Paper title (Paper Title style)
Australasian Journal of Information Systems Truong, Nkhoma & Pansuwong
2019, Vol 23, Research Article Integrated Effectiveness Framework for In-App Advertising
1
An Integrated Effectiveness Framework of Mobile In-App
Advertising
Vinh Truong
RMIT University
Vietnam
s3694806@rmit.edu.vn
Mathews Nkhoma
RMIT University
Vietnam
Wanniwat Pansuwong
RMIT University
Vietnam
Abstract
Advertising in mobile apps has recently become one of the most popular advertising channels
for businesses when its annual revenue has rapidly increased year over year. On this kind of
advertising, the app publishers do not only play a critical role in the ad serving process but
also receive a significant portion of the advertising revenue. Their goal of maximizing the
revenue sometimes contradict with those of the advertisers. This research conceptualises the
role of publishers and proposes an integrated effectiveness framework to further improve the
effectiveness of mobile in-app advertising not for one but all participants involved. In specific,
this research explores the factors being controlled by publishers and evaluates their impact on
the common outcome metric of mobile in-app advertising. An application of the proposed
effectiveness framework might help to increase the global mobile in-app advertising revenue
significantly higher by balancing the benefits of all participants.
Keywords: Mobile advertising; Mobile apps; Effectiveness
1 Introduction
Mobile display advertising communicates with its audiences via a mobile device in the forms
of mobile web display, in-app display, and search (Haghirian & Inoue 2007). It is predicted
that the revenue of these types will continue to grow in the future, especially the in-app display
one. According to eMarketer (2015), the global spending on mobile in-app advertising was
almost 30 billion USD, three times that of mobile web advertising. That accordingly accounts
for 37% of the total online advertising spending worldwide (IAB 2017). Apparently, mobile in-
app advertising has become one of the most effective marketing channels for businesses.
In the second decade of the millennium, businesses are creating and running in-app
advertising campaigns to improve advertising effectiveness in terms of brand awareness,
customer attitudes and purchase intention (Barwise & Strong 2002) and to increase online
conversion, customer engagement and advocacy (Brakenhoff & Spruit 2017; Ghose & Todri
2015). Businesses can either run their advertising campaigns through guaranteed contracts or
more popularly through an unguaranteed Real-Time Bidding process (Choi et al. 2017). The
Real-Time Bidding (RTB) process is created and maintained by the Interactive Advertising
Bureau (IAB), who defined and maintained the specifications for this ad serving process. There
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are two main parties that are involved in an ad serving process: the advertiser who provides
the ads and the publisher who offers the ad spaces in their mobile applications. Between the
advertiser and the publisher, there are two service parties: the bidding service and the auction
service (see Appendix A). When a consumer visits the website, an auction takes place in
milliseconds and the winner can make the impression (Perlich et al. 2012). The bids are highly
automated and informed by data and models – that is the reason why RTB-based advertising
is sometimes called programmatic advertising. The intermediaries got paid from the
advertisers per the numbers of impressions and click supplied and pay back the publishers by
the numbers of impressions and clicks delivered (Kumar, Sa 2016). In 2017, more than 62% of
the total display advertising revenues were priced on the basis of the number of clicks (IAB
2017). A better ad click performance, therefore, brings the benefits not only to the advertisers
but also to the publishers.
With the help of ad networks like Google Ads, Facebook Audience Network, and Twitter
MoPub, the advertisers nowadays have many options to improve the effectiveness of their
advertising campaigns by using contextual and personalized targeting (Andrews 2017; Broder
et al. 2007; Yan et al. 2009), needless to mention the traditional use of ad designs as controlled
by the advertisers themselves. Basically, in practice, there are three types of targeting related
to ad characteristics, personal information and context (Chen, P-T & Hsieh 2011; De
Pelsmacker, Geuens & Anckaert 2002). On the theoretical side, the Interactive Advertising
Model (IAM) proposed by Rodgers and Thorson (2000) categorized all the factors affecting the
interactive advertising effectiveness into either advertiser or consumer-controlled (see
Appendix B). The Online Behavioral Advertising (OBA) framework recently proposed by
Boerman, Kruikemeier and Zuiderveen Borgesius (2017) extended the IAM to include more
factors but basically are controlled by advertiser or consumer only (see Appendix C). The
Mobile Advertising Effective Framework (MAEF) by Grewal, Bart, Spann and Zubcsek (2016)
is built around the advertiser goals and categorize factors affecting the outcome metric into ad
elements, context, consumer, market, and firm (see Appendix D), extending more factors that
are controlled by ad networks.
Despite the seeming utility of IAM, OBA and MAEF, they all basically includes only factors
related to consumers, advertisers, ad networks and built around the goals of advertisers – the
demand side of an ad serving process (Brakenhoff & Spruit 2017; Grewal, Bart, Spann & Pal
Zubcsek 2016; Rodgers & Thorson 2000). On the unexplored supply side, the publishers still
have their own control on supplying ad spaces (Brakenhoff & Spruit 2017; Hao, Guo & Easley
2017) and delivering ad impressions (Choi et al. 2017; Ha 2008). The fact is that 20-30% of the
global mobile in-app advertising spending, aka around 10 billion USD annually, is paid to
publishers (Aimonetti 2012). The publishers definitely have their own goal of maximizing their
revenue, which sometimes contradicts with the advertiser goal (Adler, Gibbons & Matias 2002;
Choi et al. 2017; Korula, Mirrokni & Nazerzadeh 2016; Kumar, Subodha, Jacob &
Sriskandarajah 2006). However, surprisingly the studies on the publisher role are limited and
there are not that many options available for publishers, even though they are one of the key
participants involved in that money flow (see Appendix D). On one hand, educational
materials related to mobile advertising are surprisingly scarce (Nittala 2011; Okazaki 2012).
On another hand, there are continuing difficulties in determining and optimizing the
advertisements’ effectiveness (IAB 2017). This lack of academic attention and these practical
difficulties is not surprising, given the inherent technical and organizational complexity of
designing a meaningful field experiment with mobile ads and it required a close collaboration
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with practitioners who can provide greater access to relevant data, such as earned traffic via
apps (Grewal, Bart, Spann & Zubcsek 2016).
There is a need to determine the factors controlled by the publishers in specific and the
necessity of building an integrated effectiveness framework for all participants involved in the
mobile in-app advertising in general. That framework must be built around a common goal of
all participants and included publishers-controlled factors which are missed out in previous
frameworks.
The present study will address the following research questions:
• What factors are controlled by app publishers and their impacts?
• What is the common goal of all participants involved in mobile in-app advertising and
what is the outcome metric to measure that goal? What framework can combine all the
participants’ factors in the process to enhance that outcome metric? What are the main
and interactive impacts of those factors on the common outcome metric of mobile in-
app advertising?
The purpose of the present study was to fill the gap in mobile in-app advertising studies in
relation to an integrated effectiveness framework and the publishers-controlled factors,
particularly their relationship with consumer, advertiser, and network-controlled ones.
Empirically, the present study attempted to evaluate their main and interactive impacts on a
common outcome metric first before testing the proposed integrated effectiveness framework
on a larger scale.
Four main independent variables were studied in the present research:
• Ad Space Duration: refers to the duration of ad spaces supplied by publishers
• Ad Space Size: refers to the size of ad spaces supplied by publishers
• Ad Space Position: refers to the position of ad spaces delivered by the publishers
• Ad Space Timing: refers to the timing of ad spaces delivered by the publishers
The dependent variable of the present study is the click-through rate, which was found in this
study as the common metric which can measure the common goal of direct response
interactively.
Besides the four publishers-controlled variables, the present study also examines these
following non-publisher-controlled ones:
• Location: refers to the receiver contextual location where the ads are served and
controlled by the ad networks (Grewal, Bart, Spann & Zubcsek 2016)
• Time: refers to the receiver contextual time when the ads are served and controlled by
the ad networks (Grewal, Bart, Spann & Zubcsek 2016)
• Ad Type: refers to the media type on which the ads are served and controlled by the
advertisers (Rodgers & Thorson 2000)
• Ad Medium: refers to the medium/app on which of ads are served and controlled by
the consumers (Boerman, Kruikemeier & Zuiderveen Borgesius 2017)
To answer the first research question, academic literature relating to mobile in-app advertising
processes and factors are systematically reviewed. Firstly, it reviewed ones in mobile in-app
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advertising, mobile display advertising and then web advertising in general. The factors when
found will be grouped by their participants. For the first research question, the present study
attempted to investigate the descriptive and explanatory relationships between publisher-
controlled factors and the effectiveness of mobile in-app advertising. Thus, it was found
suitable to pursue the hypothetical-quantitative approach. It started by testing hypotheses
deduced from theoretical issues subject to empirical scrutiny via the use of data collected from
mobile applications. In specific, the identified publishers-controlled factors will be
individually evaluated using the A/B testing – the most popular testing methodology on the
Internet (Kohavi et al. 2009).
To answer the second research question, academic literature relating to the mobile in-app
advertising goals and outcome metrics will be systematically reviewed to determine what the
common goal is and what metric to measure that common goal. Any discussion of advertising
effectiveness necessarily must involve the role of objectives in advertising management
contexts (Li, H & Leckenby 2004). With reference to the previous effective frameworks, the
present study will propose an integrated effectiveness framework based on that common goal.
To test the framework, a fractional 28xn experimental design is used. Multivariate tests via
Statistical Packages for Social Sciences (SPSS), RStudio and Excel Data Analysis ToolPak, were
employed for further data analyses. The multi-factorial experimental design is common in the
statistical literature (Cox & Reid 2000), where each parameter (factor) can be experimented on
independently and when each experimental value for a parameter overlaps with every other
experiment value for all of the other parameters.
The contributions of the present study can be presented from three perspectives, i.e.
theoretical, empirical and practical, which are described below. Theoretically, the present
study proposed a newly integrated effectiveness framework which extends previous
effectiveness framework to include new constructs and relationships. Empirically, the present
study set up a new way of designing multiple ad spaces in a single app. By doing so, multiple
factors can be tested interactively and concurrently. That helps to save the time of doing
multiple nested A/B tests. Practically, the present study suggests newly integrated advertising
strategies associated with publishers to further enhance the ad click performance of mobile in-
app advertising. By which, newly integrated advertising strategies could be recommended to
be applied in practice and could help increasing mobile in-app advertising revenue
significantly higher by balancing the benefits of all participants involved.
2 Background
The present study is grounded in web advertising, mobile advertising and mobile display
advertising.
2.1 Web Advertising
There are various definitions of advertising. Richards and Curran (2002) suggested that
advertising is defined as a communication designed to entice an audience to take some action,
either instantly or in the near future. The advertisement is usually paid from an identifiable
source and can be conveyed through print, TV, web and other methods.
Advertising on the web became mainstream in early 1994 when a banner ad was displayed on
the website of AT&T (Briggs & Hollis 1997; Lohtia, Donthu & Hershberger 2003; Robinson,
Wysocka & Hand 2007). During the preliminary period when fewer than one-third of U.S.
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households had computers, and fewer than half of those machines had Internet connections,
only traditional methods of advertising were used (Thorson & Schumann 1999). At that time,
banner ads were served as links to the online versions of newspapers, business directories or
other direct services. By then, banner ads were one of the most prevalent online display ad
formats (Hoffman & Novak 2000; Mangani 2004). Banner ads are considered as display ads
(Edizel, Mantrach & Bai 2017). They are a form of graphical ads embedded into a webpage and
commonly used as a combination of static/animated images or text and/or video. These are
designed to convey an advertising/marketing message and/or encourage users to take action.
Banner ad dimensions are generally defined by width and height, represented in pixels. By
1996, the banner ads on the web bring back a revenue of $267 million (Internet Advertising
Revenue Report 1996-2016).
Since 1997, web advertisers have become more mature. They started focusing on targeting web
advertisements. Instead of links, they are more concerned with location and personalization
(Thorson & Schumann 1999). To overcome the geographic limitation of web advertising at that
time, the websites asked their users to register the zip codes. Tailoring advertisements and
purchase experiences to individual tastes, on the basis of people’s needs, interests, and
preferences are called as personalization (Chellappa & Sin 2005). Personalization is an
antecedent of online service quality (Wolfinbarger & Gilly 2003). Mokbel and Levandoski
(2009) assert that advertising contents should be personalized or matched to users’ preferences
and profile. Web display advertising could be in the forms of banners, skyscrapers, and rich
media in order to achieve brand awareness and encourage click through to a target website.
