id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-1206	Wellington, William J.; Faria, A. J.; Whiteley, T. Rick; Nulsen, Ray O.	Cognitive and Behavioral Consistency in a ComputerBased Marketing-Simulation-Game Environment: An Empirical Investigation of the Decision-Making Process	1995	7	.pdf	application/pdf	5749	240	42	Furthermore, in those studies examining the behavioral domain, the results indicate that game players do not seem to have made behavioral decisions which indicate that they had drawn correct cognitive conclusions about the nature of the simulation environment which they faced. COGNITIVE AND BEHAVIORAL CONSISTENCY IN A COMPUTER-BASED MARKETING-SIMULATION-GAME ENVIRONMENT: AN EMPIRICAL INVESTIGATION OF THE DECISION-MAKING PROCESS Developments In Business Simulation & Experiential Exercises, Volume 22, 1995 12 COGNITIVE AND BEHAVIORAL CONSISTENCY IN A COMPUTER-BASED MARKETING-SIMULATION-GAME ENVIRONMENT: AN EMPIRICAL INVESTIGATION OF THE DECISION-MAKING PROCESS William Wellington and A. J. Faria, University of Windsor T. Rick Whiteley, Lawrence Technological University R. O. Nulsen Jr., Xavier University ABSTRACT Past research investigating participant adaptability to game parameters in computer-based, business simulation games has focused primarily on the nature of the decisions actually made (e.g., actual price set) in order to determine the validity of this experiential approach to management education and training.	cache/absel-1206.pdf	txt/absel-1206.txt
