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Editorial 

Videos in higher education: Making the most of a good thing 

Matthew Fyfield 
Faculty of Education, Monash University, Australia 
 
Michael Henderson 
Faculty of Education, Monash University, Australia 
 
Eva Heinrich 
Massey University, New Zealand 
 
Petrea Redmond 
University of Southern Queensland, Australia 
 
 

There has been a noticeable rise in the use of, and research into, educational videos in tertiary education 
in the past decade. This is due in no small part to the reduction of expensive barriers to their production 
and storage, and an increase in access to streaming services that make videos playable anywhere, 
anytime. Research into educational videos broadly falls into three categories: improving video design, 
investigating platforms and technologies that increase student engagement, and developing pedagogical 
approaches that take full advantage of the affordances of videos. A review of key findings in this journal 
– considered in light of the broader literature – reveals productive lines of inquiry for future research. 
Notably, experimental research using the lens of Cognitive Load Theory has established that videos 
should be short, uncluttered, and restricted to one clearly identified learning goal. There is also robust 
evidence to suggest videos should be accompanied by learning activities, rather than watched passively. 
In addition to the experimental research findings there is a wealth of research through case studies, such 
as exploring video based pedagogies liked flipped and blended learning. However, there are key 
opportunities for further research, such as the need for replications of experimental design principles in 
real learning contexts, and the development of pedagogical approaches that utilise the particular 
affordances of educational videos.  

 
Keywords: Video, Screencast, Multimedia, Instructional Video, Educational Video, Cognitive Load  

 
 
Introduction 
 
Videos are an increasingly ubiquitous part of higher education. They are used to present factual, conceptual, or 
procedural content to students (Winslett, 2014), provide flexible learning opportunities (Anderson & Ellis, 2001; 
Harrison, 2015), allow input from alternative voices and leading experts (Krauskopf, Zahn, & Hesse, 2012; E. 
Tan & Pearce, 2011), provide feedback to students (Henderson & Phillips, 2015), and allow students to give 
feedback to instructors (Cochrane & Bateman, 2010). This increasing use of digital video in higher education is 
understandable, as with an effective instructional design, videos have regularly been shown to lead to higher 
learning gains than static media (Castro-Alonso, Wong, Adesope, Ayres, & Paas, 2019; Höffler & Leutner, 2007) 
and live lectures (Craig & Friehs, 2013). Videos are valued as learning tools by undergraduate students 
(Henderson, Selwyn, & Aston, 2015), and can increase student motivation (Abeysekera & Dawson, 2015). Video 
has also been reported to have advantages over live demonstrations, when phenomena need to be altered visually 
before conceptual understanding can occur, such as visualising plant growth or cell division (Lowe & Schnotz, 
2014). Overall, the message is clear that the advent of low cost video hosting, streaming technologies and video 
authoring tools for both educators and students, offers exciting opportunities to improve learning outcomes in 
higher education. 
 
Almost twenty years ago, in this journal, Andrewartha and Wilmot (2001) identified that merely replicating lecture 
content as videos would fail to take full advantage of the particular affordances of digital videos. The authors 
identified that the “educational characteristics of this new medium promised the possibility of value added 
instruction” (p. 2), including individualisation, self-pacing, segmentation, interactivity, and active learning. While 
the technical possibilities around interactivity and personalisation of learning have continued to evolve (Colasante 
& Douglas, 2016), the reality is that in practice much of the video produced in higher education remains simple 



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lecture capture, often institutionalised by fly-on-the-wall style automated systems (Winslett, 2014). There is great 
scope for studies into improving the design of videos, developing video platforms and technologies, and 
investigating pedagogical approaches that take advantage of the particular affordances of digital videos, including 
when static media may be preferable. These three broad lines of inquiry contribute to the same goal, of finding 
ways to get the most out of a promising medium. The following sections outline research that has been published 
in this and other journals about each of these lines of enquiry with videos, and each concludes with a call for 
further research. 
 
Improving video design 
 
One approach to the task of improving the actual videos used has been to isolate principles of video design that 
lead to improvement in learning, as is common in experimental studies using Cognitive Load Theory (Sweller, 
Van Merrienboer, & Paas, 1998) or the Cognitive Theory of Multimedia Learning (Mayer, 2014) as a lens. For 
example, the coherence principle suggests that videos should be focused on a single learning goal, avoiding 
extraneous material (Mayer & Fiorella, 2014; Van der Zee, Admiraal, Paas, Saab, & Giesbers, 2017). Other 
principles that are well supported in the literature include reducing the length of videos or video segments (Guo, 
Kim, & Rubin, 2014; Ibrahim, Antonenko, Greenwood, & Wheeler, 2012), and explicitly directing the learner’s 
attention towards a particular element of on-screen detail, often termed the signalling or cueing effect (Sharma, 
Alavi, Jermann, & Dillenbourg, 2016; Xie et al., 2017). These design principles require educators and instructional 
designers to engage in considerable planning and editing, and therefore consume more human and capital 
resources than lecture capture. Because of this level of investment, there is a need for further studies that isolate 
these principles in instructional videos to ensure that such expenditure is guided by robust research.  
 