In one of the early studies of banner advertisement effects, Briggs and Hollis (1997) found that
banner advertisements resulted in heightened awareness, brand perceptions and attitudinal
shifts for brands.
By 1998, another form of ads was created and become popular. Those are Interstitial Ads. Ads
of this type will appear while users wait for screens to download. By then, the advertisers have
learnt to maximize their advertising revenue by taking advantage of loading time. The year
1998 is also the year when the history of contextual advertising began. Oingo, Inc., a privately
held company started by Gilad Elbaz and Adam Weissman, developed a proprietary search
algorithm based on word meanings and built upon an underlying lexicon called WordNet.
Google acquired Oingo in April 2003 and renamed the system AdSense (Karp 2008). Later,
Yahoo! Publish Network, Microsoft adCenter and Advertising.com Sponsored Listings
amongst others were created to offer similar services (Kenny & Marshall 2001). Until then, the
contextual advertising platforms have evolved to adapt to a richer media environment, such
as video, audio and mobile networks with geographical information. These platforms allowed
publishers to sell ad spaces on their web pages, video clips and mobile applications to make
money. Usually, such services are called an advertising network or a display network that are
not necessarily run by search engines and can consist of a huge number of individual
publishers and advertisers.
A critical question that many website owners face at that time is how many ads to place. In the
short-term, increasing the real-estate given to ads can increase revenue, but what will it do to
the user experience, especially if these are non-targeted ads? The tradeoff between increased
revenue and the degradation of the end-user experience is a tough one to assess, and that is
exactly the question that the MSN home page team at Microsoft faced in 2007 (Kohavi et al.
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2009). By then, web publishers have started thinking of maximizing revenue through their ad
spaces while balancing it with user experience.
Around 2007, new platforms focusing on real-time buying and selling impressions were
created, like ADSDAQ, AdECN, DoubleClick Advertising Exchange, adBrite, and Right Media
Exchange, that is now known as ad exchanges (Graham 2011). Unlike traditional ad networks,
these ad exchanges aggregate multiple ad networks together to balance the demand and
supply in marketplaces (Muthukrishnan 2009). Individual publishers and advertising
networks can benefit from participating in such businesses. On one hand, publishers sell
impressions to advertisers who are interested in associated user profiles and context.
Advertisers, on the other hand, could also get in touch with more publishers for better
matching. During this time, other similar platforms emerged: the demand-side platform (DSP)
and supply-side platform (SSP). These services help individual ad networks exchange their ad
inventories in real time. Due to that, the kind of advertising is sometimes called programmatic
advertising (Laudon & Traver 2018).
The emergence of ad exchanges is a result of the fact that there are thousands of ad networks
available on the Internet, which can act as a barrier for advertisers as well as publishers when
getting into the online advertising business. Advertisers have to create and maintain
campaigns frequently for better coverage and analyse data across many platforms for a better
impact. Publishers have to register with and compare several ad networks carefully to achieve
optimal revenue. The ad exchange came as an aggregated marketplace of multiple ad
networks to help alleviate such problems. Advertisers can create their campaigns and set
desired to target only once and analyse the performance data stream in a single place, and
publishers can register with ad exchanges and collect the optimal profit without any manual
interference (Meyer et al. 2018). The advertising marketplaces are becoming more mature with
the emergence of DSP, SSP and the revenue comes higher (Steel 2011).
With the invention of search engines in the later years, noticeably Google, web advertising
revenue went even higher (Evans 2009). With those search engines, the advertisers have more
access to the users’ interest and behaviour, which in turn helped improving ad targeting and
personalization (Ha 2008). Since then, the advertising campaigns become more interactive
(Park, Shenoy & Salvendy 2008). During this time, websites have started making use of an
array of Personally Identifiable Information (PII) about users whilst they are accessing the
website, derived from cookies, flash cookies, web beacons, browser and other meta-data. This
PII is used to profile users and so deliver relevant, targeted ads to them, which has been shown
to be effective in the study by Yan et al. (2009) who were able to provide empirical evidence of
improvement using behavioural targeting. Even in the absence of cookies and other tracking
files, it is possible to perform user profiling based on browser data alone. A higher number of
studies on the contextual factors is recorded in this time, e.g. Adler, Gibbons and Matias (2002),
Menon et al. (2011), Nakamura and Abe (2005) and Kumar, Subodha, Jacob and Sriskandarajah
(2006). As technology has advanced, practitioners have become more concerned about
increasing the effectiveness of employing modern technology like contextual analysis and
using geographic location (Idwan et al. 2008). The popularity of web advertising continued to
grow in the twenty-first century with the help of social media (such as Facebook, Twitter, and
LinkedIn). By 2013, around $5.1 billion was already spent on social advertising.
In web advertising, the top two forms are paid-search and display advertising. In paid search
advertising, advertisers pay an advertising fee, usually based on ad views or click-throughs,
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to have their websites shown in top placement on search engine result pages. In web display
advertising, advertisers reach out to a target Internet audience via some form of a visual
advertisement such as display banner ads (including mobile), flash-based rich media, or
digital video (Aksakallı 2012). The web advertising practice is basically based on traditional
advertising theories (Okazaki 2012). Firstly, it is based on Uses and Gratifications Theory,
which were developed by Katz, Blumler and Gurevitch (1973). The driving question of Uses
and Gratifications is why do people use media and what do they use them for. The Uses and
Gratifications Theory discusses how users deliberately choose media that will satisfy given
needs and allow one to enhance knowledge, relaxation, social interactions, diversion or escape.
The users are normally active in their selection of content and messages from the mass media.
In advertising, the Uses and Gratification Theory implies that the consumer is not passive,
helpless advertising fodder (Hedges, Ford-Hutchinson & Stewart-Hunter 1997). Instead,
advertisers and consumers factors interactively affect the outcome of advertising and they
should be consumer-based, not vice versa. Another popular advertising theory is the theory
of reasoned action developed by Fishbein and Ajzen (1975). The theory is used to explain the
relationship between attitudes and behaviours within human action (the A-B relationship). It
predicts how individuals will behave based on their pre-existing attitudes and behavioural
intentions. Based on the theory of reasoned action, Ducoffe (1996) developed a well-defined
Advertising Value Model. It is a framework for predicting attitudes toward web advertising.
The Technology Acceptance Model was later developed by Davis (1985). The model suggests
that the user’ attitude to the information system will directly affect the user’s intention, while
the perceived usefulness and perceived ease of use will affect the users’ attitude towards
information system, including clicks on advertisements. Okazaki and Barwise (2011) claimed
that, in the field of web advertising, Technology Acceptance Model is the most frequently used
model.
In terms of revenue, by 2013, the total revenue was already at $43 billion, including both web
display advertising and mobile advertising (Internet Advertising Revenue Report 1996-2016).
2.2 Mobile Advertising
Mobile advertising is related closely to web advertising but with a far greater reach. Mobile
advertising is referred to as “advertising or marketing messages delivered to portable devices,
either via a synchronized download or wirelessly over the air” (Laszlo 2009). The differences
between fixed (e.g. PC, web) and portable devices create some new opportunities for
marketers, but they also prevent them from easily generalizing the research findings from
fixed to mobile online settings. Typical online (but fixed) advertising strategies are either not
applicable or at least demand modification to be effective (Shankar & Balasubramanian 2009).
Mobile advertising, therefore, is considered as a new type of advertising and requires new
academic research and practical strategies.
Ads on mobile devices have a long history especially after Short Message Service (SMS)
became popular (Yunos, Gao & Shim 2003). In the early days, mobile advertising is usually
considered as SMS advertising (Barwise & Strong 2002; Haghirian & Inoue 2007). Actually, the
dawn of mobile advertising research begins with two seminal SMS related works: Barnes
(2002) and Barwise and Strong (2002). The former is conceptual and the latter empirical
(Okazaki 2012).
Since 2007, the year that the first iPhone is introduced, the number of people accessing the
Internet via a portable device, such as a smartphone or tablet, has surpassed the number of
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people using fixed devices, such as PCs. These rapid shifts have been echoed by advertisers,
who have shifted their expenditures. The mobile advertising captured 22% of U.S. digital
advertising expenses in 2013 and that number keeps increasing year by year (eMarketer 2015).
By 2014, 66% of Facebook advertising revenue came from mobile ads, while that number on
Twitter is already 85% (Bergen 2014). The success of mobile advertising is due to the fact that
mobile devices are considered very personal, as extensions of users’ selves (Shu & Peck 2011).
The increase in smartphone usage, in the sense that it provides marketers with an opportunity
for electronic presence sense that this provides marketers with an opportunity for electronic
presence (Lemon & Verhoef 2016; Varnali & Toker 2010).
The popularity of iPhone and Android devices bring a new form of mobile advertising
through mobile web and mobile apps. Basically, the mobile ads in the forms of SMS messages
and as display ads on mobile web and apps are different. According to Barnes (2002), they are
two types of mobile advertising: push and pull. Push advertising involves or 'pushing'
advertising messages to consumers, usually via an alert or SMS text message. Pull advertising
involves placing advertisements on browsed wireless content, promoting free content. On
mobile web and apps, messages are transferred by the free will of the audience, which is
considered as a pull-type mobile display advertising (Park, Shenoy & Salvendy 2008).
Between the two types of mobile advertising, in theory, the research trends have been heavily
skewed toward push advertising (Okazaki 2012). Empirical field research in mobile
advertising mainly investigates the effectiveness of mobile coupons delivered via SMS, which
are of push-type (Grewal, Bart, Spann & Zubcsek 2016) leaving the pull-type mobile display
advertising largely unexplored (Korula, Mirrokni & Nazerzadeh 2016).
2.3 Mobile Display Advertising
Although largely unattended in academic literature, the revenue of pull-type display
advertising keeps increasing. The trend in online publishing shows that online news outlets
increasingly rely on advertising to generate revenue, as most readers refuse to pay
subscription fees to read online news (Newman et al. 2016). In 2017, Mobile Display
Advertising already generated nearly 70 billion USD (Statista 2018). As smartphones penetrate
markets worldwide and applications on smartphones become more popular, a new type of
form of mobile display advertising, called mobile in-app advertising, has become more
popular (Hirose, Mineo & Tabe 2017). Smartphone users spend much more time on their apps
while spending less time on mobile Internet access through web browsers.
The increase in popularity of smartphones has led to the growing need of developing
smartphone applications (apps) that are gradually replacing the traditional use of internet
services (Gupta, Khirbat & Singh 2014). As of Jun. 2016, Android and iPhone users were able
to choose respectively between 2.2 million and 2 million mobile apps (Gupta, Khirbat & Singh
2014). The users are ever more motivated using mobile apps and it was announced that more
than 195 billion mobile apps have already been downloaded together from App Store and
Android Market (Cumulative number of apps downloaded from the apple app store 2018).
Mobile in-app advertising has several advantages over mobile web advertising. Firstly, in-app
advertising is less clutter than websites advertising because smartphone users access the
Internet directly through apps. Once users download an app and like it, they tend to use it
frequently. Secondly, advertisers can easily select their advertising media. Because most apps
have a specific purpose. Thirdly, with mobile apps, advertisers can develop highly
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personalized advertising. Compared to mobile website advertising, in-app advertising can be
related to personal information collected with a global positioning system (GPS) (Hirose,
Mineo & Tabe 2017). Rosenkrans and Myers (2012) study explored the effectiveness of the
Technology Acceptance Model (TAM) and the uses and gratifications theory by comparing
mobile banner ads to non-mobile banner ads on a local newspaper’s website. Findings from
their research indicated that mobile banner ads had significantly higher click-through rates
than the non-mobile banner ads.
Another difference between mobile in-app advertising and mobile web advertising is the role
of app publisher. It is observed that more apps adopt a pure ad strategy, that is, free apps with
ads. That could be due to: consumer learning of the valuation of the app (Niculescu & Wu
2014); many developers adopt a freemium model where the app is made free to facilitate
consumer referrals (Lee, C, Kumar & Gupta 2013); some developers offer free trials to reduce
consumers’ uncertainty about the functionalities of their products and leverage the network
effect among the users (Cheng, Li & Liu 2015; Cheng & Liu 2012) and some developers allow
users to pay to remove ads in the free version (Lin, M, Ke & Whinston 2012). In mobile in-app
advertising, publishers have more control than any other type of advertising. For example,
unlike traditional newspaper and television firms, which have control over their ad publishing
channels, a mobile platform owner has to induce mobile app developers to publish ads in their
apps in order for the ads to reach any app users. If a developer chooses to publish in-app ads,
the platform owner shares a portion of the advertising revenue with the app developer based
on a revenue-sharing contract (Hao, Guo & Easley 2017). Furthermore, compared to traditional
advertising (e.g., newspaper), in-app advertising has an important difference that for in-app
advertising, the platform has a split structure with the platform owner and the app developer
jointly provision both the app and the ads (Hao, Guo & Easley 2017). In April 2010, when
Apple’s ad network, iAd, was initially launched, the percentage of ad revenue that iAd passed
to the developer was 60%. In 2012, Apple decided to boost the developer’s ad-revenue-sharing
percentage from 60% to 70%, reducing its own ad revenue percentage in favour of the app
developer’s (Aimonetti 2012). The new money flow which involves the app publishers is
shown in Appendix B.
