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2020, Volume 11, Issue 1, pages: 189-203| https://doi.org/10.18662/brain/11.1/23  
 

Assessing the 
Effectiveness of 
Tactical Skills Level 
when Using a Laser 
Tag Type Two-Way 
Skirmish Simulator 

Artem BRATKO1, Viktor 
HASHCHUK2, Taras SUSLOV3, 
Roman MISHENIUK4, Vitalii 
ZHURAVEL5, Vitalii HAVRYLIUK6 

1 Ph. D. in Military Sciences, Associate 
Professor of the General Military Disciplines 
Department, Bohdan Khmelnytskyi National 
Academy of the State Border Guard Service of 
Ukraine, Khmelnytskyi, Ukraine. 
bratkoav84@gmail.com  

2 Ph. D. in Pedagogics, Associate Professor of 
the General Military Disciplines Department, 
Bohdan Khmelnytskyi National Academy of 
the State Border Guard Service of Ukraine, 
Khmelnytskyi, Ukraine. gas9669@ukr.net  

3 Ph. D. in Pedagogics, Lecturer of the General 
Military Disciplines Department, Bohdan 
Khmelnytskyi National Academy of the State 
Border Guard Service of Ukraine, 
Khmelnytskyi, Ukraine. zvdozdk@i.ua  

4 Ph. D. in Pedagogics, Associate Professor of 
the General Military Disciplines Department, 
Bohdan Khmelnytskyi National Academy of 
the State Border Guard Service of Ukraine, 
Khmelnytskyi, Ukraine. 
rmishenyuk@gmail.com     

5 Ph. D. in Military Sciences, Professor of the 
General Military Disciplines Department, 
Bohdan Khmelnytskyi National Academy of 
the State Border Guard Service of Ukraine, 
Khmelnytskyi, Ukraine. vg_zhuravel@i.ua  

6 Ph. D. in Pedagogics, Lecturer of the General 
Military Disciplines Department, Bohdan 
Khmelnytskyi National Academy of the State 
Border Guard Service of Ukraine, 
Khmelnytskyi, Ukraine. 
gavrilyuk.vitaliy85@gmail.com   

Abstract: The result of military personnel practical training lies in 
skilful and confident actions using available weapons and military 
equipment in all types of the combined arms operation. There is a need to 
use training and simulation equipment in order to increase the force 
proficiency, to save resources in weapons and military equipment use. 
Analysis of the ground forces personnel military training system in the 
militarily developed leading countries of the world indicates the tendency of 
further reduction of the weapons and military equipment use for the 
personnel professional training, the introduction of new forms and 
methods into training with the use of simulators, training and simulation 
equipment and training and simulation complexes. The armies of 
NATO countries have a tendency to use full-scale simulators designed to 
provide cadets with specific skills that allow the personnel training as part 
of crews (teams), platoons, company and other units, as well as to carry 
out the full range of their functional responsibilities. The authors of the 
article have developed a method for assessing the effectiveness of the 
military personnel competitive activity when solving tactical tasks using 
laser tag type two-way skirmish simulators, which allows to determine the 
level of separate components training (the skills level of separate tactical 
techniques accomplishment, tactical, physical, psychological readiness) and 
to carry out the personnel training level assessment as a whole. The 
assessment included the most important training level criteria which 
characterize a degree of a serviceman tactical training and have an 
influence upon the real end result when solving the tactical tasks by the 
unit as a whole. 
 

Keywords: competitive activities; degree of tactical training; tactical 
task; tactical technique; effectiveness factor; two-way skirmish simulator. 
 
How to cite: Bratko, A., Hashchuk, V., Suslov, T., Misheniuk, 
R., Zhuravel, V., & Havryliuk, V. (2020). Assessing the 
Effectiveness of Tactical Skills Level when Using a Laser Tag 
Type Two-Way Skirmish Simulator. BRAIN. Broad Research in 
Artificial Intelligence and Neuroscience, 11(1), 189-203. 
https://doi.org/10.18662/brain/11.1/23  

https://doi.org/10.18662/brain/11.1/23
mailto:bratkoav84@gmail.com
mailto:gas9669@ukr.net
mailto:zvdozdk@i.ua
mailto:rmishenyuk@gmail.com
mailto:vg_zhuravel@i.ua
mailto:gavrilyuk.vitaliy85@gmail.com
https://doi.org/10.18662/brain/11.1/23


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Artem BRATKO et al. 

