SIX SWIFT SIMULATIONS ON GLOBALIZATION Developments In Business Simulation & Experiential Exercises, Volume 20, 1993 169 SIX SWIFT SIMULATIONS ON GLOBALIZATION Sivasailam Thiagarajan, Workshops by Thiagi Most business simulations are lengthy affairs, often lasting through a semester. In contrast, this session involves six rapid simulation games dealing with the themes of multiculturalism and globalization. The primary purpose of the session is to introduce participants to the motivational and instructional effectiveness of simulations that last for brief periods of time-but provide rich experiences that can benefit from lengthy debriefing. The session will involve the actual play of six swift simulations, and model facilitation techniques suited for rapid experiential actinides. Participants should be able to borrow and apply all of the six swift simulations in a variety of training and team-building situations. Among the six swift simulations, an activity called BRIEF ENCOUNTERS explores factors related to cross-cultural contact and communication. Two groups of participants, representing different cultural groups interact in an embassy- party environment. SECOND LANGUAGE forces participants to experience the frustrations of non-English speaking managers. Participants read an English passage from a business text as it would appear to a non-native speaker. QDPD highlights the importance of a global perspective. In this studio-game variation of the PRISONER’S DILEMMA participants learn the advantages of forming strategic alliances. REINCARNATION deals with prejudice and discrimination. It enables participants to undergo simulated gender, ethnic, physical, or sexual-orientation changes. CHATTER emphasizes the importance of nonverbal communication. Participants learn how gestures, proximity, voice, formality, and degree of self-disclosure convey different messages to people from other cultures. FIRST TOUCH identifies alternatives to unhealthy competition. It illustrates the immediate and long-term effects of coming up with win-win solutions. COMPANY PROFILE Workshops by Thiagi provides consultative help in the design, development, and delivery of training to corporations and nonprofit organizations around the world. BIOGRAPHY Sivasailam ‘Thiagi” Thiagarajan owns and operates Workshops by Thiagi. With a Ph. D. in Instructional Systems Technology from Indiana University, Thiagi has been developing and delivering training around the world for the past 30 years. Having lived in three different cultures (in India, the U. 5., and Liberia), Thiagi specializes in cross- cultural aspects of training and management. The current president of the North American Simulation and Gaming Association (NASAGA), Thiagi is noted for the design of hundreds of games and simulations. Table of Contents Volume 20, 1993 Dominant Personality Types and Total Enterprise Simulation Performance Shelf Wars: A Grocery Channel Simulation Shared Cultural Perspectives: An Experiential Exercise Utilizing International Students to Globalize the Classroom An Instrument for Investigating the Effectiveness of Teaching Methods in the Business Policy and Strategy Formulation Course Providing Better Trained Graduates for Accounting Employers The Ambition Gradient Approach to Evaluation of Computer Simulation Game Team Performance Alphatec: A Negotiation Exercise with Logrolling and Bridging Potential Using the Ideafisher Idea Generation System as a Decision Support System in Marketing Strategy Courses A Dynamic Market Share Allocation Model For Computerized Business Simulations Multi-Cultural Adaptability Using Experiential Learning in a Graduate Course Development of Experiential Applications in HRM: Practicing What Preach and Preaching for Practice Linking Students and Business Leaders Through Portfolios Debriefing International Experiential Learning Exercises: Road Signs for Effectiveness Sales Manager: A Simulation Modeling Interactive Effects in Mathematical Functions for Business Simulations: A Critique of Goosen's Interpolation Reducing the Complexity of Interactive Variable Modeling in Business Simulations Through Interpolation Antecedent Biases of Experiential Learners: Trainee Occupation and Subgroup Diversity Pax in Terra Sancta: Simulating the Middle East Peace Negotiations A Multiple Regression Case In Experiential Learning Changes in Ethnocentric/Geocentric Orientation by Business Students after Exposure to a One Summer Course in International Marketing's A Systematic Approach to the Development and Evaluation of Experiential Exercises Entrepreneurs Evaluate Experiential Education A Linear Programming Approach to Open System Total Enterprise Simulations Reflecting Leader Behavior from the Looking Glass, Inc. Simulation Linking Cognitive Styles, Teaching Methods, Educational Objectives and Assessment: A Decision Tree Approach Restructuring Management Education in Post-Communist Countries: How Western Experts Can Help Managerial and Cultural Pre-Conditions for Superior Performance in a Global Setting: An Experimental Study with the Aid of Business Games Multiple Industries in Computerized Business Gaming Simulations Content or Process? - Content and Process! Some Observations and Reflections About Management Education in Central Europe Out-of-Class Experiences to Promote Volunteerism Enacting the Linguistic Consciousness of the Modern Managerial Mind: Post-Modernism and Experiential Learning Intergrating Experiential Exercises into the College Curriculum: The Case of Internationalizing the Business Curriculum Simulation Marketing Oversights Incorporating Advertising Creative Strategy into Computer-Based Business Simulations The Dynamics of a Partnership Between Business and Education Collaborative Education Done Globally Experiential Systems Analysis CADPLAN: A Simulation for Comparative Advertising A Doctoral Symposium: Preparing Students for Conference Behavior Comparing the Simulation with the Case Approach: Again! Total Quality Management: A Model for Continuous Quality Improvement The Quality Audit: An Experiential Exercise for Business Students Extending the Reach of Simulations: DECIDE Heads for the Inner City Lessons Learned from a Customized Management Development Simulation The Foreign Exchange Spot Trading Simulation Using Lotus 1-2-3 to complete a Triple Play in a Simulated Competition International Business Education: Is Enough Being Done? Matching of Student-Teacher Cognitive Style as a Factor in Student Success in an Introduction to Information Systems Course Breathing (More) Life into the Case Approach Lord of the Flies: A Live Case Approach to Leadership Cooperative Case Studies: Experiential Tools for Teaching Business Problem Solving Tools Strategy Simulations in Context: An Evaluation of Key Dimensions The Distribution Channel Game Evaluation of a Simulation Game as an Education Tool for Utility Professionals The Relationship Between Total Enterprise Simulation Performance and Learning Total Quality Management does not Happen by Magic, but it can be Taught Using a Pedagogical Methodology that Utilizes Magic Effectively Preparing Students for Careers in a Global Environment by Integrating Total Quality Management Thoughout the Business Curriculum An Empirical Investigation of Cognitive and Performance Consistency in a Marketing Simulation Game Environment Using MARSGAP with LAPTOP: (A Marketing Simulation Game Analysis Program) with LAPTOP: A Marketing Simulation Adapting TQM Implementation to Organizational Level An MBA Business Simulation: Executive Interaction Experiential Exercises and Pedagogy Track Workshop: Experiencing Cultural Diversity in the Classroom (and the Hotel Meeting Room) Closing the Gap between Corporate and National Culture The Dynamic Manufacturing Company The Use of Experiential Techniques in Corporate Training The State of Simulation Gaming in Easter European Countries- Principally Russia An Experiential Exercise in Cross-Cultural Training Valuing Differences: A Conceptual Framework Demonstration of an Experiential Exercise Effectively Using Experiential Learning to Impart TQM Concepts in a High Technology Environment The Older Worker Questionnaire: An Exercise Concerning Older Worker Stereotypes and Behaviors The Crime Fighting Task Force: An Exercise in Organizational Politics Welcome to the Party! An Expression of Vocational Preference Experiential Exercise for Imparting Cross-Cultural Appreciation Six Swift Simulations on Globalization Overview of BASF Delegate Program