According to eMarketer (2015), the global spending on mobile in-app advertising was almost
30 billion USD, three times that of mobile web advertising. That accordingly accounts for 37%
of the total online advertising revenue worldwide (IAB 2017). Apparently, mobile in-app
advertising has become one of the most effective marketing channels for businesses and have
become a significant revenue source for publishers.
3 Mobile In-App Advertising
The present study is related to literature in four areas of mobile in-app advertising: processes,
participants, outcome metrics and factors.
Any discussion of advertising effectiveness necessarily must firstly involve the role of
objectives in advertising management contexts. Objectives also serve the function of providing
a means by which results can be evaluated. And importantly, objectives force those involved
to gain a deeper understanding of the processes underlying their particular problems.
Reasonable advertising objectives cannot be set without knowledge about how the advertising
process works. (Li, H & Leckenby 2004). A keyword search of the most important electronic
databases in digital advertising and communication science (i.e., ProQuest, Web of Science,
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ABI/INFORM Complete, Taylor & Francis, ScienceDirect, ACM, IEEE, Psychology Database is
performed. The keywords used were “in-app advertising processes”, “in-app advertising
participants”, “in-app advertising outcome metrics” and “in-app advertising factors”. The
search period covered all manuscripts available by the end of May 2019. After identifying a
study, its references will be examined to find further studies. In addition, experts in the field
are also contacted to inquire about other relevant manuscripts. Studies that reported on
empirical data will be included while nonempirical studies, such as legal studies are left out.
In total, 192 manuscripts fit the criteria, and the earliest study was published in 2008. Among
these, 154 were from academic journals, 16 from conference proceedings, 18 was a book
chapter, and 4 were published online.
3.1 Mobile In-App Advertising Processes
On mobile apps, the users consume the advertising content by clicking or tapping on the ads.
Before a mobile ad, or impression, is served in a mobile application, an ad serving process is
performed. There are two ways that ads can be supplied to a mobile application: through
guaranteed contracts or through an unguaranteed Real-Time Bidding process (Korula,
Mirrokni & Nazerzadeh 2016). In the guaranteed contract setting, the publisher supplies the
ad spaces and deliver the ad impressions strictly following the contract commitments. That
guaranteed process normally involves only one publisher and one advertiser (Yuan, Wang &
Zhao 2013). The contracts agreed by advertisers and publishers, or between ad networks, are
long term and of large volume. Yuan et al. (2012) called that kind of private contracts as over-
the-counter (OTC).
On the other hand, in the unguaranteed setting, between the advertiser and the publisher,
there are two additional service parties that monitor the ad serving process: the bidding service
and the auction service (Balseiro & Candogan 2017; Choi et al. 2017). Interactive Advertising
Bureau is an organization who creates and maintains the standards and specifications for Real-
Time Bidding (RTB) process in order to improve the ad network landscape (see Appendix A).
If advertising opportunities are traded in unguaranteed and transparent markets, the trading
units are usually small, although the total number of impressions for the advertising campaign
could be huge (Yuan et al. 2012).
In RTB, the advertiser is not directly involved in the auction but is outsourcing the bidding
process to a service on the Demand Side Platform (DSP). Businesses on the DSP compete in
auctions to obtain a unique impression. The decisions made regarding the participation in the
auction and its result is totally automatic and ambiguous. In RTB, the job is almost impossible
to complete manually due to the high volume and speed of incoming requests for placing bids
for every impression, which requires analysing the context, user profile and other data (Yuan
et al. 2012). Therefore, automated systems are employed in RTB platforms, enabling
advertisers to give precise bids very quickly with the help of machine learning algorithms. On
the other side of this ad serving process, the publisher is the one who supplies the ad spaces.
A Supply-Side Platform (SSP) will carry out an auction among bidders for the impression. The
DSP works as the agency of advertisers by bidding and tracking in selected ad networks, the
SSP works as the agency of publishers by selling impressions and selecting optimal bids.
When the bidding is completed, the publisher delivers the ad impressions to the user via an
ad space. An ad exchange/ad network is normally an advertising service providing the RTB
mechanism that enables advertisers to promote their products to targeted groups of users. The
ad network/exchange acts as auctioneer, selling keywords to advertisers. Besides that, an ad
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exchange manages contract negotiation between advertisers and content publishers that wish
to sell ad spaces.
Usually, the publishers will employ the brokering services of an advertising platform such as
Google’s DoubleClick, AOL’s Advertising.com and Microsoft Media Network. For large
publishers, normal practice is to sell only remnant inventory through an ad exchange, with the
other inventory being negotiated directly with advertisers. Smaller publishers normally sell
all of their advertising spaces through ad exchanges (Yuan et al. 2012). In both guaranteed and
unguaranteed ad serving processes, the publisher is the one who supplies ad spaces and
delivers ad impressions via their ad spaces. Because of that, any mobile in-app advertising ad
serving process can be broken down to ad space supply process and ad space delivery one.
3.1.1 Ad Space Supply Process
If an app developer chooses to publish ads, he allocates space in the app for displaying ads.
The allocated in-app ad space can then be filled by the platform owner, with a certain
probability, upon receiving an ad request from the app (Hao, Guo & Easley 2017). Brakenhoff
and Spruit (2017) highlighted how publishers control the ad space supply in a standard ad
serving process as shown in Appendix A. The ad space supply process is triggered when a
user opens an application and the ad spaces are loaded. When design their apps the publisher
will reserve some spaces to display advertisements, which are called ad spaces. Supplying ad
spaces with different characteristics are something that the publisher can control by
themselves. An ad is only considered as an impression when the design characteristics,
specified by the advertiser, meet the specifications of the request from the publisher and it is
only possible that a certain design is shown to a user if the design fits the available ad space
(Brakenhoff and Spruit, 2017). Ad space is a physical object, and like any physical object, the
ad space can be measured by both spatial and temporal dimensions. Information like height,
width, and duration of ad spaces can be sent for auctioning via an ad exchange/ad network
(Edizel, Mantrach & Bai 2017). The present study argued that by controlling the ad space supply
process, the publishers can actively influence and determine the effectiveness of mobile in-app
advertising.
3.1.2 Ad Space Delivery Process
Besides supplying ad spaces for bidding, the publisher is also the one who controls the
delivery of ad impressions. Brakenhoff and Spruit (2017) illustrated the publishers-controlled
delivery process in a standard ad serving process as shown in Appendix A. Referring to that
process after the ads have been selected by the advertiser and the ad network, the publisher
will have full control on how to deliver them to the user. The publishers can control how to
position the ads on their applications and how to schedule them. Interactive Advertising
Bureau recommends ad positions to be top or bottom of the screen and sometimes in the
middle of page sections. They also recommend ad scheduling to be before, in between or after
the primary content experience ('IAB New Standard Ad Unit Portfolio’ 2017; Rastogi et al.
2016). The present study argued that by controlling the ad space supply process, the publishers can
actively influence and determine the effectiveness of mobile in-app advertising.
3.2 Mobile In-App Advertising Participants
In mobile in-app adverting, there are four main participants involved including advertisers,
ad networks/ad exchanges, publishers and users (Barwise & Strong 2002). Advertisers are
those who design the advertisements and initiated the advertising campaigns. Next, they will
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use ad networks/ad exchanges to bid and distribute the advertisements with the publishers.
The publishers will then place those advertisements on their apps for impressing. In the end,
the users are the consumers of the advertisers’ brands or products (Lin, TTC et al. 2015). These
four players have different goals in mind when involving advertising.
Firstly, the users want to receive advertisements with their permissions, personalized and
relevant (Barwise & Strong 2002). In a study conducted by Cho (2003), it was found that users
who were interested in the site and shown advertisements for products and services related to
those on the site achieved a higher click-through rate and that those more involved in a
product were more likely to click through. Jansen and Spink (2007) reported from their
experiments that people will retain their behaviour of clicking on organic or sponsored links
even when these two types of result are mixed. This leads to a belief that from the user’s
perspective, the only thing that matters is the relevance of ads. Actually, Kumar, V and Gupta
(2016) claimed that customers’ expectations for the relevant messaging are evolving; they seek
customized communication designed to fulfil their specific needs. As long as the advertising
message is relevant to either the content that is being viewed by the consumer or his or her
consumption goals, the effectiveness of an advertisement is not adversely impacted by
multimedia usage (Angell et al. 2016). Argued that users also clicked on ads that they found
trusted, personalized and relevant.
Secondly, the advertisers when running a campaign aimed to achieve two main goals of
branding and direct response (Barwise & Strong 2002; Kumar, Sa 2016; Park, Shenoy &
Salvendy 2008; Zhu & Wilbur 2011):
• Branding: Brand awareness, attitude, purchase intention
• Direct Response: Engagement, conversion, advocacy
On the other hand, ad networks/exchanges naturally try to find the best match for their ad
inventories. The best match, overall, is not limited to the ‘relevance’ from the traditional
informational retrieval research sense, but also includes the best revenue from the economic
perspective (Yuan et al. 2012). It is to maximize the revenue based on the probability that an
ad will be clicked as well as the relevance of the ads to the users (Richardson, Dominowska &
Ragno 2007). As an ad exchange, revenue optimization is among the most important tasks in
order to run a business. This is especially true for search engine companies, for example,
Google made 96% of its revenue from its advertising business (Alphabet 2018).
Lastly, when the publishers involved with advertising, they are more concerned with the
direct response (Choi et al. 2017). That is how they could earn revenue. In order to maximize
revenue from the guaranteed contracts, the publisher’s allocation and inventory management
have to be efficient (Feige et al. 2008; Roels & Fridgeirsdottir 2009). In general, the publishers
can earn money based on the number of impressions and the number of clicks on their ad
spaces.
Participant Goal
User Personalized (impressions), Relevance (clicks)
Advertiser Branding (impressions), Direct Response (clicks)
Ad networks/exchanges Best match (click-throughs)
Publisher Revenue (impressions, clicks)
Table 1: Participants and their goals
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Table 1 shows the participants and their goals. Out of the four participants, the goals of users
and advertisers are most studied in the current literature (Boerman, Kruikemeier &
Zuiderveen Borgesius 2017). For example, Rodgers and Thorson (2000) categorized all the
factors affecting the interactive advertising effectiveness into either advertiser or consumer-
controlled in their Interactive Advertising Model (IAM). The Interactive Advertising Model
(IAM) has been widely referenced by scholars from various disciplines around the world since
it is first proposed in 2000 (Rodgers, Ouyang & Thorson 2017). The IAM offers an integrated
way to evaluate advertising effects from both consumer-controlled and advertiser-controlled
viewpoints. According to IAM, the consumer controls the internet motives, mode and
information processes, while the advertiser controls the ad types, ad formats and ad features
(see Appendix B). Recently, Grewal, Bart, Spann and Zubcsek (2016) proposed Mobile
Advertising Effectiveness Framework (MAEF) to enhance the advertising effectiveness for
advertisers using advertisers’ ad elements, ad networks’ context and users’ consumer factors,
but not publishers. Most of the online/interactive advertising frameworks are built around the
advertiser and consumer goals but not the publisher’s one.
Noted on the missing role of publishers, Choi et al. (2017) provided a comprehensive view of
the display ad ecosystem, including both guaranteed and non-guaranteed selling channels and
suggested publishers find the benefits by balancing the ad allocations between these two
channels. The study highlights the publisher goal of maximizing revenues through clicks.
Yuan, Wang and Zhao (2013) showed a money flow, on which advertisers are those who pay
for their advertising contents to be shown on publishers’ ad spaces. They pay that to the ad
networks, like Google Ads, Facebook Audience Network. Those ad networks, in turn, will pay
back the publishers. In April 2010 when Apple’s ad network, iAd, was initially launched, the
percentage of ad revenue that iAd passed to the developer was 60% (Apple Inc 2010). Two
years later, in 2012, Apple decided to boost the developer’s ad-revenue-sharing percentage
from 60% to 70%, reducing its own ad revenue percentage in favour of the app developer’s
(Aimonetti 2012). It means the revenue for publishers could start from 20-30% of the total
mobile in-app advertising spending of 30 billion USD (eMarketer 2015). Mobile In-App
Advertising is, therefore, also for publisher purpose (Yuan et al. 2012).