While much of the existing literature investigating video design principles has been conducted in experimental 
laboratory conditions, there is also a need for studies conducted in authentic learning environments. The myriad 
contextual factors in real learning environments can mediate the learning efficacy of experimentally observed 
design principles, as shown by papers published in this journal. For example, Kester, and Sharma (2008) found 
that in a first year astronomy course, including interesting but unnecessary details in an instructional video did not 
lead to the kind of impairments to learning that they have been shown to in laboratory conditions. Similarly, 
Stiller, Freitag, Zinnbauer, and Freitag (2009) showed that learner pacing, as is near ubiquitous in online learning 
platforms, reduces the impact of the modality effect, an experimentally observed effect in which learning 
outcomes are superior when texts are presented aurally rather than as printed text. This gap between experimental 
and situated studies needs to be addressed more rigorously. One approach to bridging this gap was shown by 
Merkt, Weigand, Heier, and Schwan (2011) who replicated their experiments on levels of video interactivity in a 
quasi-experimental secondary school setting. Such replications of experiments in real learning contexts are needed 
in higher education and would be welcome in this journal. Beyond the cognitive, there is also need for research 
into the role of affective dimensions of video design in motivating student interest and the effects that has on 
learning. 
 
Despite the affordances of videos outlined in this article, there are applications in which video has been shown to 
overload the cognitive capabilities of learners (Lowe & Schnotz, 2014). In this journal Kalyuga (2000) identified 
that some scientific diagrams are better accompanied with static text than dynamic voiceovers, as is common in 
lecture capture videos. Identifying further contexts in which video is less desirable than other media is a potentially 
important direction for future research.  
 
Developing video platforms and technologies 
 
Improving educational videos is only an initial step in making the most out of the medium. Just as important is to 
investigate platforms and technologies that enhance student engagement by embedding those videos within 
viewing platforms that demand student engagement beyond passive watching. This has particular merit, as some 
studies have shown that simply watching a video without integrated learning activities can lead to student 
overconfidence in learning, without actually leading to meaningful learning gains (Szpunar, Jing, & Schacter, 
2014). Supporting these findings, Huang, Chen, and Ho (2014) published research in this journal demonstrating 
that combining concept maps with instructional videos in e-textbooks led to greater learning gains than text and 
diagram designs, but that videos alone were inferior. Papers in this journal have also found that platforms or 
programs to embed authentic learning activities into videos can improve the effectiveness of the media 
(Andrewartha & Wilmot, 2001; Kearny & Treagust, 2001; Colasante & Douglas, 2016). For example, Colasante 
& Douglas (2016) outlined the purposeful application of a media annotation tool that allows students to 
collaboratively discuss video case studies, with comments tied to a particular moment or sequence in the video. 
Given the proliferation of instructional video across all educational sectors, it is clear there needs to be ongoing 



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research into the issues and efficacy of video platforms and technologies, particularly in relation to active and 
immersive learning. 
 
Another line of enquiry focuses on issues of accessibility. For example Gkatzidou and Pearson (2009) found that 
videos are rarely optimised for students with disabilities, so described a process of adapting instructional videos 
for such students, through the addition of subtitles, and optimisation of media files for use with accessibility 
technologies. Since Gkatzidou and Pearson’s work, there have been great advancements in automatic captioning 
technologies on streaming platforms like YouTube (Langworthy, 2017). However, there continues to be a need 
for studies exploring how video platforms and technologies might be best developed and utilised for the benefit 
of learners with specific physical, cognitive, emotional and social learning needs. For example, there is room for 
research into the ways in which vision impaired learners can interact with video content. Moreover, this line of 
research becomes even more complicated with new developments in video technologies such as recordings of 
multi-channel streaming (such as recordings of lectures that includes multiple video inputs and text chat), 
interactive video (such as videos with quizzes), 360 degree and 3D/bi-focal video.  
 
Developing pedagogical approaches 
 
A search of AJET reveals that the richest contribution this journal has made to the literature on learning with 
videos is the development of video based pedagogies. In other words, ways in which videos can be integrated into 
new teaching and learning practices that take advantage of their affordances such as flexibility, learner control, 
and the ability to show real world phenomena in conceptually accessible formats (such as slowing down or 
speeding up natural phenomena, see Barnes, 2016). Recently, authors in this journal have made a valuable 
contribution to critically developing flipped classroom methods. 
 
