id	sid	tid	token	lemma	pos
absel-3232	1	1	design	design	NOUN
absel-3232	1	2	strategies	strategy	NOUN
absel-3232	1	3	of	of	ADP
absel-3232	1	4	gamified	gamifie	VERB
absel-3232	1	5	educational	educational	ADJ
absel-3232	1	6	systems	system	NOUN
absel-3232	1	7	–	–	PUNCT
absel-3232	1	8	how	how	SCONJ
absel-3232	1	9	to	to	PART
absel-3232	1	10	increase	increase	VERB
absel-3232	1	11	chance	chance	NOUN
absel-3232	1	12	to	to	PART
absel-3232	1	13	create	create	VERB
absel-3232	1	14	engaging	engage	VERB
absel-3232	1	15	learning	learning	NOUN
absel-3232	1	16	artifacts	artifact	NOUN
absel-3232	1	17	page	page	NOUN
absel-3232	1	18	175	175	NUM
absel-3232	1	19	developments	development	NOUN
absel-3232	1	20	in	in	ADP
absel-3232	1	21	business	business	NOUN
absel-3232	1	22	simulation	simulation	NOUN
absel-3232	1	23	and	and	CCONJ
absel-3232	1	24	experiential	experiential	ADJ
absel-3232	1	25	learning	learning	NOUN
absel-3232	1	26	,	,	PUNCT
absel-3232	1	27	volume	volume	NOUN
absel-3232	1	28	46	46	NUM
absel-3232	1	29	,	,	PUNCT
absel-3232	1	30	2019	2019	NUM
absel-3232	1	31	abstract	abstract	NOUN
absel-3232	1	32	in	in	ADP
absel-3232	1	33	the	the	DET
absel-3232	1	34	paper	paper	NOUN
absel-3232	1	35	,	,	PUNCT
absel-3232	1	36	author	author	NOUN
absel-3232	1	37	will	will	AUX
absel-3232	1	38	describe	describe	VERB
absel-3232	1	39	the	the	DET
absel-3232	1	40	outcomes	outcome	NOUN
absel-3232	1	41	of	of	ADP
absel-3232	1	42	his	his	PRON
absel-3232	1	43	interviews	interview	NOUN
absel-3232	1	44	with	with	ADP
absel-3232	1	45	a	a	DET
absel-3232	1	46	focus	focus	NOUN
absel-3232	1	47	on	on	ADP
absel-3232	1	48	how	how	SCONJ
absel-3232	1	49	certain	certain	ADJ
absel-3232	1	50	game	game	NOUN
absel-3232	1	51	elements	element	NOUN
absel-3232	1	52	are	be	AUX
absel-3232	1	53	chosen	choose	VERB
absel-3232	1	54	and	and	CCONJ
absel-3232	1	55	compiled	compile	VERB
absel-3232	1	56	into	into	ADP
absel-3232	1	57	working	working	NOUN
absel-3232	1	58	gamification	gamification	NOUN
absel-3232	1	59	systems	system	NOUN
absel-3232	1	60	.	.	PUNCT
absel-3232	2	1	most	most	ADV
absel-3232	2	2	popular	popular	ADJ
absel-3232	2	3	elements	element	NOUN
absel-3232	2	4	which	which	PRON
absel-3232	2	5	can	can	AUX
absel-3232	2	6	be	be	AUX
absel-3232	2	7	found	find	VERB
absel-3232	2	8	in	in	ADP
absel-3232	2	9	current	current	ADJ
absel-3232	2	10	gamified	gamifie	VERB
absel-3232	2	11	platforms	platform	NOUN
absel-3232	2	12	and	and	CCONJ
absel-3232	2	13	literature	literature	NOUN
absel-3232	2	14	reviews	review	NOUN
absel-3232	2	15	are	be	AUX
absel-3232	2	16	leaderboards	leaderboard	NOUN
absel-3232	2	17	,	,	PUNCT
absel-3232	2	18	points	point	NOUN
absel-3232	2	19	,	,	PUNCT
absel-3232	2	20	badges	badge	NOUN
absel-3232	2	21	,	,	PUNCT
absel-3232	2	22	and	and	CCONJ
absel-3232	2	23	levels	level	NOUN
absel-3232	2	24	.	.	PUNCT
absel-3232	3	1	it	it	PRON
absel-3232	3	2	seems	seem	VERB
absel-3232	3	3	that	that	SCONJ
absel-3232	3	4	designers	designer	NOUN
absel-3232	3	5	are	be	AUX
absel-3232	3	6	using	use	VERB
absel-3232	3	7	it	it	PRON
absel-3232	3	8	over	over	ADV
absel-3232	3	9	and	and	CCONJ
absel-3232	3	10	over	over	ADV
absel-3232	3	11	again	again	ADV
absel-3232	3	12	as	as	SCONJ
absel-3232	3	13	it	it	PRON
absel-3232	3	14	would	would	AUX
absel-3232	3	15	be	be	AUX
absel-3232	3	16	the	the	DET
absel-3232	3	17	only	only	ADJ
absel-3232	3	18	possibility	possibility	NOUN
absel-3232	3	19	when	when	SCONJ
absel-3232	3	20	one	one	PRON
absel-3232	3	21	thinks	think	VERB
absel-3232	3	22	about	about	ADP
absel-3232	3	23	boosting	boost	VERB
absel-3232	3	24	engagement	engagement	NOUN
absel-3232	3	25	.	.	PUNCT
absel-3232	4	1	what	what	PRON
absel-3232	4	2	is	be	AUX
absel-3232	4	3	the	the	DET
absel-3232	4	4	reason	reason	NOUN
absel-3232	4	5	that	that	SCONJ
absel-3232	4	6	designers	designer	NOUN
absel-3232	4	7	wo	will	AUX
absel-3232	4	8	n’t	not	PART
absel-3232	4	9	take	take	VERB
absel-3232	4	10	advantage	advantage	NOUN
absel-3232	4	11	of	of	ADP
absel-3232	4	12	other	other	ADJ
absel-3232	4	13	combinations	combination	NOUN
absel-3232	4	14	of	of	ADP
absel-3232	4	15	game	game	NOUN
absel-3232	4	16	design	design	NOUN
absel-3232	4	17	elements	element	NOUN
absel-3232	4	18	?	?	PUNCT
absel-3232	5	1	how	how	SCONJ
absel-3232	5	2	they	they	PRON
absel-3232	5	3	are	be	AUX
absel-3232	5	4	guiding	guide	VERB
absel-3232	5	5	the	the	DET
absel-3232	5	6	creative	creative	ADJ
absel-3232	5	7	process	process	NOUN
absel-3232	5	8	of	of	ADP
absel-3232	5	9	game	game	NOUN
absel-3232	5	10	design	design	NOUN
absel-3232	5	11	construction	construction	NOUN
absel-3232	5	12	in	in	ADP
absel-3232	5	13	the	the	DET
absel-3232	5	14	gamification	gamification	NOUN
absel-3232	5	15	design	design	NOUN
absel-3232	5	16	process	process	NOUN
absel-3232	5	17	?	?	PUNCT
absel-3232	6	1	the	the	DET
absel-3232	6	2	following	follow	VERB
absel-3232	6	3	paper	paper	NOUN
absel-3232	6	4	will	will	AUX
absel-3232	6	5	try	try	VERB
absel-3232	6	6	to	to	PART
absel-3232	6	7	deliver	deliver	VERB
absel-3232	6	8	answers	answer	NOUN
absel-3232	6	9	basing	base	VERB
absel-3232	6	10	on	on	ADP
absel-3232	6	11	data	datum	NOUN
absel-3232	6	12	gathered	gather	VERB
absel-3232	6	13	during	during	ADP
absel-3232	6	14	the	the	DET
absel-3232	6	15	research	research	NOUN
absel-3232	6	16	.	.	PUNCT
absel-3232	7	1	introduction	introduction	NOUN
absel-3232	7	2	gamification	gamification	NOUN
absel-3232	7	3	is	be	AUX
absel-3232	7	4	being	be	AUX
absel-3232	7	5	used	use	VERB
absel-3232	7	6	as	as	ADP
absel-3232	7	7	an	an	DET
absel-3232	7	8	engagement	engagement	NOUN
absel-3232	7	9	tool	tool	NOUN
absel-3232	7	10	in	in	ADP
absel-3232	7	11	modern	modern	ADJ
absel-3232	7	12	educational	educational	ADJ
absel-3232	7	13	software	software	NOUN
absel-3232	7	14	design	design	NOUN
absel-3232	7	15	.	.	PUNCT
absel-3232	8	1	either	either	CCONJ
absel-3232	8	2	it	it	PRON
absel-3232	8	3	is	be	AUX
absel-3232	8	4	e	e	NOUN
absel-3232	8	5	-	-	ADJ
absel-3232	8	6	learning	learn	VERB
absel-3232	8	7	in	in	ADP
absel-3232	8	8	classic	classic	ADJ
absel-3232	8	9	education	education	NOUN
absel-3232	8	10	systems	system	NOUN
absel-3232	8	11	(	(	PUNCT
absel-3232	8	12	barna	barna	PROPN
absel-3232	8	13	,	,	PUNCT
absel-3232	8	14	fodor	fodor	PROPN
absel-3232	8	15	2017	2017	NUM
absel-3232	8	16	)	)	PUNCT
absel-3232	8	17	or	or	CCONJ
absel-3232	8	18	new	new	ADJ
absel-3232	8	19	channels	channel	NOUN
absel-3232	8	20	of	of	ADP
absel-3232	8	21	how	how	SCONJ
absel-3232	8	22	one	one	NOUN
absel-3232	8	23	is	be	AUX
absel-3232	8	24	gathering	gather	VERB
absel-3232	8	25	knowledge	knowledge	NOUN
absel-3232	8	26	or	or	CCONJ
absel-3232	8	27	skills	skill	NOUN
absel-3232	8	28	(	(	PUNCT
absel-3232	8	29	flores	flore	NOUN
absel-3232	8	30	2015	2015	NUM
absel-3232	8	31	)	)	PUNCT
absel-3232	8	32	.	.	PUNCT
absel-3232	9	1	common	common	ADJ
absel-3232	9	2	ground	ground	NOUN
absel-3232	9	3	for	for	ADP
absel-3232	9	4	most	most	ADJ
absel-3232	9	5	of	of	ADP
absel-3232	9	6	the	the	DET
absel-3232	9	7	gamified	gamifie	VERB
absel-3232	9	8	solutions	solution	NOUN
absel-3232	9	9	are	be	AUX
absel-3232	9	10	the	the	DET
absel-3232	9	11	same	same	ADJ
absel-3232	9	12	game	game	NOUN
absel-3232	9	13	elements	element	NOUN
absel-3232	9	14	that	that	PRON
absel-3232	9	15	are	be	AUX
absel-3232	9	16	used	use	VERB
absel-3232	9	17	often	often	ADV
absel-3232	9	18	in	in	ADP
absel-3232	9	19	very	very	ADV
absel-3232	9	20	different	different	ADJ
absel-3232	9	21	contexts	contexts	NOUN
absel-3232	9	22	.	.	PUNCT
absel-3232	10	1	looking	look	VERB
absel-3232	10	2	from	from	ADP
absel-3232	10	3	user	user	NOUN
absel-3232	10	4	experience	experience	NOUN
absel-3232	10	5	perspective	perspective	NOUN
absel-3232	10	6	(	(	PUNCT
absel-3232	10	7	hsu	hsu	PROPN
absel-3232	10	8	,	,	PUNCT
absel-3232	10	9	mu	mu	PROPN
absel-3232	10	10	-	-	PUNCT
absel-3232	10	11	chen	chen	PROPN
absel-3232	10	12	2017	2017	NUM
absel-3232	10	13	)	)	PUNCT
absel-3232	11	1	it	it	PRON
absel-3232	11	2	should	should	AUX
absel-3232	11	3	be	be	AUX
absel-3232	11	4	constructed	construct	VERB
absel-3232	11	5	user	user	NOUN
absel-3232	11	6	-	-	PUNCT
absel-3232	11	7	wise	wise	ADJ
absel-3232	11	8	,	,	PUNCT
absel-3232	11	9	with	with	ADP
absel-3232	11	10	respect	respect	NOUN
absel-3232	11	11	to	to	ADP
absel-3232	11	12	hers	hers	PRON
absel-3232	11	13	needs	need	NOUN
absel-3232	11	14	and	and	CCONJ
absel-3232	11	15	ways	way	NOUN
absel-3232	11	16	of	of	ADP
absel-3232	11	17	using	use	VERB
absel-3232	11	18	technology	technology	NOUN
absel-3232	11	19	.	.	PUNCT
absel-3232	12	1	that	that	DET
absel-3232	12	2	idea	idea	NOUN
absel-3232	12	3	influenced	influence	VERB
absel-3232	12	4	the	the	DET
absel-3232	12	5	research	research	NOUN
absel-3232	12	6	project	project	NOUN
absel-3232	12	7	described	describe	VERB
absel-3232	12	8	in	in	ADP
absel-3232	12	9	the	the	DET
absel-3232	12	10	paper	paper	NOUN
absel-3232	12	11	.	.	PUNCT
absel-3232	13	1	following	follow	VERB
absel-3232	13	2	article	article	NOUN
absel-3232	13	3	will	will	AUX
absel-3232	13	4	summarize	summarize	VERB
absel-3232	13	5	research	research	NOUN
absel-3232	13	6	project	project	NOUN
absel-3232	13	7	about	about	ADP
absel-3232	13	8	the	the	DET
absel-3232	13	9	strategical	strategical	ADJ
absel-3232	13	10	perspective	perspective	NOUN
absel-3232	13	11	of	of	ADP
absel-3232	13	12	gamification	gamification	NOUN
absel-3232	13	13	system	system	NOUN
absel-3232	13	14	design	design	NOUN
absel-3232	13	15	focusing	focus	VERB
absel-3232	13	16	on	on	ADP
absel-3232	13	17	mechanics	mechanic	NOUN
absel-3232	13	18	of	of	ADP
absel-3232	13	19	knowledge	knowledge	NOUN
absel-3232	13	20	transfer	transfer	NOUN
absel-3232	13	21	.	.	PUNCT
absel-3232	14	1	the	the	DET
absel-3232	14	2	target	target	NOUN
absel-3232	14	3	group	group	NOUN
absel-3232	14	4	of	of	ADP
absel-3232	14	5	the	the	DET
absel-3232	14	6	research	research	NOUN
absel-3232	14	7	was	be	AUX
absel-3232	14	8	15	15	NUM
absel-3232	14	9	experienced	experienced	ADJ
absel-3232	14	10	gamification	gamification	NOUN
absel-3232	14	11	designers	designer	NOUN
absel-3232	14	12	with	with	ADP
absel-3232	14	13	at	at	ADV
absel-3232	14	14	least	least	ADV
absel-3232	14	15	2	2	NUM
absel-3232	14	16	finished	finished	ADJ
absel-3232	14	17	and	and	CCONJ
absel-3232	14	18	implemented	implement	VERB
absel-3232	14	19	projects	project	NOUN
absel-3232	14	20	in	in	ADP
absel-3232	14	21	the	the	DET
absel-3232	14	22	past	past	NOUN
absel-3232	14	23	.	.	PUNCT
absel-3232	15	1	basing	base	VERB
absel-3232	15	2	on	on	ADP
absel-3232	15	3	cross	cros	NOUN
absel-3232	15	4	-	-	NOUN
absel-3232	15	5	analysis	analysis	NOUN
absel-3232	15	6	of	of	ADP
absel-3232	15	7	multiple	multiple	ADJ
absel-3232	15	8	case	case	NOUN
absel-3232	15	9	study	study	NOUN
absel-3232	15	10	that	that	PRON
absel-3232	15	11	will	will	AUX
absel-3232	15	12	gather	gather	VERB
absel-3232	15	13	the	the	DET
absel-3232	15	14	design	design	NOUN
absel-3232	15	15	perspective	perspective	NOUN
absel-3232	15	16	of	of	ADP
absel-3232	15	17	corporate	corporate	ADJ
absel-3232	15	18	gamification	gamification	NOUN
absel-3232	15	19	systems	system	NOUN
absel-3232	15	20	the	the	DET
absel-3232	15	21	expected	expect	VERB
absel-3232	15	22	result	result	NOUN
absel-3232	15	23	will	will	AUX
absel-3232	15	24	be	be	AUX
absel-3232	15	25	set	set	VERB
absel-3232	15	26	of	of	ADP
absel-3232	15	27	best	good	ADJ
absel-3232	15	28	working	work	VERB
absel-3232	15	29	design	design	NOUN
absel-3232	15	30	guidelines	guideline	NOUN
absel-3232	15	31	in	in	ADP
absel-3232	15	32	a	a	DET
absel-3232	15	33	business	business	NOUN
absel-3232	15	34	area	area	NOUN
absel-3232	15	35	.	.	PUNCT
