id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
archive-346	Emara, Ahmed Hassan; Abulnour, Adham M. Hany; Ayoub, Mohammed Moustafa	Design Criteria for Pervasive Games in Historical Sites	2018	12	.pdf	application/pdf	4529	239	55	Designing process for historical sites games To design a pervasive game in a historical site, the site is broken down to their tangible (physical features) and in- tangible (narrative) components. Interaction Design and Architecture(s) Journal, 47-64. pg. 74 Introduction Background Classification of Pervasive Games The MDA Framework Determining the Most Successful Pervasive Games for Breaking Down Using the MDA Framework Breaking Down the Games Using the MDA Framework Designing process for historical sites games Criteria for assigning the suitable game mechanics The spatial requirements The narrative Application of game design criteria: The Karnak complex Overview Gamification proposal for the Karnak complex Conclusion and future research References	cache/archive-346.pdf	txt/archive-346.txt
