Experiential Learning in Higher Education: Bucketfeet in the Classroom Page 214 - Developments in Business Simulation and Experiential Learning, volume 42, 2015 ABSTRACT Experiential learning theory defines learning as “the process whereby knowledge is created through the transformation of experience” (Kolb, 1984). Experiential learning creates an ac- tive learning environment where students are engaged by doing as opposed to passive participants in the learning process; these experiences play a central role in learning and develop- ment (Kolb, 1984). Therefore, experiential learning scholars believe that “to improve learning in higher education, the pri- mary focus should be on engaging students…” (Kolb, A. & Kolb, D. 2009). This paper addresses how experiential learning is incorporated in higher education to better prepare graduat- ing students as they transition from college to their career. Dur- ing the Fall 2013 semester, students worked on an experiential client-based project to provide strategic solutions to emerging sneaker brand Bucketfeet’s identified business challenges. “While there is some debate over the linkage between experien- tial learning and authentic learning, it is clear that students learn through real life experiences…to shape future experiences (Buriak, McNurlen & Harper, 1996). EXPERIENTIAL LEARNING IN HIGHER EDUCATION: BUCKETFEET IN THE CLASSROOM Kate Schaefer Columbia College Chicago kschaefer@colum.edu