Stellarbucks Simulation: Developing Games Using Strategy Maps and Balanced Scorecards Page 339 - Developments in Business Simulation and Experiential Learning, volume 39, 2012 Managers today make significant use of strategy maps and balanced scorecards to guide decision making to ac- complish strategy. Because strategy maps and balanced scorecards are common tools in business today, they repre- sent an effective starting point for students to embark on an experiential exercise. Management experiential exercises for students are intended to spur critical thinking about realistic situations managers encounter in business opera- tions. Most commonly managers are interested in how the decisions made around initiatives are impacting key perfor- mance indicators. This work presents a simulation tool which embodies the methodology for developing experien- tial exercise modules using strategy maps and scorecards. The simulation tool connects strategy maps and scorecards (with business initiatives and options) to the impact of stu- dent selected options on the key performance metrics de- tailed in the scorecard. The name of the game is Stellarbucks Simulation. This session demonstrates a simulation development tool via a game ready to play. The simulation centers on the Stellarbucks Corporation. The Stellarbucks Corporation might appear very much like the well known Starbucks Corporation. Participants can play a round to see how the game works. We will also discuss the process of using the simulation development tool for creating a simulation. The simulation development tool enables the creation of a vari- ety of simulations that have elements which correspond to the simulation development tool’s model. Simulations cre- ated using this tool can be played in-class, entirely online, or with a combination of in-class and online approaches. David Rahn is a Lecturer at California State University focusing on Strategy, Entrepreneurship, and Human Re- sources. STELLARBUCKS SIMULATION: DEVELOPING GAMES USING STRATEGY MAPS AND BALANCED SCORECARDS David Rahn California State University, Chico drahn@csuchico.edu Table of Contents Volume 39, 2012 Designing the Training Challenge Follow The Leader: Are we Teaching our Students to be Thinkers or Followers? Two Free-Rider-Accepting Methods of Organizing Groups for a Business Game Additional Benefit Through Competency Models Assessing Brand Portfolio Normative Consistency & Trends With The Normative Position of Brands & Trends Package Modeling the Impact of Marketing Mix on the Diffusion of Innovation in the Generalized Bass Model of Firm Demand Play it Forward! The Design and Development of a Forward Contract Simulation Positioning the Company: Increasing Profits in Social Networks Merger of Companies in Business Game Exercise Towards a Knowledge-Based Approach for Autonomouse Trading Agent An Exploratory Study of the Impact of a Simulation Exercise on the Managerial and Personality Traits and the Decision Making Styles of Marketing Students Should the Concept of Potential Customers be the Foundation of Demand Theory in Business Simulations? Teaching Sustainability Experientially Drawing Upon Experience and Research to Improve Future Communications Improving Assessments of Student Learning Outcomes (SLO) Over Time The Effect of Affective Domain Characteristics on Behavioral or Psychomotor Outcomes Gossip? No, Not Me! An Experiential Exercise Student Advisement Using Gantt Charts: An Experiential Exercise in Management Theory Practicing Teachers as Digital Game Creators: A Study of the Design Considerations Designing and Solving Crossword Puzzles: Examining Efficacy in a Classroom Exercise Difficult Times Call for Innovative Measures: Microfinance as Experiential Learning in Higher Education Catalysts, Client Services, and Community Change: Interdisciplinary Collaboration in a Nascent Microfinance Initiative Build A Business . . . In An Hour or Less: Getting Closer to Reality into the Classroom Smart Goals: How the Application of SMART Goals can contribute to achievement of Student Learning Outcomes The Use of Data in "Live" Cases to Encourage Systems Thinking and Integrative Analysis: An Exercise Linking Human Resource Programs and Financial Outcomes in Real Organizations Experiential Education as a Process of Changing Mental Frames by Inducing Insight Learning Process and Content Integration in an Experiential Learning Guided Internship Program Good-bye Discussion Thread: Creating a Community of Inquiry in an Online Master's Program Fiction as a Constructivist Tool for Learning Process Consultation in an Online Environment: Shaping the Context, Introducing the Dialogue Can Simulations Provide a Better Experience? A Capstone Application Modeling a Modest Proposal for Increasing the Efficiency of Academic Reserarch Dissemination Experience GEO: A Massively Multiplayer Game SysTeamsGames Three Games for Management Simulation SimVenture - A Start-Up Business Simulation Stellarbucks Simulation Developing Games Using Strategy Maps and Balanced Scorecards Strategy Dynamics Models - Powerful But Simple In-Class Games Simulating Scenarios for Financial Statement Analysis A Valuation Model of the Simulated Firm Writing the Land: An Interdisciplinary Experiential Approach On the Estimation of the Probability of Meeting Financial Commitments: A Behavioraial Finance Perspective Using Business Simulations