 

190 

1. Introduction 

At the present stage, the State Border Guard Service of Ukraine 
actively uses training and simulation equipment and training and simulation 
complexes for educational and training purposes, as evidenced by the 
number of command-and-staff training exercises and practical field exercises 
involving these technical means. 

The use of simulators in the educational process in terms of the 
personnel training allows within the shortest possible training time to work 
out a solution of several training-combat tasks, choosing the most rational 
option, to expand the list of emergency situations (to increase the list of 
situations to occur), to learn new techniques and methods of conducting the 
combat. 

MILES-2000 system is actively used by the Armed Forces of 
Ukraine. The experience of its use shows that such simulation of real 
combat can significantly improve the effectiveness of the military personnel 
individual combat training and therefore the overall level of the unit 
effectiveness. 

The Multiple Integrated Laser Engagement System (MILES) is a 
training system that provides a realistic battlefield environment for soldiers 
engaged in training exercises. MILES provides tactical engagement 
simulation for direct fire-on-force training using eye-safe laser “bullets”. 
Each individual and vehicle in the training exercise has a detection system to 
sense hits and perform casualty assessment. Laser transmitters are attached 
to each individual and vehicle weapon system and accurately replicate actual 
ranges and lethality of the specific weapon systems. MILES training has 
been proven to dramatically increase combat readiness and combat 
effectiveness of military forces. 

Soldiers use MILES devices primarily during force-on-force 
exercises, from squad through brigade level, to simulate the firing and effects 
of actual weapons systems. These weapons systems include the M1 Abrams 
Tank, Bradley Infantry Fighting Vehicle, M113 Armoured Personnel Carrier, 
wheeled vehicles and other non-shooting targets. Additionally, Basic MILES 
simulations address anti-armour weapons, machine guns, rifles, and other 
ancillary items, such as a controller gun, within the program (Federation of 
American Scientists, 1999). 

The National Academy of the State Border Guard Service of 
Ukraine (NASBGSU) uses a similar system, called the laser tag type two-way 
skirmish simulator. 



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In the process of using this simulator in training exercises on general 
tactics, military personnel perform competitive activities during which they 
receive a combat mission to solve a tactical task, and the instructors of the 
training exercise comprehensively evaluate each serviceman. 

This system gives the opportunity during the execution of tactical 
techniques and tasks to record: the movement of soldiers across the 
battlefield, the total number of shots made by a serviceman, the number of 
hits, injuries and the effectiveness of fire activity. 

In the process of the training exercises conduct involving the use of 
this system, we experienced a problem of qualitative assessment of the level 
of skills of performing certain tactical techniques and the degree of tactical 
training of the military personnel and units as a whole related to the use of 
weapons during combat operations. 

2. Literature review 

The significance of information and communication technologies 
usage by future border guard officers who study on specialty «State border 
security and protection» according to the first (bachelor) level of higher 
education for state examinations was revealed in the study of Bloshchynskyi 
(Bloshchynskyi, 2017a). The analysis of the scientific literature showed that 
the problems of modernization and creation of military simulation and 
modelling complexes were addressed by such scientists as Rusnak & 
Shevchenko (Rusnak & Shevchenko, 2002); methodical approach to 
substantiation of characteristics of simulation facilities and systems is 
described in the work of Matvievskyi (Matvievskyi, 2005); simulation 
support of ground forces as a mechanism for increasing the level of combat 
training of mechanized and tank troops is covered in the work of 
Rudkovskyi (Rudkovskyi, 2012); issues concerning training and simulation 
equipment state and prospects for its further development with respect to 
mechanized and tank units were addressed by Rusilo (Rusilo, 2010). 

