id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-1889	Newstrom, John W.	An Analysis of Popular Games as Experiential Models for Corporate and Collegiate Management Education	1989	5	.pdf	application/pdf	4982	183	42	AN ANALYSIS OF POPULAR GAMES AS EXPERIENTIAL MODELS FOR CORPORATE AND COLLEGIATE MANAGEMENT EDUCATION Developments in Business Simulation & Experiential Exercises, Volume 16, 1989 173 AN ANALYSIS OF POPULAR GAMES AS EXPERIENTIAL MODELS FOR CORPORATE AND COLLEGIATE MANAGEMENT EDUCATION John W. Newstrom, University of Minnesota, Duluth ABSTRACT A variety of TV game show and board game formats are reviewed, and explored for their applicability to management education in both corporate and collegiate settings. This paper explores the potential for adapting TV game shows and board game formats to corporate and collegiate management education.	cache/absel-1889.pdf	txt/absel-1889.txt