absel-3232	16	1	guidelines	guideline	NOUN
absel-3232	16	2	will	will	AUX
absel-3232	16	3	be	be	AUX
absel-3232	16	4	corrected	correct	VERB
absel-3232	16	5	by	by	ADP
absel-3232	16	6	end	end	NOUN
absel-3232	16	7	-	-	PUNCT
absel-3232	16	8	user	user	NOUN
absel-3232	16	9	perspective	perspective	NOUN
absel-3232	16	10	and	and	CCONJ
absel-3232	16	11	will	will	AUX
absel-3232	16	12	state	state	VERB
absel-3232	16	13	open	open	ADJ
absel-3232	16	14	perspectives	perspective	NOUN
absel-3232	16	15	for	for	ADP
absel-3232	16	16	future	future	ADJ
absel-3232	16	17	development	development	NOUN
absel-3232	16	18	.	.	PUNCT
absel-3232	17	1	gamfication	gamfication	NOUN
absel-3232	17	2	and	and	CCONJ
absel-3232	17	3	learning	learn	VERB
absel-3232	17	4	gamification	gamification	NOUN
absel-3232	17	5	emerged	emerge	VERB
absel-3232	17	6	from	from	ADP
absel-3232	17	7	a	a	DET
absel-3232	17	8	conviction	conviction	NOUN
absel-3232	17	9	that	that	SCONJ
absel-3232	17	10	the	the	DET
absel-3232	17	11	way	way	NOUN
absel-3232	17	12	how	how	SCONJ
absel-3232	17	13	video	video	NOUN
absel-3232	17	14	games	game	NOUN
absel-3232	17	15	are	be	AUX
absel-3232	17	16	engaging	engage	VERB
absel-3232	17	17	its	its	PRON
absel-3232	17	18	users	user	NOUN
absel-3232	17	19	can	can	AUX
absel-3232	17	20	be	be	AUX
absel-3232	17	21	transferred	transfer	VERB
absel-3232	17	22	into	into	ADP
absel-3232	17	23	increasing	increase	VERB
absel-3232	17	24	motivation	motivation	NOUN
absel-3232	17	25	to	to	PART
absel-3232	17	26	do	do	AUX
absel-3232	17	27	completely	completely	ADV
absel-3232	17	28	other	other	ADJ
absel-3232	17	29	activities	activity	NOUN
absel-3232	17	30	,	,	PUNCT
absel-3232	17	31	without	without	ADP
absel-3232	17	32	the	the	DET
absel-3232	17	33	context	context	NOUN
absel-3232	17	34	of	of	ADP
absel-3232	17	35	the	the	DET
absel-3232	17	36	play	play	NOUN
absel-3232	17	37	.	.	PUNCT
absel-3232	18	1	roots	root	NOUN
absel-3232	18	2	of	of	ADP
absel-3232	18	3	gamification	gamification	NOUN
absel-3232	18	4	were	be	AUX
absel-3232	18	5	always	always	ADV
absel-3232	18	6	in	in	ADP
absel-3232	18	7	software	software	NOUN
absel-3232	18	8	design	design	NOUN
absel-3232	18	9	,	,	PUNCT
absel-3232	18	10	video	video	NOUN
absel-3232	18	11	games	game	NOUN
absel-3232	18	12	are	be	AUX
absel-3232	18	13	some	some	DET
absel-3232	18	14	kind	kind	NOUN
absel-3232	18	15	of	of	ADP
absel-3232	18	16	software	software	NOUN
absel-3232	18	17	category	category	NOUN
absel-3232	18	18	overall	overall	ADV
absel-3232	18	19	.	.	PUNCT
absel-3232	19	1	although	although	SCONJ
absel-3232	19	2	some	some	DET
absel-3232	19	3	states	state	NOUN
absel-3232	19	4	that	that	SCONJ
absel-3232	19	5	gamification	gamification	NOUN
absel-3232	19	6	can	can	AUX
absel-3232	19	7	operate	operate	VERB
absel-3232	19	8	in	in	ADP
absel-3232	19	9	a	a	DET
absel-3232	19	10	non	non	ADJ
absel-3232	19	11	-	-	ADJ
absel-3232	19	12	computerized	computerized	ADJ
absel-3232	19	13	instance	instance	NOUN
absel-3232	19	14	and	and	CCONJ
absel-3232	19	15	there	there	PRON
absel-3232	19	16	is	be	VERB
absel-3232	19	17	nothing	nothing	PRON
absel-3232	19	18	wrong	wrong	ADJ
absel-3232	19	19	with	with	ADP
absel-3232	19	20	that	that	PRON
absel-3232	19	21	.	.	PUNCT
absel-3232	20	1	you	you	PRON
absel-3232	20	2	can	can	AUX
absel-3232	20	3	model	model	VERB
absel-3232	20	4	an	an	DET
absel-3232	20	5	engagement	engagement	NOUN
absel-3232	20	6	system	system	NOUN
absel-3232	20	7	that	that	PRON
absel-3232	20	8	will	will	AUX
absel-3232	20	9	be	be	AUX
absel-3232	20	10	based	base	VERB
absel-3232	20	11	on	on	ADP
absel-3232	20	12	cork	cork	NOUN
absel-3232	20	13	table	table	NOUN
absel-3232	20	14	and	and	CCONJ
absel-3232	20	15	write	write	VERB
absel-3232	20	16	down	down	ADP
absel-3232	20	17	the	the	DET
absel-3232	20	18	progress	progress	NOUN
absel-3232	20	19	of	of	ADP
absel-3232	20	20	the	the	DET
absel-3232	20	21	players	player	NOUN
absel-3232	20	22	,	,	PUNCT
absel-3232	20	23	but	but	CCONJ
absel-3232	20	24	it	it	PRON
absel-3232	20	25	can	can	AUX
absel-3232	20	26	be	be	AUX
absel-3232	20	27	exhausting	exhausting	ADJ
absel-3232	20	28	in	in	ADP
absel-3232	20	29	a	a	DET
absel-3232	20	30	long	long	ADJ
absel-3232	20	31	term	term	NOUN
absel-3232	20	32	.	.	PUNCT
absel-3232	21	1	especially	especially	ADV
absel-3232	21	2	if	if	SCONJ
absel-3232	21	3	you	you	PRON
absel-3232	21	4	want	want	VERB
absel-3232	21	5	to	to	PART
absel-3232	21	6	include	include	VERB
absel-3232	21	7	bigger	big	ADJ
absel-3232	21	8	groups	group	NOUN
absel-3232	21	9	in	in	ADP
absel-3232	21	10	planned	planned	ADJ
absel-3232	21	11	activities	activity	NOUN
absel-3232	21	12	.	.	PUNCT
absel-3232	22	1	hamari	hamari	ADJ
absel-3232	22	2	positions	position	NOUN
absel-3232	22	3	gamification	gamification	NOUN
absel-3232	22	4	in	in	ADP
absel-3232	22	5	the	the	DET
absel-3232	22	6	field	field	NOUN
absel-3232	22	7	of	of	ADP
absel-3232	22	8	hedonistic	hedonistic	ADJ
absel-3232	22	9	-	-	PUNCT
absel-3232	22	10	utilitarian	utilitarian	ADJ
absel-3232	22	11	information	information	NOUN
absel-3232	22	12	systems	system	NOUN
absel-3232	22	13	(	(	PUNCT
absel-3232	22	14	hamari	hamari	X
absel-3232	22	15	,	,	PUNCT
absel-3232	22	16	kovisto	kovisto	ADJ
absel-3232	22	17	,	,	PUNCT
absel-3232	22	18	2015	2015	NUM
absel-3232	22	19	)	)	PUNCT
absel-3232	22	20	.	.	PUNCT
absel-3232	23	1	within	within	ADP
absel-3232	23	2	such	such	ADJ
absel-3232	23	3	systems	system	NOUN
absel-3232	23	4	,	,	PUNCT
absel-3232	23	5	each	each	DET
absel-3232	23	6	interaction	interaction	NOUN
absel-3232	23	7	that	that	PRON
absel-3232	23	8	takes	take	VERB
absel-3232	23	9	place	place	NOUN
absel-3232	23	10	is	be	AUX
absel-3232	23	11	by	by	ADP
absel-3232	23	12	definition	definition	NOUN
absel-3232	23	13	seen	see	VERB
absel-3232	23	14	as	as	ADP
absel-3232	23	15	awakening	awaken	VERB
absel-3232	23	16	pleasant	pleasant	ADJ
absel-3232	23	17	feelings	feeling	NOUN
absel-3232	23	18	.	.	PUNCT
absel-3232	24	1	birth	birth	NOUN
absel-3232	24	2	of	of	ADP
absel-3232	24	3	that	that	DET
absel-3232	24	4	systems	system	NOUN
absel-3232	24	5	can	can	AUX
absel-3232	24	6	be	be	AUX
absel-3232	24	7	connected	connect	VERB
absel-3232	24	8	to	to	ADP
absel-3232	24	9	the	the	DET
absel-3232	24	10	mutual	mutual	ADJ
absel-3232	24	11	interest	interest	NOUN
absel-3232	24	12	of	of	ADP
absel-3232	24	13	software	software	NOUN
absel-3232	24	14	developers	developer	NOUN
absel-3232	24	15	(	(	PUNCT
absel-3232	24	16	software	software	NOUN
absel-3232	24	17	like	like	ADP
absel-3232	24	18	office	office	NOUN
absel-3232	24	19	application	application	NOUN
absel-3232	24	20	)	)	PUNCT
absel-3232	24	21	and	and	CCONJ
absel-3232	24	22	video	video	NOUN
absel-3232	24	23	games	game	NOUN
absel-3232	24	24	developers	developer	NOUN
absel-3232	24	25	.	.	PUNCT
absel-3232	25	1	software	software	NOUN
absel-3232	25	2	developers	developer	NOUN
absel-3232	25	3	appreciated	appreciate	VERB
absel-3232	25	4	the	the	DET
absel-3232	25	5	effectiveness	effectiveness	NOUN
absel-3232	25	6	of	of	ADP
absel-3232	25	7	modeling	model	VERB
absel-3232	25	8	engaging	engage	VERB
absel-3232	25	9	user	user	NOUN
absel-3232	25	10	experience	experience	NOUN
absel-3232	25	11	in	in	ADP
absel-3232	25	12	games	game	NOUN
absel-3232	25	13	.	.	PUNCT
absel-3232	26	1	game	game	NOUN
absel-3232	26	2	developers	developer	NOUN
absel-3232	26	3	on	on	ADP
absel-3232	26	4	the	the	DET
absel-3232	26	5	other	other	ADJ
absel-3232	26	6	hand	hand	NOUN
absel-3232	26	7	use	use	VERB
absel-3232	26	8	knowledge	knowledge	NOUN
absel-3232	26	9	about	about	ADP
absel-3232	26	10	building	build	VERB
absel-3232	26	11	the	the	DET
absel-3232	26	12	correct	correct	ADJ
absel-3232	26	13	architecture	architecture	NOUN
absel-3232	26	14	of	of	ADP
absel-3232	26	15	information	information	NOUN
absel-3232	26	16	and	and	CCONJ
absel-3232	26	17	deliver	deliver	VERB
absel-3232	26	18	features	feature	NOUN
absel-3232	26	19	according	accord	VERB
absel-3232	26	20	to	to	ADP
absel-3232	26	21	recipients	recipient	NOUN
absel-3232	26	22	expectations	expectation	NOUN
absel-3232	26	23	(	(	PUNCT
absel-3232	26	24	ferrara	ferrara	NOUN
absel-3232	26	25	,	,	PUNCT
absel-3232	26	26	2012	2012	NUM
absel-3232	26	27	)	)	PUNCT
absel-3232	26	28	.	.	PUNCT
absel-3232	27	1	one	one	NUM
absel-3232	27	2	of	of	ADP
absel-3232	27	3	the	the	DET
absel-3232	27	4	reasons	reason	NOUN
absel-3232	27	5	why	why	SCONJ
absel-3232	27	6	gamification	gamification	NOUN
absel-3232	27	7	is	be	AUX
absel-3232	27	8	treated	treat	VERB
absel-3232	27	9	as	as	SCONJ
absel-3232	27	10	the	the	DET
absel-3232	27	11	negative	negative	ADJ
absel-3232	27	12	phenomenon	phenomenon	NOUN
absel-3232	27	13	is	be	AUX
absel-3232	27	14	too	too	ADV
absel-3232	27	15	shallow	shallow	ADJ
absel-3232	27	16	design	design	NOUN
absel-3232	27	17	perspective	perspective	NOUN
absel-3232	27	18	that	that	PRON
absel-3232	27	19	uses	use	VERB
absel-3232	27	20	constantly	constantly	ADV
absel-3232	27	21	the	the	DET
absel-3232	27	22	same	same	ADJ
absel-3232	27	23	game	game	NOUN
absel-3232	27	24	mechanics	mechanic	NOUN
absel-3232	27	25	(	(	PUNCT
absel-3232	27	26	bogost	bogost	NOUN
absel-3232	27	27	,	,	PUNCT
absel-3232	27	28	2014	2014	NUM
absel-3232	27	29	)	)	PUNCT
absel-3232	27	30	.	.	PUNCT
absel-3232	28	1	current	current	ADJ
absel-3232	28	2	state	state	NOUN
absel-3232	28	3	of	of	ADP
absel-3232	28	4	art	art	NOUN
absel-3232	28	5	of	of	ADP
absel-3232	28	6	gamification	gamification	PROPN
absel-3232	28	7	research	research	NOUN
absel-3232	28	8	in	in	ADP
absel-3232	28	9	enterprise	enterprise	NOUN
absel-3232	28	10	area	area	NOUN
absel-3232	28	11	are	be	AUX
absel-3232	28	12	confirming	confirm	VERB
absel-3232	28	13	that	that	SCONJ
absel-3232	28	14	revelations	revelation	NOUN
absel-3232	28	15	(	(	PUNCT
absel-3232	28	16	cardador	cardador	NOUN
absel-3232	28	17	,	,	PUNCT
absel-3232	28	18	m.	m.	NOUN
absel-3232	28	19	teresa	teresa	PROPN
absel-3232	28	20	et	et	PROPN
absel-3232	28	21	al	al	PROPN
absel-3232	28	22	.	.	PROPN
absel-3232	28	23	2016	2016	NUM
absel-3232	28	24	,	,	PUNCT
absel-3232	28	25	hamari	hamari	X
absel-3232	28	26	,	,	PUNCT
absel-3232	28	27	j.	j.	PROPN
absel-3232	28	28	et	et	PROPN
absel-3232	28	29	al	al	PROPN
absel-3232	28	30	.	.	PROPN
absel-3232	28	31	2014	2014	NUM
absel-3232	28	32	,	,	PUNCT
absel-3232	28	33	rapp	rapp	PROPN
absel-3232	28	34	,	,	PUNCT
absel-3232	28	35	a.	a.	PROPN
absel-3232	28	36	,	,	PUNCT
absel-3232	28	37	et	et	PROPN
absel-3232	28	38	al	al	PROPN
absel-3232	28	39	.	.	PROPN
absel-3232	28	40	2016	2016	NUM
absel-3232	28	41	,	,	PUNCT
absel-3232	28	42	robson	robson	NOUN
absel-3232	28	43	,	,	PUNCT
absel-3232	28	44	k.	k.	PROPN
absel-3232	28	45	,	,	PUNCT
absel-3232	28	46	et	et	PROPN
absel-3232	28	47	al	al	PROPN
absel-3232	28	48	.	.	PROPN
absel-3232	28	49	2016	2016	NUM
absel-3232	28	50	)	)	PUNCT
absel-3232	28	51	.	.	PUNCT
absel-3232	29	1	unfortunately	unfortunately	ADV
absel-3232	29	2	,	,	PUNCT
absel-3232	29	3	none	none	NOUN
absel-3232	29	4	of	of	ADP
absel-3232	29	5	the	the	DET
absel-3232	29	6	reviewed	review	VERB
absel-3232	29	7	research	research	NOUN
absel-3232	29	8	papers	paper	NOUN
absel-3232	29	9	takes	take	VERB
absel-3232	29	10	account	account	NOUN
absel-3232	29	11	designer	designer	NOUN
absel-3232	29	12	perspective	perspective	NOUN
absel-3232	29	13	nor	nor	CCONJ
absel-3232	29	14	knowledge	knowledge	NOUN
absel-3232	29	15	or	or	CCONJ
absel-3232	29	16	skill	skill	NOUN
absel-3232	29	17	of	of	ADP
absel-3232	29	18	their	their	PRON
absel-3232	29	19	gamification	gamification	NOUN
absel-3232	29	20	designs	design	NOUN
absel-3232	29	21	.	.	PUNCT
absel-3232	30	1	the	the	DET
