id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-2204	McCain, Gary; Bowman, Clair N.	Majority Fallacy Game with Independent Student Simulation and a Case	1984	5	.pdf	application/pdf	2451	87	30	Developments in Business Simulation & Experiential Exercises, Volume 11, 1984 18 Table of Contents Volume 11, 1984 Simulation Gaming as a Means of Researching Substantive Issues: Another Look A Further Test of the Group Formation and its Impacts in a Simulated Business Environment Impact of Economic Patterns on Student Performance in Computer Business Simulation Games Majority Fallacy Game with Independent Student Simulation and a Case Introducing the Marketing Channel Laboratory A Comparative Evaluation of a Marketing Game A Study of Comparative Effectiveness of Problem-Solving Technologies The Impact of Hierarchical and Egalitarian Organization Structure on Group Decision Making and Attitudes Risk-Free Decision Making The EX-STRA Export Strategy Game Computer Education for Management Students Developing a Computer Game/Job Simulation to Teach Functional Literacy Skills Experiencing Socialization First Hand: An Experiential Exercise in Organizational Socialization Networking Distributive Versus Integrative Approaches to Negotiation: Experiential learning Through a Negotiation Simulation Managerial Education and the Real World: Foudations for Designing Educational Tools Diagnosing Group Climate to Improve Supervisory Effectiveness Student background as a Factor in Simulation Outcomes: Final decisions for teams that did not record a final decision by the deadline default to the last previously entered final decision.	cache/absel-2204.pdf	txt/absel-2204.txt
