id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
crl-16717	Farrell, Shannon L.; Neeser, Amy E.; Bishoff, Carolyn	Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University	2017	31	.pdf	application/pdf	10496	394	42	To answer these questions, we identified scholars at UMN who work with video games or video game technology. We excluded researchers studying “game theory” (a mathematical concept) or studying analog games such as board games or logic puzzles because our interest was in needs related to video game technology.	cache/crl-16717.pdf	txt/crl-16717.txt
