id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-2383	Thavikulwat, Precha	Blocks & Chips: A Computer-Assisted, Genotypical Entrepreneurial Game	1982	3	.pdf	application/pdf	2531	105	37	An Experiential Exercise Introducing Students to the Role Ambiguity Faced by Salespersons The Advertising Research Project as an Innovative Experiential Learning Technique The Small Group Research Project: An Experiential Learning Approach for Undergraduate Marketing Research Students The Relationship of Cognitive Style Maps to the Preference for Experiential Learning of Undergraduate Students The Learning Style Inventory Debate Revisited: An Empirical Assessment fo the Construct Validity Issue Related to Experiential Learning Theory Conducting a Classroom to Facilitate Career Goal Attainment Corporation Executives' Ratings of Policy Learning Techniques The Generation and Application of Evaluation Criteria for Management Policy and Strategy Simulation Games Experiential Opportunities with Microcomputers Leading Students to Learning: BLOCKS & CHIPS: A COMPUTER-ASSISTED, GENOTYPICAL ENTREPRENEURIAL GAME Developments in Business Simulation & Experiential Exercises, Volume 9, 1982 273 BLOCKS & CHIPS: A COMPUTER-ASSISTED, GENOTYPICAL ENTREPRENEURIAL GAME Precha Thavikulwat, University of North Dakota ABSTRACT This paper demonstrates the possibility of developing genotypical games that are fun to play, that are easy to run, that enable students to practice skills, and that are suitable for use as a medium of research.	cache/absel-2383.pdf	txt/absel-2383.txt