Flipped learning has been described as a pedagogical system whereby the “information transmission component 
of a traditional face to face lecture is moved out of class time” (Abeysekera & Dawson, 2015, p. 1). Taking the 
place of face to face instruction are active, collaborative tasks. The information is most commonly delivered 
through the provision of bespoke videos. The advantages of such an approach include learner control over 
playback, and the increased time available in class for active learning. Authors in AJET have contributed to our 
understanding of the largely positive student experience of flipped learning (Chen, Chen, & Chen, 2015; Shih & 
Tsai, 2017; Zara, Fox, & Docherty, 2019), instructor perspectives (Howitt & Pegrum, 2015; Karabulut-Ilgu, 
Cherrez, & Hassall, 2018), and student interaction patterns within flipped classrooms (Er, Kopcha, Orey, & 
Dustman, 2015).  
 
More important, perhaps, are the theoretical and practical contributions made by these authors through their 
descriptions of novel pedagogical practices using flipped learning. For example, in a descriptive account of their 
experiences in implementing flipped learning in two post-graduate courses Howitt and Pegrum (2015) described 
the unexpected shift from a pedagogy of speaking to or at students in the traditional lecture context, to a “listening 
pedagogy” (p. 467). More recently, Zara et al., (2019) described the impact that collaborative activities in class 
time can have on the attitude of students to the pre-class work. In this research, some participants expressed a 
perceived social contract or obligation to engage in the pre-class learnings, knowing there would be collaborative 
activities in class that hinged on their input. Shih & Tsai (2017) also offer valuable insights into the more subtle 
nuances of the flipped learning model, such as the reality that students engage more in pre-class videos that are 
linked to assessment outcomes, and that students can experience an increase in workload. 
 
Beyond flipped learning, there is room for more research into the purposeful design of learning activities using 
video as a key medium. One example is the use of real-world exemplars as tools for reflection in project based 
learning. For example, Tan, Tan, and Wettasinghe (2011) outlined a self-directed online unit in which pre-service 
science teachers developed their understanding of micro-teaching approaches through the analysis of short 
teaching videos (see also Ma, O'Toole, & Keppell, 2008). Their reflections on these videos were shared with their 
peers, and served as the stimulus for the development of lesson plans. Henderson and Phillips (2015) described 
the use of individualised instructor made videos for feedback to students, and reported that these led to greater 
student satisfaction, without adding greatly to instructor workload. These various approaches, often investigated 
using case study and action-research methodologies, demonstrate the potential of video to enhance, rather than 
simply relocate, pedagogy. 
 
Research describing the opportunities, challenges, and novel methods of video facilitated pedagogies are valuable 
and are welcome in this journal. Having said this, we do need to caution that there is a tendency in such work to 
be descriptive and evaluative, rather than analytical. While data about usage and student and instructor perceptions 
are valuable, they should also be critically analysed – interpreted through theory or conceptual models that help 



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to explain why it works. As Chorianopoulos (2018) notes, we need to move towards practice based on theory 
rather than feasibility or instructor preference. In addition to theoretically sound research, we have also noted an 
opportunity for the development of innovative methods in such research, including in the analysis of student 
interactions with media as well as methods for tracking what students do before, during and after watching the 
video. It would be valuable to instructional designers to know, for instance, whether students in traditional higher 
education contexts exhibit the same reluctance to watching videos of over six minutes in duration as was shown 
in MOOCs (Kim et al., 2014). Moreover, despite the dominance of lecture capture video in practice, there are a 
wide variety of other video styles used in higher education (Chorianopoulos, 2018; Winslett, 2014). Research 
investigating the impact of these various styles of educational videos in real learning contexts would be valuable. 
 
Conclusion 
 
Video shows great promise as a powerful medium, not only to communicate content, but also to facilitate the 
transformation of pedagogical methods. However, we should avoid a “Pollyannaish stance” (Selwyn, 2014, p. 15) 
that positions this new technology as inherently useful or transformative.  
 
In order to make the most of a promising technology, this editorial has advocated three research directions. The 
first is to improve the design of actual videos themselves, as a confusing, boring, or poorly produced video is 
unlikely to contribute to an effective learning environment. Indeed, Lowe and Schnotz (2014) suppose that the 
rapid uptake of instructional animations and videos is more likely based on “intuition” (p. 532) than a systematic 
approach to developing good instructional design practices. In reviewing the research in this journal and the 
broader landscape, we particularly encourage research that: 

• isolates principles of video design that lead to improvement in learning, 
• includes replications of experiments in real learning contexts,  
• explores the role of affective dimensions of video design in motivating student interest and the effects 

that has on learning. 
 