absel-3232	30	2	way	way	NOUN
absel-3232	30	3	of	of	ADP
absel-3232	30	4	how	how	SCONJ
absel-3232	30	5	next	next	ADJ
absel-3232	30	6	iterations	iteration	NOUN
absel-3232	30	7	of	of	ADP
absel-3232	30	8	gamification	gamification	NOUN
absel-3232	30	9	systems	system	NOUN
absel-3232	30	10	will	will	AUX
absel-3232	30	11	be	be	AUX
absel-3232	30	12	created	create	VERB
absel-3232	30	13	have	have	VERB
absel-3232	30	14	crucial	crucial	ADJ
absel-3232	30	15	meaning	meaning	NOUN
absel-3232	30	16	not	not	PART
absel-3232	30	17	only	only	ADV
absel-3232	30	18	for	for	ADP
absel-3232	30	19	that	that	DET
absel-3232	30	20	area	area	NOUN
absel-3232	30	21	but	but	CCONJ
absel-3232	30	22	also	also	ADV
absel-3232	30	23	for	for	ADP
absel-3232	30	24	the	the	DET
absel-3232	30	25	quality	quality	NOUN
absel-3232	30	26	of	of	ADP
absel-3232	30	27	its	its	PRON
absel-3232	30	28	influence	influence	NOUN
absel-3232	30	29	inside	inside	ADP
absel-3232	30	30	organizations	organization	NOUN
absel-3232	30	31	.	.	PUNCT
absel-3232	31	1	using	use	VERB
absel-3232	31	2	gamification	gamification	NOUN
absel-3232	31	3	in	in	ADP
absel-3232	31	4	learning	learn	VERB
absel-3232	31	5	software	software	NOUN
absel-3232	31	6	has	have	VERB
absel-3232	31	7	two	two	NUM
absel-3232	31	8	views	view	NOUN
absel-3232	31	9	.	.	PUNCT
absel-3232	32	1	first	first	ADJ
absel-3232	32	2	states	state	NOUN
absel-3232	32	3	that	that	SCONJ
absel-3232	32	4	using	use	VERB
absel-3232	32	5	any	any	DET
absel-3232	32	6	kind	kind	NOUN
absel-3232	32	7	of	of	ADP
absel-3232	32	8	game	game	NOUN
absel-3232	32	9	during	during	ADP
absel-3232	32	10	learning	learn	VERB
absel-3232	32	11	activities	activity	NOUN
absel-3232	32	12	is	be	AUX
absel-3232	32	13	enough	enough	ADJ
absel-3232	32	14	to	to	PART
absel-3232	32	15	say	say	VERB
absel-3232	32	16	that	that	SCONJ
absel-3232	32	17	this	this	PRON
absel-3232	32	18	is	be	AUX
absel-3232	32	19	gamified	gamifie	VERB
absel-3232	32	20	learning	learning	NOUN
absel-3232	32	21	.	.	PUNCT
absel-3232	33	1	second	second	ADJ
absel-3232	33	2	sticks	stick	NOUN
absel-3232	33	3	to	to	AUX
absel-3232	33	4	gamification	gamification	NOUN
absel-3232	33	5	definition	definition	NOUN
absel-3232	33	6	and	and	CCONJ
absel-3232	33	7	states	state	VERB
absel-3232	33	8	that	that	SCONJ
absel-3232	33	9	only	only	ADV
absel-3232	33	10	use	use	NOUN
absel-3232	33	11	of	of	ADP
absel-3232	33	12	game	game	NOUN
absel-3232	33	13	elements	element	NOUN
absel-3232	33	14	to	to	PART
absel-3232	33	15	enhance	enhance	VERB
absel-3232	33	16	the	the	DET
absel-3232	33	17	motivation	motivation	NOUN
absel-3232	33	18	of	of	ADP
absel-3232	33	19	participants	participant	NOUN
absel-3232	33	20	can	can	AUX
absel-3232	33	21	be	be	AUX
absel-3232	33	22	viewed	view	VERB
absel-3232	33	23	as	as	ADP
absel-3232	33	24	gamification	gamification	NOUN
absel-3232	33	25	.	.	PUNCT
absel-3232	34	1	the	the	DET
absel-3232	34	2	author	author	NOUN
absel-3232	34	3	follows	follow	VERB
absel-3232	34	4	latter	latter	ADJ
absel-3232	34	5	one	one	NUM
absel-3232	34	6	and	and	CCONJ
absel-3232	34	7	one	one	NUM
absel-3232	34	8	of	of	ADP
absel-3232	34	9	the	the	DET
absel-3232	34	10	best	good	ADJ
absel-3232	34	11	examples	example	NOUN
absel-3232	34	12	of	of	ADP
absel-3232	34	13	such	such	ADJ
absel-3232	34	14	is	be	AUX
absel-3232	34	15	a	a	DET
absel-3232	34	16	language	language	NOUN
absel-3232	34	17	learning	learn	VERB
absel-3232	34	18	app	app	NOUN
absel-3232	34	19	called	call	VERB
absel-3232	34	20	duolingo	duolingo	NOUN
absel-3232	34	21	.	.	PUNCT
absel-3232	35	1	it	it	PRON
absel-3232	35	2	was	be	AUX
absel-3232	35	3	created	create	VERB
absel-3232	35	4	to	to	PART
absel-3232	35	5	learn	learn	VERB
absel-3232	35	6	vocabulary	vocabulary	NOUN
absel-3232	35	7	and	and	CCONJ
absel-3232	35	8	grammar	grammar	NOUN
absel-3232	35	9	in	in	ADP
absel-3232	35	10	short	short	ADJ
absel-3232	35	11	sessions	session	NOUN
absel-3232	35	12	.	.	PUNCT
absel-3232	36	1	the	the	DET
absel-3232	36	2	scaffolding	scaffolding	NOUN
absel-3232	36	3	of	of	ADP
absel-3232	36	4	user	user	NOUN
absel-3232	36	5	journey	journey	NOUN
absel-3232	36	6	throughout	throughout	ADP
absel-3232	36	7	next	next	ADJ
absel-3232	36	8	levels	level	NOUN
absel-3232	36	9	of	of	ADP
absel-3232	36	10	mastery	mastery	NOUN
absel-3232	36	11	is	be	AUX
absel-3232	36	12	based	base	VERB
absel-3232	36	13	on	on	ADP
absel-3232	36	14	constant	constant	ADJ
absel-3232	36	15	feedback	feedback	NOUN
absel-3232	36	16	and	and	CCONJ
absel-3232	36	17	repetition	repetition	NOUN
absel-3232	36	18	.	.	PUNCT
absel-3232	37	1	main	main	ADJ
absel-3232	37	2	game	game	NOUN
absel-3232	37	3	elements	element	NOUN
absel-3232	37	4	implemented	implement	VERB
absel-3232	37	5	in	in	ADP
absel-3232	37	6	the	the	DET
absel-3232	37	7	systems	system	NOUN
absel-3232	37	8	are	be	AUX
absel-3232	37	9	rewards	reward	NOUN
absel-3232	37	10	,	,	PUNCT
absel-3232	37	11	level	level	NOUN
absel-3232	37	12	system	system	NOUN
absel-3232	37	13	,	,	PUNCT
absel-3232	37	14	badges	badge	NOUN
absel-3232	37	15	and	and	CCONJ
absel-3232	37	16	leaderboard	leaderboard	NOUN
absel-3232	37	17	(	(	PUNCT
absel-3232	37	18	huynh	huynh	PROPN
absel-3232	37	19	,	,	PUNCT
absel-3232	37	20	zuo	zuo	PROPN
absel-3232	37	21	2016	2016	NUM
absel-3232	37	22	)	)	PUNCT
absel-3232	37	23	.	.	PUNCT
absel-3232	38	1	those	those	DET
absel-3232	38	2	elements	element	NOUN
absel-3232	38	3	are	be	AUX
absel-3232	38	4	repeating	repeat	VERB
absel-3232	38	5	in	in	ADP
absel-3232	38	6	most	most	ADJ
absel-3232	38	7	gamification	gamification	NOUN
absel-3232	38	8	systems	system	NOUN
absel-3232	38	9	.	.	PUNCT
absel-3232	39	1	duolingo	duolingo	PROPN
absel-3232	39	2	uses	use	VERB
absel-3232	39	3	it	it	PRON
absel-3232	39	4	right	right	ADV
absel-3232	39	5	,	,	PUNCT
absel-3232	39	6	but	but	CCONJ
absel-3232	39	7	there	there	PRON
absel-3232	39	8	is	be	VERB
absel-3232	39	9	a	a	DET
absel-3232	39	10	huge	huge	ADJ
absel-3232	39	11	chance	chance	NOUN
absel-3232	39	12	that	that	SCONJ
absel-3232	39	13	such	such	DET
absel-3232	39	14	a	a	DET
absel-3232	39	15	set	set	NOUN
absel-3232	39	16	of	of	ADP
absel-3232	39	17	game	game	NOUN
absel-3232	39	18	elements	element	NOUN
absel-3232	39	19	can	can	AUX
absel-3232	39	20	be	be	AUX
absel-3232	39	21	boring	bore	VERB
absel-3232	39	22	over	over	ADP
absel-3232	39	23	time	time	NOUN
absel-3232	39	24	.	.	PUNCT
absel-3232	40	1	after	after	SCONJ
absel-3232	40	2	user	user	NOUN
absel-3232	40	3	learns	learn	VERB
absel-3232	40	4	how	how	SCONJ
absel-3232	40	5	the	the	DET
absel-3232	40	6	app	app	NOUN
absel-3232	40	7	works	work	VERB
absel-3232	40	8	and	and	CCONJ
absel-3232	40	9	how	how	SCONJ
absel-3232	40	10	it	it	PRON
absel-3232	40	11	supports	support	VERB
absel-3232	40	12	their	their	PRON
absel-3232	40	13	language	language	NOUN
absel-3232	40	14	learning	learn	VERB
absel-3232	40	15	there	there	PRON
absel-3232	40	16	is	be	VERB
absel-3232	40	17	nothing	nothing	PRON
absel-3232	40	18	new	new	ADJ
absel-3232	40	19	in	in	ADP
absel-3232	40	20	later	later	ADJ
absel-3232	40	21	phases	phase	NOUN
absel-3232	40	22	that	that	PRON
absel-3232	40	23	could	could	AUX
absel-3232	40	24	keep	keep	VERB
absel-3232	40	25	her	she	PRON
absel-3232	40	26	if	if	SCONJ
absel-3232	40	27	things	thing	NOUN
absel-3232	40	28	start	start	VERB
absel-3232	40	29	to	to	PART
absel-3232	40	30	be	be	AUX
absel-3232	40	31	boring	bore	VERB
absel-3232	40	32	.	.	PUNCT
absel-3232	41	1	in	in	ADP
absel-3232	41	2	authors	author	NOUN
absel-3232	41	3	opinion	opinion	NOUN
absel-3232	41	4	that	that	PRON
absel-3232	41	5	is	be	AUX
absel-3232	41	6	the	the	DET
absel-3232	41	7	biggest	big	ADJ
absel-3232	41	8	problem	problem	NOUN
absel-3232	41	9	of	of	ADP
absel-3232	41	10	every	every	DET
absel-3232	41	11	gamified	gamifie	VERB
absel-3232	41	12	solution	solution	NOUN
absel-3232	41	13	that	that	PRON
absel-3232	41	14	has	have	VERB
absel-3232	41	15	no	no	DET
absel-3232	41	16	strategical	strategical	ADJ
absel-3232	41	17	development	development	NOUN
absel-3232	41	18	included	include	VERB
absel-3232	41	19	in	in	ADP
absel-3232	41	20	its	its	PRON
absel-3232	41	21	design	design	NOUN
absel-3232	41	22	.	.	PUNCT
absel-3232	42	1	design	design	NOUN
absel-3232	42	2	strategies	strategy	NOUN
absel-3232	42	3	of	of	ADP
absel-3232	42	4	gamified	gamifie	VERB
absel-3232	42	5	educational	educational	ADJ
absel-3232	42	6	systems	system	NOUN
absel-3232	42	7	–	–	PUNCT
absel-3232	42	8	how	how	SCONJ
absel-3232	42	9	to	to	PART
absel-3232	42	10	increase	increase	VERB
absel-3232	42	11	chance	chance	NOUN
absel-3232	42	12	to	to	PART
absel-3232	42	13	create	create	VERB
absel-3232	42	14	engaging	engage	VERB
absel-3232	42	15	learning	learning	NOUN
absel-3232	42	16	artifacts	artifact	NOUN
absel-3232	42	17	michal	michal	PROPN
absel-3232	42	18	jakubowski	jakubowski	PROPN
absel-3232	42	19	kozminski	kozminski	PROPN
absel-3232	42	20	university	university	PROPN
absel-3232	43	1	mjakubowski@kozminski.edu.pl	mjakubowski@kozminski.edu.pl	NOUN
absel-3232	43	2	page	page	VERB
absel-3232	43	3	176	176	NUM
absel-3232	43	4	developments	development	NOUN
absel-3232	43	5	in	in	ADP
absel-3232	43	6	business	business	NOUN
absel-3232	43	7	simulation	simulation	NOUN
absel-3232	43	8	and	and	CCONJ
absel-3232	43	9	experiential	experiential	ADJ
absel-3232	43	10	learning	learning	NOUN
absel-3232	43	11	,	,	PUNCT
absel-3232	43	12	volume	volume	NOUN
absel-3232	43	13	46	46	NUM
absel-3232	43	14	,	,	PUNCT
absel-3232	43	15	2019	2019	NUM
absel-3232	43	16	project	project	NOUN
absel-3232	43	17	description	description	NOUN
absel-3232	43	18	scientific	scientific	ADJ
absel-3232	43	19	problem	problem	NOUN
absel-3232	43	20	of	of	ADP
absel-3232	43	21	that	that	DET
absel-3232	43	22	project	project	NOUN
absel-3232	43	23	is	be	AUX
absel-3232	43	24	the	the	DET
absel-3232	43	25	design	design	NOUN
absel-3232	43	26	strategies	strategy	NOUN
absel-3232	43	27	of	of	ADP
absel-3232	43	28	gamification	gamification	NOUN
absel-3232	43	29	systems	system	NOUN
absel-3232	43	30	.	.	PUNCT
absel-3232	44	1	basing	base	VERB
absel-3232	44	2	on	on	ADP
absel-3232	44	3	cross	cros	NOUN
absel-3232	44	4	-	-	NOUN
absel-3232	44	5	analysis	analysis	NOUN
absel-3232	44	6	of	of	ADP
absel-3232	44	7	multiple	multiple	ADJ
absel-3232	44	8	case	case	NOUN
absel-3232	44	9	study	study	NOUN
absel-3232	44	10	that	that	PRON
absel-3232	44	11	will	will	AUX
absel-3232	44	12	gather	gather	VERB
absel-3232	44	13	the	the	DET
absel-3232	44	14	design	design	NOUN
absel-3232	44	15	perspective	perspective	NOUN
absel-3232	44	16	of	of	ADP
absel-3232	44	17	gamification	gamification	PROPN
absel-3232	44	18	systems	system	NOUN
absel-3232	44	19	the	the	DET
absel-3232	44	20	expected	expect	VERB
absel-3232	44	21	result	result	NOUN
absel-3232	44	22	will	will	AUX
absel-3232	44	23	be	be	AUX
absel-3232	44	24	set	set	VERB
absel-3232	44	25	of	of	ADP
absel-3232	44	26	best	good	ADJ
absel-3232	44	27	working	work	VERB
absel-3232	44	28	design	design	NOUN
absel-3232	44	29	guidelines	guideline	NOUN
absel-3232	44	30	.	.	PUNCT
absel-3232	45	1	guidelines	guideline	NOUN
absel-3232	45	2	will	will	AUX
absel-3232	45	3	be	be	AUX
absel-3232	45	4	corrected	correct	VERB
absel-3232	45	5	by	by	ADP
absel-3232	45	6	end	end	NOUN
absel-3232	45	7	-	-	PUNCT
absel-3232	45	8	user	user	NOUN
absel-3232	45	9	perspective	perspective	NOUN
absel-3232	45	10	and	and	CCONJ
absel-3232	45	11	will	will	AUX
absel-3232	45	12	state	state	VERB
absel-3232	45	13	open	open	ADJ
absel-3232	45	14	perspectives	perspective	NOUN
absel-3232	45	15	for	for	ADP
absel-3232	45	16	future	future	ADJ
absel-3232	45	17	development	development	NOUN
