2001 INTERNATIONAL COLLEGIATE BUSINESS STRATEGY COMPETITION: 37 YEARS OF COLLEGIATE COMPETITION Developments in Business Simulation and Experiential Learning, Volume 28, 2001 2001 International Collegiate Business Strategy Competition: 37 Years of Collegiate Competition David J. Fritzsche, Penn State Great Valley djf7@psu.edu Steven Achtenhagen, San Jose State University achtenhagen_s@cob.sjsu.edu Sharon Lightner, San Diego State University sharon.lightner@sdsu.edu Donald H. Negri, Willamette University dnegri@willamette.edu ABSTRACT Keywords: Simulation, International, Competition A session at the first ABSEL conference provided information on the Emory University Intercollegiate Business Gaming Competition (Jensen, 1974), the first intercollegiate business gaming competition in the world. The next ABSEL session devoted to intercollegiate gaming did not occur until 1999 (Biggs, et. al., 1999). The 2001 ABSEL conference will be held concurrently with the 2001 International Collegiate Business Strategy Competition which provides ABSEL members an opportunity to have an “up close and personal” experience with intercollegiate business gaming. This proposal is for a panel discussion, which will provide ABSEL members with background information on the competition to familiarize them with the activities of the many students who will be engaged in the competition during the conference. The panel will provide information on the history of the competition, the current state of the competition and experiences of current participants. The panel will consist of Dave Fritzsche, operations director and co-author of The Business Policy Game (Cotter & Fritzsche, 1995), Steve Achtenhagen, administrative director, Sharon Lightner, advisor for the San Diego State University team, Don Negri, advisor for the Willamette University team, and several student participants from the teams. The panel will open with Fritzsche presenting the history of the competition. Achtenhagen will then discuss the competition administration. Fritzsche will discuss the competition operations. Then Lightner will provide a graduate team advisor’s perspective and Negri will provide an undergrad team advisor’s perspective. The perspectives will include the benefits of participating in the competition as well as the difficulties they have encountered. Then the student participants will provide their perspectives on the competition. There is normally one person carried over from the past year per team so the perspective will include both new participants as well as seasoned participants. Following the formal presentation, the panel will respond to audience questions. At the close of the session, the audience will be invited to visit the competition during the conference and get a “feel” for the competition first hand. This includes visiting the operations room and the stock market room. They will also be invited to try their hand at investing in the competition’s stock market, the Richard V. Cotter Stock Market. All participants are staked to $10,000 in Cotter cash. REFERENCES Biggs, William D., Michelle Duffy, David Leposa, Andrew Milne & Eleanor (1999). “Student Experiences in the International Collegiate Business Policy Game Competition,” Developments in Business Simulation and Experiential Learning, Volume Twenty Six, 216- 217. Cotter, Richard V. & David J. Fritzsche (1995). The Business Policy Game, Englewood Cliffs, NJ: Prentice- Hall, Inc. Jensen, Ronald (1974). “Intercollegiate Business Gaming: The State of the Art,” Simulations, Games and Experiential Learning Techniques, Volume One, 263- 267. 68 Table of Contents Volume 28, 2001 Using A Web Based Tutorial Program To Enhance Student Learning Reflecting On Reflection: An Examination Of Reflective Learning And Assessing Outcomes Overcoming Obstacles To A Cross-Global Collaborative Classroom Panel Discussion On Building And Maintaining Trust In The Abselesque Classroom Cosmopolitan-Based Cross National Segmentation In Global Marketing Simulations Strategic Management And The Case Method: Survey And Evaluation In Hong Kong Designing Interactive Self-Learning Modules Using Macromedia Director Teaching Financial Markets Using The Wall Street Journal Core Course Outcomes Assessment And Program Continuous Improvement Using An Integrative Business Plan Œ An Empirical Evaluation Using A Mock Trial Activity For Interdisciplinary Learning Fidelity, Verifiability, And Validity Of Simulation: Constructs For Evaluation 2001 International Collegiate Business Strategy Competition: 37 Years Of Collegiate Competition Motivating Students: An Initial Attempt To Operationalize The Curiosity Gap Model E-Learning: The Next Wave Of Experiential Learning Helping New Game Adopters: Four Perspectives An Initial Validity Invesitigaion of A Test Assessing Total Enterprise Simulation Learning Administering A Marketing Simulation - Common And Varied Practices Among Instructors Issues In Case Method Instruction: Class Discussion Leadership Sex Composition, Cohesion, Consensus, Potency And Performance Of Simulation Teams Integrating Management Curriculum: Linking Courses With Frontpage Absel: The Way We Talk! Teaching Strategic Management: A Case Study In The Diffusion Of Innovation In Education A Demonstration Of Bussim Strategy A Total Enterprise Simulation Teaching Methods: Etic Or Emic Antecedents Of Work Team Performance In A Business Simulation: Personality And Group Interaction When Experiential Educators Reflect Upon Their Craft: A Qualitative Research Report Strategic Sensemaking In Organizations: Model Formulation And Operationalization Panel Discussion: A Model For Initiative Development: Discussion And Ideas Of Individual Spirit Harmonics Assessing The Efficacy Of Experiential Learning In A Multicultural Environment Are Business Schools Producing 21st Century Managers? Blue Horizon Cruises: An International Simulation Exercise To Illustrate Conflicting Economic And Cultural Models Different Perceptions Of The Same Thing: An Experiential Exercise Current Use Of Agribusiness Simulation Games: Survey Results Of University Agribusiness And Agricultural Economics Programs Team Building 101 For Accountants An Online Evaluation Of The Compete Online Decision Entry System (Codes) Total Enterprise Simulation Winners And Losers: A Preliminary Study Gilding The Lily, Enhancing The Pedagogical Experience, Or Fixing What Isn™t Broke: The Dilemma Of New Simulation Versions The Absel Endnote Database: The Perfect Tool For The Bernie Keys Library Decision-Making Exercises (A), (B), And (C): Examining The Role Of Conflict In Group Decision-Making Group Decision Simulation (A)-(F): Examining Procedural Justice In Group Decision-Making Processes Evaluation Of Performance In Business Games: Financial And Non Financial Approaches A Framework For Evaluating Simulations As Educational Tools Congruence II™: A Strategic Business Board Game The Tournament Concept: Extending The Idea Of Using Simulations As Instruments Of Assessment The Economic And Political Transition Of The Mexican State In The Threshold Of Twenty First Century: From The Entrepreneurial State To The State Of Entrepreneurs. Experiential Learning For Accountants: The Not For Profit Project An Investigation Of The Environmental Awareness Attained In A Simple Business Simulation Game A Daily Exercise In Theory Application: Is This Why I Had To Take Marketing, Management, Finance –? An Alternative View to Scoring Selected Simulation Games and Experiential Exercises