
anthro_age-104	106	15	adults	adult	NOUN
anthro_age-104	106	16	,	,	PUNCT
anthro_age-104	106	17	which	which	PRON
anthro_age-104	106	18	often	often	ADV
anthro_age-104	106	19	leads	lead	VERB
anthro_age-104	106	20	to	to	ADP
anthro_age-104	106	21	accessibility	accessibility	NOUN
anthro_age-104	106	22	issues	issue	NOUN
anthro_age-104	106	23	.	.	PUNCT
anthro_age-104	107	1	arguably	arguably	ADV
anthro_age-104	107	2	,	,	PUNCT
anthro_age-104	107	3	the	the	DET
anthro_age-104	107	4	only	only	ADJ
anthro_age-104	107	5	manner	manner	NOUN
anthro_age-104	107	6	in	in	ADP
anthro_age-104	107	7	which	which	PRON
anthro_age-104	107	8	games	game	NOUN
anthro_age-104	107	9	address	address	VERB
anthro_age-104	107	10	diversity	diversity	NOUN
anthro_age-104	107	11	among	among	ADP
anthro_age-104	107	12	older	old	ADJ
anthro_age-104	107	13	populations	population	NOUN
anthro_age-104	107	14	is	be	AUX
anthro_age-104	107	15	through	through	ADP
anthro_age-104	107	16	language	language	NOUN
anthro_age-104	107	17	,	,	PUNCT
anthro_age-104	107	18	which	which	PRON
anthro_age-104	107	19	is	be	AUX
anthro_age-104	107	20	the	the	DET
anthro_age-104	107	21	result	result	NOUN
anthro_age-104	107	22	of	of	ADP
anthro_age-104	107	23	commercial	commercial	ADJ
anthro_age-104	107	24	considerations	consideration	NOUN
anthro_age-104	107	25	.	.	PUNCT
anthro_age-104	108	1	considering	consider	VERB
anthro_age-104	108	2	motivational	motivational	ADJ
anthro_age-104	108	3	and	and	CCONJ
anthro_age-104	108	4	thematic	thematic	ADJ
anthro_age-104	108	5	diversity	diversity	NOUN
anthro_age-104	108	6	,	,	PUNCT
anthro_age-104	108	7	we	we	PRON
anthro_age-104	108	8	refer	refer	VERB
anthro_age-104	108	9	to	to	ADP
anthro_age-104	108	10	our	our	PRON
anthro_age-104	108	11	own	own	ADJ
anthro_age-104	108	12	player	player	NOUN
anthro_age-104	108	13	classification	classification	NOUN
anthro_age-104	108	14	of	of	ADP
anthro_age-104	108	15	actively	actively	ADV
anthro_age-104	108	16	playing	play	VERB
anthro_age-104	108	17	older	old	ADJ
anthro_age-104	108	18	adults	adult	NOUN
anthro_age-104	108	19	(	(	PUNCT
anthro_age-104	108	20	de	de	X
anthro_age-104	108	21	schutter	schutter	NOUN
anthro_age-104	108	22	and	and	CCONJ
anthro_age-104	108	23	malliet	malliet	NOUN
anthro_age-104	108	24	2014	2014	NUM
anthro_age-104	108	25	)	)	PUNCT
anthro_age-104	108	26	.	.	PUNCT
anthro_age-104	109	1	this	this	DET
anthro_age-104	109	2	classification	classification	NOUN
anthro_age-104	109	3	indicates	indicate	VERB
anthro_age-104	109	4	how	how	SCONJ
anthro_age-104	109	5	players	player	NOUN
anthro_age-104	109	6	who	who	PRON
anthro_age-104	109	7	are	be	AUX
anthro_age-104	109	8	driven	drive	VERB
anthro_age-104	109	9	solely	solely	ADV
anthro_age-104	109	10	by	by	ADP
anthro_age-104	109	11	age	age	NOUN
anthro_age-104	109	12	-	-	PUNCT
anthro_age-104	109	13	related	relate	VERB
anthro_age-104	109	14	decline	decline	NOUN
anthro_age-104	109	15	to	to	PART
anthro_age-104	109	16	play	play	VERB
anthro_age-104	109	17	games	game	NOUN
anthro_age-104	109	18	are	be	AUX
anthro_age-104	109	19	only	only	ADV
anthro_age-104	109	20	one	one	NUM
anthro_age-104	109	21	of	of	ADP
anthro_age-104	109	22	five	five	NUM
anthro_age-104	109	23	existing	exist	VERB
anthro_age-104	109	24	player	player	NOUN
anthro_age-104	109	25	types	type	NOUN
anthro_age-104	109	26	.	.	PUNCT
anthro_age-104	110	1	correspondingly	correspondingly	ADV
anthro_age-104	110	2	,	,	PUNCT
anthro_age-104	110	3	not	not	PART
anthro_age-104	110	4	every	every	DET
anthro_age-104	110	5	older	old	ADJ
anthro_age-104	110	6	player	player	NOUN
anthro_age-104	110	7	is	be	AUX
anthro_age-104	110	8	eager	eager	ADJ
anthro_age-104	110	9	to	to	PART
anthro_age-104	110	10	play	play	VERB
anthro_age-104	110	11	a	a	DET
anthro_age-104	110	12	game	game	NOUN
anthro_age-104	110	13	that	that	PRON
anthro_age-104	110	14	markets	market	VERB
anthro_age-104	110	15	itself	itself	PRON
anthro_age-104	110	16	entirely	entirely	ADV
anthro_age-104	110	17	on	on	ADP
anthro_age-104	110	18	a	a	DET
anthro_age-104	110	19	positive	positive	ADJ
anthro_age-104	110	20	side	side	NOUN
anthro_age-104	110	21	effect	effect	NOUN
anthro_age-104	110	22	,	,	PUNCT
anthro_age-104	110	23	and	and	CCONJ
anthro_age-104	110	24	practically	practically	ADV
anthro_age-104	110	25	every	every	DET
anthro_age-104	110	26	existing	exist	VERB
anthro_age-104	110	27	game	game	NOUN
anthro_age-104	110	28	genre	genre	NOUN
anthro_age-104	110	29	was	be	AUX
anthro_age-104	110	30	present	present	ADJ
anthro_age-104	110	31	among	among	ADP
anthro_age-104	110	32	the	the	DET
anthro_age-104	110	33	participants	participant	NOUN
anthro_age-104	110	34	of	of	ADP
anthro_age-104	110	35	the	the	DET
anthro_age-104	110	36	study	study	NOUN
anthro_age-104	110	37	(	(	PUNCT
anthro_age-104	110	38	including	include	VERB
anthro_age-104	110	39	“	"	PUNCT
anthro_age-104	110	40	violent	violent	ADJ
anthro_age-104	110	41	”	"	PUNCT
anthro_age-104	110	42	games	game	NOUN
anthro_age-104	110	43	)	)	PUNCT
anthro_age-104	110	44	.	.	PUNCT
anthro_age-104	111	1	to	to	PART
anthro_age-104	111	2	conclude	conclude	VERB
anthro_age-104	111	3	our	our	PRON
anthro_age-104	111	4	manifesto	manifesto	NOUN
anthro_age-104	111	5	,	,	PUNCT
anthro_age-104	111	6	games	game	NOUN
anthro_age-104	111	7	for	for	ADP
anthro_age-104	111	8	older	old	ADJ
anthro_age-104	111	9	adults	adult	NOUN
anthro_age-104	111	10	should	should	AUX
anthro_age-104	111	11	diversify	diversify	VERB
anthro_age-104	111	12	and	and	CCONJ
anthro_age-104	111	13	provide	provide	VERB
anthro_age-104	111	14	the	the	DET
anthro_age-104	111	15	possibility	possibility	NOUN
anthro_age-104	111	16	to	to	PART
anthro_age-104	111	17	accommodate	accommodate	VERB
anthro_age-104	111	18	the	the	DET
anthro_age-104	111	19	game	game	NOUN
anthro_age-104	111	20	in	in	ADP
anthro_age-104	111	21	a	a	DET
anthro_age-104	111	22	way	way	NOUN
anthro_age-104	111	23	that	that	PRON
anthro_age-104	111	24	is	be	AUX
anthro_age-104	111	25	sensitive	sensitive	ADJ
anthro_age-104	111	26	to	to	ADP
anthro_age-104	111	27	the	the	DET
anthro_age-104	111	28	needs	need	NOUN
anthro_age-104	111	29	of	of	ADP
anthro_age-104	111	30	older	old	ADJ
anthro_age-104	111	31	adults	adult	NOUN
anthro_age-104	111	32	.	.	PUNCT
anthro_age-104	112	1	the	the	DET
anthro_age-104	112	2	academic	academic	ADJ
anthro_age-104	112	3	literature	literature	NOUN
anthro_age-104	112	4	provides	provide	VERB
anthro_age-104	112	5	ample	ample	ADJ
anthro_age-104	112	6	recommendations	recommendation	NOUN
anthro_age-104	112	7	to	to	PART
anthro_age-104	112	8	do	do	VERB
anthro_age-104	112	9	so	so	ADV
anthro_age-104	112	10	(	(	PUNCT
anthro_age-104	112	11	e.g.	e.g.	ADV
anthro_age-104	112	12	,	,	PUNCT
anthro_age-104	112	13	ijsselsteijn	ijsselsteijn	PROPN
anthro_age-104	112	14	et	et	PROPN
anthro_age-104	112	15	al	al	PROPN
anthro_age-104	112	16	.	.	PROPN
anthro_age-104	112	17	2007	2007	NUM
anthro_age-104	112	18	;	;	PUNCT
anthro_age-104	112	19	miesenberger	miesenberger	PROPN
anthro_age-104	112	20	et	et	PROPN
anthro_age-104	112	21	al	al	PROPN
anthro_age-104	112	22	.	.	PROPN
anthro_age-104	112	23	2008	2008	NUM
anthro_age-104	112	24	)	)	PUNCT
anthro_age-104	112	25	and	and	CCONJ
anthro_age-104	112	26	the	the	DET
anthro_age-104	112	27	industry	industry	NOUN
anthro_age-104	112	28	has	have	AUX
anthro_age-104	112	29	developed	develop	VERB
anthro_age-104	112	30	an	an	DET
anthro_age-104	112	31	appropriate	appropriate	ADJ
anthro_age-104	112	32	educational	educational	ADJ
anthro_age-104	112	33	website	website	NOUN
anthro_age-104	112	34	(	(	PUNCT
anthro_age-104	112	35	www.gameaccessibilityguidelines.com	www.gameaccessibilityguidelines.com	NOUN
anthro_age-104	112	36	)	)	PUNCT
anthro_age-104	112	37	.	.	PUNCT
anthro_age-104	113	1	however	however	ADV
anthro_age-104	113	2	,	,	PUNCT
anthro_age-104	113	3	in	in	ADP
anthro_age-104	113	4	line	line	NOUN
anthro_age-104	113	5	with	with	ADP
anthro_age-104	113	6	the	the	DET
anthro_age-104	113	7	second	second	ADJ
anthro_age-104	113	8	item	item	NOUN
anthro_age-104	113	9	of	of	ADP
anthro_age-104	113	10	the	the	DET
anthro_age-104	113	11	manifesto	manifesto	NOUN
anthro_age-104	113	12	,	,	PUNCT
anthro_age-104	113	13	accessibility	accessibility	NOUN
anthro_age-104	113	14	adjustments	adjustment	NOUN
anthro_age-104	113	15	should	should	AUX
anthro_age-104	113	16	never	never	ADV
anthro_age-104	113	17	interfere	interfere	VERB
anthro_age-104	113	18	with	with	ADP
anthro_age-104	113	19	the	the	DET
anthro_age-104	113	20	actual	actual	ADJ
anthro_age-104	113	21	gameplay	gameplay	NOUN
anthro_age-104	113	22	of	of	ADP
anthro_age-104	113	23	the	the	DET
anthro_age-104	113	24	game	game	NOUN
anthro_age-104	113	25	.	.	PUNCT
anthro_age-104	114	1	moreover	moreover	ADV
anthro_age-104	114	2	,	,	PUNCT
anthro_age-104	114	3	games	game	NOUN
anthro_age-104	114	4	should	should	AUX
anthro_age-104	114	5	not	not	PART
anthro_age-104	114	6	be	be	AUX
anthro_age-104	114	7	marketed	market	VERB
anthro_age-104	114	8	solely	solely	ADV
anthro_age-104	114	9	as	as	ADP
anthro_age-104	114	10	having	have	VERB
anthro_age-104	114	11	the	the	DET
anthro_age-104	114	12	purpose	purpose	NOUN
anthro_age-104	114	13	of	of	ADP
anthro_age-104	114	14	mitigating	mitigate	VERB
anthro_age-104	114	15	age	age	NOUN
anthro_age-104	114	16	-	-	PUNCT
anthro_age-104	114	17	related	relate	VERB
anthro_age-104	114	18	decline	decline	NOUN
anthro_age-104	114	19	.	.	PUNCT
anthro_age-104	115	1	finally	finally	ADV
anthro_age-104	115	2	,	,	PUNCT
anthro_age-104	115	3	game	game	NOUN
anthro_age-104	115	4	researchers	researcher	NOUN
anthro_age-104	115	5	and	and	CCONJ
anthro_age-104	115	6	game	game	NOUN
anthro_age-104	115	7	industry	industry	NOUN
anthro_age-104	115	8	should	should	AUX
anthro_age-104	115	9	put	put	VERB
anthro_age-104	115	10	more	more	ADJ
anthro_age-104	115	11	efforts	effort	NOUN
anthro_age-104	115	12	in	in	ADP
anthro_age-104	115	13	understanding	understand	VERB
anthro_age-104	115	14	what	what	PRON
anthro_age-104	115	15	differentiates	differentiate	VERB
anthro_age-104	115	16	older	old	ADJ
anthro_age-104	115	17	players	player	NOUN
anthro_age-104	115	18	,	,	PUNCT
anthro_age-104	115	19	rather	rather	ADV
anthro_age-104	115	20	than	than	ADP
anthro_age-104	115	21	seeing	see	VERB
anthro_age-104	115	22	them	they	PRON
anthro_age-104	115	23	as	as	SCONJ
anthro_age-104	115	24	united	unite	VERB
anthro_age-104	115	25	in	in	ADP
anthro_age-104	115	26	their	their	PRON
anthro_age-104	115	27	age	age	NOUN
anthro_age-104	115	28	-	-	PUNCT
anthro_age-104	115	29	related	relate	VERB
anthro_age-104	115	30	impairments	impairment	NOUN
anthro_age-104	115	31	.	.	PUNCT
anthro_age-104	116	1	de	de	X
anthro_age-104	116	2	schutter	schutter	PROPN
anthro_age-104	116	3	&	&	CCONJ
anthro_age-104	116	4	vanden	vanden	PROPN
