id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-472	Byers, Celina; Cannon, Hugh M.	The Programming Game: An Exploratory Collaboration between Business Simulation and Instructional Design	2014	7	.pdf	application/pdf	5609	306	47	The paper addresses three themes in the ABSEL literature: principles of game design, an application of general principles to a specific problem (teaching game design), and an introspective comment on the kinds of collaboration ABSEL scholars might seek (between business management educators and instructional technologists) in an effort to increase the professional quality of their work. They addressed the underlying theory of how people learn from games, and how this translates into game design, as suggested by the course objectives: Learners will be able to demonstrate understanding of principles, such as rules, goals and objectives, outcomes and feedback, conflict or competition and challenge or opposition, interaction, and representation or story, that should be present in a training game by applying and incorporating them both into an individual game project and into a group project that will involve an external client.	cache/absel-472.pdf	txt/absel-472.txt
