id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
bece-1042	Liu, Qinxue	Technoference and Adolescent Internet Gaming Addiction: The Mediating Role of the Need to Belong and the Moderating Role of Friendship Quality	2023	1	.pdf	application/pdf	336	11	32	The research findings demonstrated that: (1) technoference positively predicted adolescents’ Internet gaming addiction; (2) the need to belong par- tially mediated the relationship between technoference and adolescent’s In- ternet gaming addiction, indicating that the need to belong was an important explanatory factor in the impact of technoference on adolescent’s Internet gaming addiction and that proper control of parental use of mobile phones has the potential of enhancing the quality of child-parent interaction to better meet the child’s need to belong; (3) friendship quality moderated the influ- ence of technoference on the need to belong as well as the impact of friend- ship quality on Internet gaming addiction. This study constructed a moderated mediation model based on the problem behavior theory and the individual-environment interaction models to examine the effects of technoference, the need to belong, and friendship quality on adolescent Internet gaming addiction.	cache/bece-1042.pdf	txt/bece-1042.txt