absel-3232	45	18	.	.	PUNCT
absel-3232	46	1	the	the	DET
absel-3232	46	2	initial	initial	ADJ
absel-3232	46	3	study	study	NOUN
absel-3232	46	4	will	will	AUX
absel-3232	46	5	involve	involve	VERB
absel-3232	46	6	a	a	DET
absel-3232	46	7	thorough	thorough	ADJ
absel-3232	46	8	examination	examination	NOUN
absel-3232	46	9	of	of	ADP
absel-3232	46	10	circumstances	circumstance	NOUN
absel-3232	46	11	for	for	ADP
absel-3232	46	12	building	build	VERB
absel-3232	46	13	well	well	ADV
absel-3232	46	14	-	-	PUNCT
absel-3232	46	15	functioning	function	VERB
absel-3232	46	16	gamification	gamification	NOUN
absel-3232	46	17	system	system	NOUN
absel-3232	46	18	for	for	ADP
absel-3232	46	19	employee	employee	NOUN
absel-3232	46	20	engagement	engagement	NOUN
absel-3232	46	21	improvement	improvement	NOUN
absel-3232	46	22	and	and	CCONJ
absel-3232	46	23	management	management	NOUN
absel-3232	46	24	.	.	PUNCT
absel-3232	47	1	results	result	NOUN
absel-3232	47	2	will	will	AUX
absel-3232	47	3	come	come	VERB
absel-3232	47	4	from	from	ADP
absel-3232	47	5	the	the	DET
absel-3232	47	6	literature	literature	NOUN
absel-3232	47	7	review	review	NOUN
absel-3232	47	8	of	of	ADP
absel-3232	47	9	research	research	NOUN
absel-3232	47	10	domains	domain	NOUN
absel-3232	47	11	and	and	CCONJ
absel-3232	47	12	gamification	gamification	NOUN
absel-3232	47	13	design	design	NOUN
absel-3232	47	14	guidelines	guideline	NOUN
absel-3232	47	15	described	describe	VERB
absel-3232	47	16	by	by	ADP
absel-3232	47	17	respondents	respondent	NOUN
absel-3232	47	18	.	.	PUNCT
absel-3232	48	1	main	main	ADJ
absel-3232	48	2	findings	finding	NOUN
absel-3232	48	3	from	from	ADP
absel-3232	48	4	the	the	DET
absel-3232	48	5	literature	literature	NOUN
absel-3232	48	6	review	review	NOUN
absel-3232	48	7	were	be	AUX
absel-3232	48	8	positioned	position	VERB
absel-3232	48	9	around	around	ADP
absel-3232	48	10	two	two	NUM
absel-3232	48	11	works	work	NOUN
absel-3232	48	12	.	.	PUNCT
absel-3232	49	1	raftopoulus	raftopoulus	NOUN
absel-3232	49	2	(	(	PUNCT
absel-3232	49	3	2016	2016	NUM
absel-3232	49	4	)	)	PUNCT
absel-3232	49	5	analyzed	analyze	VERB
absel-3232	49	6	what	what	PRON
absel-3232	49	7	are	be	AUX
absel-3232	49	8	the	the	DET
absel-3232	49	9	effective	effective	ADJ
absel-3232	49	10	approaches	approach	NOUN
absel-3232	49	11	to	to	ADP
absel-3232	49	12	enterprise	enterprise	NOUN
absel-3232	49	13	gamification	gamification	NOUN
absel-3232	49	14	and	and	CCONJ
absel-3232	49	15	what	what	PRON
absel-3232	49	16	can	can	AUX
absel-3232	49	17	be	be	AUX
absel-3232	49	18	potential	potential	ADJ
absel-3232	49	19	tools	tool	NOUN
absel-3232	49	20	that	that	PRON
absel-3232	49	21	assist	assist	VERB
absel-3232	49	22	such	such	ADJ
absel-3232	49	23	gamification	gamification	NOUN
absel-3232	49	24	.	.	PUNCT
absel-3232	50	1	having	have	VERB
absel-3232	50	2	scope	scope	NOUN
absel-3232	50	3	on	on	ADP
absel-3232	50	4	the	the	DET
absel-3232	50	5	corporate	corporate	ADJ
absel-3232	50	6	environment	environment	NOUN
absel-3232	50	7	does	do	AUX
absel-3232	50	8	n’t	not	PART
absel-3232	50	9	mean	mean	VERB
absel-3232	50	10	it	it	PRON
absel-3232	50	11	ca	can	AUX
absel-3232	50	12	n’t	not	PART
absel-3232	50	13	be	be	AUX
absel-3232	50	14	related	relate	VERB
absel-3232	50	15	to	to	ADP
absel-3232	50	16	learning	learn	VERB
absel-3232	50	17	.	.	PUNCT
absel-3232	51	1	one	one	NUM
absel-3232	51	2	of	of	ADP
absel-3232	51	3	the	the	DET
absel-3232	51	4	enterprise	enterprise	NOUN
absel-3232	51	5	activities	activity	NOUN
absel-3232	51	6	where	where	SCONJ
absel-3232	51	7	employees	employee	NOUN
absel-3232	51	8	are	be	AUX
absel-3232	51	9	gamified	gamifie	VERB
absel-3232	51	10	is	be	AUX
absel-3232	51	11	in	in	ADP
absel-3232	51	12	-	-	PUNCT
absel-3232	51	13	house	house	NOUN
absel-3232	51	14	learning	learning	NOUN
absel-3232	51	15	(	(	PUNCT
absel-3232	51	16	about	about	ADP
absel-3232	51	17	the	the	DET
absel-3232	51	18	company	company	NOUN
absel-3232	51	19	,	,	PUNCT
absel-3232	51	20	product	product	NOUN
absel-3232	51	21	,	,	PUNCT
absel-3232	51	22	skills	skill	NOUN
absel-3232	51	23	)	)	PUNCT
absel-3232	51	24	.	.	PUNCT
absel-3232	52	1	an	an	DET
absel-3232	52	2	outcome	outcome	NOUN
absel-3232	52	3	of	of	ADP
absel-3232	52	4	her	her	PRON
absel-3232	52	5	study	study	NOUN
absel-3232	52	6	presented	present	VERB
absel-3232	52	7	a	a	DET
absel-3232	52	8	framework	framework	NOUN
absel-3232	52	9	based	base	VERB
absel-3232	52	10	on	on	ADP
absel-3232	52	11	more	more	ADJ
absel-3232	52	12	than	than	ADP
absel-3232	52	13	300	300	NUM
absel-3232	52	14	gamification	gamification	NOUN
absel-3232	52	15	artifacts	artifact	NOUN
absel-3232	52	16	and	and	CCONJ
absel-3232	52	17	their	their	PRON
absel-3232	52	18	design	design	NOUN
absel-3232	52	19	.	.	PUNCT
absel-3232	53	1	second	second	ADJ
absel-3232	53	2	work	work	NOUN
absel-3232	53	3	by	by	ADP
absel-3232	53	4	morschheuser	morschheuser	PROPN
absel-3232	53	5	(	(	PUNCT
absel-3232	53	6	et	et	PROPN
absel-3232	53	7	al	al	PROPN
absel-3232	53	8	.	.	PROPN
absel-3232	53	9	2017	2017	NUM
absel-3232	53	10	)	)	PUNCT
absel-3232	53	11	again	again	ADV
absel-3232	53	12	tries	try	VERB
absel-3232	53	13	to	to	PART
absel-3232	53	14	set	set	VERB
absel-3232	53	15	a	a	DET
absel-3232	53	16	framework	framework	NOUN
absel-3232	53	17	for	for	ADP
absel-3232	53	18	proper	proper	ADJ
absel-3232	53	19	gamification	gamification	NOUN
absel-3232	53	20	design	design	NOUN
absel-3232	53	21	.	.	PUNCT
absel-3232	54	1	with	with	ADP
absel-3232	54	2	the	the	DET
absel-3232	54	3	use	use	NOUN
absel-3232	54	4	of	of	ADP
absel-3232	54	5	design	design	NOUN
absel-3232	54	6	science	science	NOUN
absel-3232	54	7	authors	author	NOUN
absel-3232	54	8	conceptualized	conceptualize	VERB
absel-3232	54	9	and	and	CCONJ
absel-3232	54	10	then	then	ADV
absel-3232	54	11	build	build	VERB
absel-3232	54	12	artifact	artifact	NOUN
absel-3232	54	13	of	of	ADP
absel-3232	54	14	the	the	DET
absel-3232	54	15	gamification	gamification	NOUN
absel-3232	54	16	design	design	NOUN
absel-3232	54	17	process	process	NOUN
absel-3232	54	18	.	.	PUNCT
absel-3232	55	1	based	base	VERB
absel-3232	55	2	on	on	ADP
absel-3232	55	3	literature	literature	PROPN
absel-3232	55	4	review	review	PROPN
absel-3232	55	5	,	,	PUNCT
absel-3232	55	6	desk	desk	NOUN
absel-3232	55	7	research	research	NOUN
absel-3232	55	8	and	and	CCONJ
absel-3232	55	9	most	most	ADV
absel-3232	55	10	important	important	ADJ
absel-3232	55	11	–	–	PUNCT
absel-3232	55	12	in	in	ADP
absel-3232	55	13	-	-	PUNCT
absel-3232	55	14	depth	depth	NOUN
absel-3232	55	15	interviews	interview	NOUN
absel-3232	55	16	with	with	ADP
absel-3232	55	17	gamification	gamification	NOUN
absel-3232	55	18	designers	designer	NOUN
absel-3232	55	19	,	,	PUNCT
absel-3232	55	20	they	they	PRON
absel-3232	55	21	prepared	prepare	VERB
absel-3232	55	22	a	a	DET
absel-3232	55	23	comprehensive	comprehensive	ADJ
absel-3232	55	24	method	method	NOUN
absel-3232	55	25	of	of	ADP
absel-3232	55	26	gamification	gamification	NOUN
absel-3232	55	27	.	.	PUNCT
absel-3232	56	1	both	both	DET
absel-3232	56	2	sources	source	NOUN
absel-3232	56	3	have	have	VERB
absel-3232	56	4	a	a	DET
absel-3232	56	5	rather	rather	ADV
absel-3232	56	6	limited	limited	ADJ
absel-3232	56	7	view	view	NOUN
absel-3232	56	8	on	on	ADP
absel-3232	56	9	what	what	PRON
absel-3232	56	10	are	be	AUX
absel-3232	56	11	the	the	DET
absel-3232	56	12	game	game	NOUN
absel-3232	56	13	elements	element	NOUN
absel-3232	56	14	that	that	PRON
absel-3232	56	15	should	should	AUX
absel-3232	56	16	be	be	AUX
absel-3232	56	17	used	use	VERB
absel-3232	56	18	in	in	ADP
absel-3232	56	19	gamification	gamification	NOUN
absel-3232	56	20	systems	system	NOUN
absel-3232	56	21	.	.	PUNCT
absel-3232	57	1	raftopoulus	raftopoulus	PROPN
absel-3232	57	2	mentions	mention	VERB
absel-3232	57	3	key	key	ADJ
absel-3232	57	4	mechanics	mechanic	NOUN
absel-3232	57	5	and	and	CCONJ
absel-3232	57	6	core	core	NOUN
absel-3232	57	7	gameplay	gameplay	NOUN
absel-3232	57	8	groups	group	NOUN
absel-3232	57	9	as	as	ADP
absel-3232	57	10	design	design	NOUN
absel-3232	57	11	elements	element	NOUN
absel-3232	57	12	,	,	PUNCT
absel-3232	57	13	but	but	CCONJ
absel-3232	57	14	there	there	PRON
absel-3232	57	15	are	be	VERB
absel-3232	57	16	no	no	DET
absel-3232	57	17	guidelines	guideline	NOUN
absel-3232	57	18	of	of	ADP
absel-3232	57	19	how	how	SCONJ
absel-3232	57	20	to	to	PART
absel-3232	57	21	connect	connect	VERB
absel-3232	57	22	elements	element	NOUN
absel-3232	57	23	of	of	ADP
absel-3232	57	24	those	those	DET
absel-3232	57	25	groups	group	NOUN
absel-3232	57	26	into	into	ADP
absel-3232	57	27	working	work	VERB
absel-3232	57	28	and	and	CCONJ
absel-3232	57	29	engaging	engaging	ADJ
absel-3232	57	30	system	system	NOUN
absel-3232	57	31	that	that	PRON
absel-3232	57	32	will	will	AUX
absel-3232	57	33	answer	answer	VERB
absel-3232	57	34	the	the	DET
absel-3232	57	35	problem	problem	NOUN
absel-3232	57	36	.	.	PUNCT
absel-3232	58	1	second	second	ADJ
absel-3232	58	2	work	work	NOUN
absel-3232	58	3	brings	bring	VERB
absel-3232	58	4	ideation	ideation	NOUN
absel-3232	58	5	toolbox	toolbox	NOUN
absel-3232	58	6	which	which	PRON
absel-3232	58	7	is	be	AUX
absel-3232	58	8	a	a	DET
absel-3232	58	9	guide	guide	NOUN
absel-3232	58	10	of	of	ADP
absel-3232	58	11	best	good	ADJ
absel-3232	58	12	practices	practice	NOUN
absel-3232	58	13	about	about	ADP
absel-3232	58	14	combining	combine	VERB
absel-3232	58	15	game	game	NOUN
absel-3232	58	16	elements	element	NOUN
absel-3232	58	17	in	in	ADP
absel-3232	58	18	gamification	gamification	PROPN
absel-3232	58	19	design	design	PROPN
absel-3232	58	20	.	.	PUNCT
absel-3232	59	1	methodology	methodology	NOUN
absel-3232	59	2	research	research	NOUN
absel-3232	59	3	methodology	methodology	NOUN
absel-3232	59	4	in	in	ADP
absel-3232	59	5	the	the	DET
absel-3232	59	6	following	follow	VERB
absel-3232	59	7	project	project	NOUN
absel-3232	59	8	is	be	AUX
absel-3232	59	9	positioned	position	VERB
absel-3232	59	10	in	in	ADP
absel-3232	59	11	interpretative	interpretative	ADJ
absel-3232	59	12	-	-	PUNCT
absel-3232	59	13	symbolic	symbolic	ADJ
absel-3232	59	14	paradigm	paradigm	NOUN
absel-3232	59	15	(	(	PUNCT
absel-3232	59	16	konecki	konecki	ADJ
absel-3232	59	17	,	,	PUNCT
absel-3232	59	18	2000	2000	NUM
absel-3232	59	19	)	)	PUNCT
absel-3232	59	20	.	.	PUNCT
absel-3232	60	1	qualitative	qualitative	ADJ
absel-3232	60	2	methods	method	NOUN
absel-3232	60	3	can	can	AUX
absel-3232	60	4	be	be	AUX
absel-3232	60	5	sufficient	sufficient	ADJ
absel-3232	60	6	to	to	PART
absel-3232	60	7	explain	explain	VERB
absel-3232	60	8	a	a	DET
absel-3232	60	9	phenomenon	phenomenon	NOUN
absel-3232	60	10	that	that	PRON
absel-3232	60	11	appears	appear	VERB
absel-3232	60	12	in	in	ADP
absel-3232	60	13	reality	reality	NOUN
absel-3232	60	14	.	.	PUNCT
absel-3232	61	1	the	the	DET
absel-3232	61	2	research	research	NOUN
absel-3232	61	3	will	will	AUX
absel-3232	61	4	be	be	AUX
absel-3232	61	5	constructed	construct	VERB
absel-3232	61	6	upon	upon	SCONJ
absel-3232	61	7	a	a	DET
absel-3232	61	8	grounded	ground	VERB
absel-3232	61	9	theory	theory	NOUN
absel-3232	61	10	which	which	PRON
absel-3232	61	11	assumes	assume	VERB
absel-3232	61	12	that	that	SCONJ
absel-3232	61	13	research	research	NOUN
absel-3232	61	14	area	area	NOUN
absel-3232	61	15	can	can	AUX
absel-3232	61	16	be	be	AUX
absel-3232	61	17	understood	understand	VERB
absel-3232	61	18	best	well	ADV
absel-3232	61	19	by	by	ADP
absel-3232	61	20	engaged	engage	VERB
absel-3232	61	21	in	in	ADP
absel-3232	61	22	actors	actor	NOUN
absel-3232	61	23	(	(	PUNCT
absel-3232	61	24	glaser	glaser	PROPN
absel-3232	61	25	,	,	PUNCT
