AN EXPERIENTIAL EXERCISE IN PRODUCT BENEFIT SEGMENTATION Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 207 AN EXPERIENTIAL EXERCISE IN PRODUCT BENEFIT SEGMENTATION George Miaoulis - Wright State University Russell I. Haley - University of New Hampshire J. Taylor Sims - Wright State University INTRODUCTION This exercise provides students with a practical learning experience in product benefit segmentation. Benefit segmentation stresses causal factors rather than descriptive factors for identifying market segments. The conceptual base underlying this approach is that the benefits which people are seeking in consuming a given product are the basic reasons for the existence of true market segments. For many products this approach predicts consumer behavior much more accurately than do descriptive factors such as demographics or volume of consumption. Because of its subjective nature, however, the benefit concept is difficult for marketing students to grasp without actual exposure to derivation techniques. BENEFIT SEGMENTATION ASSIGNMENT Students are asked to select a product category from a prepared list (or to name their own) and are told to research this product thoroughly (e.g. visit outlets where the product or service is sold, observe people buying it, talk to 10-15 people about it, find advertisements for it, do library research, etc.). One structured research approach to gathering data from consumers is summarized in the next section. As a first step, students are asked to define their product category, list the competing brands and then to hypothesize what kinds of segments are seen as attractive targets by the major competitors in the category. Which marketers are competing for the same segments; which for different ones? Which marketers are using undifferentiated, concentrated, or differentiated strategies. Are any marketers committing the majority fallacy? Are there any segments being missed entirely? For aid in the analysis of chosen markets students are next asked to fill out a segmentation grid (as shown in Figure 1). This particular example provides space for up to three segments. The instructor may be flexible on this point recommending that students use as few or as many segments deemed appropriate for the market being analyzed. Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 208 This exercise normally should take the student about 10 to 12 hours to complete. Student reports may be two or three type- written pages, not including the completed grid. Grades can be assigned on the basis of: (1) Quality of research; (2) Nature of segments chosed and their internal consistency; and (3) Written analysis of findings. This assignment has accounted for about 25% of a student’s grade in a semester course and up to 40% in a quarter course. Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 209 OPTIONAL CONSUMER RESEARCH As a final research step students may attempt to identify any segments missed by actually interviewing consumers on the benefits sought from the purchase and use of the product previously selected. A list of all benefit groups mentioned should be compiled first. This list should then be reduced to those benefits mentioned most often and checked for reasonable independence between benefits, e.g., the “way the place looks” and the “comfortableness of the surroundings” may both be describing the same benefit such as “atmosphere”, and therefore m not be independent. On the other hand the price of an item is independent of how large it is. The composite list of the benefits for the product is presented to consumer respondents on a sheet of paper (Figure 2). The respondents are then asked to distribute ten points (pennies, poker chips, etc.) in the boxes next to the benefits which are most important to them in selecting the product for their use. If there are more than four benefits (n), 2n+1 points would be a better number of points for the consumer to distribute. Respondents are allowed to rearrange the points, pennies, etc. as often as they want in order for them to weigh the trade-offs of the benefits that have been presented to them. Those questioned should be users of the product in question or perspective consumers in order to obtain accurate benefit perceptions. This point is not always obvious to students in an introductory marketing course. Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 210 After data has been collected from 15-20 respondents students should construct a matrix of the data similar to that shown in Figure 3. From a visual inspection of the data, students can find groups of consumers who have similar configuration of benefits sought. Persons who are generally high on similar benefits and at the same time low on similar benefits would have similar configurations. All values of 3 or higher are then circled to help spot patterns of response. (If there are too many circles a higher cutoff number may be used.) Now the student is ready to complete the segmentation grid, starting with the benefits sought. The items below the “benefits sought” row are supplemental segmentation variables used to further describe the nature of each segment. When the grid is completed except for the top row, a name can be chosen for each segment that captures the essence of that segment. Students are usually encouraged to select “memorable” names. CONCLUSIONS