id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
spir-11018	Nicoll, Benjamin	VIDEOGAME ENGINES AND THE POLITICS OF 'DEMOCRATISED' SOFTWARE DEVELOPMENT	2019.0	4	.pdf	application/pdf	1359	69	49	Whitson J (2018) Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools. The Unity engine—a key player in this industry, and the main case study of this paper—aims to ‘democratise game development’ through an accessible editing interface, a flexible licensing structure, and a toolset that is interoperable with a range of different design tools, middleware software, programming languages, and production workflows.	cache/spir-11018.pdf	txt/spir-11018.txt