Typically, the publishers might not need to promote brand awareness as advertisers, but they
share the same direct goal, aka clicks. The direct response also is used to measure the relevance
of the ads to the users in the long run (Kohavi et al. 2009) and to measure the best match for
the ad networks/exchanges (Kumar, S 2016). Increasing the matching, in the interactive context
like mobile in-app advertising, therefore, is where both the publisher, the advertisers, the ad
networks/exchange and the user's goals could meet. The present study argued that enhancing
the matching is the common goal of all participants involved in mobile in-app advertising.
3.3 Mobile In-App Advertising Outcome Metrics
As in Section 3.2, the key goals of advertisers in a mobile in-app advertising context are
facilitating awareness, encouraging positive attitudes, increasing engagement, increasing
conversion rates, encouraging repurchases, and promoting advocacy. Those advertisers, who
are willing to spend on ads for brand awareness, attitude, intention purposes, will aim at
achieving the viewability goals, aka. impressions. On the other hand, if the advertisers have
engagement, online conversion, advocacy goals in mind, they will pay for the performance of
their displayed ads, aka. clicks. The effectiveness of the selected goals is measured by outcome
metrics.
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Some common Web metrics include: (1) page impressions, (2) ad impressions, (3) clicks, (4)
visits, (5) unique visitors, (6) path analysis, (7) conversion rate, (8) frequency, and (9) recency
(Rosenkrans, Ginger 2007). Among those metrics, clicks and ad impressions, i.e., the number
of times an advertisement is served to a user's browser, are the top two metrics used for
advertisement delivery reporting and audience measurement (Bhat, Bevans & Sengupta 2002).
According to ('Interactive Audience Measurement and Advertising Campaign Reporting and
Audit Guidelines’ 2014, September), a click is a user-initiated action of clicking on an ad
element, causing a redirect to another web location. A click is when users interact within a
Web browser or an app by using a device (i.e., mouse, finger, or a stylus). The 'Interactive
Audience Measurement and Advertising Campaign Reporting and Audit Guidelines' 2014,
September) states there are three kinds of clicks: click-through, in-unit click, and mouse-over
(e.g., mouse rollover, or user rolls mouse-over ad). These three actions are referred to as clicks.
A click-through is when a user initiates action by clicking on an ad and the click-through
directs the user to another online location, such as another browser window or Web site. Click-
throughs are tracked and reported by an ad server, and it is imperative that bot activity is
excluded to ensure accurate and reliable metrics. The cost-per-click (CPC) model or click-
through rate (CTR) remains one of the most important media pricing metrics for the Internet.
Click-throughs are based on the number of clicks divided by the number of ads requested or
clicked on by users during a time period (Bhat, Bevans & Sengupta 2002).
According to the structurational point of view (Giddens 1986), these two sets of measures are
characterized by different, but complementary views regarding the role of interactive
advertising. One set of measures focuses on the number of impressions. Such measures might
be descriptively labelled as control process measures centralizing around advertisers’ goal.
This is related to branding goals. The second set of measures focuses on the effects of
consumers' using interactive media. Within an interactive context measures such as
awareness, attitude, and product choice, among others, are not simply the result of exposure
to advertising; they are also the result of choices made by the consumer, which are, in turn,
guided by the consumer's goals and purposes. These outcome measures are the joint product,
or interaction, of the consumer and the advertising. In that sense, advertising both shapes and
is shaped by consumer preferences (Pavlou & Stewart 2000).
Accordingly, Revenue Per Thousand Impressions (RPM) and Click Through Rate (CTR) are
the two most common metrics currently being used (Hagen, Robertson & Sadler 2006;
Punyatoya 2011; Rosenkrans, G. 2007; Rosenkrans, Ginger 2007). When the number of
impressions is chosen, the cost is calculated by the Cost Per Thousand Exposure (CPM) model;
and the revenue is calculated by the Revenue Per Thousand (RPM) metric (Hoffman & Novak
2000). The CPM model has commonly been used for many traditional media, such as television
and newspapers, and has also been adopted for online advertising. Even though highly ad-
averse users are unlikely to respond to ads, the CPM model charges advertisers according to
the level of exposure, regardless of ad effectiveness. Impressions, basically, do not track
whether users interacted with an ad and definitely do not measure the matching of mobile
ads.
On the other hand, when the number of clicks is chosen, the cost and the revenue are both
calculated by performance-based models. These performance-based revenue models take into
account user ad aversion and charge advertisers on the basis of user actions. For example, in
cost-per-click (CPC)—a highly successful and popular performance-based model—advertisers
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pay only when their ads generate clicks. Recently, performance-based ad revenues surpassed
the CPM revenues in 2006 and remain increasingly dominant (Lin, M, Ke & Whinston 2012).
Click-Through Rate (CTR) is a performance-based metric. It is the ratio of a number of times
an advertisement is clicked to the number of advertisement impressions (Schonberg et al.
2000). This metric is one of the oldest methods of evaluating the success of online advertising
campaigns and is an appropriate tool for assessing direct marketing objectives. CTR is
commonly used to evaluate the effectiveness of banner ads (Kumar, S 2016). Clickthroughs are
behavioural and are an accountable measure for online advertising. Click-through metrics are
easy to observe and they indicate a behavioural response; clicks indicate an immediate interest
in the advertised brand (Chatterjee, Hoffman & Novak 2003; Singh, Dalal & Spears 2005)
(Chatterjee, Hoffman, & Novak, 2003; Lawrence 2000; Singh & Dalal 1999). The CTR is
considered a good diagnostic metric for direct responses.
The CTR is also a good metric to measure the branding goal in the long run. Hollis (2005)
suggests that the two paradigms, i.e., branding and direct response, are not contradictory but
they are in fact complementary and that the applicability of either model depends not only on
the intent of the advertiser but also the mindset of the audience. It can thus be argued that the
two objectives are not mutually exclusive, yet, at a conceptual level, how the advertising
budget should be prioritized is usually a matter of debate. Kohavi et al. (2009) argue that long-
term goals should be part of the direct response. For example, when ads are plastered over a
page, they hurt the user experience, so a good direct response should include a penalty term
of usage of real-estate for ads that are not clicked, and/or should directly measure repeat visits
and abandonment. Similarly, delayed conversion metrics should already count for a lag from
the time a user is exposed to something and take action. Miller, S (2006) and Quarto-von
Tivadar (2006) called them latent conversions (Miller 2006; Quarto-von Tivadar 2006).
According to Kohavi et al. (2009), coming up with a good metric is hard, but what is the
alternative? The key point here is to recognize this limitation, but avoid throwing the baby out
with the bathwater.
Goals Demand-side (Advertisers) Supply-side (Publishers) Best match
Impressions Cost Per Impression (CPM) Revenue Per Impression (RPM) CTR (long term)
Clicks Cost Per Click (CPC) Revenue Per Click (RPC) CTR (short term)
Table 2: CTR as the common metric to measure advertising goals
In practice, behavioural campaigns seem to be especially popular in the online arena. It is
estimated that behavioural advertising accounts for a larger amount of all ad dollars spent
online. In 2017, more than 62% of the total display advertising revenues were measured by
CTR and 4% were measured by both CTR and CPM/RPM (IAB 2017). Apparently, compared
with ad impression, ad click has become the most important indicator of online advertising
effectiveness. Improving the outcome metric CTR or the ad click performance is to enhance
the advertising effectiveness for all participants as shown in Table 2. A better click-through
rate, directly and indirectly, means a better ad relevance (users’ goal), a better direct response
(advertisers’ goal) and higher revenue (ad networks and publishers’ goal). Most advertising
research assumes that the effectiveness of online ads depends on their benefits for individual
consumers (Čaić et al. 2015). The present study argued that enhancing the click-through rate
(CTR) is to enhance the effectiveness of mobile in-app advertising for all participants.
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3.4 Mobile In-App Advertising Factors
Factors that affects the mobile in-app advertising as well as enhances the click-through rate of
mobile in-app advertising can be categorized into three groups (Chen, P-T & Hsieh 2011): ad
characteristics (brand, price, informativeness, entertainment, etc.), user behaviours (age,
gender, interest, preference, activity history, etc.) and context (time, location, weather,
technology, etc.) or three-factor components: stimuli characteristics, personal characteristics,
and advertising context (De Pelsmacker, Geuens & Anckaert 2002). Grewal, Bart, Spann and
Zubcsek (2016) grouped those factors into ad elements, consumer and context factors. Those
three groups are correspondingly controlled to the three participants: advertisers, consumers
and ad networks. The Ad Elements in the MAEF are elements that characterize the look and
feel of an ad and can be referred to as design characteristics, which are controlled by the
advertisers. The component ‘consumer’ contains information about the consumer. Besides the
information of the current state of the consumer in the ‘customer journey‘, it also contains
information about the history of the consumer and possibly demographic information, which
are related to consumers (Brakenhoff & Spruit 2017). The context component contains factors
relating to the environment, such as location, time, weather, events, and technology such as
the size of the screen and the location (website or app) they come from. In addition to the
demographic and contextual targeting, advertisers greatly enjoy behavioural targeting in RTB
(Choi et al. 2017). The contextual factors are controlled by ad networks/exchanges (Broder et
al. 2007).
3.4.1 Advertisers-controlled factors
Advertisers make decisions regarding ad designs and inventory characteristics (Zubcsek and
Sarvary 2011). Advertisers control the ad characteristics or ad elements. The impacts of ad
elements on advertising effectiveness have been examined in many studies. For example, Goh,
Chu and Wu (2015) emphasized the importance of mobile ad content to the user response. The
concept of content marketing is not a new phenomenon (Pulizzi 2012). The content
characteristics that need to consider include informative, persuasive, images viewed,
characters viewed, depth of search, and breadth of search. In web advertising, a study from
Ducoffe (1996) indicated that the advertising value is a useful measurement criterion for
evaluating advertising effects. An advertisement is considered as valuable if it is important or
useful. The research showed that all the relevant characteristics of an advertisement like
informativeness, entertainment and irritation have effects on advertising value and hence
affect the attitude toward online advertising. This is once again confirmed with a recent study
by Le and Nguyen (2014) for the Vietnamese market. They examined the effect of
informativeness, credibility, entertainment, and irritation characteristics of mobile advertising
for Vietnamese customers. Kim, KY and Lee (2015) built a research model to show how the
entertainment and informativeness affect user perception before affecting the user intention
to perform. Trivedi (2015) agreed with the findings that Informativeness, Credibility,
Entertainment have positive effects on mobile advertising. Irritation, on the other hand, has a
negative effect. In this study on Gen Y Indians, permission has a negligible effect. Lin and
Chen (2009) considered the animated online advertising and found out that the ad types and
animation lengths are significantly related to advertising performance. Readers evaluate
advertisements more positively when they consider the advertisement as useful, fulfilling
their needs for information and/or entertainment (Van Reijmersdal, Neijens & Smit 2005).
When the information matches readers’ interests, readers respond more positive towards the
advertisement, regardless of whether they recognize the persuasion attempt (Sweetser et al.
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2016). Another related study by Lim, Tan and Jnr Nwonwu (2013) revealed that mobile users
better recall image banner ads than text ones and more likely to perceive large image banner
ad as app content. Certain aspects related to the specific format of the ad can have an impact
on its effectiveness such as the type of ad (Grigorovici & Constantin 2004). Li, Y-W, Yang and
Liang (2015) found out that both website interactivity and promotional methods can enhance
consumer attitudes, but price discount is effective only when the brand perception is
functional but not effective when the brand image is symbolic. Appendices B, C and D listed
out several ad elements specified in the Interactive Advertising Model (Rodgers & Thorson
2000), Online Behavior Model (Boerman, Kruikemeier & Zuiderveen Borgesius 2017) and
Mobile Advertising Effective Framework (Grewal, Bart, Spann & Zubcsek 2016) respectively.
Nowadays, advertisers have many options to design their ads and directly improve the
performance-based effectiveness of their mobile in-app advertising campaigns.