A second research direction involves the development and application of video technologies to support active 
learning and super-diverse learners. In particular, we have identified there is a continued need for research in 
established and emerging forms of video platforms and technologies in terms of: 

• helping students to actively construct knowledge, rather than passively watching,  
• benefiting learners with specific physical, cognitive, emotional, and social learning needs. 

 
The third research direction is that there needs to be a focus on developing pedagogical approaches that take 
advantage of the particular affordances of video. In particular, we encourage further research that: 

• explores pedagogical applications that take advantage of learner control, flexibility of access, student 
collaborative video production, or subject matter that benefits from the dynamic temporal nature of video, 

• adopts a theoretical lens to explain why an intervention was successful or not, and how it might be applied 
to different contexts. 

 
While these three research directions are presented here as discrete, they are of course inextricably linked. In real 
contexts, any educator choosing to use video as part of their practice will need to make decisions, whether active 
or determined by organisational demands, about video design, delivery technology, and pedagogical approach. 
We seek contributions to the development of any of these elements of teaching with video, or ways in which they 
can be considered together. Only then can we say we are moving towards making the most of a good thing. 
 
 
Acknowledgements 
 
The production of AJET is a large team effort. The lead editors Associate Professor Eva Heinrich, Associate 
Professor Michael Henderson, and Associate Professor Petrea Redmond work with a committed team of associate 
editors who facilitate the reviews and author revisions of papers: Dr Thomas Donald Cochrane, Dr Linda Corrin, 
Dr. Eamon Costello, Dr Christopher E Dann, Associate Professor Teresa S Foulger, Associate Professor Paul 
Gruba, Professor Judi Harris, Dr Henk Huijser, Associate Professor Matthew Kearney, Dr Chien-Ching Lee, 
Associate Professor Jason M Lodge, Associate Professor Lina Markauskaite, Associate Professor Stephen 
Marshall, Dr Michael Phillips, Dr Kate Thompson, Professor Joke Voogt. Backing up the editorial team we have 
two dedicated copyeditors, Kayleen Wood and Antonina Petrolito who work closely with authors to enhance the 
quality of the articles by ensuring the text is concise, consistent, and accurate. We also need to thank our large 



Australasian Journal of Educational Technology, 2019, 35(5).  

 
 

5 

number of expert reviewers who ensure our articles are of high standard. And finally, thank you to the authors, 
who offer valuable new understandings in the field of educational technology. 
 
 
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Australasian Journal of Educational Technology, 2019, 35(5).  

 
 

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Van der Zee, T., Admiraal, W., Paas, F., Saab, N., & Giesbers, B. (2017). Effects of subtitles, complexity, and 
language proficiency on learning from online education videos. Journal of Media Psychology, 29, 18-30. 
https://doi.org/10.1027/1864-1105/a000208. 

Winslett, G. (2014). What counts as educational video?: Working toward best practice alignment between video 
production approaches and outcomes. Australasian Journal of Educational Technology, 30(5). 
https://doi.org/10.14742/ajet.458. 

Xie, H., Wang, F., Hao, Y., Chen, J., An, J., Wang, Y., & Liu, H. (2017). The more total cognitive load is 
reduced by cues, the better retention and transfer of multimedia learning: A meta-analysis and two meta-
regression analyses. PloS one, 12(8), e0183884. https://doi.org/10.1371/journal.pone.0183884. 

Zara, P. A., Fox, W. H., & Docherty, P. D. (2019). Student perspectives of independent and collaborative 
learning in a flipped foundational engineering course. Australasian Journal of Educational Technology, 
35(5), 79-94. https://doi.org/10.14742/ajet.3804. 

 
 
 
 
Corresponding author: Matthew Fyfield, Matthew.Fyfield@monash.edu    
 
Copyright: Articles published in the Australasian Journal of Educational Technology (AJET) are available under 
Creative Commons Attribution Non-Commercial No Derivatives Licence (CC BY-NC-ND 4.0). Authors retain 
copyright in their work and grant AJET right of first publication under CC BY-NC-ND 4.0. 
 
Please cite as: Fyfield, M., Henderson, M., Heinrich, E., & Redmond, P. (2019). Videos in higher education: 

Making the most of a good thing. Australasian Journal of Educational Technology, 35(5), 1-7. 
https://doi.org/10.14742/ajet.5930 

 

https://doi.org/10.1027/1864-1105/a000208
https://doi.org/10.14742/ajet.458
https://doi.org/10.1371/journal.pone.0183884
https://doi.org/10.14742/ajet.3804
mailto:Matthew.Fyfield@monash.edu
https://creativecommons.org/licenses/by-nc-nd/4.0/
https://doi.org/10.14742/ajet.5930

	Introduction
	Improving video design
	Developing video platforms and technologies
	Developing pedagogical approaches

	Conclusion
	Acknowledgements
	References