anthro_age-104	116	5	abeele	abeele	PROPN
anthro_age-104	116	6	|	|	ADV
anthro_age-104	116	7	towards	towards	ADP
anthro_age-104	116	8	a	a	DET
anthro_age-104	116	9	gerontoludic	gerontoludic	ADJ
anthro_age-104	116	10	manifesto	manifesto	NOUN
anthro_age-104	116	11	anthropology	anthropology	NOUN
anthro_age-104	116	12	&	&	CCONJ
anthro_age-104	116	13	aging	age	VERB
anthro_age-104	116	14	vol	vol	NOUN
anthro_age-104	116	15	36	36	NUM
anthro_age-104	116	16	,	,	PUNCT
anthro_age-104	116	17	no	no	DET
anthro_age-104	116	18	2	2	NUM
anthro_age-104	116	19	(	(	PUNCT
anthro_age-104	116	20	2015	2015	NUM
anthro_age-104	116	21	)	)	PUNCT
anthro_age-104	116	22	issn	issn	VERB
anthro_age-104	116	23	2374	2374	NUM
anthro_age-104	116	24	-	-	SYM
anthro_age-104	116	25	2267	2267	NUM
anthro_age-104	116	26	(	(	PUNCT
anthro_age-104	116	27	online	online	NOUN
anthro_age-104	116	28	)	)	PUNCT
anthro_age-104	116	29	doi	doi	NOUN
anthro_age-104	116	30	10.5195/	10.5195/	NUM
anthro_age-104	116	31	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	116	32	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	116	33	117	117	NUM
anthro_age-104	116	34	117	117	NUM
anthro_age-104	116	35	we	we	PRON
anthro_age-104	116	36	argue	argue	VERB
anthro_age-104	116	37	that	that	SCONJ
anthro_age-104	116	38	the	the	DET
anthro_age-104	116	39	current	current	ADJ
anthro_age-104	116	40	adages	adage	NOUN
anthro_age-104	116	41	are	be	AUX
anthro_age-104	116	42	essential	essential	ADJ
anthro_age-104	116	43	to	to	ADP
anthro_age-104	116	44	a	a	DET
anthro_age-104	116	45	gerontoludic	gerontoludic	ADJ
anthro_age-104	116	46	manifesto	manifesto	NOUN
anthro_age-104	116	47	,	,	PUNCT
anthro_age-104	116	48	however	however	ADV
anthro_age-104	116	49	,	,	PUNCT
anthro_age-104	116	50	we	we	PRON
anthro_age-104	116	51	acknowledge	acknowledge	VERB
anthro_age-104	116	52	that	that	SCONJ
anthro_age-104	116	53	this	this	DET
anthro_age-104	116	54	manifesto	manifesto	NOUN
anthro_age-104	116	55	is	be	AUX
anthro_age-104	116	56	a	a	DET
anthro_age-104	116	57	first	first	ADJ
anthro_age-104	116	58	step	step	NOUN
anthro_age-104	116	59	that	that	PRON
anthro_age-104	116	60	needs	need	VERB
anthro_age-104	116	61	further	further	ADJ
anthro_age-104	116	62	abutment	abutment	NOUN
anthro_age-104	116	63	by	by	ADP
anthro_age-104	116	64	a	a	DET
anthro_age-104	116	65	wider	wide	ADJ
anthro_age-104	116	66	community	community	NOUN
anthro_age-104	116	67	.	.	PUNCT
anthro_age-104	117	1	therefore	therefore	ADV
anthro_age-104	117	2	,	,	PUNCT
anthro_age-104	117	3	we	we	PRON
anthro_age-104	117	4	welcome	welcome	VERB
anthro_age-104	117	5	debate	debate	NOUN
anthro_age-104	117	6	and	and	CCONJ
anthro_age-104	117	7	additions	addition	NOUN
anthro_age-104	117	8	from	from	ADP
anthro_age-104	117	9	game	game	NOUN
anthro_age-104	117	10	designers	designer	NOUN
anthro_age-104	117	11	and	and	CCONJ
anthro_age-104	117	12	researchers	researcher	NOUN
anthro_age-104	117	13	to	to	PART
anthro_age-104	117	14	further	further	VERB
anthro_age-104	117	15	this	this	DET
anthro_age-104	117	16	manifesto	manifesto	NOUN
anthro_age-104	117	17	and	and	CCONJ
anthro_age-104	117	18	to	to	PART
anthro_age-104	117	19	move	move	VERB
anthro_age-104	117	20	beyond	beyond	ADP
anthro_age-104	117	21	ageism	ageism	NOUN
anthro_age-104	117	22	in	in	ADP
anthro_age-104	117	23	games	game	NOUN
anthro_age-104	117	24	.	.	PUNCT
anthro_age-104	118	1	notes	note	VERB
anthro_age-104	118	2	1	1	NUM
anthro_age-104	118	3	.	.	PUNCT
anthro_age-104	119	1	we	we	PRON
anthro_age-104	119	2	coined	coin	VERB
anthro_age-104	119	3	the	the	DET
anthro_age-104	119	4	term	term	NOUN
anthro_age-104	119	5	“	"	PUNCT
anthro_age-104	119	6	gerontoludic	gerontoludic	NOUN
anthro_age-104	119	7	”	"	PUNCT
anthro_age-104	119	8	as	as	ADP
anthro_age-104	119	9	a	a	DET
anthro_age-104	119	10	bridge	bridge	NOUN
anthro_age-104	119	11	between	between	ADP
anthro_age-104	119	12	two	two	NUM
anthro_age-104	119	13	relatively	relatively	ADV
anthro_age-104	119	14	young	young	ADJ
anthro_age-104	119	15	fields	field	NOUN
anthro_age-104	119	16	of	of	ADP
anthro_age-104	119	17	study	study	NOUN
anthro_age-104	119	18	,	,	PUNCT
anthro_age-104	119	19	i.e.	i.e.	X
anthro_age-104	119	20	,	,	PUNCT
anthro_age-104	119	21	ludology	ludology	NOUN
anthro_age-104	119	22	and	and	CCONJ
anthro_age-104	119	23	gerontechnology	gerontechnology	NOUN
anthro_age-104	119	24	.	.	PUNCT
anthro_age-104	120	1	frasca	frasca	PROPN
anthro_age-104	120	2	(	(	PUNCT
anthro_age-104	120	3	1999	1999	NUM
anthro_age-104	120	4	;	;	PUNCT
anthro_age-104	120	5	2003	2003	NUM
anthro_age-104	120	6	)	)	PUNCT
anthro_age-104	120	7	originally	originally	ADV
anthro_age-104	120	8	coined	coin	VERB
anthro_age-104	120	9	the	the	DET
anthro_age-104	120	10	term	term	NOUN
anthro_age-104	120	11	“	"	PUNCT
anthro_age-104	120	12	ludology	ludology	NOUN
anthro_age-104	120	13	”	"	PUNCT
anthro_age-104	120	14	(	(	PUNCT
anthro_age-104	120	15	from	from	ADP
anthro_age-104	120	16	“	"	PUNCT
anthro_age-104	120	17	ludus	ludus	PROPN
anthro_age-104	120	18	”	"	PUNCT
anthro_age-104	120	19	,	,	PUNCT
anthro_age-104	120	20	the	the	DET
anthro_age-104	120	21	latin	latin	ADJ
anthro_age-104	120	22	word	word	NOUN
anthro_age-104	120	23	for	for	ADP
anthro_age-104	120	24	“	"	PUNCT
anthro_age-104	120	25	game	game	NOUN
anthro_age-104	120	26	”	"	PUNCT
anthro_age-104	120	27	)	)	PUNCT
anthro_age-104	120	28	to	to	PART
anthro_age-104	120	29	refer	refer	VERB
anthro_age-104	120	30	to	to	ADP
anthro_age-104	120	31	“	"	PUNCT
anthro_age-104	120	32	a	a	DET
anthro_age-104	120	33	discipline	discipline	NOUN
anthro_age-104	120	34	that	that	PRON
anthro_age-104	120	35	studies	study	NOUN
anthro_age-104	120	36	game	game	NOUN
anthro_age-104	120	37	and	and	CCONJ
anthro_age-104	120	38	play	play	VERB
anthro_age-104	120	39	activities	activity	NOUN
anthro_age-104	120	40	”	"	PUNCT
anthro_age-104	120	41	.	.	PUNCT
anthro_age-104	121	1	bouma	bouma	PROPN
anthro_age-104	121	2	,	,	PUNCT
anthro_age-104	121	3	fozard	fozard	NOUN
anthro_age-104	121	4	,	,	PUNCT
anthro_age-104	121	5	bouwhuis	bouwhuis	NOUN
anthro_age-104	121	6	and	and	CCONJ
anthro_age-104	121	7	taipale	taipale	ADJ
anthro_age-104	121	8	(	(	PUNCT
anthro_age-104	121	9	2007	2007	NUM
anthro_age-104	121	10	)	)	PUNCT
anthro_age-104	121	11	describe	describe	VERB
anthro_age-104	121	12	gerontechnology	gerontechnology	NOUN
anthro_age-104	121	13	as	as	ADP
anthro_age-104	121	14	“	"	PUNCT
anthro_age-104	121	15	a	a	DET
anthro_age-104	121	16	harmonization	harmonization	NOUN
anthro_age-104	121	17	of	of	ADP
anthro_age-104	121	18	demographic	demographic	ADJ
anthro_age-104	121	19	and	and	CCONJ
anthro_age-104	121	20	technological	technological	ADJ
anthro_age-104	121	21	developments	development	NOUN
anthro_age-104	121	22	,	,	PUNCT
anthro_age-104	121	23	through	through	ADP
anthro_age-104	121	24	the	the	DET
anthro_age-104	121	25	direction	direction	NOUN
anthro_age-104	121	26	of	of	ADP
anthro_age-104	121	27	technological	technological	ADJ
anthro_age-104	121	28	innovation	innovation	NOUN
anthro_age-104	121	29	to	to	ADP
anthro_age-104	121	30	the	the	DET
anthro_age-104	121	31	ambitions	ambition	NOUN
anthro_age-104	121	32	,	,	PUNCT
anthro_age-104	121	33	purposes	purpose	NOUN
anthro_age-104	121	34	,	,	PUNCT
anthro_age-104	121	35	and	and	CCONJ
anthro_age-104	121	36	needs	need	NOUN
anthro_age-104	121	37	of	of	ADP
anthro_age-104	121	38	ageing	age	VERB
anthro_age-104	121	39	persons	person	NOUN
anthro_age-104	121	40	.	.	PUNCT
anthro_age-104	121	41	”	"	PUNCT
anthro_age-104	122	1	references	reference	NOUN
anthro_age-104	122	2	anguera	anguera	PROPN
anthro_age-104	122	3	,	,	PUNCT
anthro_age-104	122	4	j.	j.	PROPN
anthro_age-104	122	5	a.	a.	PROPN
anthro_age-104	122	6	,	,	PUNCT
anthro_age-104	122	7	j.	j.	PROPN
anthro_age-104	122	8	boccanfuso	boccanfuso	PROPN
anthro_age-104	122	9	,	,	PUNCT
anthro_age-104	122	10	j.	j.	PROPN
anthro_age-104	122	11	l.	l.	PROPN
anthro_age-104	122	12	rintoul	rintoul	PROPN
anthro_age-104	122	13	,	,	PUNCT
anthro_age-104	122	14	o.	o.	PROPN
anthro_age-104	122	15	al	al	PROPN
anthro_age-104	122	16	-	-	PUNCT
anthro_age-104	122	17	hashimi	hashimi	PROPN
anthro_age-104	122	18	,	,	PUNCT
anthro_age-104	122	19	f.	f.	PROPN
anthro_age-104	122	20	faraji	faraji	PROPN
anthro_age-104	122	21	,	,	PUNCT
anthro_age-104	122	22	j.	j.	PROPN
anthro_age-104	122	23	janowich	janowich	PROPN
anthro_age-104	122	24	,	,	PUNCT
anthro_age-104	122	25	e.	e.	PROPN
anthro_age-104	122	26	kong	kong	PROPN
anthro_age-104	122	27	2013	2013	NUM
anthro_age-104	122	28	.	.	PUNCT
anthro_age-104	123	1	video	video	NOUN
anthro_age-104	123	2	game	game	NOUN
anthro_age-104	123	3	training	training	NOUN
anthro_age-104	123	4	enhances	enhance	VERB
anthro_age-104	123	5	cognitive	cognitive	ADJ
anthro_age-104	123	6	control	control	NOUN
anthro_age-104	123	7	in	in	ADP
anthro_age-104	123	8	older	old	ADJ
anthro_age-104	123	9	adults	adult	NOUN
anthro_age-104	123	10	.	.	PUNCT
anthro_age-104	124	1	nature	nature	NOUN
anthro_age-104	124	2	501	501	NUM
anthro_age-104	124	3	(	(	PUNCT
anthro_age-104	124	4	7465	7465	NUM
anthro_age-104	124	5	):	):	PUNCT
anthro_age-104	124	6	97–101	97–101	PROPN
anthro_age-104	124	7	.	.	PUNCT
anthro_age-104	124	8	doi:10.1038	doi:10.1038	PROPN
anthro_age-104	124	9	/	/	SYM
anthro_age-104	124	10	nature12486	nature12486	PROPN
anthro_age-104	124	11	.	.	PUNCT
anthro_age-104	125	1	baltes	balte	NOUN
anthro_age-104	125	2	,	,	PUNCT
anthro_age-104	125	3	paul	paul	PROPN
anthro_age-104	125	4	b.	b.	PROPN
anthro_age-104	125	5	1987	1987	NUM
anthro_age-104	125	6	.	.	PUNCT
anthro_age-104	126	1	theoretical	theoretical	ADJ
anthro_age-104	126	2	propositions	proposition	NOUN
anthro_age-104	126	3	of	of	ADP
anthro_age-104	126	4	life	life	NOUN
anthro_age-104	126	5	-	-	PUNCT
anthro_age-104	126	6	span	span	NOUN
anthro_age-104	126	7	developmental	developmental	ADJ
anthro_age-104	126	8	psychology	psychology	NOUN
anthro_age-104	126	9	:	:	PUNCT
anthro_age-104	126	10	on	on	ADP
anthro_age-104	126	11	the	the	DET
anthro_age-104	126	12	dynamics	dynamic	NOUN
anthro_age-104	126	13	between	between	ADP
anthro_age-104	126	14	growth	growth	NOUN
anthro_age-104	126	15	and	and	CCONJ
anthro_age-104	126	16	decline	decline	NOUN
anthro_age-104	126	17	.	.	PUNCT
anthro_age-104	127	1	developmental	developmental	ADJ
anthro_age-104	127	2	psychology	psychology	NOUN
anthro_age-104	127	3	23	23	NUM
anthro_age-104	127	4	(	(	PUNCT
anthro_age-104	127	5	5	5	NUM
anthro_age-104	127	6	):	):	PUNCT
anthro_age-104	127	7	611–26	611–26	NUM
anthro_age-104	127	8	.	.	PUNCT
anthro_age-104	127	9	baltes	balte	NOUN
anthro_age-104	127	10	,	,	PUNCT
anthro_age-104	127	11	paul	paul	PROPN
anthro_age-104	127	12	b.	b.	PROPN
anthro_age-104	127	13	and	and	CCONJ
anthro_age-104	127	14	margret	margret	PROPN
anthro_age-104	127	15	m.	m.	NOUN
anthro_age-104	127	16	baltes	balte	VERB
