id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-2621	Badawy, Mounir; Badawy, Magdi; Piampiano, Ramona	System Representation of SIMORG	1979	3	.pdf	application/pdf	1913	74	21	A View from Publishers' Adoption Lists Trials and Tribulations in Testing Educational Innovations An Examination of the Perceived Effectiveness of Computer Simulation in a Classroom Setting as Affected by Game, Environmental and Respondent Characteristics Game Administration: A Life Cycle Analysis Research on the Effectiveness of Using a Computerized Simulation in the Basic Management Course Gaming and Attitudinal Change The Teacher-Student Relationship in Experiential Classes and the Student's Perception of Course Effectiveness An Exploratory Study of Student Characteristics and Educational Processes in Programmatic Experiential learning General Incongruity Adaption Level (GIAL) as a Predictor of Risk Preferences in a Simulated Management Game The Cap-Stone Opportunity: Combining Business Simulation and Experiential Learning Incorporating MIS/DSS into Policy Courses Via Simulation Who Benefits Most from Participation in Business Policy Simulations: An Empirical Study of Skill Development by Functional Areas The Use of Program NAMEX in Teaching the Accounting for Nonmonetary Assets The Use of Program CVP in Teaching Cost-Volume-Profit Analysis Experiential vs. Traditional Classroom Approach in the Basic Management Course: A Puerto Rican Experience A Guide to the Successful Use of Business Simulation Games The Dynamic Aspects of Interactive Gaming Puts the Realism into Gaming System Representation of SIMORG The Design of a Database System to Support Business Simulation and Experiential Learning A Data Entry and Retrieval System for a Computer Simulation (DERS) SYSTEM REPRESENTATION OF SIMORG Insights into Experiential Pedagogy, Volume 6, 1979 277 SYSTEM REPRESENTATION OF SIMORG Mounir Badawy, Rutgers University Magdi Badawy Ramona Piampiano ABSTRACT This attempt at transforming the SIMulation of an ORGanization experiential game into a computerized - the first such organizational game to be computerized is subdivided into three areas: System Representation, SIMORG GPSS Simulation, and Computer Programming Implementation.	cache/absel-2621.pdf	txt/absel-2621.txt
