id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-1652	Denton, D. Keith	The Production Game	1992	1	.pdf	application/pdf	1807	48	16	A Simulation Tests a Traditional Ethics Pedagogy Through The Looking Glass, Inc.: Organizational Climate Research as Experiential Pedagogy The use of Cluster Analysis for Business Game Performance Analysis Power and Ethnicity: An Experiential Learning Exercise (How to Sensitize Students to Diversity) Directed Development of Critical and Creative Thinking Skills for Case Analysis Implementing Total Quality Management in a Computerized Business Simulation Product Quality in Business Simulations Use of Simulation for Ethics Education in Management Satisfying the University's Customers through Total Quality Management Instruction: A Case Study Personality Characteristics and Group Performance in Total Enterprise Simulations Concepts of Interval Estimation and Quality Control Charts via Computer Simulated Sampling An Examination of the Effect of Team Cohesion, Player Attitude, and Performance Expectations on Simulation Performance Results The Effectiveness of Inventory Management and Production Scheduling Training in a Total Quality Management Environment Peer Group Indicators of the External Validity of Business Games: A five-year Longitudinal Study Political Strategies and Personal Actions Does Practice make Perfect? THE PRODUCTION GAME Developments In Business Simulation & Experiential Exercises, Volume 19, 1992 208 THE PRODUCTION GAME Dr. D. Keith Denton, Southwest Missouri State University ABSTRACT This classroom simulation called The Production Came has been used in basic or advanced Production/Operations Management university courses, and it is designed to simulate a real-life manufacturing environment.	cache/absel-1652.pdf	txt/absel-1652.txt