absel-3232	61	26	1992	1992	NUM
absel-3232	61	27	)	)	PUNCT
absel-3232	61	28	.	.	PUNCT
absel-3232	62	1	research	research	NOUN
absel-3232	62	2	hypothesis	hypothesis	NOUN
absel-3232	62	3	will	will	AUX
absel-3232	62	4	emerge	emerge	VERB
absel-3232	62	5	during	during	ADP
absel-3232	62	6	the	the	DET
absel-3232	62	7	collection	collection	NOUN
absel-3232	62	8	of	of	ADP
absel-3232	62	9	research	research	NOUN
absel-3232	62	10	evidence	evidence	NOUN
absel-3232	62	11	.	.	PUNCT
absel-3232	63	1	there	there	PRON
absel-3232	63	2	is	be	VERB
absel-3232	63	3	also	also	ADV
absel-3232	63	4	an	an	DET
absel-3232	63	5	assumption	assumption	NOUN
absel-3232	63	6	that	that	SCONJ
absel-3232	63	7	some	some	DET
absel-3232	63	8	elements	element	NOUN
absel-3232	63	9	or	or	CCONJ
absel-3232	63	10	areas	area	NOUN
absel-3232	63	11	,	,	PUNCT
absel-3232	63	12	that	that	PRON
absel-3232	63	13	were	be	AUX
absel-3232	63	14	not	not	PART
absel-3232	63	15	stated	state	VERB
absel-3232	63	16	at	at	ADP
absel-3232	63	17	first	first	ADV
absel-3232	63	18	,	,	PUNCT
absel-3232	63	19	will	will	AUX
absel-3232	63	20	appear	appear	VERB
absel-3232	63	21	somewhere	somewhere	ADV
absel-3232	63	22	during	during	ADP
absel-3232	63	23	the	the	DET
absel-3232	63	24	research	research	NOUN
absel-3232	63	25	and	and	CCONJ
absel-3232	63	26	will	will	AUX
absel-3232	63	27	have	have	VERB
absel-3232	63	28	important	important	ADJ
absel-3232	63	29	meaning	meaning	NOUN
absel-3232	63	30	for	for	ADP
absel-3232	63	31	research	research	NOUN
absel-3232	63	32	problem	problem	NOUN
absel-3232	63	33	.	.	PUNCT
absel-3232	64	1	that	that	DET
absel-3232	64	2	methodology	methodology	NOUN
absel-3232	64	3	results	result	VERB
absel-3232	64	4	from	from	ADP
absel-3232	64	5	a	a	DET
absel-3232	64	6	relatively	relatively	ADV
absel-3232	64	7	fresh	fresh	ADJ
absel-3232	64	8	area	area	NOUN
absel-3232	64	9	which	which	PRON
absel-3232	64	10	is	be	AUX
absel-3232	64	11	gamification	gamification	NOUN
absel-3232	64	12	.	.	PUNCT
absel-3232	65	1	because	because	SCONJ
absel-3232	65	2	of	of	ADP
absel-3232	65	3	its	its	PRON
absel-3232	65	4	characteristic	characteristic	NOUN
absel-3232	65	5	of	of	ADP
absel-3232	65	6	long	long	ADJ
absel-3232	65	7	-	-	PUNCT
absel-3232	65	8	term	term	NOUN
absel-3232	65	9	influence	influence	NOUN
absel-3232	65	10	on	on	ADP
absel-3232	65	11	implementing	implement	VERB
absel-3232	65	12	subjects	subject	NOUN
absel-3232	65	13	(	(	PUNCT
absel-3232	65	14	herger	herger	NOUN
absel-3232	65	15	,	,	PUNCT
absel-3232	65	16	2014	2014	NUM
absel-3232	65	17	)	)	PUNCT
absel-3232	65	18	and	and	CCONJ
absel-3232	65	19	a	a	DET
absel-3232	65	20	small	small	ADJ
absel-3232	65	21	number	number	NOUN
absel-3232	65	22	of	of	ADP
absel-3232	65	23	long	long	ADJ
absel-3232	65	24	-	-	PUNCT
absel-3232	65	25	enough	enough	NOUN
absel-3232	65	26	implementations	implementation	NOUN
absel-3232	65	27	,	,	PUNCT
absel-3232	65	28	state	state	NOUN
absel-3232	65	29	of	of	ADP
absel-3232	65	30	art	art	NOUN
absel-3232	65	31	of	of	ADP
absel-3232	65	32	gamification	gamification	NOUN
absel-3232	65	33	in	in	ADP
absel-3232	65	34	employee	employee	NOUN
absel-3232	65	35	engagement	engagement	NOUN
absel-3232	65	36	management	management	NOUN
absel-3232	65	37	is	be	AUX
absel-3232	65	38	still	still	ADV
absel-3232	65	39	open	open	ADJ
absel-3232	65	40	for	for	ADP
absel-3232	65	41	new	new	ADJ
absel-3232	65	42	findings	finding	NOUN
absel-3232	65	43	.	.	PUNCT
absel-3232	66	1	qualitative	qualitative	ADJ
absel-3232	66	2	methods	method	NOUN
absel-3232	66	3	that	that	PRON
absel-3232	66	4	explore	explore	VERB
absel-3232	66	5	research	research	NOUN
absel-3232	66	6	area	area	NOUN
absel-3232	66	7	have	have	VERB
absel-3232	66	8	better	well	ADJ
absel-3232	66	9	application	application	NOUN
absel-3232	66	10	in	in	ADP
absel-3232	66	11	the	the	DET
absel-3232	66	12	following	follow	VERB
absel-3232	66	13	project	project	NOUN
absel-3232	66	14	than	than	ADP
absel-3232	66	15	explanative	explanative	ADJ
absel-3232	66	16	ones	one	NOUN
absel-3232	66	17	.	.	PUNCT
absel-3232	67	1	as	as	ADP
absel-3232	67	2	for	for	ADP
absel-3232	67	3	now	now	ADV
absel-3232	67	4	broadest	broad	ADJ
absel-3232	67	5	knowledge	knowledge	NOUN
absel-3232	67	6	of	of	ADP
absel-3232	67	7	the	the	DET
absel-3232	67	8	research	research	NOUN
absel-3232	67	9	area	area	NOUN
absel-3232	67	10	still	still	ADV
absel-3232	67	11	lies	lie	VERB
absel-3232	67	12	in	in	ADP
absel-3232	67	13	hands	hand	NOUN
absel-3232	67	14	of	of	ADP
absel-3232	67	15	practitioners	practitioner	NOUN
absel-3232	67	16	and	and	CCONJ
absel-3232	67	17	using	use	VERB
absel-3232	67	18	their	their	PRON
absel-3232	67	19	experience	experience	NOUN
absel-3232	67	20	this	this	DET
absel-3232	67	21	research	research	NOUN
absel-3232	67	22	project	project	NOUN
absel-3232	67	23	will	will	AUX
absel-3232	67	24	deliver	deliver	VERB
absel-3232	67	25	new	new	ADJ
absel-3232	67	26	and	and	CCONJ
absel-3232	67	27	structured	structured	ADJ
absel-3232	67	28	information	information	NOUN
absel-3232	67	29	.	.	PUNCT
absel-3232	68	1	research	research	NOUN
absel-3232	68	2	method	method	NOUN
absel-3232	68	3	will	will	AUX
absel-3232	68	4	be	be	AUX
absel-3232	68	5	an	an	DET
absel-3232	68	6	exploratory	exploratory	ADJ
absel-3232	68	7	case	case	NOUN
absel-3232	68	8	study	study	NOUN
absel-3232	68	9	(	(	PUNCT
absel-3232	68	10	yin	yin	PROPN
absel-3232	68	11	,	,	PUNCT
absel-3232	68	12	1991	1991	NUM
absel-3232	68	13	)	)	PUNCT
absel-3232	68	14	in	in	ADP
absel-3232	68	15	form	form	NOUN
absel-3232	68	16	of	of	ADP
absel-3232	68	17	group	group	NOUN
absel-3232	68	18	case	case	NOUN
absel-3232	68	19	analysis	analysis	NOUN
absel-3232	68	20	.	.	PUNCT
absel-3232	69	1	a	a	DET
absel-3232	69	2	juxtaposition	juxtaposition	NOUN
absel-3232	69	3	of	of	ADP
absel-3232	69	4	a	a	DET
absel-3232	69	5	couple	couple	NOUN
absel-3232	69	6	cases	case	NOUN
absel-3232	69	7	will	will	AUX
absel-3232	69	8	help	help	VERB
absel-3232	69	9	with	with	ADP
absel-3232	69	10	the	the	DET
absel-3232	69	11	deeper	deep	ADJ
absel-3232	69	12	understanding	understanding	NOUN
absel-3232	69	13	of	of	ADP
absel-3232	69	14	research	research	NOUN
absel-3232	69	15	problem	problem	NOUN
absel-3232	69	16	.	.	PUNCT
absel-3232	70	1	to	to	PART
absel-3232	70	2	strengthen	strengthen	VERB
absel-3232	70	3	qualitative	qualitative	ADJ
absel-3232	70	4	results	result	NOUN
absel-3232	70	5	i	i	PRON
absel-3232	70	6	will	will	AUX
absel-3232	70	7	use	use	VERB
absel-3232	70	8	questionnaire	questionnaire	NOUN
absel-3232	70	9	method	method	NOUN
absel-3232	70	10	with	with	ADP
absel-3232	70	11	employees	employee	NOUN
absel-3232	70	12	who	who	PRON
absel-3232	70	13	took	take	VERB
absel-3232	70	14	part	part	NOUN
absel-3232	70	15	in	in	ADP
absel-3232	70	16	gamification	gamification	NOUN
absel-3232	70	17	activities	activity	NOUN
absel-3232	70	18	.	.	PUNCT
absel-3232	71	1	that	that	DET
absel-3232	71	2	group	group	NOUN
absel-3232	71	3	perspective	perspective	NOUN
absel-3232	71	4	will	will	AUX
absel-3232	71	5	help	help	VERB
absel-3232	71	6	with	with	ADP
absel-3232	71	7	the	the	DET
absel-3232	71	8	supplement	supplement	NOUN
absel-3232	71	9	of	of	ADP
absel-3232	71	10	knowledge	knowledge	NOUN
absel-3232	71	11	and	and	CCONJ
absel-3232	71	12	experience	experience	NOUN
absel-3232	71	13	of	of	ADP
absel-3232	71	14	the	the	DET
absel-3232	71	15	designer	designer	NOUN
absel-3232	71	16	by	by	ADP
absel-3232	71	17	adding	add	VERB
absel-3232	71	18	conclusions	conclusion	NOUN
absel-3232	71	19	which	which	PRON
absel-3232	71	20	they	they	PRON
absel-3232	71	21	could	could	AUX
absel-3232	71	22	overlook	overlook	VERB
absel-3232	71	23	.	.	PUNCT
absel-3232	72	1	the	the	DET
absel-3232	72	2	research	research	NOUN
absel-3232	72	3	was	be	AUX
absel-3232	72	4	structured	structure	VERB
absel-3232	72	5	as	as	ADP
absel-3232	72	6	design	design	NOUN
absel-3232	72	7	science	science	NOUN
absel-3232	72	8	research	research	NOUN
absel-3232	72	9	.	.	PUNCT
absel-3232	73	1	gasparski	gasparski	PROPN
absel-3232	73	2	(	(	PUNCT
absel-3232	73	3	1988	1988	NUM
absel-3232	73	4	)	)	PUNCT
absel-3232	73	5	distinguish	distinguish	VERB
absel-3232	73	6	design	design	NOUN
absel-3232	73	7	science	science	NOUN
absel-3232	73	8	subdisciplines	subdiscipline	NOUN
absel-3232	73	9	like	like	ADP
absel-3232	73	10	design	design	NOUN
absel-3232	73	11	phenomenology	phenomenology	NOUN
absel-3232	73	12	(	(	PUNCT
absel-3232	73	13	background	background	NOUN
absel-3232	73	14	,	,	PUNCT
absel-3232	73	15	taxonomy	taxonomy	NOUN
absel-3232	73	16	,	,	PUNCT
absel-3232	73	17	technology	technology	NOUN
absel-3232	73	18	)	)	PUNCT
absel-3232	73	19	;	;	PUNCT
absel-3232	73	20	design	design	NOUN
absel-3232	73	21	praxeology	praxeology	NOUN
absel-3232	73	22	(	(	PUNCT
absel-3232	73	23	analysis	analysis	NOUN
absel-3232	73	24	of	of	ADP
absel-3232	73	25	design	design	NOUN
absel-3232	73	26	activities	activity	NOUN
absel-3232	73	27	and	and	CCONJ
absel-3232	73	28	organization	organization	NOUN
absel-3232	73	29	)	)	PUNCT
absel-3232	73	30	and	and	CCONJ
absel-3232	73	31	design	design	NOUN
absel-3232	73	32	philosophy	philosophy	NOUN
absel-3232	73	33	(	(	PUNCT
absel-3232	73	34	axiology	axiology	NOUN
absel-3232	73	35	,	,	PUNCT
absel-3232	73	36	epistemology	epistemology	NOUN
absel-3232	73	37	,	,	PUNCT
absel-3232	73	38	and	and	CCONJ
absel-3232	73	39	pedagogy	pedagogy	NOUN
absel-3232	73	40	of	of	ADP
absel-3232	73	41	design	design	NOUN
absel-3232	73	42	)	)	PUNCT
absel-3232	73	43	.	.	PUNCT
absel-3232	74	1	here	here	ADV
absel-3232	74	2	author	author	NOUN
absel-3232	74	3	will	will	AUX
absel-3232	74	4	analyze	analyze	VERB
absel-3232	74	5	how	how	SCONJ
absel-3232	74	6	the	the	DET
absel-3232	74	7	design	design	NOUN
absel-3232	74	8	is	be	AUX
absel-3232	74	9	processed	process	VERB
absel-3232	74	10	,	,	PUNCT
absel-3232	74	11	so	so	ADV
absel-3232	74	12	the	the	DET
absel-3232	74	13	praxeology	praxeology	NOUN
absel-3232	74	14	of	of	ADP
absel-3232	74	15	that	that	DET
absel-3232	74	16	action	action	NOUN
absel-3232	74	17	is	be	AUX
absel-3232	74	18	in	in	ADP
absel-3232	74	19	the	the	DET
absel-3232	74	20	main	main	ADJ
absel-3232	74	21	focus	focus	NOUN
absel-3232	74	22	of	of	ADP
absel-3232	74	23	the	the	DET
absel-3232	74	24	research	research	NOUN
absel-3232	74	25	.	.	PUNCT
absel-3232	75	1	when	when	SCONJ
absel-3232	75	2	it	it	PRON
absel-3232	75	3	comes	come	VERB
absel-3232	75	4	to	to	ADP
absel-3232	75	5	design	design	NOUN
absel-3232	75	6	methodology	methodology	NOUN
absel-3232	75	7	then	then	ADV
absel-3232	75	8	it	it	PRON
absel-3232	75	9	will	will	AUX
absel-3232	75	10	be	be	AUX
absel-3232	75	11	covered	cover	VERB
absel-3232	75	12	different	different	ADJ
absel-3232	75	13	types	type	NOUN
absel-3232	75	14	of	of	ADP
absel-3232	75	15	design	design	NOUN
absel-3232	75	16	activities	activity	NOUN
absel-3232	75	17	and	and	CCONJ
absel-3232	75	18	its	its	PRON
absel-3232	75	19	analysis	analysis	NOUN
absel-3232	75	20	,	,	PUNCT
absel-3232	75	21	description	description	NOUN
absel-3232	75	22	of	of	ADP
absel-3232	75	23	design	design	NOUN
absel-3232	75	24	tasks	task	NOUN
absel-3232	75	25	and	and	CCONJ
absel-3232	75	26	procedures	procedure	NOUN
absel-3232	75	27	which	which	PRON
absel-3232	75	28	gasparski	gasparski	PROPN
absel-3232	75	29	titles	title	NOUN
absel-3232	75	30	as	as	ADP
absel-3232	75	31	a	a	DET
absel-3232	75	32	pragmatic	pragmatic	ADJ
absel-3232	75	33	design	design	NOUN
absel-3232	75	34	methodology	methodology	NOUN
absel-3232	75	35	.	.	PUNCT
absel-3232	76	1	research	research	NOUN
absel-3232	76	2	group	group	NOUN
absel-3232	76	3	:	:	PUNCT
absel-3232	76	4	•	•	NUM
absel-3232	76	5	15	15	NUM
