id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-3064	Montoya, Carlos; Uribe, David; Mesa, Juan Pablo	Curriculum gamification in a Business School: Experience at CEIPA University 	2017	6	.pdf	application/pdf	3930	220	51	BEYOND GAMIFICATION Transcending the early definition of the term, Deterding, Dixon, Khaled and Nacke (2011) state that gamification refers to: The use (rather than the extension) of design (rather than game-based technology or other game related practices) elements (rather than full-fledged games) characteristic for games (rather than play or playfulness) in non-game contexts (regardless of specific usage intentions, contexts, or media of implementation). This definition stresses the fact that in its most simplistic practice, gamification is to mechanically apply game elements to other activities such as, for example, promoting competition between teams, awarding prizes, assigning scores and pennants or contextualizing an activity in a symbolic framework that can even be fantastic.	cache/absel-3064.pdf	txt/absel-3064.txt
