VALUING AND ENHANCING TEACHING: SHARING TIPS VIA THE WEB Developments in Business Simulation and Experiential Learning, Volume 25, 1998 VALUING AND ENHANCING TEACHING: SHARING TIPS VIA THE WEB Robert E. Ledman, Morehouse College Nancy Leonard, University of Evansville Sandra Morgan, University of Hartford ABSTRACT This session will be a roundtable discussion on the topic of improving teaching. The session will begin with a brief presentation by the authors in which they will discuss the results of a pilot data collection they conducted to establish a web page. The page will serve as a resource for collecting the best ideas for improving teaching and increasing its recognized value in academia. The presentation will include a demonstration of the web site set up to share those ideas. The presentation will be followed by an open discussion of how and when the teaching techniques and tools presented could best be used. Information on how to access the web site and how it might be linked to other sites will be provided also. INTRODUCTION At the 1997 annual meeting of ABSEL the attendees were challenged to bring teaching “out of the closet.” In subsequent discussions among ourselves we concluded that one way to bring teaching out of the closet would be to provide a mechanism for the best ideas of teachers to be shared. This session will begin that sharing and is intended to act as a stimulus for an ongoing process. PILOT EFFORT In a pilot effort to establish a usable web page for sharing ideas we asked colleagues who we considered committed teachers and trainers, for their best ideas and suggestions. Two categories of ideas were solicited. Respondents were asked to identify and describe ideas for improving teaching and ideas for increasing the relative value of excellent teaching in academia. The plan was for the responses to be compiled and organized onto a web page that could be accessed by anyone with internet access, and be linked to other sites. This session will present the results of that effort and allow for active input and discussion about improvements. The session will also allow for an active discussion of how, where, and when some the ideas may be more applicable. THE WORKSHOP The workshop will consist of three parts. We will give a brief (10 minutes) overview of the project. This part will explain what we are doing and how additional ideas will be gathered in an ongoing effort. The second part of the workshop will be a demonstration of the web site that has been established. This demonstration will show how to access and explore the site, how to contribute ideas for the site and how it can be linked to other appropriate sites. The third part of the workshop will be an open discussion. The discussion will be led by the presenters and focus on how this web site and the ideas presented on it can be implemented in different types of settings to bring teaching out of the closet. While the specifics of any discussion are, of necessity, somewhat difficult to specify in advance, we have several issues upon which to focus the discussion. One issue will be the appropriate application/use of the web site and the techniques/ideas presented there. Another issue will be how to inspire colleagues, administrators, and others to regularly look for new techniques and ideas and to regularly identify other sources of information that can be linked to this web site, or to which the web site can be linked. A third issue will be how to gain and/or improve institutional recognition of the importance of excellent teaching and faculty who are actively trying to bring teaching out of the closet. 113 Table of Contents Volume 25, 1998 Marketing Goes to the Movies Bringing Experiential Learning to a Principles of Marketing Course Investment Analysis Application Using In-house Spreadsheet Models SugarCoated Statistics: An Exercise for the First Day of Class Improving Undergraduate Student Involvement in Management Science and Business Writing Courses Using the Seven Principles in Action Establishment and Funding for Interuniversity / Multidisciplinary Student experiences The Prospects of Creative Teaching: A Discussion with Patricia Sanders The Simulation and Classroom Assessment Techniques Developments of Management Skill Assessment Games as Instruments of Assessment: A Framework for Evaluation The Role of Artificial Intelligence in Business Curricula Threshold Solo Competitor: A Management Simulation (V1.0) a Windows-Based. Play Alone, Total Enterprise Simulation and Assessment Instrument Toward An Understanding of One's self-concept Total Enterprise Simulations and the Internet: Improving Student Perceptions and Simplifying Administrative Workloads The Expatriate an Assignment Orientation Game An Expatriate's Nightmare: An Experiential Exercise in Coping with Overseas Assignments Analyzing Experiential Exercise: Using the Scientific Method for Problem Solving The Second Component to Experiential Learning: A Look Back at How ABSEL has handled the Conceptual and Operational Definitions of Learning Predictive Models of Learning: Participant Satisfaction of Experiential Exercises in Business Education Accelerating Moral Development through Use of Experiential Ethical Dilemmas Ethical Dilemmas to use with Business Simulations to Teach Ethics The Class Approach in Behavioral Simulation in a Business Policy/Strategic Management course: A Progression toward Greater Realism An Exploration of the Emergence of Process Prototypes in a Management Course Utilizing a Total Enterprise Simulation How Organizations Are Improving Their Performance Utilizing Electronic Commerce: Examples From The Internet The Market Access Planning System (Maps): A Computer-Based Decision Support System For Facilitating Experiential Learning In International Business An Excel Workbook For Student Planning And Interface With A Simulation Game Design Of Multi-Media Based Pedagogy For Leadership Training Panel Discussion On Using The Internet For Courses Valuing And Enhancing Teaching: Sharing Tips Via The Web The Buddy Project: A Semester Long Project Aimed At Developing An Appreciation For Diversity Enhancing The Excitement And Learning Retention In The Classroom: The Power Of Magic The Supervised Management Internship: A Job Or Learning Experience Team Ware™ An Online Moderated Class Discussion Facility And Beyond A Neophyte Distance Educator's Experience Learning Management By Practicing Management: A Report Of Significant Student Service In 1997 Integration Of Academic And Service Learning: Students' Perceptions About Its Effects And Outcomes The Value Of Incorporating A Service Learning Component Into Course Content: A Presentation And Roundtable Discussion Business Games Teach: Thoughts on the Sources of Conflicting Conclusions on their Effectiveness Antecedents Of Learning In The Simulation: A Replication Using Student Journals To Enhance Learning From Simulations Technological Change And Intertemporal Movements In Consumer Preferences In The Design Of Computerized Business Simulations With Market Segmentation Integrating The Marketing Curriculum Using Collaborative Learning Teaching Time Management In A Sales Program: The Application Of A Computer Simulation Game Adapting Interactive Computer Simulations For Content Based Esl Instruction Multimedia And Student Expectations Synthesizing Data For Media Simulations Composing A Team Health Promoting Behaviors-A Decision Making Exercise Does it really Work? An Application of the Group Interaction Framework Administering the MIT Beer Game: Lessons Learned A Paperless Economy? Instructing Students on the Aspects of Successful Electronic Commerce Maximizing Learning Gains in Simulations: Lessons from the Training Literature Observing General Ability in a Total Enterprise Gaming Simulation FReach Teach: A Computer-Based System for Teaching Advertising Media Planning An Integrated Business Instruction System An Experiential Exercise you can Tinker With Experiential Exercises or Computer Simulations? Cash Flow Statements: Are They Important in Business Simulations? Holistic Cognitive Strategy in a Computer-Based Marketing Simulation Game: An Investigation of Attitudes Towards the Decision-Making Process Barnga: A Game on Cultural Clashes The Many Faces of Culture: Understanding Country and Corporate Culture Students' View of the Use of Business Gaming in Hong Kong Assessing General Management Interest What is the Future of Business Gaming? Starting a Small Music Trivia Business Exercise and Other Innovative Icebreakers An Integrated Approach to Behavioral Skill Development Career Focus: A Student and Business Learning Experience The Use of Concept Mapping in Teaching Strategic Management An Experiential Approach to Developing Mission Statements Business Games in Brazil-Learning or Satisfaction A Simulation within a Simulation: Job Layoff's and Emotional Reactions