This paper has described a simple approach to involve students in the learning process about benefit segmentation. The exercises in each step could be used in many marketing courses. The findings of this assignment have been used to facilitate the development of student exercises in product management and promotional strategy. The primary benefits of this exercise are: (1) it thoroughly involves students in a learning process that is certainly more fertile than that presented in the typical marketing text; and (2) it provides students with their Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 211 first opportunity to interact with the marketing environment as potential managers. APPENDICES Appendix I presents a completed grid for the candy/breath mint product category completed during 1976. While all rows of information have been provided here, students should be instructed that not all supplemental variables are appropriate for every product category. Appendix II is a list of consumer products for which access to information by students is not overly difficult. Students are generally encouraged to select a product category from this list. REFERENCES 1. Delozier, M. Wayne, Dale M. Lewison, and Arch G. Woodside, “Using Experiential Learning Exercises in Marketing,” in M. Wayne Delozier, Dale M. Lewison, and Arch G. Woodside (eds.), Experiential Learning Exercises in Marketing&. Santa Monica, California: Goodyear Publishing Co., 1977, pp. 1-7. 2. Haley, Russell I., “Benefit Segmentation: A Decision- Oriented Research Tool,” Journal of Marketing, Vol. 32 (July 1968), pp. 30-35. 3. Reitter, Robert N., “Product Testing in Segmented Markets,” Journal of Marketing Research, Vol. 6 (May 1969), pp. 179-184. Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 212 Exploring Experiential Learning: Simulations and Experiential Exercises, Volume 5, 1978 213 Table of Contents Volume 5, 1978 Debriefing: The Key to Effective Experiential Learning A Kiss Before Debriefing Debriefing with Serialized Theory Development for TaskTeam Learning Insights Into Debriefing Experiential Learning Exercises The Two-Step Flow of Experiential Learning: A Preliminary Investigation Programmatic Experienced-Based Learning in an MBA Program The New Research Focus: An Analysis of the Simulation Game User An Analysis of Performance in Simulation Games Compared to Performance on Structured Course Criteria: A Case Study Le's Simplify the Administrative Requirements of Computerized Educational Simulations Assessment of Sex Stereotypes Within Task Group Simulation The Use of Program BAYAUD in the Teaching of Audit Sampling The Effectiveness of Progressively Complex Accounting Simulations in Increasing Decision-Making Performance The Natural Learning Project The Application of a US-USSR Trade Simulation to the Reaching of Business Russian The Use of Semi-Autonomous Work Group in Graduate Management Education: An Australian Experience Evaluation of an Experimental Course in Organizational Behavior for Managers of Japanese Banks Berkshire II: An Experiential Decision Making Exercise: An Exercise in Hegelian Inquiry Creating a Responsible Managerial Experience A Framework for Determining the Pedagogical Value of Simulation Gaming: Implications for Future Simulation Gamin Research Emergent Simulations in Administration Courses Measurement of Administrator Role for Feedback on Structure and Goals An Experiment in Assessing the Theoretical Recognition and Application Leaning Skills of Student Case Writers Some Game Information Systems Experience Using Job Control Language (JCL) for Group and Individual Simulation Considerations for the Use of Computerized Business Simulations Assessing the Effectiveness of Learning Styles as Predictors of Performance within Three Distinct Pedogogic Methodologies Learning Style and Performance A Psychometric Analysis of Kolb's Learning Styles Inventory Learning to Identify and Satisfy consumer Wants: A Classroom Game An Experiential Exercise in Product Benefit Segmentation Sales and Sales Management: A Case/Simulation Approach The SBI Case as Experiential Learning The Use of a Live Case in Teaching Organization Theory and management Principles to Graduate Students The Residency in Hospital and health Administration as Experiential Learning The Extended Live Case Approach to Teaching Marketing Research Experiential Learning in Marketing: Student Consultants The Brazil-Columbia Coffee Marketing Negotiations: An Experiential Exercise Aimed at Highlighting the Dynamics Involved in the International Business Negotiation Process Educational Values of Simulation Gaming Business Simulation Re-Revisited Simulation and Experiential Learning as Human Subject Research An Experiential Evaluation of a Didactic - Experiential Apporach for Teaching personnel Management Experiential Learning in Wage and Salary Administration Integrating Structured Experiences into Personnel Simulation Locus of Control and Performance in a Management Simulation Correlations Between Academic Achievement, Aptitude, and Business Game Performance Suggestions for Student Input of Decisions in General Management Simulations An Exploratory Investigation of Student Perceptions of Computer Simulation as an Educational Tool Time to Sell?: An Experiential Learning Approach to Stock Market Decisions through Interactive Gaming