id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
crln-8811	Kim, Bohyun	Harnessing the power of game dynamics1: Why, how to, and how not to gamify the library experience	2012	5	.pdf	application/pdf	2682	160	69	The North Carolina State University (NCSU) Libraries enlivened their orienta- tion program by adding gaming elements and created the NCSU Libraries’ Mobile Scavenger Hunt.5 Why game dynamics matter Gamification, defined by Gabe Zichermann as “the process of game-thinking and game me- chanics to engage users and solve problems,”6 is not just a hot topic in libraries or higher education. Herein lies a good answer to the question of why academic libraries need to pay attention to games and game dynamics.	cache/crln-8811.pdf	txt/crln-8811.txt