absel-3232	76	6	gamification	gamification	NOUN
absel-3232	76	7	designers	designer	NOUN
absel-3232	76	8	research	research	NOUN
absel-3232	76	9	tools	tool	NOUN
absel-3232	76	10	:	:	PUNCT
absel-3232	76	11	•	•	NUM
absel-3232	76	12	idi	idi	PROPN
absel-3232	76	13	script	script	NOUN
absel-3232	76	14	,	,	PUNCT
absel-3232	76	15	•	•	NUM
absel-3232	76	16	observation	observation	NOUN
absel-3232	76	17	diary	diary	NOUN
absel-3232	76	18	,	,	PUNCT
absel-3232	76	19	•	•	NUM
absel-3232	76	20	data	datum	NOUN
absel-3232	76	21	from	from	ADP
absel-3232	76	22	designers	designer	NOUN
absel-3232	76	23	(	(	PUNCT
absel-3232	76	24	design	design	NOUN
absel-3232	76	25	documents	document	NOUN
absel-3232	76	26	,	,	PUNCT
absel-3232	76	27	guidelines	guideline	NOUN
absel-3232	76	28	,	,	PUNCT
absel-3232	76	29	frameworks	framework	NOUN
absel-3232	76	30	)	)	PUNCT
absel-3232	76	31	idi	idi	PROPN
absel-3232	76	32	script	script	PROPN
absel-3232	76	33	was	be	AUX
absel-3232	76	34	divided	divide	VERB
absel-3232	76	35	into	into	ADP
absel-3232	76	36	three	three	NUM
absel-3232	76	37	parts	part	NOUN
absel-3232	76	38	:	:	PUNCT
absel-3232	76	39	questions	question	NOUN
absel-3232	76	40	about	about	ADP
absel-3232	76	41	gamification	gamification	NOUN
absel-3232	76	42	,	,	PUNCT
absel-3232	76	43	questions	question	NOUN
absel-3232	76	44	about	about	ADP
absel-3232	76	45	design	design	NOUN
absel-3232	76	46	,	,	PUNCT
absel-3232	76	47	and	and	CCONJ
absel-3232	76	48	questions	question	NOUN
absel-3232	76	49	about	about	ADP
absel-3232	76	50	game	game	NOUN
absel-3232	76	51	design	design	NOUN
absel-3232	76	52	.	.	PUNCT
absel-3232	77	1	then	then	ADV
absel-3232	77	2	each	each	DET
absel-3232	77	3	chapter	chapter	NOUN
absel-3232	77	4	of	of	ADP
absel-3232	77	5	the	the	DET
absel-3232	77	6	interview	interview	NOUN
absel-3232	77	7	was	be	AUX
absel-3232	77	8	covered	cover	VERB
absel-3232	77	9	with	with	ADP
absel-3232	77	10	a	a	DET
absel-3232	77	11	couple	couple	NOUN
absel-3232	77	12	of	of	ADP
absel-3232	77	13	question	question	NOUN
absel-3232	77	14	starting	start	VERB
absel-3232	77	15	from	from	ADP
absel-3232	77	16	general	general	ADJ
absel-3232	77	17	topics	topic	NOUN
absel-3232	77	18	and	and	CCONJ
absel-3232	77	19	finishing	finish	VERB
absel-3232	77	20	with	with	ADP
absel-3232	77	21	specific	specific	ADJ
absel-3232	77	22	ones	one	NOUN
absel-3232	77	23	.	.	PUNCT
absel-3232	78	1	each	each	PRON
absel-3232	78	2	of	of	ADP
absel-3232	78	3	the	the	DET
absel-3232	78	4	interviews	interview	NOUN
absel-3232	78	5	has	have	AUX
absel-3232	78	6	followed	follow	VERB
absel-3232	78	7	the	the	DET
absel-3232	78	8	same	same	ADJ
absel-3232	78	9	script	script	NOUN
absel-3232	78	10	,	,	PUNCT
absel-3232	78	11	but	but	CCONJ
absel-3232	78	12	characteristics	characteristic	NOUN
absel-3232	78	13	of	of	ADP
absel-3232	78	14	idi	idi	PROPN
absel-3232	78	15	allowed	allow	VERB
absel-3232	78	16	author	author	NOUN
absel-3232	78	17	to	to	PART
absel-3232	78	18	sometimes	sometimes	ADV
absel-3232	78	19	ask	ask	VERB
absel-3232	78	20	additional	additional	ADJ
absel-3232	78	21	questions	question	NOUN
absel-3232	78	22	if	if	SCONJ
absel-3232	78	23	something	something	PRON
absel-3232	78	24	emerged	emerge	VERB
absel-3232	78	25	during	during	ADP
absel-3232	78	26	the	the	DET
absel-3232	78	27	talk	talk	NOUN
absel-3232	78	28	.	.	PUNCT
absel-3232	79	1	results	result	NOUN
absel-3232	79	2	and	and	CCONJ
absel-3232	79	3	discussion	discussion	NOUN
absel-3232	79	4	following	follow	VERB
absel-3232	79	5	results	result	NOUN
absel-3232	79	6	are	be	AUX
absel-3232	79	7	just	just	ADV
absel-3232	79	8	partial	partial	ADJ
absel-3232	79	9	data	datum	NOUN
absel-3232	79	10	from	from	ADP
absel-3232	79	11	interview	interview	NOUN
absel-3232	79	12	analysis	analysis	NOUN
absel-3232	79	13	.	.	PUNCT
absel-3232	80	1	those	those	DET
absel-3232	80	2	results	result	NOUN
absel-3232	80	3	present	present	VERB
absel-3232	80	4	how	how	SCONJ
absel-3232	80	5	gamification	gamification	NOUN
absel-3232	80	6	designers	designer	NOUN
absel-3232	80	7	are	be	AUX
absel-3232	80	8	matching	match	VERB
absel-3232	80	9	game	game	NOUN
absel-3232	80	10	elements	element	NOUN
absel-3232	80	11	into	into	ADP
absel-3232	80	12	working	working	NOUN
absel-3232	80	13	systems	system	NOUN
absel-3232	80	14	.	.	PUNCT
absel-3232	81	1	analysis	analysis	NOUN
absel-3232	81	2	of	of	ADP
absel-3232	81	3	game	game	NOUN
absel-3232	81	4	design	design	NOUN
absel-3232	81	5	knowledge	knowledge	NOUN
absel-3232	81	6	of	of	ADP
absel-3232	81	7	gamification	gamification	NOUN
absel-3232	81	8	designers	designer	NOUN
absel-3232	81	9	has	have	AUX
absel-3232	81	10	emerged	emerge	VERB
absel-3232	81	11	two	two	NUM
absel-3232	81	12	main	main	ADJ
absel-3232	81	13	code	code	NOUN
absel-3232	81	14	categories	category	NOUN
absel-3232	81	15	,	,	PUNCT
absel-3232	81	16	which	which	PRON
absel-3232	81	17	are	be	AUX
absel-3232	81	18	related	relate	VERB
absel-3232	81	19	to	to	PART
absel-3232	81	20	page	page	VERB
absel-3232	81	21	177	177	NUM
absel-3232	81	22	developments	development	NOUN
absel-3232	81	23	in	in	ADP
absel-3232	81	24	business	business	NOUN
absel-3232	81	25	simulation	simulation	NOUN
absel-3232	81	26	and	and	CCONJ
absel-3232	81	27	experiential	experiential	ADJ
absel-3232	81	28	learning	learning	NOUN
absel-3232	81	29	,	,	PUNCT
absel-3232	81	30	volume	volume	NOUN
absel-3232	81	31	46	46	NUM
absel-3232	81	32	,	,	PUNCT
absel-3232	81	33	2019	2019	NUM
absel-3232	81	34	the	the	DET
absel-3232	81	35	gamification	gamification	NOUN
absel-3232	81	36	design	design	NOUN
absel-3232	81	37	process	process	NOUN
absel-3232	81	38	as	as	ADP
absel-3232	81	39	a	a	DET
absel-3232	81	40	whole	whole	NOUN
absel-3232	81	41	.	.	PUNCT
absel-3232	82	1	the	the	DET
absel-3232	82	2	arrangement	arrangement	NOUN
absel-3232	82	3	of	of	ADP
absel-3232	82	4	guidelines	guideline	NOUN
absel-3232	82	5	and	and	CCONJ
absel-3232	82	6	comments	comment	NOUN
absel-3232	82	7	within	within	ADP
absel-3232	82	8	those	those	DET
absel-3232	82	9	codes	code	NOUN
absel-3232	82	10	have	have	VERB
absel-3232	82	11	two	two	NUM
absel-3232	82	12	outcomes	outcome	NOUN
absel-3232	82	13	:	:	PUNCT
absel-3232	82	14	1	1	X
absel-3232	82	15	.	.	X
absel-3232	82	16	the	the	DET
absel-3232	82	17	essence	essence	NOUN
absel-3232	82	18	of	of	ADP
absel-3232	82	19	using	use	VERB
absel-3232	82	20	game	game	NOUN
absel-3232	82	21	elements	element	NOUN
absel-3232	82	22	in	in	ADP
absel-3232	82	23	motivating	motivate	VERB
absel-3232	82	24	to	to	ADP
absel-3232	82	25	certain	certain	ADJ
absel-3232	82	26	behaviors	behavior	NOUN
absel-3232	82	27	2	2	NUM
absel-3232	82	28	.	.	PUNCT
absel-3232	82	29	new	new	ADJ
absel-3232	82	30	knowledge	knowledge	NOUN
absel-3232	82	31	in	in	ADP
absel-3232	82	32	gamification	gamification	PROPN
absel-3232	82	33	theory	theory	NOUN
absel-3232	82	34	about	about	ADP
absel-3232	82	35	design	design	NOUN
absel-3232	82	36	strategies	strategy	NOUN
absel-3232	82	37	it	it	PRON
absel-3232	82	38	must	must	AUX
absel-3232	82	39	be	be	AUX
absel-3232	82	40	noted	note	VERB
absel-3232	82	41	that	that	SCONJ
absel-3232	82	42	the	the	DET
absel-3232	82	43	results	result	NOUN
absel-3232	82	44	presented	present	VERB
absel-3232	82	45	in	in	ADP
absel-3232	82	46	the	the	DET
absel-3232	82	47	following	follow	VERB
absel-3232	82	48	paper	paper	NOUN
absel-3232	82	49	are	be	AUX
absel-3232	82	50	only	only	ADV
absel-3232	82	51	partial	partial	ADJ
absel-3232	82	52	outcomes	outcome	NOUN
absel-3232	82	53	of	of	ADP
absel-3232	82	54	the	the	DET
absel-3232	82	55	whole	whole	ADJ
absel-3232	82	56	project	project	NOUN
absel-3232	82	57	.	.	PUNCT
absel-3232	83	1	final	final	ADJ
absel-3232	83	2	outcomes	outcome	NOUN
absel-3232	83	3	of	of	ADP
absel-3232	83	4	the	the	DET
absel-3232	83	5	whole	whole	ADJ
absel-3232	83	6	project	project	NOUN
absel-3232	83	7	will	will	AUX
absel-3232	83	8	be	be	AUX
absel-3232	83	9	available	available	ADJ
absel-3232	83	10	in	in	ADP
absel-3232	83	11	2019	2019	NUM
absel-3232	83	12	.	.	PUNCT
absel-3232	84	1	although	although	SCONJ
absel-3232	84	2	author	author	NOUN
absel-3232	84	3	wanted	want	VERB
absel-3232	84	4	to	to	PART
absel-3232	84	5	share	share	VERB
absel-3232	84	6	that	that	DET
absel-3232	84	7	section	section	NOUN
absel-3232	84	8	of	of	ADP
absel-3232	84	9	research	research	NOUN
absel-3232	84	10	because	because	SCONJ
absel-3232	84	11	of	of	ADP
absel-3232	84	12	its	its	PRON
absel-3232	84	13	significance	significance	NOUN
absel-3232	84	14	to	to	ADP
absel-3232	84	15	whole	whole	ADJ
absel-3232	84	16	gamification	gamification	NOUN
absel-3232	84	17	field	field	NOUN
absel-3232	84	18	.	.	PUNCT
absel-3232	85	1	acknowledgements	acknowledgement	NOUN
absel-3232	85	2	this	this	DET
absel-3232	85	3	work	work	NOUN
absel-3232	85	4	was	be	AUX
absel-3232	85	5	funded	fund	VERB
absel-3232	85	6	by	by	ADP
absel-3232	85	7	the	the	DET
absel-3232	85	8	polish	polish	ADJ
absel-3232	85	9	national	national	PROPN
absel-3232	85	10	science	science	PROPN
absel-3232	85	11	center	center	PROPN
absel-3232	85	12	under	under	ADP
absel-3232	85	13	grant	grant	NOUN
absel-3232	85	14	no	no	NOUN
absel-3232	85	15	.	.	PUNCT
absel-3232	86	1	2016/23	2016/23	NUM
absel-3232	86	2	/	/	SYM
absel-3232	86	3	n	n	CCONJ
absel-3232	86	4	/	/	SYM
absel-3232	86	5	hs4/03839	hs4/03839	PROPN
absel-3232	86	6	titled	title	VERB
absel-3232	86	7	,	,	PUNCT
absel-3232	86	8	“	"	PUNCT
absel-3232	86	9	factors	factor	NOUN
absel-3232	86	10	that	that	PRON
absel-3232	86	11	promote	promote	VERB
absel-3232	86	12	specific	specific	ADJ
absel-3232	86	13	design	design	NOUN
absel-3232	86	14	of	of	ADP
absel-3232	86	15	gamified	gamifie	VERB
absel-3232	86	16	systems	system	NOUN
absel-3232	86	17	for	for	ADP
absel-3232	86	18	managing	manage	VERB
absel-3232	86	19	employee	employee	NOUN
absel-3232	86	20	motivation	motivation	NOUN
absel-3232	86	21	.	.	PUNCT
absel-3232	86	22	”	"	PUNCT
absel-3232	87	1	table	table	NOUN
absel-3232	87	2	1	1	NUM
absel-3232	87	3	gamification	gamification	NOUN
absel-3232	87	4	design	design	NOUN
absel-3232	87	5	strategies	strategy	NOUN
absel-3232	87	6	category	category	NOUN
absel-3232	87	7	/	/	SYM
absel-3232	87	8	code	code	NOUN
absel-3232	87	9	meaning	mean	VERB
absel-3232	87	10	guideline	guideline	NOUN
absel-3232	87	11	/	/	SYM
absel-3232	87	12	comment	comment	NOUN
absel-3232	87	13	knowledge	knowledge	NOUN
absel-3232	87	14	/	/	SYM
absel-3232	87	15	gameplay	gameplay	NOUN
absel-3232	87	16	this	this	DET
absel-3232	87	17	code	code	NOUN
absel-3232	87	18	contains	contain	VERB
absel-3232	87	19	everything	everything	PRON
absel-3232	87	20	that	that	PRON
absel-3232	87	21	relates	relate	VERB
absel-3232	87	22	knowledge	knowledge	NOUN
absel-3232	87	23	of	of	ADP
absel-3232	87	24	the	the	DET
absel-3232	87	25	designers	designer	NOUN
absel-3232	87	26	with	with	ADP
absel-3232	87	27	their	their	PRON
absel-3232	87	28	gameplay	gameplay	NOUN
absel-3232	87	29	experience	experience	NOUN
absel-3232	87	30	of	of	ADP
absel-3232	87	31	various	various	ADJ
absel-3232	87	32	genres	genre	NOUN
absel-3232	87	33	(	(	PUNCT
absel-3232	87	34	video	video	NOUN
absel-3232	87	35	games	game	NOUN
absel-3232	87	36	,	,	PUNCT
absel-3232	87	37	board	board	NOUN
absel-3232	87	38	games	game	NOUN
absel-3232	87	39	,	,	PUNCT
absel-3232	87	40	etc	etc	X
absel-3232	87	41	.	.	X
absel-3232	87	42	)	)	PUNCT
absel-3232	88	1	−	−	PRON
absel-3232	88	2	inspiration	inspiration	NOUN
absel-3232	88	3	from	from	ADP
absel-3232	88	4	boardgames	boardgame	NOUN
absel-3232	88	5	as	as	ADP
absel-3232	88	6	a	a	DET
absel-3232	88	7	slow	slow	ADV
absel-3232	88	8	-	-	PUNCT
absel-3232	88	9	paced	pace	VERB