3.4.2 Consumers-controlled factors
Consumers control user behaviours or personal characteristics. There are also many studies
on consumer-controlled factors and their impact on mobile advertising performance. For
example, Luo et al. (2014) demonstrated that one-day coupons are best suitable for consumers
who are near the provider, while multiple day coupons performed better for consumers who
are far away from the provider. The research showed that a consumer journey consists of
multiple stages, and at each stage, there should be a different advertising strategy to make the
advertisement more relevant and consequently improve its effectiveness. Online advertisers
provide behaviourally targeted advertisements, based on a user’s behaviour on the Internet
over time (Goldfarb & Tucker 2011). Personalizing banner ads based on products consumers
placed in their shopping carts during the shopping visit increases click-through rates (Bleier
& Eisenbeiss 2015a). Personalized ads are approximately twice as effective as non-
personalized versions of similar ads (Aguirre, M et al. 2012). The industry claims that
behavioural advertising creates more relevant and efficient ads and boost ad effects (Chen, J
& Stallaert 2010). Leading scholars argue that advertising will become more personalized and
targeted and will involve more individual communication, where advertisers can iterate
messages based on consumer behaviour and needs (Keller 2016; Kumar, V & Gupta 2016; Rust
2016; Schultz 2016). Furthermore, like Mackenzie, Lutz and Belch (1986) have shown, mobile
advertising effectiveness is also mediated by consumer attitudes. Based on that pioneering
work, Korgaonkar, Petrescu and Karson (2015) studied education and ethnic background
factors and showed that those factors play key roles in mobile services and mobile advertising.
The different demographic has different usage, useful, satisfied and expensive attitude. That
is confirmed in the study of Hispanic Americans by Kim and Lee (2015). Basic demographics
are age, gender, income, occupation and race (Haley 1968). Kim and Lee (2015) proposed a
hybrid quantitative and qualitative model to suggest preferred ads for four different consumer
segments, including Business Partner, Skilled Enthusiast, New Experience Seeker, and Close
Buddy. From the research, lifestyle and psychology tendency are the attributes need to be
considered in mobile advertising effectiveness. Shavitt, Lowrey and Haefner (1998) argued
that people are actually more favourable toward advertising. Males, wage consumers, and
persons with less education and income, and non-whites generally report more favourable
advertising attitudes than others. Shavitt, Lowrey and Haefner (1998) have shown the
importance of gender, age, education, income and ethnic factors in advertising performance.
Zhou et al. (2017) proved that historical advertisement behaviour of a user plays a key role to
predict the user advertisement behaviour in the future. Conner and Armitage (1998) pointed
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out that when individuals engage in behaviours that are habitual for them, they use simplified
decision rules, which results in enacting the same behaviours as in the past. Previous
behaviours, in turn, seem to be an important predictor of future behaviour (Ouellette & Wood
1998).
Understanding the role of consumer information, some of the social platforms enable
advertisers to target ads using consumers' social profiles (Bakshy et al. 2012). New Internet
technologies provide the possibility of automated tracking of consumers' Internet behaviour.
Such tracking is used to create user profiles for the purpose of displaying advertisements that
fit the interest of these individuals (Goldfarb & Tucker 2011; McDonald & Cranor 2010).
Personalization is a customer-oriented marketing strategy that aims to deliver the right
content to the right person at the right time, to maximize business opportunities (Tam & Ho
2006). The types of information used included age, gender, location (Aguirre, E et al. 2015),
education level (Tucker 2014), interests (Aguirre, E et al. 2015), online shopping behaviour
(Bleier & Eisenbeiss 2015a), and search history (Doorn & Hoekstra 2013). Their findings
suggest that the level of personalization influences consumer-related factors, such as feelings
of intrusiveness (Doorn & Hoekstra 2013), feelings of vulnerability, the ad’s perceived
usefulness, reactance, and privacy concerns (Bleier & Eisenbeiss 2015a). The level of
personalization also influences the outcomes, such as click-through rates (Aguirre, E et al.
2015). Appendix B and D listed the factors controlled by consumers according to Interactive
Advertising Model (Rodgers & Thorson 2000) and Mobile Advertising Effective Framework
(Grewal, Bart, Spann & Zubcsek 2016) respectively. Nowadays, advertisers have many
consumer targeting options to control and improve the performance-based effectiveness of
their mobile in-app advertising campaigns.
3.4.3 Ad networks-controlled factors
Ad networks facilitate the programmatic and real-time buying and selling of advertisements
(Choi et al. 2017; Laudon & Traver 2018). Programmatic advertising delivers dynamic content
to users based on their location, time and so on (Kumar, V & Gupta 2016). In general, “context”
is referred to as the editorial medium environment of an advertisement (Moorman 2003). In
the words of Norris and Colman (1993), "the same source delivering the same message to the
same audience on separate occasions might produce different effects depending on the
differing programming or editorial contexts in which the message appears”. Instead of
displaying the same ads to everyone, different ads are shown with regard to the geography,
language, device and other characteristics of visitors, to maximize the utilization of advertising
opportunities. “Context” refers to both the physical and social environments, which can be
paraphrased as “situation”. Advertisers can make use of the context of user actions and their
personal information in order to tailor adverts to their demographic and taste, so as to
maximise the number of click-throughs received for each ad and subsequently the revenue
obtained (Belk 1975).
Moorman (2003) suggested the context be categorized as objective or subjective. Objective
characteristics include contextual aspects such as genre, content and style, characteristics that
can easily be recognized by every receiver and are not dependent on interpretation. Subjective
characteristics, in contrast, are not experienced uniformly but comprise the individual mental
reactions that people experience when confronted with an editorial message (Moorman 2003).
Context can also be divided as context characteristics related to the receiver of the
advertisement and those related to the vehicle carrying the advertisement: the medium
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context. The receiver context can be described as the situational circumstances in which a
person is exposed to an advertisement. This includes the person's physical environment, the
social environment, the time frame, and the mental state a person is in prior to exposure to the
medium content (Moorman 2003). The medium context concerns with the environment of the
ad provided by the vehicle carrying it, such as a television program, an issue of a magazine or
an Internet site (Pieters & Raaij 1992). Another distinction can be made between an editorial
context and commercial context. Studies on commercial context have predominantly
concentrated on the effect of the amount and nature of other commercial messages in the
environment of an ad, referred to as clutter and competitive clutter (Moorman 2003). It has
been shown that as the number of other ads in the environment of the target ad increases the
effectiveness of the target add decreases, especially when the other ads are directly
competitive. On the other hand, knowledge about the effect of editorial context is more
valuable for media planners since they are only provided with information about the editorial
context, while information about the commercial context is not given in advance. This makes
it difficult to take the effect of other advertisements into account when making media planning
decisions (Kent 1993, 1995).
On the context factors, there are many studies about their impacts on ad click performance.
For example, Effendi and Ali (2017) used Linear Regression along with some dynamically
added features known as keywords to improve the Click-Through Rate prediction for
contextual advertisements by serving more suitable ads to the viewers. Similarly, Goh, Chu
and Wu (2015) investigated the attributes of province location, mobile service plan (pre/post
paid) and indicators of last digits towards the advertising performance goals. The research
guided a link between the advertising response and the information search. Other factors like
physical location and time of day can also influence how each consumer evaluates and
responds to mobile display ads. Different physical location and time of day associated with
different outcomes as shown in a study by Luo et al. (2014). Luo et al. (2014) found out that
mobile ads that match users' logical location are more effective and Andrews et al. (2015) that
the performance of advertisements varies with the amount of local crowding. Ghose, Goldfarb
and Han (2013) discovered the relationship in the distances between consumers' homes and
the point of sale, as part of so-called location-based advertising (Molitor, Reichhart & Spann
2012). Spatial and temporal factors were detected to be very important in traditional
advertising in forms of ambient advertising (Karimova 2012). In the context of social networks,
Li, Y (2014) discovered that most of Twitter tweets are posted from a small portion of Twitter
users and there is a positive linear correlation between the radius of the city and the commute
distance. Twitter users are found to be active from 10:00 am to 12:00 am at midnight with a
peak at 9:00 pm. Twitter users are also found to have more activities during weekends than
weekdays. Similarly, Baker, Fang and Luo (2014) demonstrated that the effectiveness of
advertisements varies with the time of day. For that, both business-to-business marketing
practitioners and researchers emphasize that customers require a business culture change
from “selling” to “helping” (Holliman & Rowley 2014; Jefferson & Tanton 2015). Strong
content effects were found in the study by Nasco and Bruner (2008), such that weather
information was perceived as most important, most involving, and most likely to influence
future mobile usage. All of those research responded to a frequent call to pay more attention
to contextual variables in assessments of communication effectiveness. Grewal, Bart, Spann
and Zubcsek (2016) summarized those context factors in the Mobile Advertising Effectiveness
Framework as shown in Appendix D. Apparently, the advertisers have many contextual
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targeting options to control and improve the performance-based effectiveness of their mobile
in-app advertising campaigns.
This section presented an overview of the mobile in-app advertising processes, participants,
outcome metrics and factors. It is noticeable that there are four participants involved in mobile
in-app advertising, while there are only three components of factors being explored in
previous studies. It is also noted the lack of an integrated effectiveness framework, which is
built around a common goal of all participants. The knowledge vacuum and research gaps
identified within the discussion pointed to further actions in the present study. Theoretical
and empirical literature in regard to the publishers-controlled factors gap and the integrated
effectiveness framework gap are discussed in Section 4 and 5 respectively.
4 Publishers-controlled Factors and Interactions
The previous literature basically only includes factors controlled by advertisers, users and ad
networks, while there are actually four participants. The role of publishers and their controlled
factors are not included in previous effectiveness frameworks and have not been fully
explored in the advertising effectiveness studies. Due to the lack of academic materials in the
field, the present study will also bring in academic literature from other types of advertising
and also literature from practice.
4.1 Publishers-controlled Factors
As shown in Section 3.1, from a publisher standpoint, any mobile in-app advertising ad
serving process can be broken down to ad space supply process and ad space delivery one. By
supplying the ad space with predefined and relevant characteristics, the publisher could
significantly enhance the effectiveness of mobile in-app advertising. The question is what are
those ad space characteristics?
'IAB New Standard Ad Unit Portfolio' 2017) stated that ads/ad spaces could have two
characteristics: duration and size. That means publishers can control how long they want the
ads last on their apps regardless of how long those ads are designed by the advertisers. They
can do that by setting the duration for their ad spaces. When the publisher supplies an ad
space with a predefined duration or a predefined size, only ads with those elements are
selected to be provided and displayed. However, while measurement guidelines have existed
for other forms of online advertising, mobility has its own special set of challenges. For
instance, on TV or on websites, there are fairly standard expectations from marketers about
what constitutes a "view" of an ad. On smartphones, it's a little less certain. We're not at a point
yet where we have a clear and fast definition on viewability. Is it where half the ad is viewable
for a couple of seconds, or does it need to be the entire ad?" (Schick, 2013). Furthermore,
advertising on an app is different than advertising on TV and radio because ads on an app are
usually placed alongside the content whereas ads on TV and radio appear instead of the
content.
In the fields of TV and website, there are several related studies on the effectiveness of ad
duration. One example is a two-part study by Danaher and Mullarkey (2003). The study found
that higher exposure time was correlated with increased recognition and recall. In TV,
increasing the duration of a television ad slightly increases the probability the ad will be
remembered in an aided recall task (Patzer 1991). In web advertising, Baltas (2003) found that
banners with lengthy messages and multiple frames (animation) received fewer clicks. He
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reasoned that these two factors increase the complexity of an ad and hence have a negative
effect on the viewer’s attitude towards and response to the banner. Chandon, Chtourou and
Fortin (2003) and Lohtia, Donthu and Hershberger (2003) concluded that animation improved
click-through rates. On the other hand, Burke et al. (2005) suggested that animated banners
may be more difficult to remember than static ones. Goldstein, McAfee and Suri (2011) found
that displaying two shorter ads results in more total recollection than displaying one longer
ad of twice the duration. Studies about the impact of ad duration on the advertising
effectiveness actually deliver mixed results in the context of web advertising. Some research
could not point out if recollection relates to click-through rates. In most cases, current
monetization strategies do not explicitly consider time as a resource to be optimized (Sun, et
al, 2017).
