Construction Giant – Demonstration of a Business Game for Education and Training in the Construction Industry Page 264 - Developments in Business Simulation and Experiential Learning, volume 42, 2015 ABSTRACT This demonstration will give a general overview of the imple- mentation of a multi-purpose business game, with special refer- ence to the training of civil engineers. This experiential learn- ing concept is intent to inspire other teaching areas. In addi- tion, this demonstration should trigger a lively discussion on the design of modular-oriented business games which will enable the facilitator to address a variety of learning outcomes / ad- dressees with only one business game concept. Due to the fact that the development of computerized business games lead to extensive cost (Wilson et. al., 2008) and Andlinger & Greene (Andlinger, 1958) have proved already in the sixties, that manual business games can be even successful, here the design and implementation of a multi-purpose board- based business game will be demonstrated. Besides the lower costs, a particular advantage is furthermore that board games can be conducted independently of IT infrastructure at almost any location. CONSTRUCTION GIANT – DEMONSTRATION OF A BUSINESS GAME FOR EDUCATION AND TRAINING IN THE CONSTRUCTION INDUSTRY Christian K. Karl MAXIA Training & Consulting, University of Duisburg-Essen christian.karl@maxia-consulting.com