id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
absel-517	Thavikulwat, Precha	Simulating Life Cycles: Life Span as the Measure of Performance in Business Gaming Simulations	2014	7	.pdf	application/pdf	5914	293	53	Although business gaming simulations heretofore may not have addressed the human life cycle in their design, the related concepts of product and company life cycles have been modeled (Carvalho, 1991, 1992; Chiesl, 1986; Thavikulwat, 1989) and incorporated into many marketing and total enterprise simulations (Breinholt, Chesteen, Cooper, 1992; Cannon, Yaprak, & Mokra, 1999; Chiesl, 1980, 1990; Dickinson & Faria, 1993, 1995; Faria & Nulsen, 1981; Gandhi, 1993; Gentry, Macintosh, Stoltman, & Wilson, 1994; Gold & Pray, 1998; Hsu, 1990 ; Jones, 1980; Keys & Biggs, 1990; Lerviks, 1979; Malik & Howard, 1995; Pasold, 1987; Rashid, Cannon, & Morgan, 1988; Schaffer, 1999; Schwartz, 2001; Shane & Collins, 1984; Teach & Schwartz, 1999). As for the last two life cycles, both began and ende the same time, so all participants experienced life cycle the same length.	cache/absel-517.pdf	txt/absel-517.txt