All the mentioned academic and practitioner literature has pointed out that the ad space
duration is not fully studied in the past but could be a factor that can strongly impact the click-
through rate of mobile in-app advertising. This study, therefore, hypothesized that:
Hypothesis 1: The publishers-controlled supply factor: ad space duration, has a significantly strong
impact on the click-through rate of mobile in-app advertising
Similar to the ad space duration, publishers can set the size of their ad spaces ('IAB New
Standard Ad Unit Portfolio’ 2017). When the publisher supplies an ad space with a predefined
ad size, only ads with that element are selected to be provided and displayed. By supplying
the ad space with predefined and relevant characteristics, the publisher could significantly
enhance the click-through rate. Conventional industry wisdom has maintained that large
banner advertisements will receive more viewer attention as measured by clicks, supporting
past research finding (Marx 1996). The success of larger advertisements to secure attention also
has an impact on viewer impression of brand quality. A larger advertisement can imply a
higher level of advertising cost and effort that the viewer equates with a higher level of brand
credibility and success. With regard to banner advertisements, where a click leads the viewer
to another location, this may have a positive impact on viewers’ impressions and site
expectations, resulting in increased viewer response, i.e., clicks. Baltas (2003) also found that
bigger ads are more effective in attracting attention and (hence more likely to) trigger response.
Chandon, Chtourou and Fortin (2003) found positive interactions on five banner sizes,
although no significant difference between the two bigger sizes.
The empirical results from Li, H and Bukovac (1999), however, showed that the click-through
rates do not proportionally increase accordingly to the size. Drèze and Hussherr (2003)
claimed the smaller ads performed just as well as the large ones, in accordance with Cho (2003)
who found no significant relationship between banner size and clicking. The relationship
between the banner size and CTR is conflicting. The impact of ad size on mobile apps could
be different than that in web advertising as well. Previous research has shown the limits of
consumer capacity called the Limited Capacity Model (Craik 2002; Miller, GA 1956). In the
mobile context, there are limitations related to the screen size. The screen size of mobile devices
could be as small as Apple Watch, while the smartphone screen is normally a fourth that of a
PC. That limitation should be taken into consideration. However, current metrics do not
support the measurement of size (Schick 2013). Herrewijn and Poels (2018) found that the
effect of ad size is neglectable partly because their measurement did not take into account the
size variable.
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All the mentioned academic and practitioner literature has pointed out that the ad space size
is not fully studied in the past but could be a factor that can strongly impact the click-through
rate of mobile in-app advertising. This study, therefore, hypothesized that:
Hypothesis 2: The publishers-controlled supply factor: ad space size, has a significantly strong impact
on the click-through rate of mobile in-app advertising
Besides supplying ad spaces for bidding, the publisher is also the one who controls the
delivery of ad impressions. After the ads have been selected by the advertiser and the ad
network, the publisher will have full control on how to deliver them to the user. The publishers
can control how to position the ads on their applications and how to schedule them. Interactive
Advertising Bureau recommends ad positions to be top or bottom of the screen and sometimes
in the middle of page sections. They also recommend ad scheduling to be before, in between
or after the primary content experience ('IAB New Standard Ad Unit Portfolio’ 2017). The
publishers-related delivery factors are shown as being critical in the ad serving process that
will then enhance the click-through rate of mobile in-app advertising.
There are many studies on scheduling and positioning ads on a website, pioneering by Adler,
Gibbons and Matias (2002), Nakamura and Abe (2005) and Kumar, Subodha, Jacob and
Sriskandarajah (2006). In websites, ads can be placed on top, at the bottom, in the middle of
the screen or in relation with other contents (Djamasbi, Hall-Phillips & Yang 2013). Prominent
brand placements (e.g. large ads, central ads) seem to be better in capturing the player’s
attention, resulting in a positive effect on brand awareness (Jeong & Biocca 2012; Lee, M &
Faber 2007; Schneider, Systems & Cornwell 2005). It was found that banner advertisements at
the top of the webpage were more often viewed (Josephson 2004; Sundar & Kalyanaraman
2004).
Herrewijn and Poels (2018) claimed that the spatial position is actually the most important
placement characteristic. Agarwal, Hosanagar and Smith (2011) evaluated the impact of ad
placement on revenues and profits generated from a sponsored search. The authors measure
the impact of ad placement on both click-through and conversion rates. They find that while
the click-through rate decreases with the position, and contrary to the conventional wisdom
in the industry, the topmost position is not necessarily the revenue or profit-maximizing
position. They help correct a significant misunderstanding among advertisers regarding the
value of the top position. Ansari and Mela (2003) find that the higher position of links in an e-
mail campaign can lead to a higher probability of clicking. Johnson, EJ et al. (2004) find that
consumers searched fewer than two stores during a typical search session. Similarly,
Brynjolfsson, Dick and Smith (2010) find that only 9% of shopbot users select offers beyond
the first page. In general, because of the cognitive costs associated with evaluating alternatives,
consumers often focus on a small set of results (Montgomery, Hosanagar & Clay 2004). Those
research have shown the importance of position in search advertising. Does that apply to
mobile app advertising as well? Until we could find out the answer, in the meantime, many
publishers simply display some banner ads and never consider how effective the placement
of those ads is (Oak 2008). The question of optimizing mobile advertising placements remains
open (Grewal, Bart, Spann & Zubcsek 2016). That led to the following hypothesis:
Hypothesis 3: The publishers-controlled delivery factor: ad space position, has a significantly strong
impact on the click-through rate of mobile in-app advertising
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Ads can also be scheduled to be displayed before, after or in between sessions (Chatterjee,
Hoffman & Novak 2003; Kumar, S., Dawande & Mookerjee 2007; Sun 2017). With different
delivery schemes like that, the click-through rate could be significantly different. In online
search advertising, Hoque and Lohse (1999) found that consumers are more likely to choose
advertisements near the beginning of an online directory than they are when using paper
directories. Weingarten and Berger (2017) studied how temporal location—that is, whether
events or experiences occurred in the past, present or future—affects word of mouth. Bleier
and Eisenbeiss (2015b) highlighted the importance of the interplay of what, when and where,
aka scheduling. The first seconds of exposure caused a steep increase in the memory for an ad,
and further exposure time had a smaller, albeit still increasing the impact on recollection.
Unlike broadcast networks, mobile app publishers are able to observe the traffic to their
websites and therefore can dynamically plan a strategy to deliver impressions (Roels &
Fridgeirsdottir 2009). Nakamura and Abe (2005) developed an LP-based algorithm to schedule
banner ads, where they presented three features that each ad was associated with; time of day
that the ads were preferred to be viewed (e.g. the afternoon), page category (e.g. sports) and
the number of impressions. The features were then used to determine the optimal ad time and
location that maximises overall revenue, rather than relying solely on the CTR of an individual
ad. Their strategy showed an improvement over greedy and random methods. Trope and
Liberman (2003) found out that the temporal distance to objects or events alters the way in
which they are processed. Sahni (2015) conducted a field experiment on a restaurant search
website. The key result of their work is that increasing the time between exposures, up to two
weeks, increases the probability of a purchasing event. Do that imply a direct response also?
Goldstein, McAfee and Suri (2015) claimed that there is no guidance to publishers as to how
ads should be scheduled. (Goldstein, McAfee & Suri 2015). King (2017) recently called
publishers to take back control of the inventory and to remind that timing is just as important
as audience targeting. In line with these findings, the present study hypothesized that:
Hypothesis 4: The publishers-controlled delivery factor: ad space timing, has a significantly strong
impact on the click-through rate of mobile in-app advertising
4.2 Publishers-controlled Interactions
Consumers control the consumer factors, advertisers control the ad elements while the ad
networks control contextual factors. Relatively, little effort has been apportioned toward
assessing the interrelationship among these various inputs or their efficacy with respect to cost
(Johnson, G & Lewis 2015), although there are few studies on the interactions among
themselves. For example, another study by Zorn et al. (2012) showed that different websites
have different users. Users on one social networking site, myspace.no, preferred animated ads
but users of the other social networking site, ebuddy, preferred static ads. For surf sites,
animated ads worked significantly better than static ads. Yet, myspace.no accounted for 96%
of all impressions on surf sites and English static ads worked best for the second surf site,
ebuddy.no. CTRs for static ads and animated ads had an insignificant difference in search sites.
The study by Lin, Y and Lin (2006) showed the effects of ad types and users' gender on the
click-through rate of web advertisement. If an online consumer is motivated to use the Internet
to shop, banner ads that match this motive will presumably be more persuasive than banner
ads that do not according to a study by Rodgers and Sheldon (2002). That study together with
others has shown the interaction between consumers, advertisers and ad networks-controlled
factors. How do those factors interact with the publishers-related ones?
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Firstly, in the MAEF, there are ten context factors listed out, including Location, Time,
Weather, Events, Economic Conditions, Devices, Delivery Mechanism Availability, Owned or
3rd party, Another Screen presence. About Location, Goh, Chu and Wu (2015) further
categorized it as area, city, and country. Goh, Chu and Wu (2015) investigated the attributes
of province location, mobile service plan (pre/post paid) and indicators of last digits towards
the advertising performance goals. The research guided a link between the advertising
response and the information search. Luo et al. (2014) found out that mobile ads that match
users' logical location are more effective. As the location is confirmed as a contextual factor
that has a significant strong impact on the effectiveness of online advertising in previous
studies, the present study hypothesized that:
Hypothesis 5: The impact of location on the click-through rate of mobile in-app advertising is strongly
moderated by the publishers-controlled factors
Similarly, the time has been considered as an important factor that could affect mobile
advertising effectiveness. For example, Li, Y (2014) discovered that most of Twitter tweets are
posted from 10:00 am to 12:00 am at midnight with a peak at 9:00 pm. The Twitter users are
also found to have more activities during weekends than weekdays (Li, Y 2014). All of the
research showed the different level of activities over weekdays. Similarly, Baker, Fang and
Luo (2014) demonstrated that the effectiveness of advertisements varies with the time of day.
Different time of day associated with different outcomes as shown in a study by Luo et al.
(2014). Not only the time of day, but the day of the week is also considered as an important
factor. According to 'Digital Marketing Trends in the Education Market' 2018) for their clients,
the optimal days to send email to continue to be during the business week on Tuesday,
Wednesday, and Thursday for both the K-12 and Higher Ed markets. Open rates for the K-12
market were highest for emails delivered on Thursdays, while open rates for the Higher Ed
market were highest on Wednesdays. Similarly, Tuesday and Friday are the best days when
maximum India Internet Users Open and Click on the email communications sent to them
('Annual State of Email Marketing in India’ 2015). In their report, Tuesday is the day when
they see maximum engagement rates for email open rates. As time is confirmed as a contextual
factor that has a significant strong impact on the effectiveness of online advertising in previous
studies, the present study hypothesized that:
Hypothesis 6: The impact of time on the click-through rate of mobile in-app advertising is strongly
moderated by the publishers-controlled factors
Grewal, Bart, Spann and Zubcsek (2016) identified six ad elements: ad medium, medium type,
push/pull, interactive/static, promotional elements. The medium type is the channel through
which the ad is served to a consumer. The medium types can be a webpage or a mobile
application. The content of the webpage or application can influence the perception of an ad
(Grewal, Bart, Spann & Zubcsek 2016). The medium type can also be the platform (e.g. iOS
and Android) on which the app is running. As these mobile platforms have very different
characteristics, it could be assumed that ads displaying on different platforms generate
different click-through rate. Given users differ in their motivation to access the web such as
information seekers and entertainment seekers, website users might react differently to
advertisements on news and entertainment sites (San José-Cabezudo, Gutiérrez-Cillán &
Gutiérrez-Arranz 2008). Similar to banner elements, the website type relates to user
involvement. Based on motives to use the web, web users search a website, scrutinizing core
information to achieve search satisfaction or surf a website in an experiential mode, skimming
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core and peripheral information (Muylle, Moenaert & Despontin 1999). A study by Zorn et al.
(2012) showed that different websites have different users. Users on one social networking
site, myspace.no, preferred animated ads but users of the other social networking site, ebuddy,
preferred static ads. For surf sites, animated ads worked significantly better than static ads.