anthro_age-104	127	17	1990	1990	NUM
anthro_age-104	127	18	.	.	PUNCT
anthro_age-104	128	1	psychological	psychological	ADJ
anthro_age-104	128	2	perspectives	perspective	NOUN
anthro_age-104	128	3	on	on	ADP
anthro_age-104	128	4	successful	successful	ADJ
anthro_age-104	128	5	aging	aging	NOUN
anthro_age-104	128	6	:	:	PUNCT
anthro_age-104	128	7	the	the	DET
anthro_age-104	128	8	model	model	NOUN
anthro_age-104	128	9	of	of	ADP
anthro_age-104	128	10	selective	selective	ADJ
anthro_age-104	128	11	optimization	optimization	NOUN
anthro_age-104	128	12	with	with	ADP
anthro_age-104	128	13	compensation	compensation	NOUN
anthro_age-104	128	14	.	.	PUNCT
anthro_age-104	129	1	successful	successful	ADJ
anthro_age-104	129	2	aging	aging	NOUN
anthro_age-104	129	3	:	:	PUNCT
anthro_age-104	129	4	perspectives	perspective	NOUN
anthro_age-104	129	5	from	from	ADP
anthro_age-104	129	6	the	the	DET
anthro_age-104	129	7	behavioral	behavioral	ADJ
anthro_age-104	129	8	sciences	science	NOUN
anthro_age-104	129	9	1	1	NUM
anthro_age-104	129	10	:	:	SYM
anthro_age-104	129	11	1–34	1–34	NUM
anthro_age-104	129	12	.	.	PUNCT
anthro_age-104	130	1	bosmans	bosman	NOUN
anthro_age-104	130	2	,	,	PUNCT
anthro_age-104	130	3	dirk	dirk	PROPN
anthro_age-104	130	4	,	,	PUNCT
anthro_age-104	130	5	and	and	CCONJ
anthro_age-104	130	6	paul	paul	PROPN
anthro_age-104	130	7	maskell	maskell	PROPN
anthro_age-104	130	8	2012	2012	NUM
anthro_age-104	130	9	.	.	PUNCT
anthro_age-104	131	1	videogames	videogame	NOUN
anthro_age-104	131	2	in	in	ADP
anthro_age-104	131	3	europe	europe	PROPN
anthro_age-104	131	4	:	:	PUNCT
anthro_age-104	131	5	2012	2012	NUM
anthro_age-104	131	6	consumer	consumer	NOUN
anthro_age-104	131	7	study	study	NOUN
anthro_age-104	131	8	.	.	PUNCT
anthro_age-104	132	1	isfe	isfe	PROPN
anthro_age-104	132	2	&	&	CCONJ
anthro_age-104	132	3	ipsos	ipsos	PROPN
anthro_age-104	132	4	mediact	mediact	PROPN
anthro_age-104	132	5	.	.	PUNCT
anthro_age-104	133	1	http://www.isfe.eu/industry-facts/statistics	http://www.isfe.eu/industry-facts/statistic	NOUN
anthro_age-104	133	2	.	.	PUNCT
anthro_age-104	134	1	bouma	bouma	PROPN
anthro_age-104	134	2	,	,	PUNCT
anthro_age-104	134	3	herman	herman	PROPN
anthro_age-104	134	4	,	,	PUNCT
anthro_age-104	134	5	james	james	PROPN
anthro_age-104	134	6	l.	l.	PROPN
anthro_age-104	134	7	fozard	fozard	PROPN
anthro_age-104	134	8	,	,	PUNCT
anthro_age-104	134	9	don	don	PROPN
anthro_age-104	134	10	g.	g.	PROPN
anthro_age-104	134	11	bouwhuis	bouwhuis	PROPN
anthro_age-104	134	12	,	,	PUNCT
anthro_age-104	134	13	and	and	CCONJ
anthro_age-104	134	14	v.	v.	ADP
anthro_age-104	134	15	t.	t.	NOUN
anthro_age-104	134	16	taipale	taipale	NOUN
anthro_age-104	134	17	2007	2007	NUM
anthro_age-104	134	18	.	.	PUNCT
anthro_age-104	135	1	gerontechnology	gerontechnology	NOUN
anthro_age-104	135	2	in	in	ADP
anthro_age-104	135	3	perspective	perspective	NOUN
anthro_age-104	135	4	.	.	PUNCT
anthro_age-104	136	1	gerontechnology	gerontechnology	NOUN
anthro_age-104	136	2	6	6	NUM
anthro_age-104	136	3	(	(	PUNCT
anthro_age-104	136	4	4	4	NUM
anthro_age-104	136	5	):	):	PUNCT
anthro_age-104	136	6	190–216	190–216	NUM
anthro_age-104	136	7	.	.	PUNCT
anthro_age-104	136	8	brown	brown	PROPN
anthro_age-104	136	9	,	,	PUNCT
anthro_age-104	136	10	julie	julie	PROPN
anthro_age-104	136	11	a	a	DET
anthro_age-104	136	12	2012	2012	NUM
anthro_age-104	136	13	.	.	PUNCT
anthro_age-104	137	1	let	let	VERB
anthro_age-104	137	2	’s	’s	NOUN
anthro_age-104	137	3	play	play	VERB
anthro_age-104	137	4	:	:	PUNCT
anthro_age-104	137	5	understanding	understand	VERB
anthro_age-104	137	6	the	the	DET
anthro_age-104	137	7	role	role	NOUN
anthro_age-104	137	8	and	and	CCONJ
anthro_age-104	137	9	meaning	meaning	NOUN
anthro_age-104	137	10	of	of	ADP
anthro_age-104	137	11	digital	digital	ADJ
anthro_age-104	137	12	games	game	NOUN
anthro_age-104	137	13	in	in	ADP
anthro_age-104	137	14	the	the	DET
anthro_age-104	137	15	lives	life	NOUN
anthro_age-104	137	16	of	of	ADP
anthro_age-104	137	17	older	old	ADJ
anthro_age-104	137	18	adults	adult	NOUN
anthro_age-104	137	19	.	.	PUNCT
anthro_age-104	138	1	in	in	ADP
anthro_age-104	138	2	proceedings	proceeding	NOUN
anthro_age-104	138	3	of	of	ADP
anthro_age-104	138	4	the	the	DET
anthro_age-104	138	5	international	international	ADJ
anthro_age-104	138	6	conference	conference	NOUN
anthro_age-104	138	7	on	on	ADP
anthro_age-104	138	8	the	the	DET
anthro_age-104	138	9	foundations	foundation	NOUN
anthro_age-104	138	10	of	of	ADP
anthro_age-104	138	11	digital	digital	ADJ
anthro_age-104	138	12	games	game	NOUN
anthro_age-104	138	13	,	,	PUNCT
anthro_age-104	138	14	273–75	273–75	NUM
anthro_age-104	138	15	.	.	PUNCT
anthro_age-104	138	16	fdg	fdg	PROPN
anthro_age-104	138	17	’	’	PROPN
anthro_age-104	138	18	12	12	NUM
anthro_age-104	138	19	.	.	PUNCT
anthro_age-104	139	1	new	new	PROPN
anthro_age-104	139	2	york	york	PROPN
anthro_age-104	139	3	,	,	PUNCT
anthro_age-104	139	4	ny	ny	PROPN
anthro_age-104	139	5	,	,	PUNCT
anthro_age-104	139	6	usa	usa	PROPN
anthro_age-104	139	7	:	:	PUNCT
anthro_age-104	139	8	acm	acm	PROPN
anthro_age-104	139	9	.	.	PUNCT
anthro_age-104	139	10	doi:10.1145/2282338.2282396	doi:10.1145/2282338.2282396	PROPN
anthro_age-104	139	11	.	.	PUNCT
anthro_age-104	140	1	butler	butler	PROPN
anthro_age-104	140	2	,	,	PUNCT
anthro_age-104	140	3	robert	robert	PROPN
anthro_age-104	140	4	n.	n.	PROPN
anthro_age-104	140	5	1969	1969	NUM
anthro_age-104	140	6	.	.	PUNCT
anthro_age-104	141	1	ageism	ageism	NOUN
anthro_age-104	141	2	:	:	PUNCT
anthro_age-104	141	3	another	another	DET
anthro_age-104	141	4	form	form	NOUN
anthro_age-104	141	5	of	of	ADP
anthro_age-104	141	6	bigotry	bigotry	NOUN
anthro_age-104	141	7	.	.	PUNCT
anthro_age-104	142	1	gerontologist	gerontologist	NOUN
anthro_age-104	142	2	9	9	NUM
anthro_age-104	142	3	:	:	PUNCT
anthro_age-104	142	4	243–46	243–46	NUM
anthro_age-104	142	5	.	.	X
anthro_age-104	142	6	carter	carter	PROPN
anthro_age-104	142	7	,	,	PUNCT
anthro_age-104	142	8	dylan	dylan	PROPN
anthro_age-104	142	9	2014	2014	NUM
anthro_age-104	142	10	.	.	PUNCT
anthro_age-104	143	1	alz	alz	PROPN
anthro_age-104	143	2	(	(	PUNCT
anthro_age-104	143	3	game	game	NOUN
anthro_age-104	143	4	)	)	PUNCT
anthro_age-104	143	5	.	.	PUNCT
anthro_age-104	144	1	accessed	access	VERB
anthro_age-104	144	2	october	october	PROPN
anthro_age-104	144	3	14	14	NUM
anthro_age-104	144	4	,	,	PUNCT
anthro_age-104	144	5	2015	2015	NUM
anthro_age-104	144	6	.	.	PUNCT
anthro_age-104	145	1	http://www.newgrounds.com/portal/view/634905	http://www.newgrounds.com/portal/view/634905	PROPN
anthro_age-104	145	2	.	.	PUNCT
anthro_age-104	146	1	crawford	crawford	PROPN
anthro_age-104	146	2	,	,	PUNCT
anthro_age-104	146	3	chris	chris	PROPN
anthro_age-104	146	4	http://www.isfe.eu/industry-facts/statistics	http://www.isfe.eu/industry-facts/statistics	PROPN
anthro_age-104	146	5	http://www.newgrounds.com/portal/view/634905	http://www.newgrounds.com/portal/view/634905	PROPN
anthro_age-104	146	6	de	de	X
anthro_age-104	146	7	schutter	schutter	PROPN
anthro_age-104	146	8	&	&	CCONJ
anthro_age-104	146	9	vanden	vanden	PROPN
anthro_age-104	146	10	abeele	abeele	PROPN
anthro_age-104	146	11	|	|	ADV
anthro_age-104	146	12	towards	towards	ADP
anthro_age-104	146	13	a	a	DET
anthro_age-104	146	14	gerontoludic	gerontoludic	ADJ
anthro_age-104	146	15	manifesto	manifesto	NOUN
anthro_age-104	146	16	anthropology	anthropology	NOUN
anthro_age-104	146	17	&	&	CCONJ
anthro_age-104	146	18	aging	age	VERB
anthro_age-104	146	19	vol	vol	NOUN
anthro_age-104	146	20	36	36	NUM
anthro_age-104	146	21	,	,	PUNCT
anthro_age-104	146	22	no	no	DET
anthro_age-104	146	23	2	2	NUM
anthro_age-104	146	24	(	(	PUNCT
anthro_age-104	146	25	2015	2015	NUM
anthro_age-104	146	26	)	)	PUNCT
anthro_age-104	146	27	issn	issn	VERB
anthro_age-104	146	28	2374	2374	NUM
anthro_age-104	146	29	-	-	SYM
anthro_age-104	146	30	2267	2267	NUM
anthro_age-104	146	31	(	(	PUNCT
anthro_age-104	146	32	online	online	NOUN
anthro_age-104	146	33	)	)	PUNCT
anthro_age-104	146	34	doi	doi	NOUN
anthro_age-104	146	35	10.5195/	10.5195/	NUM
anthro_age-104	146	36	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	146	37	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	146	38	118	118	NUM
anthro_age-104	146	39	1982	1982	NUM
anthro_age-104	146	40	.	.	PUNCT
anthro_age-104	147	1	the	the	DET
anthro_age-104	147	2	art	art	NOUN
anthro_age-104	147	3	of	of	ADP
anthro_age-104	147	4	computer	computer	NOUN
anthro_age-104	147	5	game	game	NOUN
anthro_age-104	147	6	design	design	NOUN
anthro_age-104	147	7	.	.	PUNCT
anthro_age-104	148	1	vancouver	vancouver	PROPN
anthro_age-104	148	2	:	:	PUNCT
anthro_age-104	148	3	washington	washington	PROPN
anthro_age-104	148	4	state	state	PROPN
anthro_age-104	148	5	university	university	PROPN
anthro_age-104	148	6	.	.	PUNCT
anthro_age-104	149	1	http://www.vancouver.wsu.edu/fac/peabody/game-book/coverpage.html	http://www.vancouver.wsu.edu/fac/peabody/game-book/coverpage.html	PROPN
anthro_age-104	149	2	.	.	PUNCT
anthro_age-104	150	1	de	de	NOUN
anthro_age-104	150	2	schutter	schutter	NOUN
anthro_age-104	150	3	,	,	PUNCT
anthro_age-104	150	4	bob	bob	PROPN
anthro_age-104	150	5	n.d	n.d	PROPN
anthro_age-104	150	6	.	.	PROPN
anthro_age-104	150	7	gerontoludic	gerontoludic	ADJ
anthro_age-104	150	8	design	design	NOUN
anthro_age-104	150	9	:	:	PUNCT
anthro_age-104	150	10	an	an	DET
anthro_age-104	150	11	integrated	integrate	VERB
anthro_age-104	150	12	framework	framework	NOUN
anthro_age-104	150	13	for	for	ADP
anthro_age-104	150	14	the	the	DET
anthro_age-104	150	15	design	design	NOUN
anthro_age-104	150	16	of	of	ADP
anthro_age-104	150	17	digital	digital	ADJ
anthro_age-104	150	18	games	game	NOUN
anthro_age-104	150	19	for	for	ADP
anthro_age-104	150	20	older	old	ADJ
anthro_age-104	150	21	adults	adult	NOUN
anthro_age-104	150	22	.	.	PUNCT
anthro_age-104	151	1	international	international	ADJ
anthro_age-104	151	2	journal	journal	NOUN
anthro_age-104	151	3	of	of	ADP
anthro_age-104	151	4	gaming	gaming	NOUN
anthro_age-104	151	5	and	and	CCONJ
anthro_age-104	151	6	computer	computer	NOUN
anthro_age-104	151	7	-	-	PUNCT
anthro_age-104	151	8	mediated	mediate	VERB
anthro_age-104	151	9	simulations	simulation	NOUN
anthro_age-104	151	10	.	.	PUNCT
anthro_age-104	152	1	2011	2011	NUM
anthro_age-104	152	2	.	.	PUNCT
anthro_age-104	153	1	never	never	ADV
anthro_age-104	153	2	too	too	ADV
anthro_age-104	153	3	old	old	ADJ
anthro_age-104	153	4	to	to	PART
anthro_age-104	153	5	play	play	VERB
anthro_age-104	153	6	:	:	PUNCT
anthro_age-104	153	7	the	the	DET
anthro_age-104	153	8	appeal	appeal	NOUN
anthro_age-104	153	9	of	of	ADP
anthro_age-104	153	10	digital	digital	ADJ
anthro_age-104	153	11	games	game	NOUN
anthro_age-104	153	12	to	to	ADP
anthro_age-104	153	13	an	an	DET
anthro_age-104	153	14	older	old	ADJ