Since 2014, considering the complex situation in Ukraine and 
experience of the protection and defense of the southeastern border areas of 
the state, new models of cadets training based on practical execution of law 
enforcement and military objectives were developed; basic qualifications for 
graduates were corrected. In view of this, 2/3 of the teaching hours are 
allocated to the study of professionally oriented subjects, 70% of which are 
practical classes. Also, target reorientation on military specificity within the 
law-enforcement function of the border guard agency was performed. It was 
based on the experience of combat employment of border units in a rapid 



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change of the situation and localization of conflict, non-standard situations 
at the state border, combating sabotage-reconnaissance groups and illegal 
military formations. Cadets’ military training at the NASBGSU now is 
performed in order to enrich and improve knowledge acquired during 
lectures, and to improve practical skills in performing duties in BG units 
under real conditions (Bloshchynskyi, 2017b). 

The aforementioned works focus on the fact that military personnel 
training with the use of simulators becomes one of the main attributes in the 
professional development of almost all categories of servicemen. Also, the 
problem of assessing a serviceman training level and a unit as a whole 
specifically when using the simulators is not sufficiently covered. Therefore, 
the authors of the article have developed and tested a model to assess the 
military personnel competitive activity effectiveness when solving tactical 
tasks as exemplified by the use of laser tag type two-way skirmish simulator, 
which allows to determine the level of separate components training (the 
skills level of separate tactical techniques accomplishment and degree of 
tactical training) and to carry out the personnel training level assessment in 
general. 

3. Materials and Methods 

When conducting tactical exercises, there is a problem of qualitative 
assessment of the skills level concerning performance of separate tactical 
techniques and tactical training associated with the use of weapons and 
equipment in the conduct of combat operations by military personnel and 
units as a whole. Due to the fact that the laser tag type two-way skirmish 
simulator gives the opportunity during the execution of tactical techniques 
and tasks to record: the movement of soldiers across the battlefield, the total 
number of shots made by a serviceman, the number of hits, injuries and the 
effectiveness of fire activity, a demand arose in order to systematize the 
given data and include them in assessing the skills level concerning 
performance of separate tactical techniques and degree of tactical training of 
the military personnel using the laser tag type two-way skirmish simulator. 

In the process of using the laser tag type two-way skirmish simulator 
in training exercises on general tactics, the military personnel perform 
competitive activities during which they receive a combat mission to solve a 
tactical task, and the instructors of the training exercise comprehensively 
evaluate each serviceman. 

The competitive activities of the military personnel in solving tactical 
tasks with the help of the laser tag type two-way skirmish simulator should 
be understood as the military personnel splitting into 2 teams that will 



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193 

perform tactical missions in real-time mode with the help of the laser tag 
type two-way skirmish simulators, whereupon one team carries out the 
tactical task in defence and the second team in the offense, taking into 
account the need for the advantages of the advancement unit as 1/3. 

The complexity of assessing the effectiveness of the military 
personnel competitive activities in solving tactical tasks is due to the 
specificity and variety of tactical techniques used by the military personnel, 
the structure of which consists of a large number of diverse technical and 
tactical actions, which are accompanied by the manifestation of various 
mental, physical and individual-psychological characteristics of a serviceman 
and require the presence of stable skills in performing tactical techniques 
and tasks. When performing tactical tasks, the instructors taking into 
account the whole variety of criteria concerning the level of a servicemen 
training, as a rule, assess separate actions of the serviceman, which include 
specific mobile qualities and skills that reflect the physical, technical and 
degree of the serviceman tactical training in respect of tactical tasks 
performance, availability of stable skills in performing tactical techniques and 
tasks, as well as the manifestation of the servicemen individual-psychological 
characteristics such as endurance, resistance to stress, ability to assess the 
situation and make the right decision, etc. 