Yet, myspace.no accounted for 96% of all impressions on surf sites and English static ads
worked best for the second surf site, ebuddy.no. CTRs for static ads and animated ads had an
insignificant difference in search sites. Advertisements placed on different apps could have
different results as shown in the study of Brakenhoff and Spruit (2017). As app design is
confirmed as a factor that has a significant strong impact on the effectiveness of online
advertising in previous studies, the present study hypothesized that:
Hypothesis 7: The impact of ad medium on the click-through rate of mobile in-app advertising is
strongly moderated by the publishers-controlled factors
Grewal, Bart, Spann and Zubcsek (2016) distinguished four different ad types: static, dynamic,
interactive, and ads containing a video. In the MAEF the creative attributes are indicated as
interactive/static. The type of creative in an ad can be important regarding how inviting the ad
is for interaction. According to Edizel, Mantrach and Bai (2017), many advertisers have begun
to implement animated banners to deliver a progressive and sequential image. It is well known
that television is one of the most intrusive, involving media forms because of its ability to use
moving images. When banners use animation, they also take on the character of television
advertisements, and this may suggest that animated banner advertisements will attract more
attention and hence be clicked more (Wegert 2002). Studies of the side-by-side performance of
advertisements for different companies conducted by ACNielsen suggest that animation
increases click rate (Briggs 2001). Based on their experiment, Li, H and Bukovac (1999)
illustrate that animation increases response times and recall of banner advertisements. Ad
interactivity has a significant impact on effectiveness. However, most of the ads today are still
static, and there are static text and static image. Lim, Tan and Jnr Nwonwu (2013) revealed
that mobile users better recall static image banner ads than static text ones and more likely to
perceive large image banner ad as app content. As ad type has been confirmed as a factor that
has a significant strong impact on the effectiveness of online advertising in previous studies,
this study hypothesized that:
Hypothesis 8: The impact of ad type on the click-through rate of mobile in-app advertising is strongly
moderated by the publishers-controlled factors
In this section, four publishers-controlled factors were identified. Their main and interactive
effects will be evaluated accordingly in the present study. Those constructs and relationships
will be part of an integrated effective framework, which will be presented in Section 5.
5 An Integrated Effectiveness Framework
Modelling the factors into effectiveness framework has quite a long history, starting with the
original ideas of Elmo St. Lewis in 1898 when he proposed a systematic way of discussing
criteria of effectiveness. He did so in the personal selling context with his “Attention, Interest,
Desire and Action” or AIDA model (Barry 1987). Later, Lavidge and Steiner (1961) postulated
a “hierarchy of effects” in a stair-step fashion with attention leading to interest, to conviction,
to desire and finally to action. Importantly, they also categorized these elements into the three
broader categories of “Cognition,” “Affection,” and “Conation.” “Conation” was then a
popular term for Behavior. Many hierarchy-of-effects models have been proposed for
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advertising effectiveness. One of the first models are the Defining Advertising Goals for
Measured Advertising Results (DAGMAR). The model assumes that advertising works in the
sequence of awareness, comprehension, conviction and action (Scholten 1996). The process
was also thought to be largely inevitable. That is, if the first was established, others would
follow in their natural order—with some help along the way, of course, by the advertiser (Li,
H & Leckenby 2004). Hierarchy of effect model basically categorizing elements into three
categories: cognition, affection and behaviour. However, the internet introduces an additional
dimension – alienation (subject’s estrangement from its community, society. So, the internet is
an active media and moving consumer to the role of an active receiver from being a passive
receiver (Davidavičienė 2012).
Rodgers and Thorson (2000) proposed the Interactive Advertising Model in 2000. According
to the authors, one of the most basic ways to think about how individuals process
advertisements in an interactive environment are to distinguish between aspects of the
Internet that are consumer-controlled and those that are advertiser-controlled. Traditionally
speaking, advertisers have controlled which ads consumers see, when and how. Of course,
consumers always have the option of not paying attention to, becoming involved with or
ignoring the ad. In the case of the Internet, however, the control has switched from advertiser
to consumer. In fact, a number of researchers and practitioners argue that consumers have
more control over the Internet than do advertisers (Roehm & Haugtvedt 1999). Some have
gone so far as to argue that interactive marketing and advertising techniques will not work
unless practitioners "step into the shoes" of an approach the Internet from the consumer's
vantage point. Rodgers and Thorson (2000) went further to classify customers and advertisers
controlled characteristics. Most of these advertiser controlled variables include structural
elements, such as ad types, formats and feature. The model also includes consumer controlled
variables such as attitude toward online advertising and attitude toward websites. According
to IAM, the Internet motives, the inner drive to carry out the internet activity, can explain why
individuals use the internet. Four categories of reasons were identified as the primary motives
for entering cyberspace including researching, communicating, surfing, and shopping. Mode,
the extent of a user’s goal-directedness of internet activities, conjointly determines the level of
ad processing with motive, as internet motive will influence the mode in which users use the
internet. Individuals are also expected to experience several stages of information processing
of online ads: attend to, remember, and develop attitudes toward internet ads, as well as
actions taken in response to internet ads (Boerman, Kruikemeier & Zuiderveen Borgesius
2017). The IAM argued that information processing of online ads would be influenced by the
presentation of the interactive ad, as well as characteristics of the stimulus environment. Ad
type represents the general structure of an advertisement and was classified into five main
categories: product/service, PSA, issue, corporate, and political. The ad format is the manner
in which the online ad appears. Several popular interactive ad formats were examined using
the IAM model: banners, interstitials (pop-ups), sponsorships, hyperlinks, and websites. The
IAM provides a comprehensive list of two subjective ad features, structures based on
consumer responses (e.g., “attitude towards the website” and “interest”), and objective ad
features (e.g., colour, size, or typeface) across print, broadcast, and the internet. The Online
Behavioral Advertising (OBA) framework recently proposed by Boerman, Kruikemeier and
Zuiderveen Borgesius (2017). It extended the IAM to include more advertisers and consumer-
controlled factors. By leaving out the ad networks, the framework actually grouped some
factors to the other two participants. For example, the OBA categorizes “level of
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personalization” to advertisers-controlled. Rodgers, Ouyang and Thorson (2017) claimed that
after 15 years the IAM needs to be updated. MAEF designed by Grewal, Bart, Spann and
Zubcsek (2016) extended and covered a broader picture with more factors including the
contextual ones. It is a framework that maps the components involved in “the creation and
targeting of an advertisement”. The components are context, consumer, ad goal, market, firm,
ad elements, and outcome metrics. Out of those components, the consumer components group
factors controlled by consumers, the ad elements group those controlled by advertisers, the
context factors controlled by ad networks/exchanges. MAEF emphasized the context
component when the authors repeatedly called for more research on the interaction of context
factors.
The integrated effectiveness framework that this study proposed is built around the common
goal of all participants and includes factor components that previously identified in other
effective frameworks. Two new components of factors have been introduced with the
framework are supply and delivery. The framework is the answer to the present study to the
second research question regarding what framework can combine the publisher goal and other
participants’ ones. In this framework (Figure 1), the common outcome metric is the click-
through rate, which measures the short and long term goals of all participants. The framework
is structured to how ads are served to start from consumer requested until completed. It also
reflects the relationships between publishers and other participants in aligning of achieving
the common goal.
Figure 1: The integrated Mobile In-App Advertising Effectiveness Framework, which includes factor
components controlled by consumers, advertisers, ad networks and publishers
There are four participants recorded in the framework, and their factors are included
accordingly. The dotted line denoted the “private contract” when the ad network role is
absent. The consumer, advertiser and ad networks-controlled factor components comprise
theoretical content derived during the literature review stage and are critical to the
conceptualization of the present study. The previous theoretical and empirical literature on
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mobile in-app advertising factors were reviewed extensively. The relationship between
consumer, advertiser and ad network controlled factors and the click-through rate were also
examined. Their theoretical content was abstracted from various sources so as to enable the
researcher to isolate variables important to the study. The review of literature is presented in
Chapter 4.
The publishers-controlled supply and delivery components comprise variable deemed specific
and critical to the present study. The proposed variables formed relationships that called for
further empirical testing. The relationships focused on were those relating the factors to the
click-through rate upon which the key critical moderating variables were contingent. Click-
through rate refers to the significance and implications of the present study derived from the
empirical analyses and results. These indicate whether or not the conceptualized relationships
have been confirmed by the data and could be generalized throughout the population.
6 Experiments
In this section, the methodology of the present study – the reasoning of choosing methods to
evaluate the framework in Section 5 - is discussed. Then, the results of the hypothesis tests will
be presented.
6.1 Methodology
This research is concerned with the click-through rate of mobile in-app advertising. This study
follows a deductive research approach to deduce conclusions from the data collected. It first
develops hypotheses. Then it designs a research strategy to test those hypotheses. This
research collects primary data (the frequency of ad impressions and ad clicks) through indirect
observations to improve the data quality (Hewson, Vogel & Laurent 2016). The measurement
is done through the ad spaces, which are designed with different characteristics based on the
four publishers-controlled factors. In order to simulate the ad space characteristics according
to the four factors, it needs to access the source of apps that the ad spaces reside. The research
procedure starts with (1) developing apps, publishing them to app store, (2) designing ad
spaces inside those apps, (3) using ads from one ad networks to load contents to those ad
spaces, (4) collecting the number of ad impression and clicks on the loaded ad spaces and (5)
measuring the click-through rates.
Out of the eight relationships of the present study, four of them are related to simple main
effects and the remaining are related to interactive ones. To test the main effects of the four
publishers-controlled factors individually, the research firstly uses a controlled experimental
design. A controlled experiment is the most popular form of experiment in online advertising
(Kohavi et al. 2009). The present study follows the simplest form of controlled experiments,
often referred to as an A/B test. The four main independent variables have the following
values:
• Ad Space Duration: the duration of ad space is adjustable by publishers (Sandberg &
Rollins 2013). Many ad networks allow publishers to choose the duration of their ad
spaces. For example, AdMob allows the ad space duration up 120 seconds (Prochkova,
Singh & Nurminen 2012). It is also found that by default AdMob uses a refresh rate of
60 seconds (Qian et al. 2012). The present study argued that ad spaces shorter than 60
seconds, and ones longer than 60 seconds have different yield different CTRs. For that
reason, 30 seconds and 90 seconds are selected as values of ad space duration.
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2019, Vol 23, Research Article Integrated Effectiveness Framework for In-App Advertising
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• Ad Space Size: the size of ad spaces is selected by publishers (‘Display and mobile
advertising creative format guidelines’ 2015). Many ad networks allow publishers to
choose the size of their ad spaces in forms of banners. For example, AdMob allows the
ad space size to be Banner (320x50), Large Banner (320x100) or IAB Full-size Banner
(468x60). Among those Banner has the smallest size while Large Banner is the biggest.
The present study chose those two sizes are two values of ad space size.
• Ad Space Position: refers to the position of ad spaces delivered by the publishers. An
ad can be on the top and bottom of the screen ('IAB New Standard Ad Unit Portfolio’
2017). Sometimes, they can be middle of the screen (Djamasbi, Hall-Phillips & Yang
2013). The research so far yields mixed results regarding the top and the bottom of the
screen. Some other research highlights the importance of native ads, which are
normally displayed in the middle of the screen. For that reason, the top and the middle
of the screen are selected as two values of ad space position.
• Ad Space Timing: refers to the timing of ad spaces delivered by the publishers. For
example, when a user first opens the application and has not done any action yet. The
ads showing at that time is considered as the beginning. When the user has performed
the main activity, e.g. capture a photo, finish one level in games, finish a call, the ads
showing during that time is considered as the end (Hoque & Lohse 1999). The present
study selected Beginning and End as two values of ad space timing.
To test the interactive effects among the four publishers-controlled factors and with other
participants-controlled ones, an eight-level factorial design was used. The eight independent
variables were ad space duration, ad space size, ad space position, ad space scheduling,
location, time, ad medium and ad type. The values of the four participant controlled factors
are:
• Location: Location is a contextual factor (Grewal, Bart, Spann & Zubcsek 2016). Effendi
and Ali (2017) suggested that there are three types of location: city, area and country.
Furthermore, marketing reports showed that CTRs are significantly different between
the region of North America, Europe, Australia and New Zealand, East Asia the region
of Latin American, Africa, Middle East and South Asia. ('DoubleClick for Advertisers,
a cross section of regions’ 2010; 'Country CTR Stats: Spaniards like to tap’ 2012; 'The
Facebook Ads Benchmark Report’ 2012). The present study selected those two regions
as the two values of location, naming Region 1 and Region 2.
• Time: Most of our research is focusing on the time of day. For example, Li, Y (2014)
discovered that most of Twitter tweets more active during weekends than weekends.
Furthermore, a report from Chitika Insights shows that marketers can best capitalize
on elevated user CTR on Saturdays and Sundays when the rate at which users click
and browse the Web lies well above weekday levels (2013). User CTR on the weekdays
is, on average, 7% – 12% below the CTRs during the weekend, depending on the day.
The present study selected weekdays and weekend as the two values of the time.
