How do We Get to Tomorrow? The Path to Online Learning Developments in Business Simulation and Experiential Learning, Volume 35, 2008 353 HOW DO WE GET TO TOMORROW? THE PATH TO ONLINE LEARNING Janet M. Duck The Pennsylvania State University jmd226@psu.edu Diane H. Parente The Pennsylvania State University dhp3@psu.edu ABSTRACT It is evident that the advancements in technology are entering our educational environment at a rapid pace. What was once a brick and mortar classroom is now a virtual classroom that exists in living rooms, airports, and offices. What was once a traditional lecture hall is now a virtual discussion board that engages a world of students. Although online education is in its early stages, statistics clearly show support for increased enrollment in online courses. The number of students enrolled in distance programs is rapidly rising in colleges and universities throughout the United States. There is no doubt that life as we know it in the traditional classroom, is changing. In response to the breakthrough of online learning, we must ask ourselves several critical questions. How do we prepare ourselves for the online classroom? How do we integrate and capitalize on technology? How do we engage students in an online environment? How do we overcome the obvious challenges that accompany this virtual environment? These questions are lingering, and we must find answers. INTRODUCTION It is evident that the advancements in technology are entering our educational environment at a rapid pace. What was once a brick and mortar classroom is now a virtual classroom that exists in living rooms, airports, and offices. What was once a traditional lecture hall is now a virtual discussion board that engages a world of students. Although online education is in its early stages, statistics clearly show support for increased enrollment in online courses. The number of students enrolled in distance programs is rapidly rising in colleges and universities throughout the United States. There is no doubt that life as we know it in the traditional classroom, is changing. In response to the breakthrough of online learning, we must ask ourselves several critical questions. How do we prepare ourselves for the online classroom? How do we integrate and capitalize on technology? How do we engage students in an online environment? How do we overcome the obvious challenges that accompany this virtual environment? These questions are lingering, and we must find answers. To better understand where we need to go to address the “unknown” of online education, we must first discuss where we have been. Within the context of our discussion we will define four components of online education, their place in history, their existence today and their place in the future of education. We offer that the four components most affected by the advancement in online education are the student, the instructor, the delivery mode and the classroom. We will discuss the evolution of these components in terms of the past, consider their placement in today’s environment and project our thoughts on what these components on education will look like in the future. Most importantly, we must consider if we are prepared for the “e-storm”? SESSION FORMAT The following discussion will take place using the table noted below (Table 1) as the focal point of discussion. Audience participation will be solicited to offer perspective and guidance on the critical components of online education as outlined in the table. We hope to involve instructors who have online teaching experience, as well as instructors who have had no experience in online teaching in order to get a broad perspective on the topic. Audience members will be asked, to describe students, instructors, delivery methods, and the classroom of yesterday, today, and tomorrow. Facilitators will engage audience members to provide their comments, questions and concerns. Our goal: to discuss how we can be better prepared for the “e-storm.” STUDENTS A recent survey of higher education in the United States reported that there are more than 2.35 million students enrolled in online courses in fall 2004 (Allen and Seaman, 2005). It is obvious from these statistics, that the student of the future wants something different than the student of the past. In some cases these differences as they relate to the learning environment, are obvious: • Students can "attend" a course at anytime, from anywhere • Online learning enables student-centered teaching approaches • Course material is accessible 24 hours a day 7 days a week • Students can utilize their well-developed technological skills Developments in Business Simulation and Experiential Learning, Volume 35, 2008 354 Facilitators will raise questions surrounding the differences in “the student” throughout the years and this impact on e-learning. Students tend to be in generations such as Gen X or Gen Y's or the Millenniums. Each of these groups have specific experiences in technology and culture that affects the way that they learn. Looking at the impact of various students on online learning is important. Further, we will speculate on the needs and characteristics of the students of the future. This evolution will be defined in terms of attitude, motivation, personality, learning styles, exposure and maturity. INSTRUCTORS Will online instructors be ready to meet the challenges brought by the projected increases in learner demands for online