At present, the problem of objective assessment of the military 
personnel competitive activities effectiveness in solving tactical tasks is not 
fully solved, by virtue whereof a method for assessing the effectiveness of 
the military personnel competitive activities in solving tactical tasks with the 
help of the laser tag type two-way skirmish simulator has been developed 
and tested. This method gives an opportunity to determine the level of 
separate components training (the skills level of separate tactical techniques 
accomplishment and degree of tactical training) and to carry out the unit 
training level assessment as a whole. It should be noted that the assessment 
included the most important criteria of the levels of training, which 
characterize the degree of the serviceman tactical training and have influence 
upon the real end result in solving the tactical tasks by the servicemen. 

The proposed method has been tested in assessing the military 
personnel competitive activities when solving tactical tasks using laser tag 
type two-way skirmish simulators during practical classes at the General 
Military Disciplines Department of the State Border Protection and Security 
Faculty of Bohdan Khmelnytskyi National Academy of the State Border 
Guard Service of Ukraine during August-November of 2019 in the course of 
53 training exercises on general tactics with different categories of the State 
Border Guard Service of Ukraine servicemen. 



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4. Results of Research 

Assessment of the skills level of separate tactical techniques 
accomplishment. 

Assessment of the level of skills in regard of performing separate 
tactical techniques is due to the assessment of the effectiveness of practical 
skills implementation concerning the performance of separate tactical 
techniques carried out in the course of tactical tasks solving. To do this, each 
serviceman must take part in the solution of at least three tactical tasks, two 
of which should be versatile (offense and defence). 

The effectiveness factor of practical skills implementation (EFPSI) in 
the course of separate tactical techniques performance with the help of laser 
tag type two-way skirmish simulators was based on the following indicators: 
the total number of shots, the number of hits, the received injuries, the 
effectiveness of fire activity. The effectiveness of combat operations of an 
individual serviceman is calculated on the basis of these indicators by 
calculating the effectiveness factor of attacking actions (EFAA) and the 
effectiveness factor of defensive actions (EFDA). 

The effectiveness factor of attacking actions (EFAA) determines the 
percentage of successful shots (SS) that were made by a serviceman to the 
number of all fired shots (FS) by a serviceman while performing competitive 
activities in the course of solving tactical tasks with the help of laser tag type 
two-way skirmish simulator in the group of the servicemen performing the 
tactical task in offensive operation. It is calculated for each tactical task 
separately, depending on the number of performed tactical tasks. 
 

      
   

   
      

 

      
   

   
      

 
After obtaining the values of the effectiveness factor of the attacking 

actions (EFAA1), (EFAA2) for each of the tactical tasks performed, the 
average arithmetic value of the factor according to the formula is calculated, 
which will reflect the numerical value of the effectiveness factor of the 
attacking actions (EFAA). 
 

     
             

 
 



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The effectiveness factor of defensive actions (EFDA) determines the 
percentage of received injuries (RI) to the number of all fired shots (FS) by a 
serviceman while performing the serviceman competitive activities in the 
course of solving tactical tasks in defensive operation with the help of laser 
tag type two-way skirmish simulator. It is calculated for the performance of 
each tactical task separately, depending on the number of performed tactical 
tasks. 
 

      
  

  
      

 

      
  

  
      

 
After obtaining the values of the effectiveness factor of the defensive 

actions (EFDA1), (EFDA2) for each of the tactical tasks performed in the 
defensive operation, the average arithmetic value of the factor according to 
the formula is calculated, which will reflect the numerical value of the 
effectiveness factor of the defensive actions (EFDA). 

     
             

 
 

 
The arithmetic mean of the sum of the effectiveness factor of 

attacking actions (EFAA) and the effectiveness factor of defensive actions 
(EFDA) will be the effectiveness factor of practical skills implementation 
(EFPSI) when performing separate tactical techniques carried out in the 
course of tactical tasks solving with the help of laser tag type two-way 
skirmish simulators in offensive and defensive operations. 

 

       
             

 
 

 
The effectiveness factor of practical skills implementation when 

performing tactical techniques carried out in the course of tactical tasks 
solving for each serviceman is determined on the basis of the assessment of 
the aforementioned factors. 