• Ad Medium: The medium type is the channel through which the ad is served to a
consumer. The medium types can be a webpage or a mobile application. The content
of the webpage or application can influence the perception of an ad (Grewal, Bart,
Spann & Zubcsek 2016). The medium type can also be the platform (e.g. iOS and
Android) on which the app is running. Advertisements placed on different apps could
Australasian Journal of Information Systems Truong, Nkhoma & Pansuwong
2019, Vol 23, Research Article Integrated Effectiveness Framework for In-App Advertising
30
have different results as shown in the study of Brakenhoff and Spruit (2017). The study
has shown that the content of the application can influence the perception of an ad
placed on it. For the present study, the researcher selects two apps with different
designs as the two values of medium type.
• Ad Type: Interactive Advertising Bureau defines many different types of ads including
static and dynamic advertisements ('IAB New Standard Ad Unit Portfolio’ 2017). Ad
networks normally can support all kinds of ad types like those. For example, text
advertisements and image banner advertisements are available in AdMob (Prochkova,
Singh & Nurminen 2012). Lim, Tan and Jnr Nwonwu (2013) revealed that mobile users
better recall static image banner ads than static text ones and more likely to perceive
large image banner ad as app content. For the present study, text and image ads are
selected as two values of ad type.
In the present study, there is one dependent variable which is the click-through rate. The value
is typically measured as the ratio between the number of clicks and the number of impressions.
For the cases of ad space duration and ad space size, the click-through rate will be adjusted
following the time-based formula of CTR (Truong 2016). Accordingly, one impression of 90
seconds is not considered the same as one of 30 seconds, and one impression of large banner
ads is actually considered as two smaller ones. The CTR is used to measure the effects of the
four publishers-controlled factors and their interactions with factors controlled by other
participants.
6.2 Results
As the population of mobile users is limitless and not all of them are given equal chances of
downloading mobile apps, a non-probability sampling technique is needed (Lavrakas 2008).
Accordingly, the sample size is calculated with the Van Belle (2011) formula:
𝑛𝑛 =
𝑧𝑧2 × 𝑝𝑝 × (1 − 𝑝𝑝)
𝑐𝑐2
Where the z-score that corresponds to 95% confidence is 1.64. p is the percentage of picking a
choice being calculated as CTR, where CTR is the average CTR of the whole sample. c is the
confidence, being calculated as CTR(A) – CTR(B) (Yacko 2012), with CTR (A), is the average
CTR of the first variant and CTR (B) is the average CTR of the second variant. With the average
CTR of 5%, and the confidence level of 1%, the sample size is calculated as 1,278 impressions.
For over two months, there are 2,813 impressions and 118 clicks being recorded. The Shapiro-
Wilk Test has shown that the data is normally distributed (W = 0.96277, p = 0.7123). Table 3
summarizes their results.
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2019, Vol 23, Research Article Integrated Effectiveness Framework for In-App Advertising
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Variable Variant Number of
Impressions
Number
of Clicks CTR Deviation Z score p-value
Duration
30s 1597 66 4.13% 0.0050
4.49 1.00*
90s 1216 52 1.43% 0.0034
Size
Small 1611 71 4.41% 0.0051
3.78 1.00*
Large 1202 47 1.96% 0.0040
Position
Top 1451 51 3.51% 0.0048
1.70 0.96*
Middle 1287 62 4.82% 0.0060
Timing
Beginning 1411 87 6.17% 0.0064
5.26 1.00*
End 1402 31 2.52% 0.0039
Location
Region 1 1381 45 3.26% 0.0048
2.73 1.00*
Region 2 1099 61 5.55% 0.0069
Time
Weekdays 1707 77 4.51% 0.0050
-1.73 0.04*
Weekend 551 36 6.53% 0.0105
Ad
Medium
App1 2048 102 4.98% 0.0048
4.09 1.00*
App2 765 16 2.09% 0.0052
Ad Type
Text 1367 92 6.73% 0.0068
6.47 0.04*
Image 1446 26 1.80% 0.0035
Table 3: Results of main effect z-tests on the four publishers controlled factors and four factors being
controlled by other participants
Based on the p-values of the z-tests, it has shown that all the factors are strongly impacting the
click-through rate.
Firstly, the 30 seconds ads and the smaller ads are shown to be more effective than the longer
and larger ones, taking into account their duration and size. Secondly, between the top and
middle ads, this study observed a significant difference in term of CTR (with confidence level
= 93%). Middle ads could yield a higher CTR (4.82% ± 0.0063) than that from top ones (3.51%
± 0.0048). Thirdly, the present study confirms that the ads showing in the beginning when the
app is firstly initiated have higher CTR (6.17% ± 0.0064) than those showing later (2.52% ±
0.0039). Those tests have confirmed Hypothesis 1, 2, 3 and 4: ad space duration, ad space size,
ad space position and ad space timing are all factors that can impact the click-through rate.
Table 3 also shows the z-test results of factors controlled by other participants. This step is
necessary before the interaction test can be later performed.
The average click-through rate in Region 2 (6.19% ± 0.0077) is significantly higher than those
in Region 1 (4.13% ± 0.0063) as suggested in other reports ('DoubleClick for Advertisers, a cross
section of regions’ 2010; 'Country CTR Stats: Spaniards like to tap’ 2012; 'The Facebook Ads
Benchmark Report’ 2012).
The average click-through rate on weekends (6.52% ± 0.0105) is found to be significantly higher
than those on weekdays (4.52% ± 0.0050). That agreed with the results from previous research
(Donnini 2013; Li, Y 2014).
The average click-through rate in App1 (6.13% ± 0.0060) is significantly higher than that in
App2 (2.37% ± 0.0059). App1 is designed with an editing screen is separated from the menu
screen, while in App2, the ads are shown alongside the editing functions. The click-through
rates are different on different apps agreed with the previous findings (e.g. Brakenhoff and
Spruit (2017)).
The z-tests of the present study lastly showed that the click-through rate of Text ads (7.68% ±
0.0078) is significantly higher than that of Image, Animated Image and Rich Media ads (2.19%
Australasian Journal of Information Systems Truong, Nkhoma & Pansuwong
2019, Vol 23, Research Article Integrated Effectiveness Framework for In-App Advertising
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± 0.0044). That confirms that Ad Type is a factor which strongly impacts the click-through rate
in the context of mobile in-app advertising (Lim, Tan & Jnr Nwonwu 2013).
As the eight factors are all confirmed having main effects on the click-through rate. This study
proceeded with the interaction tests. Table 4 shows the results.
Hypothesis Interaction Z score p-value
Hypothesis 5
Duration * Location 0.21 0.583
Size * Location -1.09 0.137
Position * Location -2.82 0.002*
Timing * Location 2.00 0.977*
Hypothesis 6
Duration * Time -1.20 0.115
Size * Time -2.34 0.01*
Position * Time 2.61 0.995*
Timing * Time 64.17 1.00*
Hypothesis 7
Duration * Ad Medium 0.68 0.753
Size * Ad Medium -0.09 0.464
Position * Ad Medium -0.87 0.192*
Timing * Ad Medium 4.72 1.000*
Hypothesis 8
Duration * Ad Type 1.92 0.972*
Size * Ad Type 8.72 1.00*
Position * Ad Type 1.35 0.912
Timing * Ad Type 0.00 0.499
Table 4: Results of interaction tests
Based on the results in Table 4, it is clearly shown that all four hypotheses are partly supported
by the data. There are nine strong interactions of Position * Location, Timing * Location, Size *
Time, Position * Time, Timing * Time, Position * Ad Medium, Timing * Ad Medium, Duration
* Ad Type and Size * Ad Type among them. That further proved that the impacts of consumers,
advertisers and ad networks factors on the click-through rate is strongly moderated by
publishers-controlled factors.
This section has summarized the statistic test results. The hypotheses of the study accordingly
have been confirmed. A detailed discussion on how those results imply will be presented in
Section 7.
7 Discussions
7.1 Key Findings
At the confidence level of 95%, the hypotheses 1, 2, 3 and 4 are all confirmed. The publishers-
controlled factors: ad space duration, ad space size, ad space position and ad space timing all
have a significantly strong impact on the click-through rate of mobile in-app advertising. The
statistic tests also yield that location, time, ad medium and ad type all have strong impacts on
the click-through rate as previously confirmed. Based on that, the interaction tests involving
the eight factors were carried out. At the confidence level of 95%, the hypotheses 5, 6, 7 and 8
are all partly confirmed, showing that the impacts of consumers, advertisers and ad networks
factors on the click-through rate is strongly moderated by publishers-controlled factors.
As the key research questions and suggested directions summarized above reveal, the
publishers play an important role in the ad serving process, therefore could individually and
interactively enhance the click-through rate. Several key factors that define these relationships,
Australasian Journal of Information Systems Truong, Nkhoma & Pansuwong
2019, Vol 23, Research Article Integrated Effectiveness Framework for In-App Advertising
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including ad space duration, ad space size, ad space position and ad space timing are found
and evaluated. Accordingly, this study proposed an integrated effectiveness framework
building around a common goal of all participants.
7.2 Contributions
Mobile in-app advertising is a growing business. Optimizing mobile in-app advertising by
itself is a new subject. The present study is one of the first attempts at digging into this
promising area. The research contributes to mobile in-app advertising literature by exploring
the role of publishers and the impact of their supply and delivery factors on the click-through
rate of mobile in-app advertising.
The present study suggests new advertising strategies associated with publishers to further
enhance the ad click performance of mobile in-app advertising. By which, newly integrated
advertising strategies could be recommended to be applied in practice and could help
increasing mobile in-app advertising revenue significantly higher by balancing the benefits of
all participants involved. The present study also developed a new empirical method whereas
multiple factors controlled by multiple participants could be tested interactively.
For publishers, who have more than one app published, applying the new supply and delivery
strategies could bring multiple benefits to them. For agents, who publish the apps on the
publishers’ behalf, this strategy can bring even more values. Ad networks can integrate new
strategies associated with these factors to increase the matching and relevance of the ads to
their users.
Furthermore, not only highly applicable to mobile in-app advertising area, the present study
could extend to other types of advertising where the role of publishers has not been well
studied. The present study shines a new light on online marketing where the interactive
outcome metrics play a more important role than ever before.
7.3 Limitations and Future Research
The study has several limitations regarding theoretical conceptualisation. First, the study has
included only a limited set of important variables within its framework, although other
potentially influential variables can also be included in the study. In other words, although the
present study has found several key publishers-related factors, there many more of them need
to be explored as well. Thus, future researches could gain from adding a larger number of
potential variables within their frameworks.
The present study has recruited thousands of mobile users. The data is only enough for the
fractional factorial test. Further research could access to a large user base. For which, a full
factorial analysis can be performed and the higher level interaction tests with more factors can
be validated.
Even though the research has shown the main effects of ad space duration, ad space size, ad
space position and ad space timing, it has not found the optimal value for each. Practitioners
can continue the test on each factor with more variants to determine the optimal value.
This research responds to a call of more research into e-business (Jiang, Liang & Tsai 2019),
especially the mobile advertising field (Grewal, Bart, Spann & Pal Zubcsek 2016; Okazaki
2012). The study itself calls for even more research into this promising area.
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APPENDIX A: Real-Time Bidding Process
Source: Brakenhoff and Spruit (2017)
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APPENDIX B: Interactive Advertising Model
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APPENDIX C: Framework for Online Behavioral Advertising
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APPENDIX D: Mobile Advertising Effectiveness Framework
Source: Grewal et al. (2016)
Copyright: © 2019 Truong, Nkhoma & Pansuwong. This is an open-access article distributed under the terms of the Creative Commons
Attribution-NonCommercial 3.0 Australia License, which permits non-commercial use, distribution, and reproduction in any medium, provided
the original author and AJIS are credited.
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1 Introduction
2 Background
2.1 Web Advertising
2.2 Mobile Advertising
2.3 Mobile Display Advertising
3 Mobile In-App Advertising
3.1 Mobile In-App Advertising Processes
3.1.1 Ad Space Supply Process
3.1.2 Ad Space Delivery Process
3.2 Mobile In-App Advertising Participants
3.3 Mobile In-App Advertising Outcome Metrics
3.4 Mobile In-App Advertising Factors
3.4.1 Advertisers-controlled factors
3.4.2 Consumers-controlled factors
3.4.3 Ad networks-controlled factors
4 Publishers-controlled Factors and Interactions
4.1 Publishers-controlled Factors
4.2 Publishers-controlled Interactions
5 An Integrated Effectiveness Framework
6 Experiments
6.1 Methodology
6.2 Results
7 Discussions
7.1 Key Findings
7.2 Contributions
7.3 Limitations and Future Research