The Management/Accounting Simulation Now 100% Web-based Design, Server Side Programming, and Implementation Page 176 - Developments in Business Simulation and Experiential Learning, volume 40, 2013 ABSTRACT This session will demonstrate two simulations that are now 100% Web-based. The Management/Accounting Simulation: 4th edition which has been used for 40 years has now been made a web-based simulation. The Management Accounting Simulation: Principles Version is a new simulation developed in 2012 and is also 100% Web- based. DESCRIPTION This session will demonstrate the two simulations and also explain the steps necessary to create a Web-based simulation. There are two major design steps: (1) First, is the design/creation of business simulation which is basically independent of a Web and (2) the actual design and implementation of a Web site that be run the simulation. This design must have three parts: (a) Student section (b) Instructor section and (c) Administrator=s section. Each section will be demonstrated. Time Required:  The Management Accounting Simulation 4th Edition requires from 5 to 10 hours per period of play. It is designed to be implemented early in a semester. Minimum number of participants:  The Management/ Accounting Simulation: 4th Edition  This simulation can be used with a single player on a single team.  The Management Accounting Simulation: Principles  This simulation can be used on a team basis with a minimum of 2 teams. Maximum number of participants  The Management/ Accounting Simulation: 4th Edition  The simulation can be currently used with a maximum of the 20 teams. However, the program can be easily modified to accommodate more students or teams  The Management Accounting Simulation: Principles  The Maximum number of teams (Firms) allowed per industry is 10. However, multiple  Industries can easily be created. Needed Configuration of the Room  None Are Laptops Needed by the Participants  No Learning Objectives of the Simulation 1. To increase the students understanding of the importance of management accounting as containing a set of tools useful in making decisions 2. To be an instructional tool that increases the student=s ability to use management accounting tools and techniques and concepts. 3. Create an environment in which the student can see how management accounting plays a role in the three primary functions of marketing, production, and finance. Student Manuals  The Management/ Accounting Simulation: 4th Edition  This simulation scenario consists of 96 pages (total pages, 250). The manual contains two sets of optional problems that maybe assigned: 24 cost analysis problems and 10 financial accounting problems.  The Management Accounting Simulation: Principles  This simulation scenario consists of 49 pages (Total pages, 104). The manual also contains an optional set of 10 financial accounting problems. The Management/Accounting Simulation Now 100% Web-based Design, Server Side Programming, and Implementation Kenneth R. Goosen Micro Business Publications, Inc. krgoosen@cei.net mailto:krgoosen@cei.net Table of Contents Volume 40, 2013 Leo Investor SERIOUS PLAY: ON-LINE PEPULATOR SERIOUS PLAY:ON-LINE GAME "MANAGE-ART" The Game Within the Simulation Game the Research Method Concept and Project With Game Design Implementation Managing Human Resources Simulation Rising Stars: A Study of Creativity as Experiental Learning in County Government Why do Gen Y Students Study Abroad? The Relationship Between Individual Growth and the Intent to Study Abroad Our Favorite Assignment: The In-Basket Activity Mirror-Mirror: How Can We Better Understand Our Consumption Behavior? Reflective Thinking, Writing and Imagery as Tools to Better Understand Abstract Marketing Concepts Increasing Intuitive Decision Making Speed and Accuracy by Further Understanding Intuitive Decision Making Using Emotional Means Group Exams: Are they Relevant and Reliable as a learning Tool? Integrative Learning: Exploring Opportunities in Business Simulations Simulated Tabletop Exercise for Risk Management - Anti Bio-Terrorism Multi Scenario Simulated Tabletop Exercise Simulated Tabletop Exercise for Electric Power Saving Management in a Small Organization Merging the Case Method and Simulation in Management Education: Is it Possible? Experiential Learning in Accelerated Human Resource Management Courses Digital Game Building as Assessment: A Study of Secondary Students' Experience Using an Investment Fund Simulation Integrated with a Business Game Creating Simulation Conditions Based On Real World Data Simulation Games in Training New Management Methods A Summary Overview of Cultural Differences in Higher Education Innovations And Future Directions In Education: Case Review For Best Online Teaching Practices An Implicit Measure of Forecasting Accuracy Immediate Feedback and Assessment Technique (IF-AT) testing forms: An overview of the tool and uses Teaching Secondary Mathematics: Pre-service Teachers' Digital Game Design, Pedagogy and 21st Century Skills Follow The Leader II Business Simulations: From Punch Cards to Web-Based University Engagement: Good Neighbors Budget Allocation Exercise Customizing Business Simulations: An Exploration and a Hierarchy A Review of the Simulation Research in the Academy of Management Journal: Suggestions for Strengthening the Research Conducted by ABSEL Members ABSEL Reflections: 40 Years Of Excellence, Now Going Forward How Many Options do Multiple-Choice Questions Really Have? The Management/Accounting Simulation Now 100% Web-based Design, Server Side Programming, and Implementation A Large-Scale Game Test of Early-Determined Game Finishes Large-Scale Business Games for Assurance of Learning Purposes The Gamification Of Education OB Simulation: A Hands-On Demonstration Converting Simulations for the Online Environment: The New Ginseng Game Repositioning Brands with the Web-Based Product Positioning Map Graphics Package Implications of Regulatory Focus Theory for Simulation and Experiential Learning Riskware: A Game for Teaching Software Project Risk Management Teamwork for Decision-Making Through Games: The Case of On-Line "Manage-Art" Virtual Pepulator, a Model for Teaching Negotiation Small-Scale Business Games for Assurance of Learning Purposes Incorporating Intellectual Property Issues into a Business Simulation© Nationalization and Privatization in a Computer-Assisted Business Game An Investigation of the Relationship of Plan Quality, Forecast Accuracy and Earnings Performance Under Equal and Unequal Starting Positions in Marketing Positions in Marketing Simulations Measuring the Performance Ranking Curve in Marketing Simulation Games The Effectiveness of SDM Method in Business Simulation Game 40 years of Brazilian S&G - Analysis and Perspectives Accounting For Externalities: Harnessing The "Face-In-The-Mirror" Phenomenon The Role Of Simulations In Organizational Learning: Building Individual Absorptive Capacity Assessing Project Management as an Academic Learning Outcome (ALO) At the Inflection Point: Designing Army Assessments "Economics in Practice" A Simulation Game for High School Students Teaching the Basics of Economics and Entrepreneurship Fueling the Force: Exploring Leader Priorities Implementing Mental Models: Extending Insight and Whole Person Learning Using Business Simulations To Introduce Business Concepts