anthro_age-104	153	15	audience	audience	NOUN
anthro_age-104	153	16	.	.	PUNCT
anthro_age-104	154	1	games	game	NOUN
anthro_age-104	154	2	and	and	CCONJ
anthro_age-104	154	3	culture	culture	NOUN
anthro_age-104	154	4	:	:	PUNCT
anthro_age-104	154	5	a	a	DET
anthro_age-104	154	6	journal	journal	NOUN
anthro_age-104	154	7	of	of	ADP
anthro_age-104	154	8	interactive	interactive	ADJ
anthro_age-104	154	9	media	medium	NOUN
anthro_age-104	154	10	6	6	NUM
anthro_age-104	154	11	(	(	PUNCT
anthro_age-104	154	12	2	2	NUM
anthro_age-104	154	13	):	):	PUNCT
anthro_age-104	154	14	155–70	155–70	PROPN
anthro_age-104	154	15	.	.	PUNCT
anthro_age-104	154	16	doi:10.1177/1555412010364978	doi:10.1177/1555412010364978	PROPN
anthro_age-104	154	17	.	.	PUNCT
anthro_age-104	154	18	de	de	PROPN
anthro_age-104	154	19	schutter	schutter	NOUN
anthro_age-104	154	20	,	,	PUNCT
anthro_age-104	154	21	bob	bob	PROPN
anthro_age-104	154	22	,	,	PUNCT
anthro_age-104	154	23	julie	julie	PROPN
anthro_age-104	154	24	a.	a.	PROPN
anthro_age-104	154	25	brown	brown	PROPN
anthro_age-104	154	26	,	,	PUNCT
anthro_age-104	154	27	and	and	CCONJ
anthro_age-104	154	28	vero	vero	PROPN
anthro_age-104	154	29	vanden	vanden	PROPN
anthro_age-104	154	30	abeele	abeele	PROPN
anthro_age-104	154	31	2014	2014	NUM
anthro_age-104	154	32	the	the	DET
anthro_age-104	154	33	domestication	domestication	NOUN
anthro_age-104	154	34	of	of	ADP
anthro_age-104	154	35	digital	digital	ADJ
anthro_age-104	154	36	games	game	NOUN
anthro_age-104	154	37	in	in	ADP
anthro_age-104	154	38	the	the	DET
anthro_age-104	154	39	lives	life	NOUN
anthro_age-104	154	40	of	of	ADP
anthro_age-104	154	41	older	old	ADJ
anthro_age-104	154	42	adults	adult	NOUN
anthro_age-104	154	43	.	.	PUNCT
anthro_age-104	155	1	new	new	ADJ
anthro_age-104	155	2	media	medium	NOUN
anthro_age-104	155	3	&	&	CCONJ
anthro_age-104	155	4	society	society	NOUN
anthro_age-104	155	5	,	,	PUNCT
anthro_age-104	155	6	1461444814522945	1461444814522945	NUM
anthro_age-104	155	7	.	.	PUNCT
anthro_age-104	156	1	doi:10.1177/1461444814522945	doi:10.1177/1461444814522945	ADJ
anthro_age-104	156	2	.	.	PUNCT
anthro_age-104	157	1	de	de	PROPN
anthro_age-104	157	2	schutter	schutter	NOUN
anthro_age-104	157	3	,	,	PUNCT
anthro_age-104	157	4	bob	bob	PROPN
anthro_age-104	157	5	,	,	PUNCT
anthro_age-104	157	6	and	and	CCONJ
anthro_age-104	157	7	steven	steven	PROPN
anthro_age-104	157	8	malliet	malliet	PROPN
anthro_age-104	157	9	2014	2014	NUM
anthro_age-104	157	10	the	the	DET
anthro_age-104	157	11	older	old	ADJ
anthro_age-104	157	12	player	player	NOUN
anthro_age-104	157	13	of	of	ADP
anthro_age-104	157	14	digital	digital	PROPN
anthro_age-104	157	15	games	game	NOUN
anthro_age-104	157	16	:	:	PUNCT
anthro_age-104	157	17	a	a	DET
anthro_age-104	157	18	classification	classification	NOUN
anthro_age-104	157	19	based	base	VERB
anthro_age-104	157	20	on	on	ADP
anthro_age-104	157	21	perceived	perceive	VERB
anthro_age-104	157	22	need	need	NOUN
anthro_age-104	157	23	satisfaction	satisfaction	NOUN
anthro_age-104	157	24	.	.	PUNCT
anthro_age-104	158	1	communications	communication	NOUN
anthro_age-104	158	2	39	39	NUM
anthro_age-104	158	3	(	(	PUNCT
anthro_age-104	158	4	1	1	NUM
anthro_age-104	158	5	):	):	PUNCT
anthro_age-104	158	6	67–88	67–88	NUM
anthro_age-104	158	7	.	.	PUNCT
anthro_age-104	159	1	dietz	dietz	PROPN
anthro_age-104	159	2	,	,	PUNCT
anthro_age-104	159	3	tracy	tracy	PROPN
anthro_age-104	159	4	l.	l.	PROPN
anthro_age-104	159	5	1998	1998	NUM
anthro_age-104	159	6	an	an	DET
anthro_age-104	159	7	examination	examination	NOUN
anthro_age-104	159	8	of	of	ADP
anthro_age-104	159	9	violence	violence	NOUN
anthro_age-104	159	10	and	and	CCONJ
anthro_age-104	159	11	gender	gender	NOUN
anthro_age-104	159	12	role	role	NOUN
anthro_age-104	159	13	portrayals	portrayal	NOUN
anthro_age-104	159	14	in	in	ADP
anthro_age-104	159	15	video	video	NOUN
anthro_age-104	159	16	games	game	NOUN
anthro_age-104	159	17	:	:	PUNCT
anthro_age-104	159	18	implications	implication	NOUN
anthro_age-104	159	19	for	for	ADP
anthro_age-104	159	20	gender	gender	NOUN
anthro_age-104	159	21	socialization	socialization	NOUN
anthro_age-104	159	22	and	and	CCONJ
anthro_age-104	159	23	aggressive	aggressive	ADJ
anthro_age-104	159	24	behavior	behavior	NOUN
anthro_age-104	159	25	.	.	PUNCT
anthro_age-104	160	1	sex	sex	NOUN
anthro_age-104	160	2	roles	role	NOUN
anthro_age-104	160	3	38	38	NUM
anthro_age-104	160	4	(	(	PUNCT
anthro_age-104	160	5	5	5	NUM
anthro_age-104	160	6	):	):	PUNCT
anthro_age-104	160	7	425–42	425–42	PROPN
anthro_age-104	160	8	.	.	PUNCT
anthro_age-104	160	9	esa	esa	PROPN
anthro_age-104	160	10	2015	2015	NUM
anthro_age-104	160	11	2015	2015	NUM
anthro_age-104	160	12	essential	essential	ADJ
anthro_age-104	160	13	facts	fact	NOUN
anthro_age-104	160	14	about	about	ADP
anthro_age-104	160	15	the	the	DET
anthro_age-104	160	16	computer	computer	NOUN
anthro_age-104	160	17	and	and	CCONJ
anthro_age-104	160	18	video	video	NOUN
anthro_age-104	160	19	game	game	NOUN
anthro_age-104	160	20	industry	industry	NOUN
anthro_age-104	160	21	.	.	PUNCT
anthro_age-104	161	1	esa	esa	PROPN
anthro_age-104	161	2	.	.	PROPN
anthro_age-104	162	1	http://www.theesa.com/wp-content/uploads/2015/04/esa-essential-facts-2015.pdf	http://www.theesa.com/wp-content/uploads/2015/04/esa-essential-facts-2015.pdf	PROPN
anthro_age-104	162	2	.	.	PUNCT
anthro_age-104	162	3	frasca	frasca	PROPN
anthro_age-104	162	4	,	,	PUNCT
anthro_age-104	162	5	gonzalo	gonzalo	PROPN
anthro_age-104	162	6	1999	1999	NUM
anthro_age-104	162	7	ludology	ludology	NOUN
anthro_age-104	162	8	meets	meet	VERB
anthro_age-104	162	9	narratology	narratology	NOUN
anthro_age-104	162	10	.	.	PUNCT
anthro_age-104	163	1	similitude	similitude	NOUN
anthro_age-104	163	2	and	and	CCONJ
anthro_age-104	163	3	differences	difference	NOUN
anthro_age-104	163	4	between	between	ADP
anthro_age-104	163	5	(	(	PUNCT
anthro_age-104	163	6	video)games	video)games	PROPN
anthro_age-104	163	7	and	and	CCONJ
anthro_age-104	163	8	narrative	narrative	NOUN
anthro_age-104	163	9	.	.	PUNCT
anthro_age-104	164	1	—	—	PUNCT
anthro_age-104	164	2	—	—	PUNCT
anthro_age-104	164	3	—	—	PUNCT
anthro_age-104	164	4	.	.	NUM
anthro_age-104	165	1	2003	2003	NUM
anthro_age-104	165	2	.	.	PUNCT
anthro_age-104	166	1	ludologists	ludologist	NOUN
anthro_age-104	166	2	love	love	VERB
anthro_age-104	166	3	stories	story	NOUN
anthro_age-104	166	4	,	,	PUNCT
anthro_age-104	166	5	too	too	ADV
anthro_age-104	166	6	:	:	PUNCT
anthro_age-104	166	7	notes	note	NOUN
anthro_age-104	166	8	from	from	ADP
anthro_age-104	166	9	a	a	DET
anthro_age-104	166	10	debate	debate	NOUN
anthro_age-104	166	11	that	that	PRON
anthro_age-104	166	12	never	never	ADV
anthro_age-104	166	13	took	take	VERB
anthro_age-104	166	14	place	place	NOUN
anthro_age-104	166	15	.	.	PUNCT
anthro_age-104	167	1	in	in	ADP
anthro_age-104	167	2	proceedings	proceeding	NOUN
anthro_age-104	167	3	of	of	ADP
anthro_age-104	167	4	the	the	DET
anthro_age-104	167	5	digital	digital	PROPN
anthro_age-104	167	6	games	games	PROPN
anthro_age-104	167	7	research	research	PROPN
anthro_age-104	167	8	conference	conference	PROPN
anthro_age-104	167	9	2003	2003	NUM
anthro_age-104	167	10	.	.	PUNCT
anthro_age-104	168	1	utrecht	utrecht	PROPN
anthro_age-104	168	2	.	.	PUNCT
anthro_age-104	169	1	freund	freund	PROPN
anthro_age-104	169	2	,	,	PUNCT
anthro_age-104	169	3	alexandra	alexandra	PROPN
anthro_age-104	169	4	m.	m.	NOUN
anthro_age-104	169	5	,	,	PUNCT
anthro_age-104	169	6	and	and	CCONJ
anthro_age-104	169	7	paul	paul	PROPN
anthro_age-104	169	8	b.	b.	PROPN
anthro_age-104	169	9	baltes	balte	VERB
anthro_age-104	169	10	2000	2000	NUM
anthro_age-104	169	11	the	the	DET
anthro_age-104	169	12	orchestration	orchestration	NOUN
anthro_age-104	169	13	of	of	ADP
anthro_age-104	169	14	selection	selection	NOUN
anthro_age-104	169	15	,	,	PUNCT
anthro_age-104	169	16	optimization	optimization	NOUN
anthro_age-104	169	17	and	and	CCONJ
anthro_age-104	169	18	compensation	compensation	NOUN
anthro_age-104	169	19	:	:	PUNCT
anthro_age-104	169	20	an	an	DET
anthro_age-104	169	21	action	action	NOUN
anthro_age-104	169	22	–	–	PUNCT
anthro_age-104	169	23	theoretical	theoretical	ADJ
anthro_age-104	169	24	conceptualization	conceptualization	NOUN
anthro_age-104	169	25	of	of	ADP
anthro_age-104	169	26	a	a	DET
anthro_age-104	169	27	theory	theory	NOUN
anthro_age-104	169	28	of	of	ADP
anthro_age-104	169	29	developmental	developmental	ADJ
anthro_age-104	169	30	regulation	regulation	NOUN
anthro_age-104	169	31	.	.	PUNCT
anthro_age-104	170	1	in	in	ADP
anthro_age-104	170	2	control	control	NOUN
anthro_age-104	170	3	of	of	ADP
anthro_age-104	170	4	human	human	ADJ
anthro_age-104	170	5	behavior	behavior	NOUN
anthro_age-104	170	6	,	,	PUNCT
anthro_age-104	170	7	mental	mental	ADJ
anthro_age-104	170	8	processes	process	NOUN
anthro_age-104	170	9	,	,	PUNCT
anthro_age-104	170	10	and	and	CCONJ
anthro_age-104	170	11	consciousness	consciousness	NOUN
anthro_age-104	170	12	:	:	PUNCT
anthro_age-104	170	13	essays	essay	NOUN
anthro_age-104	170	14	in	in	ADP
anthro_age-104	170	15	honor	honor	NOUN
anthro_age-104	170	16	of	of	ADP
anthro_age-104	170	17	the	the	DET
anthro_age-104	170	18	60th	60th	ADJ
anthro_age-104	170	19	birthday	birthday	NOUN
anthro_age-104	170	20	of	of	ADP
anthro_age-104	170	21	august	august	PROPN
anthro_age-104	170	22	flammer	flammer	PROPN
anthro_age-104	170	23	,	,	PUNCT
anthro_age-104	170	24	w.	w.	PROPN
anthro_age-104	170	25	j.	j.	PROPN
anthro_age-104	170	26	perrig	perrig	PROPN
anthro_age-104	170	27	and	and	CCONJ
anthro_age-104	170	28	a.	a.	PROPN
anthro_age-104	170	29	grob	grob	PROPN
anthro_age-104	170	30	,	,	PUNCT
anthro_age-104	170	31	eds	eds	PROPN
anthro_age-104	170	32	.	.	PROPN
anthro_age-104	170	33	pp.35–58	pp.35–58	PROPN
anthro_age-104	170	34	.	.	PUNCT
anthro_age-104	171	1	mahwah	mahwah	PROPN
anthro_age-104	171	2	,	,	PUNCT
anthro_age-104	171	3	nj	nj	PROPN
anthro_age-104	171	4	:	:	PUNCT
anthro_age-104	171	5	lawrence	lawrence	PROPN
anthro_age-104	171	6	erlbaum	erlbaum	PROPN
anthro_age-104	171	7	associates	associate	NOUN
anthro_age-104	171	8	publishers	publisher	NOUN
anthro_age-104	171	9	.	.	PUNCT
anthro_age-104	172	1	fua	fua	PROPN
anthro_age-104	172	2	,	,	PUNCT
anthro_age-104	172	3	karl	karl	PROPN
anthro_age-104	172	4	c.	c.	PROPN
anthro_age-104	172	5	,	,	PUNCT
anthro_age-104	172	6	swati	swati	PROPN
anthro_age-104	172	7	gupta	gupta	PROPN
anthro_age-104	172	8	,	,	PUNCT
anthro_age-104	172	9	david	david	PROPN
anthro_age-104	172	10	pautler	pautler	PROPN
anthro_age-104	172	11	,	,	PUNCT
anthro_age-104	172	12	and	and	CCONJ
anthro_age-104	172	13	ilya	ilya	PROPN
anthro_age-104	172	14	farber	farber	PROPN
anthro_age-104	172	15	2013	2013	NUM
anthro_age-104	172	16	designing	design	VERB
anthro_age-104	172	17	serious	serious	ADJ
anthro_age-104	172	18	games	game	NOUN