education? It is obvious by the change in technology that the skills of a successful traditional classroom instructor are not necessarily the skills needed to be a successful e-learning instructor. A recent study revealed that major concerns exist on the part of the instructor in terms of: • monetary support • technical support • pedagogical and technical competency • student engagement • quality of education • instructor evaluation Facilitators will raise questions surrounding the differences in “the instructor” throughout the years and the role that the instructor will have in the e-learning classroom. More importantly, we will speculate on the needs and characteristics of the instructor of the future. How will instructors who have entered the profession during the last three decades respond differently in preparing for the future? This evolution will be defined in terms of technical skills, teaching style, lifestyle changes, affects on instructor evaluation and teaching strategies. DELIVERY The delivery mechanism has also changed over time. In fact, two dimensions on which the delivery has changed is time. The first is whether the material is delivered synchronously or asynchronously. The second is whether the course content is provided on paper or in a traditional book or whether it is online on a computer screen. In between, we have experienced CDs and video lessons. It is important to note that the change in the students has also prompted their comfort level with the delivery mechanism. CLASSROOM The classroom of yesterday, today, and tomorrow are also different. College classrooms that were reached by walking from a dorm room have changed to video studios or computer screens. Classrooms of tomorrow exist in cyberspace and may be populated by avatars. ARE WE PREPARED FOR THE E-STORM? Are we as instructors prepared for tomorrow? What do we need to do to prepare and embrace the inevitable change? REFERENCES E. I. Allen and J. Seaman, Growing by Degrees: Online Education in the United States, 2005 (Needham, Mass.: The Sloan Consortium, 2005). Table 1. Yesterday Today Tomorrow Students Instructor Delivery Classroom Table of Contents Volume 35, 2008 Linking Team Covenants To Peer Assessment Of Simulation And Experiential Performance Using the Balance Scorecard Approach: A Group Exercise IndoAmerican Enterprises Class Size and Game Design Implementation Of Effective Experiential Learning Environments Simulation Sensemaking: The BusinessWeek Approach To Effective Debriefing A Lesson in Hide-And-Go-Seek: A Team Building Game Thoughts On How To Motivate Students Experientially Experiential Learning Is Not Just Experiential Teaching: Measurement of Student Skill Acquisition via Assessment Centers ABSEL Redux: Reflections after a 25 Year Hiatus College Student's Expectations of Technology- Enhanced Classrooms: Comparing 1996 and 2006 The Business Student Satisfaction Inventory (BSSI): Development and Validation of a Global Measure of Student Satisfaction The "Big Picture Question" Project: Explorations in Teaching Creativity within a Force-Field Research Framework "Viva Voce": Oral Exams as a Teaching & Learning Experience Internships And Occupational Socialization: What Are Students Learning? Does Learning Occur in One-Shot, Non-Cooperative Games? Beliefs and Behavior, an Ancient Perspective and Modern Application Developing Enterprise Culture Among the Students Through Intercollegiate Competitions: A Case of Student Enterprise Competition (SEC) 2007 Student Views of Management Skills and Their Future Careers after Using Business Simulations Back to the Future: Gender Differences In Self-Ratings of Team Performance Criteria A Case for Experiential Learning: Using Central Europe as a Classroom Modeling Strategic Opportunities in Product-Mix Strategy: A Customer- Versus Product-Oriented Perspective Assessment in the Modern Large High-Tech Classroom Target Profit Pricing With the Web-Based Breakeven Analysis Package Are the Business Simulations We Play Too Complex? Shared Experience as Incentive for Horizontal Integration in Business Simulations Affinity Propagation: A Clustering Algorithm for Computer-Assisted Business Simulations and Experiential Exercises Marketing Simulation Results as Embedded Forms of Program Assessment Human and Agent Playing the "Beer Game" Issues in Porting a LAN-based Total Enterprise Simulation Game to a Web-based Environment Partners or Competitors? A B2B Simulation Evaluation Model of the Global Performance of a Management Simulation for the Academic Environment Applying Bloom's Revised Taxonomy In Business Games Do Price Strategies Work in Business Simulations? Early Japanese Gaming Simulation Efforts Using Par Players to Enhance Learning in Business Simulations Corporate Cartooning: The Art of Computerized Business Simulation Design Should Business Game Players Choose Their Teammates: A Study with Pedagogical Implications Goal Orientation and Simulation Performance Design and Demonstration of an Online Managerial Economics Game with Automated Coaching For Learning and Graded Exercises for Assessment Are Good Strategy Decisions Consistently Good? A Real-Time Investigation Active Learning 2.0 or Wiki is not a 4-letter Word Comparing Student Learning in Online and Classroom Formats of the Same Course How Do We Get To Tomorrow? The Path to Online Learning Similar Media Attributes Lead to Similar Learning Outcomes Facilitating Business Gaming Simulation Modeling