The arithmetic mean of the effectiveness factors of practical skills 
implementation (EFPSI) for each serviceman in the team has been 
determined in order to determine the effectiveness level of practical skills 
implementation (EFPSI) when performing tactical techniques carried out in 



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the course of tactical tasks solving with the help of laser tag type two-way 
skirmish simulators. An example for a team of six servicemen. 
 

      
                                           

 
 

 
The “reference” model of the effectiveness of practical skills 

implementation when performing separate tactical techniques carried out in 
the course of tactical tasks solving has been calculated in order to determine 
the effectiveness level of practical skills implementation (EFPSI) when 
performing separate tactical techniques carried out in the course of tactical 
tasks solving with the help of laser tag type two-way skirmish simulators. 
The “reference” model has been calculated with the condition that the 
effectiveness factor of attacking actions (EFAA) and the effectiveness factor 
of defensive actions (EFDA) makes 100% respectively, and the effectiveness 
factors of practical skills implementation (EFPSI) also equals to 100%. 

 

 
 

Figure 1. Effectiveness models of practical skills implementation when performing 
separate tactical techniques carried out in the course of tactical tasks solving 

 
As a result of the analysis of the assessment of the effectiveness of 

practical skills implementation (EFPSI) when performing separate tactical 
techniques carried out in the course of tactical tasks solving with the help of 

Model 1 Model 2

38 

62 42 
58 40 

60 

100 100 

Effectiveness models of practical skills 
implementation 

EFAA EFDA EFPSI Reference model



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laser tag type two-way skirmish simulators of the defeated and winning 
teams in the course of the military personnel competitive activities in tactical 
tasks solving and comparison of their models of the effectiveness of 
practical skills implementation when performing separate tactical techniques 
carried out in the course of tactical tasks solving makes it possible to 
determine quantitative characteristics of practical skills implementation when 
performing separate tactical techniques carried out in the course of tactical 
tasks solving which are shown in figure 1. 

The first model shows the quantitative characteristics of practical 
skills implementation when performing separate tactical techniques carried 
out in the course of tactical tasks solving with the help of laser tag type two-
way skirmish simulators peculiar to the military personnel from the defeated 
team in respect to the “reference” model; as it can be seen the effectiveness 
factor of practical skills implementation (EFPSI) is below 50%, and makes 
only 40% concerning the team which was unable to accomplish the combat 
mission during the military personnel competitive activities in the course of 
tactical tasks solving. 

The second model shows the quantitative characteristics of practical 
skills implementation when performing separate tactical techniques carried 
out in the course of tactical tasks solving with the help of laser tag type two-
way skirmish simulators peculiar to the military personnel from the winning 
team (accomplished the “combat” mission) in respect to the “reference” 
model; as it can be seen the effectiveness of practical skills implementation 
(EFPSI) is above 50%, and makes 60% concerning the team which was able 
to accomplish the combat mission and won during the military personnel 
competitive activities in the course of tactical tasks solving. 

A mathematical method, due to which the effectiveness factor of 
practical skills implementation (EFPSI) has been determined, was used to 
determine the level of practical skills implementation when performing 
separate tactical techniques by a serviceman in general; the results of the 
analysis indicated that if the effectiveness factor of practical skills 
implementation (EFPSI) when performing separate tactical techniques used 
in the course of tactical tasks solving is below 50% then the serviceman and 
the team cannot perform the combat mission, and accordingly, if the 
effectiveness factor of practical skills implementation (EFPSI) when 
performing separate tactical techniques used in the course of tactical tasks 
solving is above 50% then the combat mission is accomplished by the 
serviceman and the team. 

Thus, it can be concluded that the servicemen and the military teams 
who won and accomplished the combat mission in the competitive activities 



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during practical exercises on general tactics using laser tag type two-way 
skirmish simulators showed the effectiveness level of practical skills 
implementation (EFPSI) above 50%. 

Assessment and analysis of the level of tactical training 

The level of tactical training is determined by the assessment of the 
following tactical actions: actions that ensure the implementation of the 
defined tactics of warfare; actions that provide a reorganisation of warfare 
tactics during combat; situational and preparatory actions to combat. 