anthro_age-104	172	19	for	for	ADP
anthro_age-104	172	20	elders	elder	NOUN
anthro_age-104	172	21	.	.	PUNCT
anthro_age-104	173	1	in	in	ADP
anthro_age-104	173	2	proceedings	proceeding	NOUN
anthro_age-104	173	3	of	of	ADP
anthro_age-104	173	4	the	the	DET
anthro_age-104	173	5	foundations	foundation	NOUN
anthro_age-104	173	6	of	of	ADP
anthro_age-104	173	7	digital	digital	ADJ
anthro_age-104	173	8	games	game	NOUN
anthro_age-104	173	9	conference	conference	PROPN
anthro_age-104	173	10	2013	2013	NUM
anthro_age-104	173	11	.	.	PUNCT
anthro_age-104	174	1	chania	chania	PROPN
anthro_age-104	174	2	,	,	PUNCT
anthro_age-104	174	3	crete	crete	PROPN
anthro_age-104	174	4	,	,	PUNCT
anthro_age-104	174	5	greece	greece	PROPN
anthro_age-104	174	6	.	.	PUNCT
anthro_age-104	175	1	http://www.fdg2013.org/program/papers/paper38_fua_etal.pdf	http://www.fdg2013.org/program/papers/paper38_fua_etal.pdf	PROPN
anthro_age-104	175	2	.	.	PUNCT
anthro_age-104	176	1	gamberini	gamberini	PROPN
anthro_age-104	176	2	,	,	PUNCT
anthro_age-104	176	3	luciano	luciano	PROPN
anthro_age-104	176	4	,	,	PUNCT
anthro_age-104	176	5	alcaniz	alcaniz	PROPN
anthro_age-104	176	6	mariano	mariano	PROPN
anthro_age-104	176	7	,	,	PUNCT
anthro_age-104	176	8	giacinto	giacinto	PROPN
anthro_age-104	176	9	barresi	barresi	NOUN
anthro_age-104	176	10	,	,	PUNCT
anthro_age-104	176	11	malena	malena	PROPN
anthro_age-104	176	12	fabgregat	fabgregat	PROPN
anthro_age-104	176	13	,	,	PUNCT
anthro_age-104	176	14	lisa	lisa	PROPN
anthro_age-104	176	15	prontu	prontu	PROPN
anthro_age-104	176	16	,	,	PUNCT
anthro_age-104	176	17	and	and	CCONJ
anthro_age-104	176	18	francisco	francisco	PROPN
anthro_age-104	176	19	ibanez	ibanez	PROPN
anthro_age-104	176	20	.	.	PUNCT
anthro_age-104	177	1	2006	2006	NUM
anthro_age-104	177	2	.	.	PUNCT
anthro_age-104	178	1	cognition	cognition	NOUN
anthro_age-104	178	2	,	,	PUNCT
anthro_age-104	178	3	technology	technology	NOUN
anthro_age-104	178	4	and	and	CCONJ
anthro_age-104	178	5	games	game	NOUN
anthro_age-104	178	6	for	for	ADP
anthro_age-104	178	7	the	the	DET
anthro_age-104	178	8	elderly	elderly	ADJ
anthro_age-104	178	9	:	:	PUNCT
anthro_age-104	178	10	an	an	DET
anthro_age-104	178	11	introduction	introduction	NOUN
anthro_age-104	178	12	to	to	ADP
anthro_age-104	178	13	eldergames	eldergame	NOUN
anthro_age-104	178	14	project	project	NOUN
anthro_age-104	178	15	.	.	PUNCT
anthro_age-104	179	1	psychnology	psychnology	NOUN
anthro_age-104	179	2	journal	journal	NOUN
anthro_age-104	179	3	4	4	NUM
anthro_age-104	179	4	(	(	PUNCT
anthro_age-104	179	5	3	3	NUM
anthro_age-104	179	6	):	):	PUNCT
anthro_age-104	179	7	285–308	285–308	NUM
anthro_age-104	179	8	.	.	PUNCT
anthro_age-104	180	1	gerling	gerle	VERB
anthro_age-104	180	2	,	,	PUNCT
anthro_age-104	180	3	kathrin	kathrin	PROPN
anthro_age-104	180	4	m.	m.	PROPN
anthro_age-104	180	5	,	,	PUNCT
anthro_age-104	180	6	frank	frank	PROPN
anthro_age-104	180	7	paul	paul	PROPN
anthro_age-104	180	8	schulte	schulte	PROPN
anthro_age-104	180	9	,	,	PUNCT
anthro_age-104	180	10	jan	jan	PROPN
anthro_age-104	180	11	smeddinck	smeddinck	NOUN
anthro_age-104	180	12	,	,	PUNCT
anthro_age-104	180	13	and	and	CCONJ
anthro_age-104	180	14	maic	maic	ADJ
anthro_age-104	180	15	masuch	masuch	PROPN
anthro_age-104	180	16	2012	2012	NUM
anthro_age-104	180	17	game	game	NOUN
anthro_age-104	180	18	design	design	NOUN
anthro_age-104	180	19	for	for	ADP
anthro_age-104	180	20	older	old	ADJ
anthro_age-104	180	21	adults	adult	NOUN
anthro_age-104	180	22	:	:	PUNCT
anthro_age-104	180	23	effects	effect	NOUN
anthro_age-104	180	24	of	of	ADP
anthro_age-104	180	25	age	age	NOUN
anthro_age-104	180	26	-	-	PUNCT
anthro_age-104	180	27	related	relate	VERB
anthro_age-104	180	28	changes	change	NOUN
anthro_age-104	180	29	on	on	ADP
anthro_age-104	180	30	structural	structural	ADJ
anthro_age-104	180	31	elements	element	NOUN
anthro_age-104	180	32	of	of	ADP
anthro_age-104	180	33	digital	digital	ADJ
anthro_age-104	180	34	games	game	NOUN
anthro_age-104	180	35	.	.	PUNCT
anthro_age-104	181	1	in	in	ADP
anthro_age-104	181	2	entertainment	entertainment	NOUN
anthro_age-104	181	3	computing	computing	NOUN
anthro_age-104	181	4	-	-	PUNCT
anthro_age-104	181	5	icec	icec	NOUN
anthro_age-104	181	6	2012	2012	NUM
anthro_age-104	181	7	,	,	PUNCT
anthro_age-104	181	8	235–42	235–42	NUM
anthro_age-104	181	9	.	.	PUNCT
anthro_age-104	181	10	.	.	PUNCT
anthro_age-104	182	1	http://link.springer.com/chapter/10.1007/978-3-642-33542-6_20	http://link.springer.com/chapter/10.1007/978-3-642-33542-6_20	PROPN
anthro_age-104	182	2	.	.	PUNCT
anthro_age-104	183	1	http://www.vancouver.wsu.edu/fac/peabody/game-book/coverpage.html	http://www.vancouver.wsu.edu/fac/peabody/game-book/coverpage.html	VERB
anthro_age-104	183	2	http://www.theesa.com/wp-content/uploads/2015/04/esa-essential-facts-2015.pdf	http://www.theesa.com/wp-content/uploads/2015/04/esa-essential-facts-2015.pdf	PROPN
anthro_age-104	183	3	http://link.springer.com/chapter/10.1007/978-3-642-33542-6_20	http://link.springer.com/chapter/10.1007/978-3-642-33542-6_20	PROPN
anthro_age-104	183	4	de	de	X
anthro_age-104	183	5	schutter	schutter	PROPN
anthro_age-104	183	6	&	&	CCONJ
anthro_age-104	183	7	vanden	vanden	PROPN
anthro_age-104	183	8	abeele	abeele	PROPN
anthro_age-104	183	9	|	|	ADV
anthro_age-104	183	10	towards	towards	ADP
anthro_age-104	183	11	a	a	DET
anthro_age-104	183	12	gerontoludic	gerontoludic	ADJ
anthro_age-104	183	13	manifesto	manifesto	NOUN
anthro_age-104	183	14	anthropology	anthropology	NOUN
anthro_age-104	183	15	&	&	CCONJ
anthro_age-104	183	16	aging	age	VERB
anthro_age-104	183	17	vol	vol	NOUN
anthro_age-104	183	18	36	36	NUM
anthro_age-104	183	19	,	,	PUNCT
anthro_age-104	183	20	no	no	DET
anthro_age-104	183	21	2	2	NUM
anthro_age-104	183	22	(	(	PUNCT
anthro_age-104	183	23	2015	2015	NUM
anthro_age-104	183	24	)	)	PUNCT
anthro_age-104	183	25	issn	issn	VERB
anthro_age-104	183	26	2374	2374	NUM
anthro_age-104	183	27	-	-	SYM
anthro_age-104	183	28	2267	2267	NUM
anthro_age-104	183	29	(	(	PUNCT
anthro_age-104	183	30	online	online	NOUN
anthro_age-104	183	31	)	)	PUNCT
anthro_age-104	183	32	doi	doi	NOUN
anthro_age-104	183	33	10.5195/	10.5195/	NUM
anthro_age-104	183	34	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	183	35	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	183	36	119	119	NUM
anthro_age-104	183	37	119	119	NUM
anthro_age-104	183	38	goldstein	goldstein	PROPN
anthro_age-104	183	39	,	,	PUNCT
anthro_age-104	183	40	jeffrey	jeffrey	PROPN
anthro_age-104	183	41	,	,	PUNCT
anthro_age-104	183	42	lara	lara	PROPN
anthro_age-104	183	43	cajko	cajko	PROPN
anthro_age-104	183	44	,	,	PUNCT
anthro_age-104	183	45	mark	mark	PROPN
anthro_age-104	183	46	oosterbroek	oosterbroek	PROPN
anthro_age-104	183	47	,	,	PUNCT
anthro_age-104	183	48	moniek	moniek	PROPN
anthro_age-104	183	49	michielsen	michielsen	PROPN
anthro_age-104	183	50	,	,	PUNCT
anthro_age-104	183	51	oscar	oscar	PROPN
anthro_age-104	183	52	van	van	PROPN
anthro_age-104	183	53	houten	houten	PROPN
anthro_age-104	183	54	,	,	PUNCT
anthro_age-104	183	55	and	and	CCONJ
anthro_age-104	183	56	femke	femke	ADJ
anthro_age-104	183	57	salverda	salverda	NOUN
anthro_age-104	183	58	1997	1997	NUM
anthro_age-104	183	59	videogames	videogame	NOUN
anthro_age-104	183	60	and	and	CCONJ
anthro_age-104	183	61	the	the	DET
anthro_age-104	183	62	elderly	elderly	ADJ
anthro_age-104	183	63	.	.	PUNCT
anthro_age-104	184	1	social	social	ADJ
anthro_age-104	184	2	behavior	behavior	NOUN
anthro_age-104	184	3	and	and	CCONJ
anthro_age-104	184	4	personality	personality	NOUN
anthro_age-104	184	5	25	25	NUM
anthro_age-104	184	6	(	(	PUNCT
anthro_age-104	184	7	4	4	NUM
anthro_age-104	184	8	):	):	PUNCT
anthro_age-104	184	9	345–52	345–52	NUM
anthro_age-104	184	10	.	.	PUNCT
anthro_age-104	185	1	holliday	holliday	PROPN
anthro_age-104	185	2	,	,	PUNCT
anthro_age-104	185	3	stephen	stephen	PROPN
anthro_age-104	185	4	g.	g.	PROPN
anthro_age-104	185	5	,	,	PUNCT
anthro_age-104	185	6	and	and	CCONJ
anthro_age-104	185	7	michael	michael	PROPN
anthro_age-104	185	8	j.	j.	PROPN
anthro_age-104	185	9	chandler	chandler	PROPN
anthro_age-104	185	10	1986	1986	NUM
anthro_age-104	185	11	wisdom	wisdom	NOUN
anthro_age-104	185	12	:	:	PUNCT
anthro_age-104	185	13	explorations	exploration	NOUN
anthro_age-104	185	14	in	in	ADP
anthro_age-104	185	15	adult	adult	NOUN
anthro_age-104	185	16	competence	competence	NOUN
anthro_age-104	185	17	.	.	PUNCT
anthro_age-104	186	1	contributions	contribution	NOUN
anthro_age-104	186	2	to	to	ADP
anthro_age-104	186	3	human	human	ADJ
anthro_age-104	186	4	development	development	NOUN
anthro_age-104	186	5	17	17	NUM
anthro_age-104	186	6	:	:	SYM
anthro_age-104	186	7	100	100	NUM
anthro_age-104	186	8	.	.	PUNCT
anthro_age-104	187	1	ijsselsteijn	ijsselsteijn	NOUN
anthro_age-104	187	2	,	,	PUNCT
anthro_age-104	187	3	wijnand	wijnand	NOUN
anthro_age-104	187	4	,	,	PUNCT
anthro_age-104	187	5	henk	henk	PROPN
anthro_age-104	187	6	herman	herman	PROPN
anthro_age-104	187	7	nap	nap	PROPN
anthro_age-104	187	8	,	,	PUNCT
anthro_age-104	187	9	yvonne	yvonne	PROPN
anthro_age-104	187	10	de	de	PROPN
anthro_age-104	187	11	kort	kort	PROPN
anthro_age-104	187	12	,	,	PUNCT
anthro_age-104	187	13	and	and	CCONJ
anthro_age-104	187	14	karolien	karolien	PROPN
anthro_age-104	187	15	poels	poels	PROPN
anthro_age-104	187	16	2007	2007	NUM
anthro_age-104	187	17	digital	digital	ADJ
anthro_age-104	187	18	game	game	NOUN
anthro_age-104	187	19	design	design	NOUN
anthro_age-104	187	20	for	for	ADP
anthro_age-104	187	21	elderly	elderly	ADJ
anthro_age-104	187	22	users	user	NOUN
anthro_age-104	187	23	.	.	PUNCT
anthro_age-104	188	1	in	in	ADP
anthro_age-104	188	2	proceedings	proceeding	NOUN
anthro_age-104	188	3	of	of	ADP
anthro_age-104	188	4	the	the	DET
anthro_age-104	188	5	2007	2007	NUM
anthro_age-104	188	6	conference	conference	NOUN
anthro_age-104	188	7	on	on	ADP
anthro_age-104	188	8	future	future	ADJ
anthro_age-104	188	9	play	play	NOUN
anthro_age-104	188	10	,	,	PUNCT
anthro_age-104	188	11	17	17	NUM
anthro_age-104	188	12	–	–	SYM
anthro_age-104	188	13	22	22	NUM
anthro_age-104	188	14	.	.	PUNCT
anthro_age-104	189	1	toronto	toronto	PROPN
anthro_age-104	189	2	,	,	PUNCT
anthro_age-104	189	3	canada	canada	PROPN
anthro_age-104	189	4	:	:	PUNCT
anthro_age-104	189	5	acm	acm	PROPN
anthro_age-104	189	6	.	.	PUNCT
anthro_age-104	189	7	jung	jung	PROPN
anthro_age-104	189	8	,	,	PUNCT
anthro_age-104	189	9	younbo	younbo	PROPN
anthro_age-104	189	10	,	,	PUNCT
anthro_age-104	189	11	koay	koay	PROPN
anthro_age-104	189	12	jing	jing	PROPN
anthro_age-104	189	13	li	li	PROPN
anthro_age-104	189	14	,	,	PUNCT
anthro_age-104	189	15	ng	ng	PROPN
anthro_age-104	189	16	sihui	sihui	PROPN
anthro_age-104	189	17	janissa	janissa	PROPN
anthro_age-104	189	18	,	,	PUNCT
