If the Games Work, Why Aren't More Faculty Willing to Play Page 382 - Developments in Business Simulation and Experiential Learning, volume 38, 2011 ABSTRACT If you are an academic-type that likes to see theories that truly help solve real problems, this workshop is for you. We will initially use several motivation theories to clarify why our colleagues are resistant to using business games and simulations. Second, we will brainstorm numerous tactics to overcome the many barriers identified; finally, from these various tactics, you will develop a set of activities and an action plan tailored to your situation. THE OBJECTIVE(S) OF THE SESSION 1. Share overview of theory-based diagnostic model of work motivation that simplifies issues affecting desire, effort, performance, and satisfaction 2. Create a group-based, interactive forum where partici- pants:  Convert common employee barriers into related faculty barriers  Identify numerous common barriers that keep faculty from participating in business simulations  Understand why various past efforts to gain fac- ulty involvement have been ineffective  Share techniques that worked—and understand why 3. Construct a simple, yet wide-ranging map of sugges- tions participants can easily apply to boost their faculty members’ interest, effort, and course success TARGET AUDIENCE Faculty or administrators that want to. . .  understand why other faculty may not be partici- pating  identify strategies to boost faculty involvement THEORETICAL FRAMEWORK AND/OR RELEVANT CONSTRUCTS This workshop focuses on four widely respected theories (and one lesser known) that each contribute to understand- ing human motivation. These theories include:  Expectancy theory - Mitchell, T. R. (1983). Expec- tancy-value models in organizational psychology. In N. Feather (Ed.), Expectancy, incentive, and action (pp. 293-314). Hillsdale, NJ: Lawrence Erlbaum Asso- ciates.  Self-efficacy theory - Bandura, A. (1997). Self- efficacy: The exercise of control. New York: W. H. Freeman  Equity theory - Adams, J. S. (1965). Inequity in social exchange. In L. Berkowitz (Ed.), Advances in experi- mental social psychology (Vol. 2, pp. 267-299). New York: Academic Press.  Goal Setting theory - Locke, E. A., & Latham, G. P. (1990). A theory of goal setting and task performance. Englewood Cliffs, NJ: Prentice Hall.  Resource Allocation theory – Kanfer, R. & Ackerman, P. L. (1989). Motivation and cognitive abilities: An integrative/aptitude-treatment interaction approach to skill acquisition. Journal of Applied Psychology, 74 (4), 657-690. PEDAGOGICAL IMPLICATIONS AND/OR OUTCOMES OF THE ACTIVITY For each participant, the outcomes of this activity include a greater understanding of reasons why more faculty aren’t using business simulations as well as a list of theoretically based action plans that participants can take back to their schools to boost participation. If the Games Work, Why Aren’t More Faculty Willing to Play? Spence Tower, Ferris State University, Towers@Ferris.edu Table of Contents Volume 38, 2011 Simulated Tabletop Exercise for Risk Management - Anti Bio-terrorism Scenario Simulated Tabletop Exercise From Business Games to Simulations - Simuworlds & Microworlds Demand Equation Redux: The Design and Functionality of the Gold/Pray Model in Computerized Business Simulations Managing Client-Based Learning: Insights from Successful Teaching Project Courses in Marketing Tracking Forecast Error Type, Frequency and Magnitude with the Forecast Error Package Responding to Facilitate Collaboration Simulating Sudden Change and the Value of Timely Information Managing Human Resources Simulation A Study on Collectivism and Group Decision-Making: An International Comparison of Japan, China, and Russia Using a Gaming Simulation The Use of Management Games in the Management Research Agenda Gaming On-Line: A Simulation Application Positioning and Performance in Simulated Networks Supply Chain Management: A Simulation Application Simulation as a Teaching Method in Strategic Management Distance Studies Entrepreneurship: A Game of Risk and Reward Phase II: The Start-Up Return to the Paradise Islands: From Confrontation to Cooperation Effect on Market Performance of Displaying Supply and Demand Curves in a Business Simulation Appreciating Complexity: The Chief of Staff of the Army Game Managing Organizations: Experiential MBA Course Teaches Alternatives to the Machine Model A Simulation Model for Analyzing the Night-Time Emergency Health Care System in Japan The Continuing Evoluation of Assessing Project Management as an Academic Learning Outcome (ALO) Should College Instructors Change Their Teaching Styles to Meet the Millenial Student? The Mouse Game and its Effects on Team Interdependence Learning from the Gulf Oil Spill to Prepare for a Brighter Future: A New Game Engaging Stake Holders in Triple Bottom Line Accounting & Strategic Planning Video Killed the Biblio Star: The Impact of Digital Media on Student Learning Outcomes Exploring Motivation: Using Emoticons to Map Student Motivation in a Business Game Exercise An Alternative to PC and Internet Based Simulations: The Internet Integrated Mode MiddleState University -- A Crisis in Education Complexity Avoidance, Narcissism and Experiential Learning Examining the Cognitive, Affective, and Psychomotor Dimensions in Management Skill Development Through Experiential Learning: Developing a Framework A Situational Leadership Exercise Based on the Biology of a Starfish JOGAI CEFET -- The Industrial Administration Undergraduate Game Would You Take a Marketing Man to a Quick Service Restaurant? Modeling Corporate Social Responsibility In A Food Service Menu-Management Simulation Use of a Simulation in a Large Class Environment for a Marketing Principles Class: A Qualitative Analysis of Whether Learning Objectives were Met A Team Based Information Literacy Exercise ABSEL Marketing Communications Plan An Interdisciplinary Study of the Impact of Playing a Marketing Simulation Game on Student Knowledge of Management Accounting/Finance Principles Analyzing Construction Planning of Interiro Finish Work of Apartment Building by Simulation Doing Murder One Again The Simple Business Game and Simulation Transfering the Knowledge of Middle Management to Novices Infectious Disease Simulation Model for Estimation of Spreading Understanding the Relative Influence of Several Factors in ERP Simulation Performance: An Exploration of Ecological Validity Tragedy of the Commons: An Exercise Using Clickers to Illustrate and Teach a Key Concept in Negotiations The Meaning of Firm Demand in Business Simulations If the Games Work, Why Aren't More Faculty Willing to Play? Those Who Do and Those That Don't: A Study of Engaged and Disengaged Business Game Players