The actions that ensure the implementation of the defined tactics of 
warfare represent a particular variant of combat operations by a serviceman 
which is determined by a senior commander, but each serviceman still acts 
differently. 

The actions that provide a reorganisation of warfare tactics during 
combat determine the readiness of a serviceman to suddenly change warfare 
tactics (counter a surprise attack, counterattack, etc.); the timeliness of 
decisions making to reorganise and to take appropriate actions should be 
evaluated in the course of this factor assessing. 

The situational tactical action is an activity of a serviceman that aims 
at the advantageous use of individual elements during combat (relief, 
defensive structures, inattention of the enemy, etc.). During the competitive 
activities of the military personnel accomplishing tactical tasks, the 
reproduced situations can be divided into situations that will have positive 
consequences and the ones which are not favourable for the serviceman. 
The favourable situations include those situations in which the enemy is in a 
difficult position, the unfavourable situations include those where the 
serviceman finds himself in a difficult position. The favourable situations 
include: loss of alertness by the enemy, neglect of tactical standards by the 
enemy, withdrawal of one or more servicemen of the team from the 
competitive process, etc. The favourable situations include the opposite ones 
to the aforementioned. 

The preparatory actions to combat within the military personnel 
competitive activities include: arrangements on cooperation and control 
within the team, false manoeuvres, throwing out advanced guard or 
servicemen, and other actions aimed at misleading the enemy, gaining an 
advantage in the tactical task solving. The aforementioned tactical actions 
were assessed in quantitative indicators, on the basis of expert assessments 
and were recorded in the protocol of assessment of the military personnel 
degree of tactical training in the course of competitive activities (Table 1). 

 



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Table 1. Protocol of assessment of the military personnel degree of tactical training 
in the course of competitive activities 

 
Components of tactical training 

degree 
Tactical tasks 

Total points 
Task 1 Task 2 Task 3 

Ability to apply the chosen 
tactics of warfare 

    

Ability to reorganise warfare 
tactics as appropriate 

    

Use of situational actions during 
combat 

    

Use of preparatory actions 
during combat 

    

 
Assessment of tactical actions is as follows: if a tactical action was 

used during the military personnel competitive activities, then it was 
evaluated as 1 credit point, if it was not used, then it counted 0 points. The 
points in the protocol of assessment of the military personnel degree of 
tactical training during the military personnel competitive activities are 
allotted for each of the tactical tasks, and as we have already mentioned 
herein above, there can be at least three what is more of bidirectional 
character. After that, the total points for each element of degree of tactical 
training is determined by adding all received points. The quantitative 
characteristics obtained during this assessment make it possible to evaluate 
the degree of an individual servicemen tactical training in the course of 
competitive activities using the following factors: 

EFSTA stands for an effectiveness factor of the selected tactical 
actions, purposefulness and perseverance of the serviceman in 
accomplishing the tactical techniques inherent in the tactics of actions that 
are defined to the team; 

EFRTA stands for an effectiveness factor of reorganising of tactical 
actions i. e. actions that provide reorganisation of tactics of conducting 
competitive activities in the course of the solution of a tactical task, to 
ensure a positive end result, or to mislead the enemy. 

EFSTA stands for an effectiveness factor of situational tactical 
actions indicating how confident a serviceman is using an immediate 
situation at this or that moment of time when performing competitive 
activities in the course of a tactical task accomplishment (using terrain, 
protective structures, friendly casualties, changing the order of movement, 
etc.). 



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EFPTA stands for an effectiveness factor of preparatory tactical 
actions which is a quantitative indicator of the availability or absence of 
preparatory tactical actions when performing competitive activities in the 
course of a tactical task accomplishment. 

The ideal model of tactical skills training has been calculated for the 
purpose of comparative analysis of the level of the military personnel degree 
of tactical training. It is a model in which the factor of tactical skills training 
of the servicemen is equal to the number of tasks completed by the 
serviceman, i. e. when performing three tasks, the factor makes 3, which will 
correspond to 100% of the qualitative tactical training of the serviceman. 