anthro_age-104	189	19	wong	wong	PROPN
anthro_age-104	189	20	li	li	PROPN
anthro_age-104	189	21	chieh	chieh	PROPN
anthro_age-104	189	22	gladys	gladys	PROPN
anthro_age-104	189	23	,	,	PUNCT
anthro_age-104	189	24	and	and	CCONJ
anthro_age-104	189	25	kwan	kwan	PROPN
anthro_age-104	189	26	min	min	PROPN
anthro_age-104	189	27	lee	lee	PROPN
anthro_age-104	189	28	2009	2009	NUM
anthro_age-104	189	29	games	game	NOUN
anthro_age-104	189	30	for	for	ADP
anthro_age-104	189	31	a	a	DET
anthro_age-104	189	32	better	well	ADJ
anthro_age-104	189	33	life	life	NOUN
anthro_age-104	189	34	:	:	PUNCT
anthro_age-104	189	35	effects	effect	NOUN
anthro_age-104	189	36	of	of	ADP
anthro_age-104	189	37	playing	play	VERB
anthro_age-104	189	38	wii	wii	NOUN
anthro_age-104	189	39	games	game	NOUN
anthro_age-104	189	40	on	on	ADP
anthro_age-104	189	41	the	the	DET
anthro_age-104	189	42	well	well	NOUN
anthro_age-104	189	43	-	-	PUNCT
anthro_age-104	189	44	being	being	NOUN
anthro_age-104	189	45	of	of	ADP
anthro_age-104	189	46	seniors	senior	NOUN
anthro_age-104	189	47	in	in	ADP
anthro_age-104	189	48	a	a	DET
anthro_age-104	189	49	long	long	ADJ
anthro_age-104	189	50	-	-	PUNCT
anthro_age-104	189	51	term	term	NOUN
anthro_age-104	189	52	care	care	NOUN
anthro_age-104	189	53	facility	facility	NOUN
anthro_age-104	189	54	.	.	PUNCT
anthro_age-104	190	1	in	in	ADP
anthro_age-104	190	2	proceedings	proceeding	NOUN
anthro_age-104	190	3	of	of	ADP
anthro_age-104	190	4	the	the	DET
anthro_age-104	190	5	sixth	sixth	ADJ
anthro_age-104	190	6	australasian	australasian	ADJ
anthro_age-104	190	7	conference	conference	NOUN
anthro_age-104	190	8	on	on	ADP
anthro_age-104	190	9	interactive	interactive	ADJ
anthro_age-104	190	10	entertainment	entertainment	NOUN
anthro_age-104	190	11	,	,	PUNCT
anthro_age-104	190	12	5:1–5:6	5:1–5:6	NOUN
anthro_age-104	190	13	.	.	PUNCT
anthro_age-104	191	1	ie	ie	CCONJ
anthro_age-104	191	2	’	'	PUNCT
anthro_age-104	191	3	09	09	NUM
anthro_age-104	191	4	.	.	PUNCT
anthro_age-104	191	5	new	new	PROPN
anthro_age-104	191	6	york	york	PROPN
anthro_age-104	191	7	,	,	PUNCT
anthro_age-104	191	8	ny	ny	PROPN
anthro_age-104	191	9	,	,	PUNCT
anthro_age-104	191	10	usa	usa	PROPN
anthro_age-104	191	11	:	:	PUNCT
anthro_age-104	191	12	acm	acm	PROPN
anthro_age-104	191	13	.	.	PUNCT
anthro_age-104	191	14	doi:10.1145/1746050.1746055	doi:10.1145/1746050.1746055	NOUN
anthro_age-104	191	15	.	.	PUNCT
anthro_age-104	192	1	lamb	lamb	PROPN
anthro_age-104	192	2	,	,	PUNCT
anthro_age-104	192	3	sarah	sarah	PROPN
anthro_age-104	192	4	2014	2014	NUM
anthro_age-104	192	5	permanent	permanent	ADJ
anthro_age-104	192	6	personhood	personhood	NOUN
anthro_age-104	192	7	or	or	CCONJ
anthro_age-104	192	8	meaningful	meaningful	ADJ
anthro_age-104	192	9	decline	decline	NOUN
anthro_age-104	192	10	?	?	PUNCT
anthro_age-104	193	1	toward	toward	ADP
anthro_age-104	193	2	a	a	DET
anthro_age-104	193	3	critical	critical	ADJ
anthro_age-104	193	4	anthropology	anthropology	NOUN
anthro_age-104	193	5	of	of	ADP
anthro_age-104	193	6	successful	successful	ADJ
anthro_age-104	193	7	aging	aging	NOUN
anthro_age-104	193	8	.	.	PUNCT
anthro_age-104	194	1	journal	journal	NOUN
anthro_age-104	194	2	of	of	ADP
anthro_age-104	194	3	aging	age	VERB
anthro_age-104	194	4	studies	study	NOUN
anthro_age-104	194	5	29	29	NUM
anthro_age-104	194	6	(	(	PUNCT
anthro_age-104	194	7	1	1	NUM
anthro_age-104	194	8	):	):	PUNCT
anthro_age-104	194	9	41–52	41–52	NUM
anthro_age-104	194	10	.	.	PUNCT
anthro_age-104	195	1	doi:10.1016	doi:10.1016	PROPN
anthro_age-104	195	2	/	/	SYM
anthro_age-104	195	3	j.jaging.2013.12.006	j.jaging.2013.12.006	PROPN
anthro_age-104	195	4	.	.	PUNCT
anthro_age-104	196	1	lantz	lantz	PROPN
anthro_age-104	196	2	,	,	PUNCT
anthro_age-104	196	3	frank	frank	PROPN
anthro_age-104	196	4	2014	2014	NUM
anthro_age-104	196	5	hearts	heart	NOUN
anthro_age-104	196	6	and	and	CCONJ
anthro_age-104	196	7	minds	mind	NOUN
anthro_age-104	196	8	.	.	PUNCT
anthro_age-104	197	1	gdc	gdc	PROPN
anthro_age-104	197	2	vault	vault	NOUN
anthro_age-104	197	3	.	.	PUNCT
anthro_age-104	198	1	http://www.gdcvault.com/play/1020788/hearts-and-minds	http://www.gdcvault.com/play/1020788/hearts-and-mind	NOUN
anthro_age-104	198	2	.	.	PUNCT
anthro_age-104	199	1	lenhart	lenhart	PROPN
anthro_age-104	199	2	,	,	PUNCT
anthro_age-104	199	3	amanda	amanda	PROPN
anthro_age-104	199	4	,	,	PUNCT
anthro_age-104	199	5	sydney	sydney	PROPN
anthro_age-104	199	6	jones	jones	PROPN
anthro_age-104	199	7	,	,	PUNCT
anthro_age-104	199	8	and	and	CCONJ
anthro_age-104	199	9	alexandra	alexandra	PROPN
anthro_age-104	199	10	r.	r.	PROPN
anthro_age-104	199	11	macgill	macgill	PROPN
anthro_age-104	199	12	2008	2008	NUM
anthro_age-104	199	13	adults	adult	NOUN
anthro_age-104	199	14	and	and	CCONJ
anthro_age-104	199	15	video	video	NOUN
anthro_age-104	199	16	games	game	NOUN
anthro_age-104	199	17	.	.	PUNCT
anthro_age-104	200	1	pew	pew	PROPN
anthro_age-104	200	2	internet	internet	PROPN
anthro_age-104	200	3	&	&	CCONJ
anthro_age-104	200	4	american	american	ADJ
anthro_age-104	200	5	life	life	PROPN
anthro_age-104	200	6	project	project	NOUN
anthro_age-104	200	7	.	.	PUNCT
anthro_age-104	201	1	levy	levy	NOUN
anthro_age-104	201	2	,	,	PUNCT
anthro_age-104	201	3	laura	laura	NOUN
anthro_age-104	201	4	m.	m.	NOUN
anthro_age-104	201	5	,	,	PUNCT
anthro_age-104	201	6	maribeth	maribeth	PROPN
anthro_age-104	201	7	gandy	gandy	PROPN
anthro_age-104	201	8	,	,	PUNCT
anthro_age-104	201	9	rob	rob	PROPN
anthro_age-104	201	10	solomon	solomon	PROPN
anthro_age-104	201	11	,	,	PUNCT
anthro_age-104	201	12	anne	anne	PROPN
anthro_age-104	201	13	collins	collins	PROPN
anthro_age-104	201	14	mclaughlin	mclaughlin	PROPN
anthro_age-104	201	15	,	,	PUNCT
anthro_age-104	201	16	jason	jason	PROPN
anthro_age-104	201	17	c.	c.	PROPN
anthro_age-104	201	18	allaire	allaire	PROPN
anthro_age-104	201	19	,	,	PUNCT
anthro_age-104	201	20	and	and	CCONJ
anthro_age-104	201	21	laura	laura	PROPN
anthro_age-104	201	22	a.	a.	PROPN
anthro_age-104	201	23	whitlock	whitlock	PROPN
anthro_age-104	201	24	2012	2012	NUM
anthro_age-104	201	25	fear	fear	NOUN
anthro_age-104	201	26	of	of	ADP
anthro_age-104	201	27	failure	failure	NOUN
anthro_age-104	201	28	:	:	PUNCT
anthro_age-104	201	29	gender	gender	NOUN
anthro_age-104	201	30	differences	difference	NOUN
anthro_age-104	201	31	in	in	ADP
anthro_age-104	201	32	older	old	ADJ
anthro_age-104	201	33	adult	adult	NOUN
anthro_age-104	201	34	gamers	gamer	NOUN
anthro_age-104	201	35	.	.	PUNCT
anthro_age-104	202	1	in	in	ADP
anthro_age-104	202	2	proceedings	proceeding	NOUN
anthro_age-104	202	3	of	of	ADP
anthro_age-104	202	4	the	the	DET
anthro_age-104	202	5	international	international	ADJ
anthro_age-104	202	6	conference	conference	NOUN
anthro_age-104	202	7	on	on	ADP
anthro_age-104	202	8	the	the	DET
anthro_age-104	202	9	foundations	foundation	NOUN
anthro_age-104	202	10	of	of	ADP
anthro_age-104	202	11	digital	digital	ADJ
anthro_age-104	202	12	games	game	NOUN
anthro_age-104	202	13	,	,	PUNCT
anthro_age-104	202	14	292–93	292–93	NUM
anthro_age-104	202	15	.	.	PUNCT
anthro_age-104	202	16	fdg	fdg	PROPN
anthro_age-104	202	17	’	’	PROPN
anthro_age-104	202	18	12	12	NUM
anthro_age-104	202	19	.	.	PUNCT
anthro_age-104	203	1	new	new	PROPN
anthro_age-104	203	2	york	york	PROPN
anthro_age-104	203	3	,	,	PUNCT
anthro_age-104	203	4	ny	ny	PROPN
anthro_age-104	203	5	,	,	PUNCT
anthro_age-104	203	6	usa	usa	PROPN
anthro_age-104	203	7	:	:	PUNCT
anthro_age-104	203	8	acm	acm	PROPN
anthro_age-104	203	9	.	.	PUNCT
anthro_age-104	203	10	doi:10.1145/2282338.2282405	doi:10.1145/2282338.2282405	PROPN
anthro_age-104	203	11	.	.	PUNCT
anthro_age-104	204	1	locomotivah	locomotivah	PROPN
anthro_age-104	204	2	2015	2015	NUM
anthro_age-104	204	3	cahors	cahors	PROPN
anthro_age-104	204	4	sunset	sunset	NOUN
anthro_age-104	204	5	game	game	NOUN
anthro_age-104	204	6	.	.	PUNCT
anthro_age-104	205	1	http://store.steampowered.com/app/341700/.	http://store.steampowered.com/app/341700/.	PROPN
anthro_age-104	205	2	marston	marston	PROPN
anthro_age-104	205	3	,	,	PUNCT
anthro_age-104	205	4	hannah	hannah	PROPN
anthro_age-104	205	5	r.	r.	PROPN
anthro_age-104	205	6	,	,	PUNCT
anthro_age-104	205	7	and	and	CCONJ
anthro_age-104	205	8	stuart	stuart	PROPN
anthro_age-104	205	9	t.	t.	PROPN
anthro_age-104	205	10	smith	smith	PROPN
anthro_age-104	205	11	2012	2012	NUM
anthro_age-104	205	12	.	.	PUNCT
anthro_age-104	206	1	interactive	interactive	ADJ
anthro_age-104	206	2	videogame	videogame	NOUN
anthro_age-104	206	3	technologies	technology	NOUN
anthro_age-104	206	4	to	to	PART
anthro_age-104	206	5	support	support	VERB
anthro_age-104	206	6	independence	independence	NOUN
anthro_age-104	206	7	in	in	ADP
anthro_age-104	206	8	the	the	DET
anthro_age-104	206	9	elderly	elderly	ADJ
anthro_age-104	206	10	:	:	PUNCT
anthro_age-104	206	11	a	a	DET
anthro_age-104	206	12	narrative	narrative	NOUN
anthro_age-104	206	13	review	review	NOUN
anthro_age-104	206	14	.	.	PUNCT
anthro_age-104	207	1	games	game	NOUN
anthro_age-104	207	2	for	for	ADP
anthro_age-104	207	3	health	health	NOUN
anthro_age-104	207	4	:	:	PUNCT
anthro_age-104	207	5	research	research	NOUN
anthro_age-104	207	6	,	,	PUNCT
anthro_age-104	207	7	development	development	NOUN
anthro_age-104	207	8	,	,	PUNCT
anthro_age-104	207	9	and	and	CCONJ
anthro_age-104	207	10	clinical	clinical	ADJ
anthro_age-104	207	11	applications	application	NOUN
anthro_age-104	207	12	1	1	NUM
anthro_age-104	207	13	(	(	PUNCT
anthro_age-104	207	14	2	2	NUM
anthro_age-104	207	15	):	):	PUNCT
anthro_age-104	207	16	139–52	139–52	NUM
anthro_age-104	207	17	.	.	PUNCT
anthro_age-104	208	1	mclaughlin	mclaughlin	PROPN
anthro_age-104	208	2	,	,	PUNCT
anthro_age-104	208	3	anne	anne	PROPN
anthro_age-104	208	4	c.	c.	PROPN
anthro_age-104	208	5	,	,	PUNCT
anthro_age-104	208	6	michelle	michelle	PROPN
anthro_age-104	208	7	r.	r.	PROPN
anthro_age-104	208	8	bryant	bryant	PROPN
anthro_age-104	208	9	,	,	PUNCT
anthro_age-104	208	10	john	john	PROPN
anthro_age-104	208	11	f.	f.	PROPN
anthro_age-104	208	12	sprufera	sprufera	PROPN
anthro_age-104	208	13	,	,	PUNCT
anthro_age-104	208	14	jason	jason	PROPN
anthro_age-104	208	15	c.	c.	PROPN
anthro_age-104	208	16	allaire	allaire	PROPN
anthro_age-104	208	17	,	,	PUNCT
anthro_age-104	208	18	and	and	CCONJ
anthro_age-104	208	19	maribeth	maribeth	PROPN
anthro_age-104	208	20	gandy	gandy	PROPN
anthro_age-104	208	21	2013	2013	NUM
anthro_age-104	208	22	.	.	PUNCT
anthro_age-104	209	1	usability	usability	NOUN
anthro_age-104	209	2	an	an	DET
anthro_age-104	209	3	important	important	ADJ
anthro_age-104	209	4	goal	goal	NOUN
anthro_age-104	209	5	for	for	ADP
anthro_age-104	209	6	the	the	DET
anthro_age-104	209	7	design	design	NOUN
anthro_age-104	209	8	of	of	ADP
anthro_age-104	209	9	therapeutic	therapeutic	ADJ
anthro_age-104	209	10	games	game	NOUN
