id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-3181	Wardaszko, Marcin	Complexity in simulation gaming	2018	8	.pdf	application/pdf	6239	316	45	Cannon’s framework seems to cope very well with simulation game complexity that can be seen as the number of decisions, functions, and concepts built in the game, where a larger number of them would lead to a greater level of game complexity (Burns, Gentry & Wolfe, 1990). At this stage we do not deal with real world complexity anymore, but with simulation game complexity.	cache/absel-3181.pdf	txt/absel-3181.txt