absel-3232	88	10	form	form	NOUN
absel-3232	88	11	of	of	ADP
absel-3232	88	12	play	play	NOUN
absel-3232	88	13	which	which	PRON
absel-3232	88	14	can	can	AUX
absel-3232	88	15	be	be	AUX
absel-3232	88	16	an	an	DET
absel-3232	88	17	interesting	interesting	ADJ
absel-3232	88	18	layer	layer	NOUN
absel-3232	88	19	of	of	ADP
absel-3232	88	20	main	main	ADJ
absel-3232	88	21	gamified	gamified	ADJ
absel-3232	88	22	activities	activity	NOUN
absel-3232	88	23	;	;	PUNCT
absel-3232	88	24	−	−	NUM
absel-3232	88	25	mobile	mobile	ADJ
absel-3232	88	26	games	game	NOUN
absel-3232	88	27	design	design	NOUN
absel-3232	88	28	can	can	AUX
absel-3232	88	29	inspire	inspire	VERB
absel-3232	88	30	on	on	ADP
absel-3232	88	31	engagement	engagement	NOUN
absel-3232	88	32	system	system	NOUN
absel-3232	88	33	design	design	NOUN
absel-3232	88	34	in	in	ADP
absel-3232	88	35	terms	term	NOUN
absel-3232	88	36	of	of	ADP
absel-3232	88	37	feedback	feedback	NOUN
absel-3232	88	38	loops	loop	NOUN
absel-3232	88	39	(	(	PUNCT
absel-3232	88	40	positive	positive	ADJ
absel-3232	88	41	and	and	CCONJ
absel-3232	88	42	negative	negative	ADJ
absel-3232	88	43	)	)	PUNCT
absel-3232	88	44	.	.	PUNCT
absel-3232	89	1	knowledge	knowledge	NOUN
absel-3232	89	2	/	/	SYM
absel-3232	89	3	theory	theory	NOUN
absel-3232	89	4	everything	everything	PRON
absel-3232	89	5	about	about	ADP
absel-3232	89	6	expending	expend	VERB
absel-3232	89	7	game	game	NOUN
absel-3232	89	8	design	design	NOUN
absel-3232	89	9	theoretical	theoretical	ADJ
absel-3232	89	10	knowledge	knowledge	NOUN
absel-3232	89	11	,	,	PUNCT
absel-3232	89	12	sources	source	NOUN
absel-3232	89	13	of	of	ADP
absel-3232	89	14	materials	material	NOUN
absel-3232	89	15	,	,	PUNCT
absel-3232	89	16	ways	way	NOUN
absel-3232	89	17	of	of	ADP
absel-3232	89	18	learning	learn	VERB
absel-3232	89	19	−	−	PROPN
absel-3232	89	20	books	book	NOUN
absel-3232	89	21	about	about	ADP
absel-3232	89	22	advanced	advanced	ADJ
absel-3232	89	23	game	game	NOUN
absel-3232	89	24	design	design	NOUN
absel-3232	89	25	(	(	PUNCT
absel-3232	89	26	adams	adams	PROPN
absel-3232	89	27	,	,	PUNCT
absel-3232	89	28	dormans	dormans	PROPN
absel-3232	89	29	2012	2012	NUM
absel-3232	89	30	)	)	PUNCT
absel-3232	89	31	;	;	PUNCT
absel-3232	89	32	−	−	PROPN
absel-3232	89	33	case	case	NOUN
absel-3232	89	34	studies	study	NOUN
absel-3232	89	35	and	and	CCONJ
absel-3232	89	36	postmortems	postmortem	NOUN
absel-3232	89	37	from	from	ADP
absel-3232	89	38	game	game	NOUN
absel-3232	89	39	designers	designer	NOUN
absel-3232	89	40	perspective	perspective	NOUN
absel-3232	89	41	(	(	PUNCT
absel-3232	89	42	e.g.	e.g.	ADV
absel-3232	89	43	gamasutra.com	gamasutra.com	X
absel-3232	89	44	blogs	blog	NOUN
absel-3232	89	45	)	)	PUNCT
absel-3232	89	46	.	.	PUNCT
absel-3232	90	1	knowledge	knowledge	NOUN
absel-3232	90	2	/	/	SYM
absel-3232	90	3	trends	trend	NOUN
absel-3232	90	4	designers	designer	NOUN
absel-3232	90	5	opinions	opinion	NOUN
absel-3232	90	6	about	about	ADP
absel-3232	90	7	nowadays	nowadays	ADJ
absel-3232	90	8	trends	trend	NOUN
absel-3232	90	9	in	in	ADP
absel-3232	90	10	video	video	NOUN
absel-3232	90	11	game	game	NOUN
absel-3232	90	12	design	design	NOUN
absel-3232	90	13	and	and	CCONJ
absel-3232	90	14	its	its	PRON
absel-3232	90	15	influence	influence	NOUN
absel-3232	90	16	on	on	ADP
absel-3232	90	17	gamification	gamification	NOUN
absel-3232	90	18	design	design	PROPN
absel-3232	91	1	−	−	PROPN
absel-3232	92	1	it	it	PRON
absel-3232	92	2	is	be	AUX
absel-3232	92	3	tempting	tempting	ADJ
absel-3232	92	4	to	to	PART
absel-3232	92	5	transfer	transfer	VERB
absel-3232	92	6	such	such	ADJ
absel-3232	92	7	trends	trend	NOUN
absel-3232	92	8	that	that	PRON
absel-3232	92	9	are	be	AUX
absel-3232	92	10	gathering	gather	VERB
absel-3232	92	11	huge	huge	ADJ
absel-3232	92	12	numbers	number	NOUN
absel-3232	92	13	of	of	ADP
absel-3232	92	14	users	user	NOUN
absel-3232	92	15	,	,	PUNCT
absel-3232	92	16	but	but	CCONJ
absel-3232	92	17	it	it	PRON
absel-3232	92	18	is	be	AUX
absel-3232	92	19	very	very	ADV
absel-3232	92	20	difficult	difficult	ADJ
absel-3232	92	21	to	to	PART
absel-3232	92	22	cover	cover	VERB
absel-3232	92	23	it	it	PRON
absel-3232	92	24	in	in	ADP
absel-3232	92	25	gamification	gamification	NOUN
absel-3232	92	26	project	project	NOUN
absel-3232	92	27	budget	budget	NOUN
absel-3232	92	28	;	;	PUNCT
absel-3232	92	29	−	−	NUM
absel-3232	92	30	trends	trend	NOUN
absel-3232	92	31	are	be	AUX
absel-3232	92	32	very	very	ADV
absel-3232	92	33	important	important	ADJ
absel-3232	92	34	to	to	PART
absel-3232	92	35	follow	follow	VERB
absel-3232	92	36	and	and	CCONJ
absel-3232	92	37	if	if	SCONJ
absel-3232	92	38	not	not	PART
absel-3232	92	39	now	now	ADV
absel-3232	92	40	,	,	PUNCT
absel-3232	92	41	then	then	ADV
absel-3232	92	42	in	in	ADP
absel-3232	92	43	some	some	DET
absel-3232	92	44	time	time	NOUN
absel-3232	92	45	it	it	PRON
absel-3232	92	46	can	can	AUX
absel-3232	92	47	bring	bring	VERB
absel-3232	92	48	some	some	DET
absel-3232	92	49	competitive	competitive	ADJ
absel-3232	92	50	advantage	advantage	NOUN
absel-3232	92	51	in	in	ADP
absel-3232	92	52	gamification	gamification	NOUN
absel-3232	92	53	systems	system	NOUN
absel-3232	92	54	market	market	NOUN
absel-3232	92	55	.	.	PUNCT
absel-3232	93	1	ideation	ideation	NOUN
absel-3232	93	2	/	/	SYM
absel-3232	93	3	brainstorm	brainstorm	NOUN
absel-3232	93	4	ways	way	NOUN
absel-3232	93	5	of	of	ADP
absel-3232	93	6	conducting	conduct	VERB
absel-3232	93	7	a	a	DET
absel-3232	93	8	brainstorm	brainstorm	NOUN
absel-3232	93	9	in	in	ADP
absel-3232	93	10	the	the	DET
absel-3232	93	11	gamification	gamification	NOUN
absel-3232	93	12	design	design	NOUN
absel-3232	93	13	process	process	NOUN
absel-3232	93	14	−	−	PROPN
absel-3232	93	15	during	during	ADP
absel-3232	93	16	brainstorm	brainstorm	NOUN
absel-3232	93	17	designers	designer	NOUN
absel-3232	93	18	can	can	AUX
absel-3232	93	19	immerse	immerse	VERB
absel-3232	93	20	in	in	ADP
absel-3232	93	21	many	many	ADJ
absel-3232	93	22	different	different	ADJ
absel-3232	93	23	games	game	NOUN
absel-3232	93	24	and	and	CCONJ
absel-3232	93	25	look	look	VERB
absel-3232	93	26	for	for	ADP
absel-3232	93	27	various	various	ADJ
absel-3232	93	28	game	game	NOUN
absel-3232	93	29	mechanics	mechanic	NOUN
absel-3232	93	30	that	that	PRON
absel-3232	93	31	would	would	AUX
absel-3232	93	32	be	be	AUX
absel-3232	93	33	useful	useful	ADJ
absel-3232	93	34	to	to	PART
absel-3232	93	35	solve	solve	VERB
absel-3232	93	36	gamification	gamification	NOUN
absel-3232	93	37	problem	problem	NOUN
absel-3232	93	38	.	.	PUNCT
absel-3232	94	1	brainstorming	brainstorm	VERB
absel-3232	94	2	without	without	ADP
absel-3232	94	3	limiting	limit	VERB
absel-3232	94	4	themselves	themselves	PRON
absel-3232	94	5	they	they	PRON
absel-3232	94	6	can	can	AUX
absel-3232	94	7	find	find	VERB
absel-3232	94	8	out	out	ADP
absel-3232	94	9	some	some	DET
absel-3232	94	10	connections	connection	NOUN
absel-3232	94	11	that	that	PRON
absel-3232	94	12	are	be	AUX
absel-3232	94	13	not	not	PART
absel-3232	94	14	obvious	obvious	ADJ
absel-3232	94	15	at	at	ADP
absel-3232	94	16	first	first	ADJ
absel-3232	94	17	.	.	PUNCT
absel-3232	95	1	ideation	ideation	NOUN
absel-3232	95	2	/	/	SYM
absel-3232	95	3	tools	tool	NOUN
absel-3232	95	4	which	which	DET
absel-3232	95	5	tools	tool	NOUN
absel-3232	95	6	can	can	AUX
absel-3232	95	7	be	be	AUX
absel-3232	95	8	used	use	VERB
absel-3232	95	9	to	to	PART
absel-3232	95	10	recognize	recognize	VERB
absel-3232	95	11	,	,	PUNCT
absel-3232	95	12	select	select	VERB
absel-3232	95	13	and	and	CCONJ
absel-3232	95	14	combine	combine	VERB
absel-3232	95	15	game	game	NOUN
absel-3232	95	16	elements	element	NOUN
absel-3232	95	17	into	into	ADP
absel-3232	95	18	working	working	NOUN
absel-3232	95	19	gamification	gamification	NOUN
absel-3232	95	20	system	system	NOUN
absel-3232	95	21	−	−	PROPN
absel-3232	95	22	gamification	gamification	NOUN
absel-3232	95	23	canvas	canvas	NOUN
absel-3232	95	24	;	;	PUNCT
absel-3232	95	25	−	−	PROPN
absel-3232	95	26	customer	customer	NOUN
absel-3232	95	27	journey	journey	NOUN
absel-3232	95	28	map	map	NOUN
absel-3232	95	29	;	;	PUNCT
absel-3232	95	30	−	−	PROPN
absel-3232	95	31	experience	experience	NOUN
absel-3232	95	32	map	map	NOUN
absel-3232	95	33	;	;	PUNCT
absel-3232	95	34	−	−	PROPN
absel-3232	95	35	user	user	NOUN
absel-3232	95	36	persona	persona	NOUN
absel-3232	95	37	;	;	PUNCT
absel-3232	95	38	−	−	PROPN
absel-3232	95	39	user	user	NOUN
absel-3232	95	40	stories	story	NOUN
absel-3232	95	41	.	.	PUNCT
absel-3232	96	1	ideation	ideation	NOUN
absel-3232	96	2	/	/	SYM
absel-3232	96	3	process	process	NOUN
absel-3232	96	4	how	how	SCONJ
absel-3232	96	5	does	do	AUX
absel-3232	96	6	the	the	DET
absel-3232	96	7	process	process	NOUN
absel-3232	96	8	of	of	ADP
absel-3232	96	9	game	game	NOUN
absel-3232	96	10	elements	element	NOUN
absel-3232	96	11	combination	combination	NOUN
absel-3232	96	12	into	into	ADP
absel-3232	96	13	working	working	NOUN
absel-3232	96	14	gamification	gamification	NOUN
absel-3232	96	15	system	system	NOUN
absel-3232	96	16	−	−	NOUN
absel-3232	96	17	reverse	reverse	ADJ
absel-3232	96	18	engineering	engineering	NOUN
absel-3232	96	19	of	of	ADP
absel-3232	96	20	functioning	functioning	NOUN
absel-3232	96	21	games	game	NOUN
absel-3232	96	22	and	and	CCONJ
absel-3232	96	23	gamification	gamification	NOUN
absel-3232	96	24	systems	system	NOUN
absel-3232	96	25	to	to	PART
absel-3232	96	26	find	find	VERB
absel-3232	96	27	out	out	ADP
absel-3232	96	28	what	what	PRON
absel-3232	96	29	is	be	AUX
absel-3232	96	30	the	the	DET
absel-3232	96	31	best	good	ADJ
absel-3232	96	32	combination	combination	NOUN
absel-3232	96	33	of	of	ADP
absel-3232	96	34	game	game	NOUN
absel-3232	96	35	elements	element	NOUN
absel-3232	96	36	for	for	ADP
absel-3232	96	37	certain	certain	ADJ
absel-3232	96	38	purpose	purpose	NOUN
absel-3232	96	39	;	;	PUNCT
absel-3232	96	40	−	−	NUM
absel-3232	96	41	intuition	intuition	NOUN
absel-3232	96	42	based	base	VERB
absel-3232	96	43	on	on	ADP
absel-3232	96	44	game	game	NOUN
absel-3232	96	45	design	design	NOUN
absel-3232	96	46	knowledge	knowledge	NOUN
absel-3232	96	47	;	;	PUNCT
absel-3232	96	48	−	−	ADP
absel-3232	96	49	designing	design	VERB
absel-3232	96	50	accordingly	accordingly	ADV
absel-3232	96	51	to	to	ADP
absel-3232	96	52	what	what	PRON
absel-3232	96	53	are	be	AUX
absel-3232	96	54	the	the	DET
absel-3232	96	55	gamification	gamification	NOUN
absel-3232	96	56	goals	goal	NOUN
absel-3232	96	57	and	and	CCONJ
absel-3232	96	58	page	page	NOUN
absel-3232	96	59	178	178	NUM
absel-3232	96	60	developments	development	NOUN
absel-3232	96	61	in	in	ADP
absel-3232	96	62	business	business	NOUN
absel-3232	96	63	simulation	simulation	NOUN
absel-3232	96	64	and	and	CCONJ
absel-3232	96	65	experiential	experiential	ADJ
absel-3232	96	66	learning	learning	NOUN
absel-3232	96	67	,	,	PUNCT
absel-3232	96	68	volume	volume	NOUN
absel-3232	96	69	46	46	NUM
absel-3232	96	70	,	,	PUNCT
absel-3232	96	71	2019	2019	NUM
absel-3232	96	72	adams	adam	NOUN
absel-3232	96	73	,	,	PUNCT
absel-3232	96	74	e.	e.	PROPN
absel-3232	96	75	,	,	PUNCT
absel-3232	96	76	&	&	CCONJ
absel-3232	96	77	dormans	dormans	PROPN
absel-3232	96	78	,	,	PUNCT
absel-3232	96	79	j.	j.	PROPN
absel-3232	96	80	(	(	PUNCT
absel-3232	96	81	2012	2012	NUM
absel-3232	96	82	)	)	PUNCT
absel-3232	96	83	.	.	PUNCT
absel-3232	97	1	game	game	NOUN
absel-3232	97	2	mechanics	mechanic	NOUN
absel-3232	97	3	:	:	PUNCT
absel-3232	97	4	advanced	advanced	ADJ
absel-3232	97	5	game	game	NOUN
absel-3232	97	6	design	design	NOUN
absel-3232	97	7	.	.	PUNCT
absel-3232	98	1	new	new	ADJ
absel-3232	98	2	riders	rider	NOUN