anthro_age-104	209	11	for	for	ADP
anthro_age-104	209	12	older	old	ADJ
anthro_age-104	209	13	adults	adult	NOUN
anthro_age-104	209	14	.	.	PUNCT
anthro_age-104	210	1	in	in	ADP
anthro_age-104	210	2	engineering	engineering	NOUN
anthro_age-104	210	3	psychology	psychology	NOUN
anthro_age-104	210	4	and	and	CCONJ
anthro_age-104	210	5	cognitive	cognitive	ADJ
anthro_age-104	210	6	ergonomics	ergonomic	NOUN
anthro_age-104	210	7	.	.	PUNCT
anthro_age-104	211	1	applications	application	NOUN
anthro_age-104	211	2	and	and	CCONJ
anthro_age-104	211	3	services	service	NOUN
anthro_age-104	211	4	,	,	PUNCT
anthro_age-104	211	5	358–64	358–64	PROPN
anthro_age-104	211	6	.	.	PUNCT
anthro_age-104	211	7	springer	springer	NOUN
anthro_age-104	211	8	.	.	PUNCT
anthro_age-104	212	1	http://link.springer.com/chapter/10.1007/978-3-642-39354-9_39	http://link.springer.com/chapter/10.1007/978-3-642-39354-9_39	PROPN
anthro_age-104	212	2	.	.	PROPN
anthro_age-104	212	3	michael	michael	PROPN
anthro_age-104	212	4	,	,	PUNCT
anthro_age-104	212	5	david	david	PROPN
anthro_age-104	212	6	r.	r.	PROPN
anthro_age-104	212	7	,	,	PUNCT
anthro_age-104	212	8	and	and	CCONJ
anthro_age-104	212	9	sandra	sandra	PROPN
anthro_age-104	212	10	l.	l.	PROPN
anthro_age-104	212	11	chen	chen	PROPN
anthro_age-104	212	12	2005	2005	NUM
anthro_age-104	212	13	.	.	PUNCT
anthro_age-104	213	1	serious	serious	ADJ
anthro_age-104	213	2	games	game	NOUN
anthro_age-104	213	3	:	:	PUNCT
anthro_age-104	213	4	games	game	NOUN
anthro_age-104	213	5	that	that	PRON
anthro_age-104	213	6	educate	educate	VERB
anthro_age-104	213	7	,	,	PUNCT
anthro_age-104	213	8	train	train	NOUN
anthro_age-104	213	9	,	,	PUNCT
anthro_age-104	213	10	and	and	CCONJ
anthro_age-104	213	11	inform	inform	NOUN
anthro_age-104	213	12	.	.	PUNCT
anthro_age-104	214	1	muska	muska	PROPN
anthro_age-104	214	2	&	&	CCONJ
anthro_age-104	214	3	lipman	lipman	PROPN
anthro_age-104	214	4	/	/	SYM
anthro_age-104	214	5	premier	premier	NOUN
anthro_age-104	214	6	-	-	PUNCT
anthro_age-104	214	7	trade	trade	NOUN
anthro_age-104	214	8	.	.	PUNCT
anthro_age-104	215	1	miesenberger	miesenberger	PROPN
anthro_age-104	215	2	,	,	PUNCT
anthro_age-104	215	3	klaus	klaus	PROPN
anthro_age-104	215	4	,	,	PUNCT
anthro_age-104	215	5	roland	roland	PROPN
anthro_age-104	215	6	ossmann	ossmann	PROPN
anthro_age-104	215	7	,	,	PUNCT
anthro_age-104	215	8	dominique	dominique	PROPN
anthro_age-104	215	9	archambault	archambault	PROPN
anthro_age-104	215	10	,	,	PUNCT
anthro_age-104	215	11	gig	gig	NOUN
anthro_age-104	215	12	searle	searle	PROPN
anthro_age-104	215	13	,	,	PUNCT
anthro_age-104	215	14	and	and	CCONJ
anthro_age-104	215	15	andreas	andreas	PROPN
anthro_age-104	215	16	holzinger	holzinger	PROPN
anthro_age-104	215	17	2008	2008	NUM
anthro_age-104	215	18	.	.	PUNCT
anthro_age-104	216	1	more	more	ADJ
anthro_age-104	216	2	than	than	ADP
anthro_age-104	216	3	just	just	ADV
anthro_age-104	216	4	a	a	DET
anthro_age-104	216	5	game	game	NOUN
anthro_age-104	216	6	:	:	PUNCT
anthro_age-104	216	7	accessibility	accessibility	NOUN
anthro_age-104	216	8	in	in	ADP
anthro_age-104	216	9	computer	computer	NOUN
anthro_age-104	216	10	games	game	NOUN
anthro_age-104	216	11	.	.	PUNCT
anthro_age-104	217	1	in	in	ADP
anthro_age-104	217	2	hci	hci	NOUN
anthro_age-104	217	3	and	and	CCONJ
anthro_age-104	217	4	usability	usability	NOUN
anthro_age-104	217	5	for	for	ADP
anthro_age-104	217	6	education	education	NOUN
anthro_age-104	217	7	and	and	CCONJ
anthro_age-104	217	8	work	work	NOUN
anthro_age-104	217	9	,	,	PUNCT
anthro_age-104	217	10	247–60	247–60	PROPN
anthro_age-104	217	11	.	.	PUNCT
anthro_age-104	217	12	springer	springer	PROPN
anthro_age-104	217	13	.	.	PUNCT
anthro_age-104	218	1	http://link.springer.com/chapter/10.1007/978-3-540-89350-9_18	http://link.springer.com/chapter/10.1007/978-3-540-89350-9_18	PROPN
anthro_age-104	218	2	.	.	PUNCT
anthro_age-104	219	1	http://www.gdcvault.com/play/1020788/hearts-and-minds	http://www.gdcvault.com/play/1020788/hearts-and-mind	NOUN
anthro_age-104	220	1	http://store.steampowered.com/app/341700/	http://store.steampowered.com/app/341700/	PROPN
anthro_age-104	220	2	http://link.springer.com/chapter/10.1007/978-3-642-39354-9_39	http://link.springer.com/chapter/10.1007/978-3-642-39354-9_39	PROPN
anthro_age-104	220	3	http://link.springer.com/chapter/10.1007/978-3-540-89350-9_18	http://link.springer.com/chapter/10.1007/978-3-540-89350-9_18	VERB
anthro_age-104	220	4	de	de	X
anthro_age-104	220	5	schutter	schutter	PROPN
anthro_age-104	220	6	&	&	CCONJ
anthro_age-104	220	7	vanden	vanden	PROPN
anthro_age-104	220	8	abeele	abeele	PROPN
anthro_age-104	220	9	|	|	ADV
anthro_age-104	220	10	towards	towards	ADP
anthro_age-104	220	11	a	a	DET
anthro_age-104	220	12	gerontoludic	gerontoludic	ADJ
anthro_age-104	220	13	manifesto	manifesto	NOUN
anthro_age-104	220	14	anthropology	anthropology	NOUN
anthro_age-104	220	15	&	&	CCONJ
anthro_age-104	220	16	aging	age	VERB
anthro_age-104	220	17	vol	vol	NOUN
anthro_age-104	220	18	36	36	NUM
anthro_age-104	220	19	,	,	PUNCT
anthro_age-104	220	20	no	no	DET
anthro_age-104	220	21	2	2	NUM
anthro_age-104	220	22	(	(	PUNCT
anthro_age-104	220	23	2015	2015	NUM
anthro_age-104	220	24	)	)	PUNCT
anthro_age-104	220	25	issn	issn	VERB
anthro_age-104	220	26	2374	2374	NUM
anthro_age-104	220	27	-	-	SYM
anthro_age-104	220	28	2267	2267	NUM
anthro_age-104	220	29	(	(	PUNCT
anthro_age-104	220	30	online	online	NOUN
anthro_age-104	220	31	)	)	PUNCT
anthro_age-104	220	32	doi	doi	NOUN
anthro_age-104	220	33	10.5195/	10.5195/	NUM
anthro_age-104	220	34	aa.2015.104	aa.2015.104	NOUN
anthro_age-104	221	1	http://anthro-age.pitt.edu	http://anthro-age.pitt.edu	VERB
anthro_age-104	221	2	120	120	NUM
anthro_age-104	221	3	mosberg	mosberg	ADJ
anthro_age-104	221	4	iversen	iversen	PROPN
anthro_age-104	221	5	,	,	PUNCT
anthro_age-104	221	6	sara	sara	PROPN
anthro_age-104	221	7	2014	2014	NUM
anthro_age-104	221	8	.	.	PUNCT
anthro_age-104	222	1	play	play	VERB
anthro_age-104	222	2	and	and	CCONJ
anthro_age-104	222	3	productivity	productivity	NOUN
anthro_age-104	222	4	:	:	PUNCT
anthro_age-104	222	5	the	the	DET
anthro_age-104	222	6	constitution	constitution	NOUN
anthro_age-104	222	7	of	of	ADP
anthro_age-104	222	8	ageing	age	VERB
anthro_age-104	222	9	adults	adult	NOUN
anthro_age-104	222	10	in	in	ADP
anthro_age-104	222	11	research	research	NOUN
anthro_age-104	222	12	on	on	ADP
anthro_age-104	222	13	digital	digital	ADJ
anthro_age-104	222	14	games	game	NOUN
anthro_age-104	222	15	.	.	PUNCT
anthro_age-104	223	1	games	game	NOUN
anthro_age-104	223	2	and	and	CCONJ
anthro_age-104	223	3	culture	culture	NOUN
anthro_age-104	223	4	,	,	PUNCT
anthro_age-104	223	5	november	november	PROPN
anthro_age-104	223	6	,	,	PUNCT
anthro_age-104	223	7	1555412014557541	1555412014557541	NUM
anthro_age-104	223	8	.	.	PUNCT
anthro_age-104	224	1	doi:10.1177/1555412014557541	doi:10.1177/1555412014557541	X
anthro_age-104	224	2	.	.	PUNCT
anthro_age-104	225	1	2015	2015	NUM
anthro_age-104	225	2	.	.	PUNCT
anthro_age-104	226	1	“	"	PUNCT
anthro_age-104	226	2	not	not	PART
anthro_age-104	226	3	without	without	ADP
anthro_age-104	226	4	my	my	PRON
anthro_age-104	226	5	kitties	kitty	NOUN
anthro_age-104	226	6	”	"	PUNCT
anthro_age-104	226	7	:	:	PUNCT
anthro_age-104	226	8	the	the	DET
anthro_age-104	226	9	old	old	ADJ
anthro_age-104	226	10	woman	woman	NOUN
anthro_age-104	226	11	in	in	ADP
anthro_age-104	226	12	casual	casual	ADJ
anthro_age-104	226	13	games	game	NOUN
anthro_age-104	226	14	.	.	PUNCT
anthro_age-104	227	1	in	in	ADP
anthro_age-104	227	2	proceedings	proceeding	NOUN
anthro_age-104	227	3	of	of	ADP
anthro_age-104	227	4	the	the	DET
anthro_age-104	227	5	foundations	foundation	NOUN
anthro_age-104	227	6	of	of	ADP
anthro_age-104	227	7	digital	digital	ADJ
anthro_age-104	227	8	games	game	NOUN
anthro_age-104	227	9	conference	conference	NOUN
anthro_age-104	227	10	,	,	PUNCT
anthro_age-104	227	11	8	8	NUM
anthro_age-104	227	12	.	.	X
anthro_age-104	227	13	pacific	pacific	PROPN
anthro_age-104	227	14	grove	grove	PROPN
anthro_age-104	227	15	,	,	PUNCT
anthro_age-104	227	16	ca	ca	PROPN
anthro_age-104	227	17	.	.	PUNCT
anthro_age-104	227	18	murray	murray	PROPN
anthro_age-104	227	19	,	,	PUNCT
anthro_age-104	227	20	janet	janet	PROPN
anthro_age-104	227	21	horowitz	horowitz	PROPN
anthro_age-104	227	22	1997	1997	NUM
anthro_age-104	227	23	.	.	PUNCT
anthro_age-104	228	1	hamlet	hamlet	NOUN
anthro_age-104	228	2	on	on	ADP
anthro_age-104	228	3	the	the	DET
anthro_age-104	228	4	holodeck	holodeck	NOUN
anthro_age-104	228	5	:	:	PUNCT
anthro_age-104	228	6	the	the	DET
anthro_age-104	228	7	future	future	NOUN
anthro_age-104	228	8	of	of	ADP
anthro_age-104	228	9	narrative	narrative	NOUN
anthro_age-104	228	10	in	in	ADP
anthro_age-104	228	11	cyberspace	cyberspace	NOUN
anthro_age-104	228	12	.	.	PUNCT
anthro_age-104	229	1	new	new	PROPN
anthro_age-104	229	2	york	york	PROPN
anthro_age-104	229	3	:	:	PUNCT
anthro_age-104	229	4	free	free	ADJ
anthro_age-104	229	5	press	press	NOUN
anthro_age-104	229	6	.	.	PUNCT
anthro_age-104	230	1	ogomori	ogomori	PROPN
anthro_age-104	230	2	,	,	PUNCT
anthro_age-104	230	3	kenta	kenta	PROPN
anthro_age-104	230	4	,	,	PUNCT
anthro_age-104	230	5	mitsuo	mitsuo	PROPN
anthro_age-104	230	6	nagamachi	nagamachi	PROPN
anthro_age-104	230	7	,	,	PUNCT
anthro_age-104	230	8	koichi	koichi	PROPN
anthro_age-104	230	9	ishihara	ishihara	PROPN
anthro_age-104	230	10	,	,	PUNCT
anthro_age-104	230	11	sayaka	sayaka	PROPN
anthro_age-104	230	12	ishihara	ishihara	PROPN
anthro_age-104	230	13	,	,	PUNCT
anthro_age-104	230	14	and	and	CCONJ
anthro_age-104	230	15	masahiko	masahiko	PROPN
anthro_age-104	230	16	kohchi	kohchi	PROPN
anthro_age-104	230	17	2011	2011	NUM
anthro_age-104	230	18	.	.	PUNCT
anthro_age-104	231	1	requirements	requirement	NOUN
anthro_age-104	231	2	for	for	ADP
anthro_age-104	231	3	a	a	DET
anthro_age-104	231	4	cognitive	cognitive	ADJ
anthro_age-104	231	5	training	training	NOUN
anthro_age-104	231	6	game	game	NOUN
anthro_age-104	231	7	for	for	ADP
anthro_age-104	231	8	elderly	elderly	ADJ
anthro_age-104	231	9	or	or	CCONJ
anthro_age-104	231	10	disabled	disabled	ADJ
anthro_age-104	231	11	people	people	NOUN
anthro_age-104	231	12	.	.	PUNCT
anthro_age-104	232	1	in	in	ADP
anthro_age-104	232	2	biometrics	biometric	NOUN
anthro_age-104	232	3	and	and	CCONJ
anthro_age-104	232	4	kansei	kansei	ADJ
anthro_age-104	232	5	engineering	engineering	NOUN
anthro_age-104	232	6	(	(	PUNCT
anthro_age-104	232	7	icbake	icbake	NOUN
anthro_age-104	232	8	)	)	PUNCT
anthro_age-104	232	9	,	,	PUNCT
anthro_age-104	232	10	2011	2011	NUM
anthro_age-104	232	11	international	international	ADJ
anthro_age-104	232	12	conference	conference	NOUN
anthro_age-104	232	13	on	on	ADP
anthro_age-104	232	14	,	,	PUNCT
anthro_age-104	232	15	150–54	150–54	NUM
anthro_age-104	232	16	.	.	PUNCT
