id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-359	Teach, Richard; Murff, Elizabeth	Learning Inhibitors in Business Simulations and Games	2014	7	.pdf	application/pdf	6922	226	36	Fritzsche, David J. and Richard V Cotter (1990), “Guidelines for administering business games, Chapter 6 in Guide to Business Gaming and Experiential Learning, Gentry, J., Dickinson, J., Burns, A., McGinnis, L. and Park, J. (2007), “The role of learning versus performance orientations when reacting to negative outcomes in simulation games: Further insights,” Developments in Business Simulation and Experiential Learning, Vol. 34, pp 4-10 Greenlaw, P. and Wyman, F. (1973), “The teaching effectiveness of games in collegiate business courses,” Simulations and Games, Vol. 4, No. 3, pp 259-294 Goosen , Ken (1998), “Cash Flow Statements: Are they Important in Business Simulations?,” Developments in Business Simulation and Experiential Learning, Volume 25, pp 244 - 245 Hall, J. & Cox, B. (1994), “Complexity: is it really that simple,” Developments in Business Simulation & Experiential Exercises, Vol. 21, pp 30-34 Hergeth, Helmut D. and Michelle R. Jones (2003), “Board games and teaching textile marketing and finance,” Developments in Business Simulation and Experiential Learning, Volume 30, pp126 - 128 Hergeth, H. (2007), “Team behavior and team success: Results from a board game simulation,” Developments in Business Simulation and Experiential Learning, Vol. 34, pp 190-196. Krishnamoorthy, Ganesh, Peter M. Markulis and Daniel R. Strang (1977), “Meaningful notebooks and enhanced learning using a totally menu driven data base and decision support system (DSS) program, Developments in Business Simulation & Experiential Exercises, Volume 14, pp 118 - 122 Little, Milton T.M. Michael D. Scanlon, Monique T. Barakat, Theo D. Palmer, Robert M. Sapolsky, and H. Craig Heller (2005), “Sleep restriction suppresses neurogenesis induced by hippocampus-dependent learning, Journal of Neurophysiology, Val 94, pp 4224 - 4233 Maslov, A. (1943), “A Theory of Human Motivation,” Psychological Review, 50, pp 370-396 Mayer, R., Davis, J. and Schoorman, F. (1995), “An integrative model of organizational trust,” Academy of Management Review, 20, pp 709-734 196 | Developments in Business Simulation and Experiential Learning, Volume 36, 2009  McKenny, J. & Dill, W. (1966), “Influences on learning in simulation games,” American Behavior Scientist, 10, pp 28- 32 Meece, J., Blumenfeld, P. & Hoyle, R. (1988), “Students’ Goal Orientations and Cognitive Engagement in Classroom Activities,” Journal of Educational Psychology, 80, pp 514- 523 Meising, P. (1982), “Qualitative determinants of team performance in a simulation game,” Developments in Business Simulation & Experiential Exercises, Vol. 9, No. 2, pp 228-231 Miller, George A. (1956), “The magical number seven, plus or minus two: Some limits on our capacity for processing information,” The Psychological Review, Vol. 63, No. 2, pp 81 - 97 Motorola University (1996), “Creating Mindware for the 21st Century,” Corporate University Xchange, 2, pp 212-219 Mujtaba, B. and Kennedy, J. (2005), “Facilitating through collaborative reflections to accommodate diverse learning styles for long term retention,” Developments in Business Simulations and Experiential Learning, Viol.32, pp 224-232 Norris, D. and Niebuhr, R. (1980), “Group Variables and Gaming Success,” Simulation and Games, 11, 301-312.	cache/absel-359.pdf	txt/absel-359.txt
