id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
crln-25155	Hoffner, Courtney; Chan, Jennifer; Abumeeiz, Salma; Lee, Simon; Tranfield, M. Wynn	The Open Axis video game: Using gamification for learning and Open Access Week	2021	4	.pdf	application/pdf	1974	89	44	The iterative design process took into account users with varying levels of video game experience by allowing baseline play to be accomplished by someone with little-to-no experience, with more challenging mini-games embedded for experi- enced gamers. Within the interactive Twine game are short, embedded 8-bit platformer style video mini-games, which serve as brief interludes from the more substantive Twine adventures, but also impart simple information literacy and OA concepts (see figure 2).	cache/crln-25155.pdf	txt/crln-25155.txt