anthro_age-104	232	17	ieee	ieee	NOUN
anthro_age-104	232	18	.	.	PUNCT
anthro_age-104	233	1	http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6031268	http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6031268	ADV
anthro_age-104	233	2	.	.	PUNCT
anthro_age-104	234	1	peppard	peppard	ADV
anthro_age-104	234	2	,	,	PUNCT
anthro_age-104	234	3	nancy	nancy	PROPN
anthro_age-104	234	4	2013	2013	NUM
anthro_age-104	234	5	.	.	PUNCT
anthro_age-104	235	1	an	an	DET
anthro_age-104	235	2	essay	essay	NOUN
anthro_age-104	235	3	on	on	ADP
anthro_age-104	235	4	myths	myth	NOUN
anthro_age-104	235	5	and	and	CCONJ
anthro_age-104	235	6	stereotypes	stereotype	NOUN
anthro_age-104	235	7	.	.	PUNCT
anthro_age-104	236	1	http://www.oregon.gov/dhs/apd-ddtraining/eqc%20training%20documents/myths%20and%20stereotypes%20of%20aging.pdf	http://www.oregon.gov/dhs/apd-ddtraining/eqc%20training%20documents/myths%20and%20stereotypes%20of%20aging.pdf	PROPN
anthro_age-104	236	2	.	.	PUNCT
anthro_age-104	237	1	red	red	PROPN
anthro_age-104	237	2	hat	hat	PROPN
anthro_age-104	237	3	society	society	NOUN
anthro_age-104	237	4	2015	2015	NUM
anthro_age-104	237	5	“	"	PUNCT
anthro_age-104	237	6	about	about	ADP
anthro_age-104	237	7	us	we	PRON
anthro_age-104	237	8	.	.	PUNCT
anthro_age-104	237	9	”	"	PUNCT
anthro_age-104	237	10	accessed	access	VERB
anthro_age-104	237	11	october	october	PROPN
anthro_age-104	237	12	14	14	NUM
anthro_age-104	237	13	,	,	PUNCT
anthro_age-104	237	14	2015	2015	NUM
anthro_age-104	237	15	.	.	PUNCT
anthro_age-104	238	1	http://redhatsociety.com/about	http://redhatsociety.com/about	X
anthro_age-104	238	2	.	.	PUNCT
anthro_age-104	238	3	salen	salen	PROPN
anthro_age-104	238	4	,	,	PUNCT
anthro_age-104	238	5	katie	katie	PROPN
anthro_age-104	238	6	,	,	PUNCT
anthro_age-104	238	7	and	and	CCONJ
anthro_age-104	238	8	eric	eric	PROPN
anthro_age-104	238	9	zimmerman	zimmerman	PROPN
anthro_age-104	238	10	2003	2003	NUM
anthro_age-104	238	11	.	.	PUNCT
anthro_age-104	239	1	rules	rule	NOUN
anthro_age-104	239	2	of	of	ADP
anthro_age-104	239	3	play	play	NOUN
anthro_age-104	239	4	:	:	PUNCT
anthro_age-104	239	5	game	game	NOUN
anthro_age-104	239	6	design	design	NOUN
anthro_age-104	239	7	fundamentals	fundamental	NOUN
anthro_age-104	239	8	.	.	PUNCT
anthro_age-104	240	1	mit	mit	PROPN
anthro_age-104	240	2	press	press	PROPN
anthro_age-104	240	3	.	.	PUNCT
anthro_age-104	241	1	skalsky	skalsky	PROPN
anthro_age-104	241	2	brown	brown	PROPN
anthro_age-104	241	3	,	,	PUNCT
anthro_age-104	241	4	julie	julie	PROPN
anthro_age-104	241	5	2014	2014	NUM
anthro_age-104	241	6	.	.	PUNCT
anthro_age-104	242	1	let	let	VERB
anthro_age-104	242	2	’s	’s	NOUN
anthro_age-104	242	3	play	play	VERB
anthro_age-104	242	4	:	:	PUNCT
anthro_age-104	242	5	understanding	understand	VERB
anthro_age-104	242	6	the	the	DET
anthro_age-104	242	7	role	role	NOUN
anthro_age-104	242	8	and	and	CCONJ
anthro_age-104	242	9	significance	significance	NOUN
anthro_age-104	242	10	of	of	ADP
anthro_age-104	242	11	digital	digital	ADJ
anthro_age-104	242	12	gaming	gaming	NOUN
anthro_age-104	242	13	in	in	ADP
anthro_age-104	242	14	old	old	ADJ
anthro_age-104	242	15	age	age	NOUN
anthro_age-104	242	16	.	.	PUNCT
anthro_age-104	243	1	ph.d	ph.d	PROPN
anthro_age-104	243	2	.	.	PUNCT
anthro_age-104	244	1	dissertation	dissertation	NOUN
anthro_age-104	244	2	,	,	PUNCT
anthro_age-104	244	3	department	department	NOUN
anthro_age-104	244	4	of	of	ADP
anthro_age-104	244	5	gerontology	gerontology	NOUN
anthro_age-104	244	6	,	,	PUNCT
anthro_age-104	244	7	university	university	NOUN
anthro_age-104	244	8	of	of	ADP
anthro_age-104	244	9	kentucky	kentucky	PROPN
anthro_age-104	244	10	.	.	PUNCT
anthro_age-104	245	1	http://uknowledge.uky.edu/gerontol_etds/6	http://uknowledge.uky.edu/gerontol_etds/6	PROPN
anthro_age-104	245	2	.	.	PUNCT
anthro_age-104	245	3	tarvet	tarvet	NOUN
anthro_age-104	245	4	,	,	PUNCT
anthro_age-104	245	5	alexander	alexander	PROPN
anthro_age-104	245	6	2015	2015	NUM
anthro_age-104	245	7	.	.	PUNCT
anthro_age-104	246	1	forget	forget	VERB
anthro_age-104	246	2	-	-	PUNCT
anthro_age-104	246	3	me	i	PRON
anthro_age-104	246	4	-	-	PUNCT
anthro_age-104	246	5	knot	knot	NOUN
anthro_age-104	246	6	:	:	PUNCT
anthro_age-104	246	7	showcase	showcase	NOUN
anthro_age-104	246	8	gameplay	gameplay	NOUN
anthro_age-104	246	9	11/05/15	11/05/15	PROPN
anthro_age-104	246	10	youtube	youtube	NOUN
anthro_age-104	246	11	video	video	NOUN
anthro_age-104	246	12	.	.	PUNCT
anthro_age-104	247	1	accessed	access	VERB
anthro_age-104	247	2	october	october	PROPN
anthro_age-104	247	3	14	14	NUM
anthro_age-104	247	4	,	,	PUNCT
anthro_age-104	247	5	2015	2015	NUM
anthro_age-104	247	6	.	.	PUNCT
anthro_age-104	248	1	https://www.youtube.com/watch?v=v-grreyl-ng	https://www.youtube.com/watch?v=v-grreyl-ng	PROPN
anthro_age-104	248	2	.	.	PUNCT
anthro_age-104	249	1	tale	tale	NOUN
anthro_age-104	249	2	of	of	ADP
anthro_age-104	249	3	tales	tale	NOUN
anthro_age-104	249	4	2008	2008	NUM
anthro_age-104	249	5	.	.	PUNCT
anthro_age-104	250	1	the	the	DET
anthro_age-104	250	2	graveyard	graveyard	NOUN
anthro_age-104	250	3	game	game	NOUN
anthro_age-104	250	4	.	.	PUNCT
anthro_age-104	251	1	accessed	access	VERB
anthro_age-104	251	2	october	october	PROPN
anthro_age-104	251	3	14	14	NUM
anthro_age-104	251	4	,	,	PUNCT
anthro_age-104	251	5	2015	2015	NUM
anthro_age-104	251	6	.	.	PUNCT
anthro_age-104	252	1	http://www.tale-of-tales.com/thegraveyard/.	http://www.tale-of-tales.com/thegraveyard/.	NOUN
anthro_age-104	252	2	van	van	PROPN
anthro_age-104	252	3	der	der	PROPN
anthro_age-104	252	4	goot	goot	PROPN
anthro_age-104	252	5	,	,	PUNCT
anthro_age-104	252	6	margot	margot	PROPN
anthro_age-104	252	7	2009	2009	NUM
anthro_age-104	252	8	.	.	PUNCT
anthro_age-104	253	1	television	television	NOUN
anthro_age-104	253	2	viewing	view	VERB
anthro_age-104	253	3	in	in	ADP
anthro_age-104	253	4	the	the	DET
anthro_age-104	253	5	lives	life	NOUN
anthro_age-104	253	6	of	of	ADP
anthro_age-104	253	7	older	old	ADJ
anthro_age-104	253	8	adults	adult	NOUN
anthro_age-104	253	9	.	.	PUNCT
anthro_age-104	254	1	doctoral	doctoral	ADJ
anthro_age-104	254	2	dissertation	dissertation	NOUN
anthro_age-104	254	3	,	,	PUNCT
anthro_age-104	254	4	raboud	raboud	PROPN
anthro_age-104	254	5	university	university	PROPN
anthro_age-104	254	6	nijmegen	nijmegen	NOUN
anthro_age-104	254	7	.	.	PUNCT
anthro_age-104	255	1	van	van	PROPN
anthro_age-104	255	2	leeuwen	leeuwen	PROPN
anthro_age-104	255	3	,	,	PUNCT
anthro_age-104	255	4	lieselotte	lieselotte	PROPN
anthro_age-104	255	5	,	,	PUNCT
anthro_age-104	255	6	and	and	CCONJ
anthro_age-104	255	7	diane	diane	PROPN
anthro_age-104	255	8	westwood	westwood	PROPN
anthro_age-104	255	9	2008	2008	NUM
anthro_age-104	255	10	.	.	PUNCT
anthro_age-104	256	1	adult	adult	NOUN
anthro_age-104	256	2	play	play	NOUN
anthro_age-104	256	3	,	,	PUNCT
anthro_age-104	256	4	psychology	psychology	NOUN
anthro_age-104	256	5	and	and	CCONJ
anthro_age-104	256	6	design	design	NOUN
anthro_age-104	256	7	.	.	PUNCT
anthro_age-104	257	1	digital	digital	ADJ
anthro_age-104	257	2	creativity	creativity	NOUN
anthro_age-104	257	3	19	19	NUM
anthro_age-104	257	4	(	(	PUNCT
anthro_age-104	257	5	3	3	NUM
anthro_age-104	257	6	):	):	PUNCT
anthro_age-104	257	7	153–61	153–61	NOUN
anthro_age-104	257	8	.	.	PUNCT
anthro_age-104	257	9	doi:10.1080/14626260802312665	doi:10.1080/14626260802312665	NOUN
anthro_age-104	257	10	.	.	PUNCT
anthro_age-104	258	1	yarnal	yarnal	ADJ
anthro_age-104	258	2	,	,	PUNCT
anthro_age-104	258	3	careen	careen	PROPN
anthro_age-104	258	4	mackay	mackay	PROPN
anthro_age-104	258	5	,	,	PUNCT
anthro_age-104	258	6	garry	garry	PROPN
anthro_age-104	258	7	chick	chick	PROPN
anthro_age-104	258	8	,	,	PUNCT
anthro_age-104	258	9	and	and	CCONJ
anthro_age-104	258	10	deborah	deborah	PROPN
anthro_age-104	258	11	l.	l.	PROPN
anthro_age-104	258	12	kerstetter	kerstetter	PROPN
anthro_age-104	258	13	2008	2008	NUM
anthro_age-104	258	14	.	.	PUNCT
anthro_age-104	259	1	“	"	PUNCT
anthro_age-104	259	2	i	i	PRON
anthro_age-104	259	3	did	do	AUX
anthro_age-104	259	4	not	not	PART
anthro_age-104	259	5	have	have	VERB
anthro_age-104	259	6	time	time	NOUN
anthro_age-104	259	7	to	to	PART
anthro_age-104	259	8	play	play	VERB
anthro_age-104	259	9	growing	grow	VERB
anthro_age-104	259	10	up	up	ADP
anthro_age-104	259	11	…	…	PUNCT
anthro_age-104	259	12	so	so	CCONJ
anthro_age-104	259	13	this	this	PRON
anthro_age-104	259	14	is	be	AUX
anthro_age-104	259	15	my	my	PRON
anthro_age-104	259	16	play	play	NOUN
anthro_age-104	259	17	time	time	NOUN
anthro_age-104	259	18	.	.	PUNCT
anthro_age-104	260	1	it	it	PRON
anthro_age-104	260	2	’s	’	VERB
anthro_age-104	260	3	the	the	DET
anthro_age-104	260	4	best	good	ADJ
anthro_age-104	260	5	thing	thing	NOUN
anthro_age-104	260	6	i	i	PRON
anthro_age-104	260	7	have	have	AUX
anthro_age-104	260	8	ever	ever	ADV
anthro_age-104	260	9	done	do	VERB
anthro_age-104	260	10	for	for	ADP
anthro_age-104	260	11	myself	myself	PRON
anthro_age-104	260	12	”	"	PUNCT
anthro_age-104	260	13	:	:	PUNCT
anthro_age-104	260	14	what	what	PRON
anthro_age-104	260	15	is	be	AUX
anthro_age-104	260	16	play	play	VERB
anthro_age-104	260	17	to	to	ADP
anthro_age-104	260	18	older	old	ADJ
anthro_age-104	260	19	women	woman	NOUN
anthro_age-104	260	20	?	?	PUNCT
anthro_age-104	260	21	.	.	PUNCT
anthro_age-104	261	1	leisure	leisure	NOUN
anthro_age-104	261	2	sciences	science	NOUN
anthro_age-104	261	3	30	30	NUM
anthro_age-104	261	4	(	(	PUNCT
anthro_age-104	261	5	3	3	NUM
anthro_age-104	261	6	):	):	PUNCT
anthro_age-104	261	7	235–52	235–52	NUM
anthro_age-104	261	8	.	.	PUNCT
anthro_age-104	261	9	doi:10.1080/01490400802017456	doi:10.1080/01490400802017456	NOUN
anthro_age-104	261	10	.	.	PUNCT
anthro_age-104	262	1	http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6031268	http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6031268	ADV
anthro_age-104	262	2	http://www.oregon.gov/dhs/apd-dd-training/eqc%20training%20documents/myths%20and%20stereotypes%20of%20aging.pdf	http://www.oregon.gov/dhs/apd-dd-training/eqc%20training%20documents/myths%20and%20stereotypes%20of%20aging.pdf	NOUN
anthro_age-104	262	3	http://www.oregon.gov/dhs/apd-dd-training/eqc%20training%20documents/myths%20and%20stereotypes%20of%20aging.pdf	http://www.oregon.gov/dhs/apd-dd-training/eqc%20training%20documents/myths%20and%20stereotypes%20of%20aging.pdf	NOUN
anthro_age-104	263	1	http://redhatsociety.com/about	http://redhatsociety.com/about	ADP
anthro_age-104	263	2	http://uknowledge.uky.edu/gerontol_etds/6	http://uknowledge.uky.edu/gerontol_etds/6	PROPN
anthro_age-104	263	3	https://www.youtube.com/watch?v=v-grreyl-ng	https://www.youtube.com/watch?v=v-grreyl-ng	NOUN
anthro_age-104	263	4	http://www.tale-of-tales.com/thegraveyard/	http://www.tale-of-tales.com/thegraveyard/	ADV
