id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
spir-8825	Paul, Christopher	Resisting Meritocracy and Reappropriating Games: Rhetorically Rethinking Game Design	2013.0	3	.pdf	application/pdf	1384	56	48	Keywords Game studies; rhetoric; game design; meritocracy; game balance Video Games, Meritocracy, and Resistance One of the foundational principles of video games is that they should be balanced (Paul, 2012). In an attempt to account for the prominence of balance as a rhetorical trope in video game discourse, this project discusses the implications of balance in video games and explores the impacts of centering design choices around a framework of balance in an effort to reappropriate a key trope of game design and foment resistance to broaden what is considered as a ‘good’ game.	cache/spir-8825.pdf	txt/spir-8825.txt
