Simulated Tabletop Exercise for Electric Power Saving Management in a Small Organization Page 59 - Developments in Business Simulation and Experiential Learning, volume 40, 2013 ABSTRACT After the Great East Japan Earthquake in 2011, almost all of nuclear power plants have been stopped running and problems of electric power shortages have been occurred in Japan. In order to overcome electric power shortage problems, the movement of saving electric power widely spread in Japan. But, from views of consumers of electric power, it was hard for them to understand what kinds of actions were mostly effective for saving electric power in their organizations such as their home, companies and so on. This is because the only way of checking whether we succeeded to save electric power of not is to see the total usage of the electric power on the power meter. In our research, to analyze the usage of electric power in our laboratory, we constructed the agent based simulation model. In this model, all electronic devices in our laboratory are represented and people in our laboratory uses these devices according to their activities. Activities of people in our laboratory are also represented as activities of agents in this model, and activities of people are based on questionnaires we did in our laboratory. From simulation results of this model, it becomes possible to know what electronic devices use electric power most. And it also becomes possible to test some policies of saving electric power and know the effectiveness of each policy from this model. Our game, “SIMULATED TABLETOP EXERCISE FOR ELECTRIC POWER SAVING MANAGEMENT IN A SMALL ORGANIZATION”, is based on our simulation model. In this game, each player becomes the manager of saving electric power in a small organization and has to decide which policies to use for saving electric power. After deciding policies, player’s policies are represented in the simulation model and player will get simulation results, and player’s will know the effect of player’s policies in a small organization. The concept of saving electric power in a small organization is very famous in Japan but may be not outside Japan. From playing our game, we hope that our game will become a chance to review player’s daily activities of using electric power in the real life. What lessons are to be learned by the participants when playing the game?  Main lesson of this game is the notification of saving electric power action in the daily life. How can the administrator determine if the lessons of the game have been learned by the participants?  Debriefing, like discussions, with showing all other possible simulation results of this game. If the game is played in rounds, what is the minimum and maximum number of rounds that need to be played?  This game needs exactly four rounds by five people/ groups. If played in rounds how much time should be allocated for the decision process for each round?  There are about 60-120sec. between decision processes. What devices are needed by the players to play the game?  Nothing. Simulated Tabletop Exercise for Electric Power Saving Management in a Small Organization Manabu Ichikawa Tokyo Institute of Technology ichikawa@dis.titech.ac.jp Hiroshi Ohta Tokyo Institute of Technology ohta11@cs.dis.titech.ac.jp Kazuho Yagisawa Tokyo Institute of Technology yagisawa11@cs.dis.titech.ac.jp Hiroshi Deguchi Tokyo Institute of Technology ichikawa@dis.titech.ac.jp Page 60 - Developments in Business Simulation and Experiential Learning, volume 40, 2013 What decisions need to be made by the players?  Players choose one policy card from each category. There are four categories. So players have four chances to choose a card. Five people/groups compete for cards. What information is provided to the players after each round.  Nothing. But players can see what kinds of cards are still remained. Table of Contents Volume 40, 2013 Leo Investor SERIOUS PLAY: ON-LINE PEPULATOR SERIOUS PLAY:ON-LINE GAME "MANAGE-ART" The Game Within the Simulation Game the Research Method Concept and Project With Game Design Implementation Managing Human Resources Simulation Rising Stars: A Study of Creativity as Experiental Learning in County Government Why do Gen Y Students Study Abroad? The Relationship Between Individual Growth and the Intent to Study Abroad Our Favorite Assignment: The In-Basket Activity Mirror-Mirror: How Can We Better Understand Our Consumption Behavior? Reflective Thinking, Writing and Imagery as Tools to Better Understand Abstract Marketing Concepts Increasing Intuitive Decision Making Speed and Accuracy by Further Understanding Intuitive Decision Making Using Emotional Means Group Exams: Are they Relevant and Reliable as a learning Tool? Integrative Learning: Exploring Opportunities in Business Simulations Simulated Tabletop Exercise for Risk Management - Anti Bio-Terrorism Multi Scenario Simulated Tabletop Exercise Simulated Tabletop Exercise for Electric Power Saving Management in a Small Organization Merging the Case Method and Simulation in Management Education: Is it Possible? Experiential Learning in Accelerated Human Resource Management Courses Digital Game Building as Assessment: A Study of Secondary Students' Experience Using an Investment Fund Simulation Integrated with a Business Game Creating Simulation Conditions Based On Real World Data Simulation Games in Training New Management Methods A Summary Overview of Cultural Differences in Higher Education Innovations And Future Directions In Education: Case Review For Best Online Teaching Practices An Implicit Measure of Forecasting Accuracy Immediate Feedback and Assessment Technique (IF-AT) testing forms: An overview of the tool and uses Teaching Secondary Mathematics: Pre-service Teachers' Digital Game Design, Pedagogy and 21st Century Skills Follow The Leader II Business Simulations: From Punch Cards to Web-Based University Engagement: Good Neighbors Budget Allocation Exercise Customizing Business Simulations: An Exploration and a Hierarchy A Review of the Simulation Research in the Academy of Management Journal: Suggestions for Strengthening the Research Conducted by ABSEL Members ABSEL Reflections: 40 Years Of Excellence, Now Going Forward How Many Options do Multiple-Choice Questions Really Have? The Management/Accounting Simulation Now 100% Web-based Design, Server Side Programming, and Implementation A Large-Scale Game Test of Early-Determined Game Finishes Large-Scale Business Games for Assurance of Learning Purposes The Gamification Of Education OB Simulation: A Hands-On Demonstration Converting Simulations for the Online Environment: The New Ginseng Game Repositioning Brands with the Web-Based Product Positioning Map Graphics Package Implications of Regulatory Focus Theory for Simulation and Experiential Learning Riskware: A Game for Teaching Software Project Risk Management Teamwork for Decision-Making Through Games: The Case of On-Line "Manage-Art" Virtual Pepulator, a Model for Teaching Negotiation Small-Scale Business Games for Assurance of Learning Purposes Incorporating Intellectual Property Issues into a Business Simulation© Nationalization and Privatization in a Computer-Assisted Business Game An Investigation of the Relationship of Plan Quality, Forecast Accuracy and Earnings Performance Under Equal and Unequal Starting Positions in Marketing Positions in Marketing Simulations Measuring the Performance Ranking Curve in Marketing Simulation Games The Effectiveness of SDM Method in Business Simulation Game 40 years of Brazilian S&G - Analysis and Perspectives Accounting For Externalities: Harnessing The "Face-In-The-Mirror" Phenomenon The Role Of Simulations In Organizational Learning: Building Individual Absorptive Capacity Assessing Project Management as an Academic Learning Outcome (ALO) At the Inflection Point: Designing Army Assessments "Economics in Practice" A Simulation Game for High School Students Teaching the Basics of Economics and Entrepreneurship Fueling the Force: Exploring Leader Priorities Implementing Mental Models: Extending Insight and Whole Person Learning Using Business Simulations To Introduce Business Concepts