Strategy Dynamics Models - Powerful but Simple In-Class Games Page 340 - Developments in Business Simulation and Experiential Learning, volume 39, 2012 ABSTRACT Most business frameworks – and the logic that sup- ports them – are linear, and do not capture the interdepend- ence of the real world that makes decision-making, strategy and policy so difficult. Strategy Dynamics (www.strategydynmaics.com) offers a rigorous, logical perspective that matches real-world causality in all kinds of cases. Moreover, the “white-box” games built on the theory can make explicit the feedback and causality, enabling very strong understanding. Unlike ‘blockbuster’ strategy games that take days, these can be played in class on student lap- tops in a short time, so not disrupting the flow of a class. PARTICIPANT OUTCOMES  Participants will experience what it is like to run a business, consisting as they do of many interdependen- cies and time-lags, through decisions and policies – and see exactly what their decisions do to future per- formance.  They will understand that strategy (and much of man- agement) is about building and sustaining critical, in- terdependent resources over long periods.  They will appreciate the manageable complexity of the business ‘machine’ that generates value for customers, investors and other stakeholders. TIME REQUIRED  15 minutes installation  15 minutes game briefing  15 minutes for team diagnosis of the historic and cur- rent state of the business  30 minutes to execute the strategy, possibly more than once  15 minutes debrief MINIMUM NUMBER OF PLAYERS  Ideally groups of 3 – any number from 6 to 90. EQUIPMENT I PROVIDE  We will need a beamer – I will bring a laptop EQUIPMENT PLAYERS NEED  A PC laptop between 3 people STRATEGY DYNAMICS MODELS – POWERFUL BUT SIMPLE IN-CLASS GAMES Kim Warren London School of Economics kim@strategydynamics.com http://www.strategydynmaics.com Table of Contents Volume 39, 2012 Designing the Training Challenge Follow The Leader: Are we Teaching our Students to be Thinkers or Followers? Two Free-Rider-Accepting Methods of Organizing Groups for a Business Game Additional Benefit Through Competency Models Assessing Brand Portfolio Normative Consistency & Trends With The Normative Position of Brands & Trends Package Modeling the Impact of Marketing Mix on the Diffusion of Innovation in the Generalized Bass Model of Firm Demand Play it Forward! The Design and Development of a Forward Contract Simulation Positioning the Company: Increasing Profits in Social Networks Merger of Companies in Business Game Exercise Towards a Knowledge-Based Approach for Autonomouse Trading Agent An Exploratory Study of the Impact of a Simulation Exercise on the Managerial and Personality Traits and the Decision Making Styles of Marketing Students Should the Concept of Potential Customers be the Foundation of Demand Theory in Business Simulations? Teaching Sustainability Experientially Drawing Upon Experience and Research to Improve Future Communications Improving Assessments of Student Learning Outcomes (SLO) Over Time The Effect of Affective Domain Characteristics on Behavioral or Psychomotor Outcomes Gossip? No, Not Me! An Experiential Exercise Student Advisement Using Gantt Charts: An Experiential Exercise in Management Theory Practicing Teachers as Digital Game Creators: A Study of the Design Considerations Designing and Solving Crossword Puzzles: Examining Efficacy in a Classroom Exercise Difficult Times Call for Innovative Measures: Microfinance as Experiential Learning in Higher Education Catalysts, Client Services, and Community Change: Interdisciplinary Collaboration in a Nascent Microfinance Initiative Build A Business . . . In An Hour or Less: Getting Closer to Reality into the Classroom Smart Goals: How the Application of SMART Goals can contribute to achievement of Student Learning Outcomes The Use of Data in "Live" Cases to Encourage Systems Thinking and Integrative Analysis: An Exercise Linking Human Resource Programs and Financial Outcomes in Real Organizations Experiential Education as a Process of Changing Mental Frames by Inducing Insight Learning Process and Content Integration in an Experiential Learning Guided Internship Program Good-bye Discussion Thread: Creating a Community of Inquiry in an Online Master's Program Fiction as a Constructivist Tool for Learning Process Consultation in an Online Environment: Shaping the Context, Introducing the Dialogue Can Simulations Provide a Better Experience? A Capstone Application Modeling a Modest Proposal for Increasing the Efficiency of Academic Reserarch Dissemination Experience GEO: A Massively Multiplayer Game SysTeamsGames Three Games for Management Simulation SimVenture - A Start-Up Business Simulation Stellarbucks Simulation Developing Games Using Strategy Maps and Balanced Scorecards Strategy Dynamics Models - Powerful But Simple In-Class Games Simulating Scenarios for Financial Statement Analysis A Valuation Model of the Simulated Firm Writing the Land: An Interdisciplinary Experiential Approach On the Estimation of the Probability of Meeting Financial Commitments: A Behavioraial Finance Perspective Using Business Simulations