Thus, having analysed the tasks execution by the teams defeated in 
the military personnel competitive activities in the course of accomplishing 
of the tactical tasks, it can be seen that the servicemen do not qualitatively 
implement the selected tactics of action at the level of no more than 33% 
and have a quantitative factor of 1, prematurely or without interaction with 
the group, reorganise the warfare tactics depending of the circumstances at 
the level of 33%, insufficiently use situational actions in the course of the 
combat at the level of 66% and do not always use preparatory actions in the 
course of the combat at the level of 33%. 

The effectiveness factor of tactical training degree (EFTTD) equals 
the arithmetic mean of the factors of selected tactical actions, reorganising of 
tactical actions, situational and preparatory tactical actions. 

 

      
                          

 
 

 
Thus, the effectiveness factor of tactical training degree for each 

serviceman is taken into consideration. The arithmetic mean of the 
effectiveness factors of tactical training degree of all military personnel 
participating in the team is calculated in order to find out the quantitative 
value of the effectiveness factor of tactical training degree for a military 
team. 

Analysis of the tasks execution by the winning teams in the military 
personnel competitive activities in the course of accomplishing of the 
tactical tasks indicated that the servicemen skilfully implement the selected 
tactics of action at the level of more than 66%, timely and in interaction with 
other servicemen of the group reorganise the warfare tactics depending of 
the circumstances at the level of 100%, sufficiently use situational actions in 
the course of the combat at the level of 100% and in the majority of cases 



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use preparatory actions in the course of the combat at the level of 33%. 
(Figure 2). 

  
 

Figure 2. Analysis of the tactical tasks implementation by teams in the course of 
the military personnel competitive activities 

 
A mathematical method due to which the effectiveness factor of 

tactical training degree (EFTTD) has been determined was used to define 
the level of tactical training in the course of competitive activities as a whole. 
Carrying out comparative analysis of the values of the effectiveness factors 
of tactical training degree (EFTTD) shown by the winning and defeated 
teams, we can conclude that, with relatively similar indicators, when using 
preparatory and situational actions, the teams that accomplished the task 
showed higher results in the ability to reorganise warfare tactics depending 
on the situation and applied the chosen tactics of action more skilfully. 

5. Discussion 

The use of modern simulators makes it possible to increase the level 
of trainees without significant cost when using weapons and military 
equipment in the course of practical exercises. The main unresolved issue is 
the procedure for assessing trainees when using simulators. The authors of 
the article have developed a method for assessing the effectiveness of the 

0 20 40 60 80 100 120

Ability to apply the chosen tactics of
warfare

Ability to reorganise warfare tactics as
appropriate

Use of situational actions during combat

Use of preparatory actions during
combat

Analysis of  the tactical tasks implementation by 
teams in the course of  the military personnel 

competitive activities 

Reference variant Winning team Defeated team



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military personnel competitive activity in the course of solving tactical tasks 
using laser tag type two-way skirmish simulators, which allows to determine 
the level of separate components training (the skills level of separate tactical 
techniques accomplishment and degree of tactical training) and to carry out 
the personnel training level assessment as a whole. The assessment included 
the most important training level criteria which characterize a degree of a 
serviceman tactical training and have an influence upon the real end result in 
the course of the tactical tasks solving by the unit as a whole. 

6. Conclusions 

Thus, the use of the laser tag type two-way skirmish simulator during 
practical exercises on general tactics gives a unique opportunity to assess the 
level of skills of separate tactical techniques accomplishment and degree of 
tactical training related to the use of weapons in the process of combat 
operations conduct by a serviceman. Taking into account the possibility of 
recording events that occurred in the course of competitive activities while 
carrying out tactical tasks during practical exercises, there is an opportunity 
to carefully analyse the actions of teams with appropriate further analysis of 
their activities and assessment of the team leader concerning the 
organization of competitive activities, and work in the course of its 
implementation, which may constitute a material for further research. 

References 

Bloshchynskyi, I. (2017a). Usage of anki specialized program application during 
future border guard officers’ independent foreign language professional 
training for passing state examination. Information Technologies and Learning 
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