absel-3232	98	3	.	.	PUNCT
absel-3232	99	1	barna	barna	PROPN
absel-3232	99	2	,	,	PUNCT
absel-3232	99	3	b.	b.	PROPN
absel-3232	99	4	,	,	PUNCT
absel-3232	99	5	&	&	CCONJ
absel-3232	99	6	fodor	fodor	PROPN
absel-3232	99	7	,	,	PUNCT
absel-3232	99	8	s.	s.	PROPN
absel-3232	99	9	(	(	PUNCT
absel-3232	99	10	2017	2017	NUM
absel-3232	99	11	,	,	PUNCT
absel-3232	99	12	september	september	PROPN
absel-3232	99	13	)	)	PUNCT
absel-3232	99	14	.	.	PUNCT
absel-3232	100	1	an	an	DET
absel-3232	100	2	empirical	empirical	ADJ
absel-3232	100	3	study	study	NOUN
absel-3232	100	4	on	on	ADP
absel-3232	100	5	the	the	DET
absel-3232	100	6	use	use	NOUN
absel-3232	100	7	of	of	ADP
absel-3232	100	8	gamification	gamification	NOUN
absel-3232	100	9	on	on	ADP
absel-3232	100	10	it	it	PRON
absel-3232	100	11	courses	course	NOUN
absel-3232	100	12	at	at	ADP
absel-3232	100	13	higher	high	ADJ
absel-3232	100	14	education	education	NOUN
absel-3232	100	15	.	.	PUNCT
absel-3232	101	1	in	in	ADP
absel-3232	101	2	international	international	ADJ
absel-3232	101	3	conference	conference	NOUN
absel-3232	101	4	on	on	ADP
absel-3232	101	5	interactive	interactive	ADJ
absel-3232	101	6	collaborative	collaborative	ADJ
absel-3232	101	7	learning(pp	learning(pp	NOUN
absel-3232	101	8	.	.	PUNCT
absel-3232	101	9	684	684	NUM
absel-3232	101	10	-	-	SYM
absel-3232	101	11	692	692	NUM
absel-3232	101	12	)	)	PUNCT
absel-3232	101	13	.	.	PUNCT
absel-3232	102	1	springer	springer	NOUN
absel-3232	102	2	,	,	PUNCT
absel-3232	102	3	cham	cham	PROPN
absel-3232	102	4	.	.	PUNCT
absel-3232	103	1	bogost	bogost	PROPN
absel-3232	103	2	,	,	PUNCT
absel-3232	103	3	i.	i.	PROPN
absel-3232	103	4	(	(	PUNCT
absel-3232	103	5	2014	2014	NUM
absel-3232	103	6	)	)	PUNCT
absel-3232	103	7	“	"	PUNCT
absel-3232	103	8	why	why	SCONJ
absel-3232	103	9	gamification	gamification	NOUN
absel-3232	103	10	is	be	AUX
absel-3232	103	11	bullshit	bullshit	NOUN
absel-3232	103	12	”	"	PUNCT
absel-3232	103	13	.	.	PUNCT
absel-3232	104	1	gameful	gameful	ADJ
absel-3232	104	2	world	world	NOUN
absel-3232	104	3	:	:	PUNCT
absel-3232	104	4	approaches	approach	NOUN
absel-3232	104	5	,	,	PUNCT
absel-3232	104	6	issues	issue	NOUN
absel-3232	104	7	,	,	PUNCT
absel-3232	104	8	applications	application	NOUN
absel-3232	104	9	.	.	PUNCT
absel-3232	105	1	mit	mit	PROPN
absel-3232	105	2	press	press	PROPN
absel-3232	105	3	2014	2014	NUM
absel-3232	105	4	cardador	cardador	NOUN
absel-3232	105	5	,	,	PUNCT
absel-3232	105	6	m.	m.	NOUN
absel-3232	105	7	teresa	teresa	PROPN
absel-3232	105	8	,	,	PUNCT
absel-3232	105	9	gregory	gregory	PROPN
absel-3232	105	10	b.	b.	PROPN
absel-3232	105	11	northcraft	northcraft	PROPN
absel-3232	105	12	,	,	PUNCT
absel-3232	105	13	and	and	CCONJ
absel-3232	105	14	jordan	jordan	PROPN
absel-3232	105	15	whicker	whicker	PROPN
absel-3232	105	16	.	.	PUNCT
absel-3232	106	1	"	"	PUNCT
absel-3232	106	2	a	a	DET
absel-3232	106	3	theory	theory	NOUN
absel-3232	106	4	of	of	ADP
absel-3232	106	5	work	work	NOUN
absel-3232	106	6	gamification	gamification	NOUN
absel-3232	106	7	:	:	PUNCT
absel-3232	106	8	something	something	PRON
absel-3232	106	9	old	old	ADJ
absel-3232	106	10	,	,	PUNCT
absel-3232	106	11	something	something	PRON
absel-3232	106	12	new	new	ADJ
absel-3232	106	13	,	,	PUNCT
absel-3232	106	14	something	something	PRON
absel-3232	106	15	borrowed	borrow	VERB
absel-3232	106	16	,	,	PUNCT
absel-3232	106	17	something	something	PRON
absel-3232	106	18	cool	cool	ADJ
absel-3232	106	19	?	?	PUNCT
absel-3232	106	20	.	.	PUNCT
absel-3232	106	21	"	"	PUNCT
absel-3232	107	1	human	human	ADJ
absel-3232	107	2	resource	resource	NOUN
absel-3232	107	3	management	management	NOUN
absel-3232	107	4	review	review	NOUN
absel-3232	107	5	(	(	PUNCT
absel-3232	107	6	2016	2016	NUM
absel-3232	107	7	)	)	PUNCT
absel-3232	107	8	.	.	PUNCT
absel-3232	108	1	ferrara	ferrara	PROPN
absel-3232	108	2	,	,	PUNCT
absel-3232	108	3	j.	j.	PROPN
absel-3232	108	4	(	(	PUNCT
absel-3232	108	5	2012	2012	NUM
absel-3232	108	6	)	)	PUNCT
absel-3232	108	7	.	.	PUNCT
absel-3232	109	1	playful	playful	ADJ
absel-3232	109	2	design	design	NOUN
absel-3232	109	3	:	:	PUNCT
absel-3232	109	4	creating	create	VERB
absel-3232	109	5	game	game	NOUN
absel-3232	109	6	experiences	experience	NOUN
absel-3232	109	7	in	in	ADP
absel-3232	109	8	everyday	everyday	ADJ
absel-3232	109	9	interfaces	interface	NOUN
absel-3232	109	10	.	.	PUNCT
absel-3232	110	1	rosenfeld	rosenfeld	PROPN
absel-3232	110	2	media	medium	NOUN
absel-3232	110	3	.	.	PUNCT
absel-3232	111	1	flores	flores	PROPN
absel-3232	111	2	,	,	PUNCT
absel-3232	111	3	j.	j.	PROPN
absel-3232	111	4	f.	f.	PROPN
absel-3232	111	5	f.	f.	PROPN
absel-3232	111	6	(	(	PUNCT
absel-3232	111	7	2015	2015	NUM
absel-3232	111	8	)	)	PUNCT
absel-3232	111	9	.	.	PUNCT
absel-3232	112	1	using	use	VERB
absel-3232	112	2	gamification	gamification	NOUN
absel-3232	112	3	to	to	PART
absel-3232	112	4	enhance	enhance	VERB
absel-3232	112	5	second	second	ADJ
absel-3232	112	6	language	language	NOUN
absel-3232	112	7	learning	learning	NOUN
absel-3232	112	8	.	.	PUNCT
absel-3232	113	1	digital	digital	ADJ
absel-3232	113	2	education	education	PROPN
absel-3232	113	3	review	review	NOUN
absel-3232	113	4	,	,	PUNCT
absel-3232	113	5	(	(	PUNCT
absel-3232	113	6	27	27	NUM
absel-3232	113	7	)	)	PUNCT
absel-3232	113	8	,	,	PUNCT
absel-3232	113	9	3254	3254	NUM
absel-3232	113	10	.	.	PUNCT
absel-3232	114	1	hamari	hamari	X
absel-3232	114	2	,	,	PUNCT
absel-3232	114	3	j.	j.	PROPN
absel-3232	114	4	,	,	PUNCT
absel-3232	114	5	koivisto	koivisto	PROPN
absel-3232	114	6	,	,	PUNCT
absel-3232	114	7	j.	j.	PROPN
absel-3232	114	8	(	(	PUNCT
absel-3232	114	9	2015	2015	NUM
absel-3232	114	10	)	)	PUNCT
absel-3232	114	11	why	why	SCONJ
absel-3232	114	12	do	do	AUX
absel-3232	114	13	people	people	NOUN
absel-3232	114	14	use	use	VERB
absel-3232	114	15	gamification	gamification	NOUN
absel-3232	114	16	services	service	NOUN
absel-3232	114	17	?	?	PUNCT
absel-3232	115	1	international	international	ADJ
absel-3232	115	2	journal	journal	PROPN
absel-3232	115	3	of	of	ADP
absel-3232	115	4	information	information	NOUN
absel-3232	115	5	management	management	NOUN
absel-3232	115	6	35.4	35.4	NUM
absel-3232	115	7	huynh	huynh	PROPN
absel-3232	115	8	d.	d.	PROPN
absel-3232	115	9	,	,	PUNCT
absel-3232	115	10	zuo	zuo	PROPN
absel-3232	115	11	l.	l.	PROPN
absel-3232	115	12	,	,	PUNCT
absel-3232	115	13	iida	iida	PROPN
absel-3232	115	14	h.	h.	PROPN
absel-3232	115	15	(	(	PUNCT
absel-3232	115	16	2016	2016	NUM
absel-3232	115	17	)	)	PUNCT
absel-3232	115	18	analyzing	analyze	VERB
absel-3232	115	19	gamification	gamification	NOUN
absel-3232	115	20	of	of	ADP
absel-3232	115	21	“	"	PUNCT
absel-3232	115	22	duolingo	duolingo	NOUN
absel-3232	115	23	”	"	PUNCT
absel-3232	115	24	with	with	ADP
absel-3232	115	25	focus	focus	NOUN
absel-3232	115	26	on	on	ADP
absel-3232	115	27	its	its	PRON
absel-3232	115	28	course	course	NOUN
absel-3232	115	29	structure	structure	NOUN
absel-3232	115	30	.	.	PUNCT
absel-3232	116	1	in	in	ADP
absel-3232	116	2	:	:	PUNCT
absel-3232	116	3	bottino	bottino	PROPN
absel-3232	116	4	r.	r.	PROPN
absel-3232	116	5	,	,	PUNCT
absel-3232	116	6	jeuring	jeure	VERB
absel-3232	116	7	j.	j.	PROPN
absel-3232	116	8	,	,	PUNCT
absel-3232	116	9	veltkamp	veltkamp	PROPN
absel-3232	116	10	r.	r.	PROPN
absel-3232	116	11	(	(	PUNCT
absel-3232	116	12	eds	ed	NOUN
absel-3232	116	13	)	)	PUNCT
absel-3232	116	14	games	game	NOUN
absel-3232	116	15	and	and	CCONJ
absel-3232	116	16	learning	learn	VERB
absel-3232	116	17	alliance	alliance	NOUN
absel-3232	116	18	.	.	PUNCT
absel-3232	117	1	gala	gala	NOUN
absel-3232	117	2	2016	2016	NUM
absel-3232	117	3	.	.	PUNCT
absel-3232	118	1	lecture	lecture	NOUN
absel-3232	118	2	notes	note	NOUN
absel-3232	118	3	in	in	ADP
absel-3232	118	4	computer	computer	NOUN
absel-3232	118	5	science	science	NOUN
absel-3232	118	6	,	,	PUNCT
absel-3232	118	7	vol	vol	NOUN
absel-3232	118	8	10056	10056	NUM
absel-3232	118	9	.	.	PUNCT
absel-3232	119	1	springer	springer	NOUN
absel-3232	119	2	,	,	PUNCT
absel-3232	119	3	cham	cham	PROPN
absel-3232	119	4	hsu	hsu	PROPN
absel-3232	119	5	,	,	PUNCT
absel-3232	119	6	chia	chia	PROPN
absel-3232	119	7	-	-	PUNCT
absel-3232	119	8	lin	lin	PROPN
absel-3232	119	9	,	,	PUNCT
absel-3232	119	10	and	and	CCONJ
absel-3232	119	11	mu	mu	PROPN
absel-3232	119	12	-	-	PUNCT
absel-3232	119	13	chen	chen	PROPN
absel-3232	119	14	chen	chen	PROPN
absel-3232	119	15	.	.	PUNCT
absel-3232	120	1	"	"	PUNCT
absel-3232	120	2	how	how	SCONJ
absel-3232	120	3	does	do	AUX
absel-3232	120	4	gamification	gamification	NOUN
absel-3232	120	5	improve	improve	VERB
absel-3232	120	6	user	user	NOUN
absel-3232	120	7	experience	experience	NOUN
absel-3232	120	8	?	?	PUNCT
absel-3232	121	1	an	an	DET
absel-3232	121	2	empirical	empirical	ADJ
absel-3232	121	3	investigation	investigation	NOUN
absel-3232	121	4	on	on	ADP
absel-3232	121	5	the	the	DET
absel-3232	121	6	antecedences	antecedence	NOUN
absel-3232	121	7	and	and	CCONJ
absel-3232	121	8	consequences	consequence	NOUN
absel-3232	121	9	of	of	ADP
absel-3232	121	10	user	user	NOUN
absel-3232	121	11	experience	experience	NOUN
absel-3232	121	12	and	and	CCONJ
absel-3232	121	13	its	its	PRON
absel-3232	121	14	mediating	mediate	VERB
absel-3232	121	15	role	role	NOUN
absel-3232	121	16	.	.	PUNCT
absel-3232	121	17	"	"	PUNCT
absel-3232	121	18	technological	technological	ADJ
absel-3232	121	19	forecasting	forecasting	NOUN
absel-3232	121	20	and	and	CCONJ
absel-3232	121	21	social	social	ADJ
absel-3232	121	22	change132	change132	PROPN
absel-3232	121	23	(	(	PUNCT
absel-3232	121	24	2018	2018	NUM
absel-3232	121	25	):	):	PUNCT
absel-3232	121	26	118	118	NUM
absel-3232	121	27	-	-	SYM
absel-3232	121	28	129	129	NUM
absel-3232	121	29	.	.	PUNCT
absel-3232	122	1	morschheuser	morschheuser	PROPN
absel-3232	122	2	,	,	PUNCT
absel-3232	122	3	b.	b.	PROPN
absel-3232	122	4	,	,	PUNCT
absel-3232	122	5	werder	werder	PROPN
absel-3232	122	6	,	,	PUNCT
absel-3232	122	7	k.	k.	PROPN
absel-3232	122	8	,	,	PUNCT
absel-3232	122	9	hamari	hamari	PROPN
absel-3232	122	10	,	,	PUNCT
absel-3232	122	11	j.	j.	PROPN
absel-3232	122	12	,	,	PUNCT
absel-3232	122	13	&	&	CCONJ
absel-3232	122	14	abe	abe	PROPN
absel-3232	122	15	,	,	PUNCT
absel-3232	122	16	j.	j.	PROPN
absel-3232	122	17	(	(	PUNCT
absel-3232	122	18	2017	2017	NUM
absel-3232	122	19	)	)	PUNCT
absel-3232	122	20	.	.	PUNCT
absel-3232	123	1	how	how	SCONJ
absel-3232	123	2	to	to	PART
absel-3232	123	3	gamify	gamify	VERB
absel-3232	123	4	?	?	PUNCT
absel-3232	124	1	development	development	NOUN
absel-3232	124	2	of	of	ADP
absel-3232	124	3	a	a	DET
absel-3232	124	4	method	method	NOUN
absel-3232	124	5	for	for	ADP
absel-3232	124	6	gamification	gamification	NOUN
absel-3232	124	7	.	.	PUNCT
absel-3232	125	1	in	in	ADP
absel-3232	125	2	proceedings	proceeding	NOUN
absel-3232	125	3	of	of	ADP
absel-3232	125	4	the	the	DET
absel-3232	125	5	50th	50th	ADJ
absel-3232	125	6	annual	annual	ADJ
absel-3232	125	7	hawaii	hawaii	PROPN
absel-3232	125	8	international	international	ADJ
absel-3232	125	9	conference	conference	NOUN
absel-3232	125	10	on	on	ADP
absel-3232	125	11	system	system	NOUN
absel-3232	125	12	sciences	science	NOUN
absel-3232	125	13	(	(	PUNCT
absel-3232	125	14	hicss	hicss	ADJ
absel-3232	125	15	)	)	PUNCT
absel-3232	125	16	,	,	PUNCT
absel-3232	125	17	hawaii	hawaii	PROPN
absel-3232	125	18	,	,	PUNCT
absel-3232	125	19	usa	usa	PROPN
absel-3232	125	20	,	,	PUNCT
absel-3232	125	21	january	january	PROPN
absel-3232	125	22	4	4	NUM
absel-3232	125	23	-	-	SYM
absel-3232	125	24	7	7	NUM
absel-3232	125	25	,	,	PUNCT
absel-3232	125	26	2017	2017	NUM
absel-3232	125	27	references	reference	NOUN
absel-3232	125	28	:	:	PUNCT
