id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-1192	Ramarapu, Narender; Cates, Tommy; Overby, John D.	Multimedia in the Year 2000: How will it Affect Our Lives?	1996	2	.pdf	application/pdf	2189	99	44	A Ten Year Update The Relationship Between Interpersonal and Task Cohesiveness and Performance in a Business Simulation Game The Design of an ITS-Based Simulation: A New Epistemology for Learning Correlates of Learning in Simulations How Do We Know where we're going if we don't know where we have been: A Review of Business Simulation Research Making Cash Flow Come Alive and Sensible in the Classroom Enhancing Simulation Learning through Objectives and Decision Support Systems An Analysis of Deliberate and Emergent Strategies Relative to Porter's Generic Differentiator and Cost Leader: A Bias and Variance Modeling Approach Introducing Ethical Dilemmas into Computer-Based Simulation Exercises to Teach Business Ethics CEO Strategic Locus of Control Effects on Game Performance and Playing Behavior The Relational Database As a Link between Operations and Cost Accounting Goal Setting over Time in Simulations Computerized Business Simulations: A Workshop Exploring the Tutor's Role, Task & Needs Strategic Analysis of the Product Portfolio with the COMPLETE PPA Package: A Strategic Market Planning Tool Draft Standards and Registration Procedure for Assessment Instruments Perspectives on a New Generation of Business Games An Economic Multiple Regression Case In Experiential Learning Changing Institutional Norms and Behavior, Not Culture: MULTIMEDIA IN THE YEAR 2000: HOW WILL IT AFFECT OUR LIVES Developments In Business Simulation & Experiential Exercises, Volume 23, 1996 MULTIMEDIA IN THE YEAR 2000: HOW WILL IT AFFECT OUR LIVES Dr. Narender Ramarapu.	cache/absel-1192.pdf	txt/absel-1192.txt
