OUT-OF-CLASS EXPERIENCES TO PROMOTE VOLUNTEERISM Developments In Business Simulation & Experiential Exercises, Volume 20, 1993 116 OUT-OF-CLASS EXPERIENCES TO PROMOTE VOLUNTEERISM William D. Biggs, Beaver College Charles E. Lower, Beaver College INTRODUCTION The purpose of this presentation is to describe two programs, which are designed to encourage volunteer ism on the part of undergraduate students. The first program described is a credit-bearing internship; the second is a non-credit community service program. As part of our presentation we will describe the major aspects of our internship program and provide anyone interested with the write-up describing our program. Likewise, we will, provide examples of the projects on which our students have participated for internships and for community service activities. THE INTERNSHIP PROGRAM An Internship program has been available as an, elective for our students for over 15 yearn. Four years ago, we made the internship mandatory for all students majoring in the Department of Business Administration and Economics. Feedback f roe our graduates who had clone art internship indicated that it was a valuable workplace preparatory experience On the other hand graduates who had not done an internship indicated that they felt an internship would 1 have helped prepare them for the workplace. When we first mandated the internship, we encouraged students to work in profit-oriented organizations, because we thought this would give them experiences directly related to their majors. We have since shitted our focus to not-for- profit organizations. This shift took place for a number or reasons, which will he discussed as part of our presentation. Another shift in focus has been to encourage unpaid rather than paid internships. Again, this shift resulted from problems encountered, which will be discussed. COMMUNITY SERVICE PROGRAM The Community Service Program came into existence for tin reasons. First, tie felt that there was an institutional inconsistency when admissions criteria looked favorably on students who had engaged in community service activities in high school, while the college failed to encourage such activity for its enrolled students. Second, we felt it was our responsibility to encourage volunteerism on the part of our students in the hope that they will develop good habit of citizenship. Because there is no centralized Community Service office on campus, our program of community service has developed with a somewhat informal structure. Much of the impetus and leadership has come from students and student organizations, with faculty and administration offering support and assistance from the sidelines. The Career Services Office, for example, developed and published a listing of over 100 agencies and projects in the community which seek volunteers, arid conducted a Service Fair which brought 35 agencies to campus to talk with potential volunteers. But we believe that the strongest community service programs are those which grow for student interest and initiative, like the community service day which is part of our New Student Orientation program and student participation in the national Into The Streets project. CONCLUSION We believe that, encouraging our students to volunteer as part of their college experience makes sense. Further, we have found that students are willing volunteers. They come to us with their own “service records” already in place, and we are remiss if we do not continue to support them in developing and acting on an interest in volunteer service. Table of Contents Volume 20, 1993 Dominant Personality Types and Total Enterprise Simulation Performance Shelf Wars: A Grocery Channel Simulation Shared Cultural Perspectives: An Experiential Exercise Utilizing International Students to Globalize the Classroom An Instrument for Investigating the Effectiveness of Teaching Methods in the Business Policy and Strategy Formulation Course Providing Better Trained Graduates for Accounting Employers The Ambition Gradient Approach to Evaluation of Computer Simulation Game Team Performance Alphatec: A Negotiation Exercise with Logrolling and Bridging Potential Using the Ideafisher Idea Generation System as a Decision Support System in Marketing Strategy Courses A Dynamic Market Share Allocation Model For Computerized Business Simulations Multi-Cultural Adaptability Using Experiential Learning in a Graduate Course Development of Experiential Applications in HRM: Practicing What Preach and Preaching for Practice Linking Students and Business Leaders Through Portfolios Debriefing International Experiential Learning Exercises: Road Signs for Effectiveness Sales Manager: A Simulation Modeling Interactive Effects in Mathematical Functions for Business Simulations: A Critique of Goosen's Interpolation Reducing the Complexity of Interactive Variable Modeling in Business Simulations Through Interpolation Antecedent Biases of Experiential Learners: Trainee Occupation and Subgroup Diversity Pax in Terra Sancta: Simulating the Middle East Peace Negotiations A Multiple Regression Case In Experiential Learning Changes in Ethnocentric/Geocentric Orientation by Business Students after Exposure to a One Summer Course in International Marketing's A Systematic Approach to the Development and Evaluation of Experiential Exercises Entrepreneurs Evaluate Experiential Education A Linear Programming Approach to Open System Total Enterprise Simulations Reflecting Leader Behavior from the Looking Glass, Inc. Simulation Linking Cognitive Styles, Teaching Methods, Educational Objectives and Assessment: A Decision Tree Approach Restructuring Management Education in Post-Communist Countries: How Western Experts Can Help Managerial and Cultural Pre-Conditions for Superior Performance in a Global Setting: An Experimental Study with the Aid of Business Games Multiple Industries in Computerized Business Gaming Simulations Content or Process? - Content and Process! Some Observations and Reflections About Management Education in Central Europe Out-of-Class Experiences to Promote Volunteerism Enacting the Linguistic Consciousness of the Modern Managerial Mind: Post-Modernism and Experiential Learning Intergrating Experiential Exercises into the College Curriculum: The Case of Internationalizing the Business Curriculum Simulation Marketing Oversights Incorporating Advertising Creative Strategy into Computer-Based Business Simulations The Dynamics of a Partnership Between Business and Education Collaborative Education Done Globally Experiential Systems Analysis CADPLAN: A Simulation for Comparative Advertising A Doctoral Symposium: Preparing Students for Conference Behavior Comparing the Simulation with the Case Approach: Again! Total Quality Management: A Model for Continuous Quality Improvement The Quality Audit: An Experiential Exercise for Business Students Extending the Reach of Simulations: DECIDE Heads for the Inner City Lessons Learned from a Customized Management Development Simulation The Foreign Exchange Spot Trading Simulation Using Lotus 1-2-3 to complete a Triple Play in a Simulated Competition International Business Education: Is Enough Being Done? Matching of Student-Teacher Cognitive Style as a Factor in Student Success in an Introduction to Information Systems Course Breathing (More) Life into the Case Approach Lord of the Flies: A Live Case Approach to Leadership Cooperative Case Studies: Experiential Tools for Teaching Business Problem Solving Tools Strategy Simulations in Context: An Evaluation of Key Dimensions The Distribution Channel Game Evaluation of a Simulation Game as an Education Tool for Utility Professionals The Relationship Between Total Enterprise Simulation Performance and Learning Total Quality Management does not Happen by Magic, but it can be Taught Using a Pedagogical Methodology that Utilizes Magic Effectively Preparing Students for Careers in a Global Environment by Integrating Total Quality Management Thoughout the Business Curriculum An Empirical Investigation of Cognitive and Performance Consistency in a Marketing Simulation Game Environment Using MARSGAP with LAPTOP: (A Marketing Simulation Game Analysis Program) with LAPTOP: A Marketing Simulation Adapting TQM Implementation to Organizational Level An MBA Business Simulation: Executive Interaction Experiential Exercises and Pedagogy Track Workshop: Experiencing Cultural Diversity in the Classroom (and the Hotel Meeting Room) Closing the Gap between Corporate and National Culture The Dynamic Manufacturing Company The Use of Experiential Techniques in Corporate Training The State of Simulation Gaming in Easter European Countries- Principally Russia An Experiential Exercise in Cross-Cultural Training Valuing Differences: A Conceptual Framework Demonstration of an Experiential Exercise Effectively Using Experiential Learning to Impart TQM Concepts in a High Technology Environment The Older Worker Questionnaire: An Exercise Concerning Older Worker Stereotypes and Behaviors The Crime Fighting Task Force: An Exercise in Organizational Politics Welcome to the Party! An Expression of Vocational Preference Experiential Exercise for Imparting Cross-Cultural Appreciation Six Swift Simulations on Globalization Overview of BASF Delegate Program