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E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
DOAJ Indexed (Since 14 Sep 2015) 
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CONSUMERISM PRACTICES OF KOREAN POP FANS COMMUNITY ANNISA 

WIDOWATI SUNDARI DANCERS IN JAKARTA 
 

Diana Rosca Apria1, A.A Anom Kumbara2, I Nyoman Darma Putra3 

 
1Master Degree Programme of Cultural Studies, Universitas Udayana, 2,3Cultural Studies 

Study Program, Faculty of Arts, Udayana University 
 

email : 1dianaapria@gmail.com, 2anom_kumbara@unud.ac.id, 3idarmaputra@yahoo.com 
 

Received Date : 29-05-2020 
Accepted Date : 25-10-2020 
Published Date : 30-11-2020 

 
ABSTRACT 

 
Globalization facilitates the spread of culture from one country to another. From globalization, 
K-Pop has finally begun to be enjoyed by Indonesian society. One of the effects of the Korean 
culture fever in Indonesia is the consumptive behavior or lifestyle among teenagers who are 
K-Pop fans. Annisa Widowati Sundari Dancers Community or what is commonly called as 
AWS Dancers community is one of them. The reason why this community has been chosen 
as the object of this research is because AWS Dancers community is popular among K-Pop 
fans in Jakarta. This study used a cultural study approach that is analyzed qualitatively. Data 
collection is carried out by the method of observation, interviews, and document studies 
related to K-pop culture in Indonesia. Data were analyzed with hegemony theory and culture 
industry theory. The results of this study show that the emergence of the K-Pop culture 
industry ultimately inspired K-Pop fans to form a community, namely AWS Dancers who 
performed dance cover activities. In addition, K-Pop culture industries such as music, drama, 
food, cosmetics and electronic goods made teenagers who are members of the AWS Dancers 
community was hegemonied to buy and consume these things. As a result, various 
implications arise, such as dissipation among the members of AWS Dancers, hyperreality 
towards South Korea, the increasingly eroded Indonesian culture and celebritization among 
members of the AWS Dancers community. 
 
Keywords : consumerism practices, korean pop, AWS community, hegemony, culture 

industry 
 
 
INTRODUCTION 

The world nowadays is becoming increasingly developed by technology. This 

transformation can help having great knowledge of knowledge. One example of technological 

development is the development of visual and sound machines or commonly called the media 

(Lyotard, 2019: 5). The emergence of media that must become an industry not only plays an 

important role. The emergence and development of this industry is a specific historical 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
DOAJ Indexed (Since 14 Sep 2015) 
ISSN 2338-2449                                                                                    https://ojs.unud.ac.id/index.php/ecs/ 
 

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process that is compiled by comparison with modern society. The media industry, including 

television broadcasting, is currently changing massive changes and has a significant 

influence on the features of media products, production styles and their distribution 

(Thompson, 2015: 280). The emergence of technology and media ultimately makes 

interaction throughout the world free and open as if national borders are narrow (Puspitasari 

and Hermawan, 2013). 

This relates to the globalization of culture which is said to be a symptom of the spread 

of certain values and cultures from a country to the entire world so that it becomes a world 

culture (Puspitasari and Hermawan, 2013). Based on this explanation, it can be seen that 

culture can be spread easily due to the influence of globalization so that it becomes a world 

culture. With this acceleration of globalization, the environment that influences the 

development of the state and nation becomes a result of the interconnection between the 

most important elements in the global, regional, national and local environment (Ibrahim, 

2014: 37). One example of the case of accelerating globalization is that countries have 

succeeded in spreading their culture to various parts of the world such as Japan and South 

Korea, which will later be referred to as Korea. 

Cultural flow from Japan to various parts of the world, especially Asia, is an interesting 

phenomenon in this era of globalization, for example lovers of anime, comics, games, whose 

numbers can reach hundreds of thousands in the world (Saleha, 2013). After the Japanese 

state which had already spread its culture through Japanese Pop (J-Pop), South Korea began 

to spread its culture through Korean pop (K-pop). At present Korea has succeeded in 

spreading its cultural products internationally in a short span of time. Various cultural products 

and other products made it to various parts of the world and colored the lives of the people 

(Jung, 2011: 5). 

Another interesting thing to note is that the simple enjoyment of drama, pop music, and 

movies has been changed to a strong preference for other South Korean products such as 

electronics, cellphones, cars, fashion, cosmetics, and food and lifestyle. This growing interest 

in South Korean culture has subsequently triggered a drastic increase in foreign tourist visits 

to the country. More and more people around the world are learning Korean, leading many 

universities to open Korean language majors in response to popular requests to help people 

enjoy Korean culture more specifically South Korea (Jung, 2011: 6). 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
DOAJ Indexed (Since 14 Sep 2015) 
ISSN 2338-2449                                                                                    https://ojs.unud.ac.id/index.php/ecs/ 
 

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The above is one of the consumption of popular culture. A consumption of a popular 

culture will always bring up a group of fans, that fans are the most visible part of the 

consumption of an activity or product (Storey, 2006: 161). As a result of the consumption of 

popular culture which in this case is K-Pop culture, there are various groups of fans with 

various activities. For example in Indonesia, especially in Jakarta there is a fan group named 

Annisa Widowati Sundari Dancers Community or commonly referred to as the AWS Dancers 

Community. This community is one of the K-Pop fan communities in the Jakarta area. This 

community was formed in 2013 and is still ongoing. The purpose of the formation of this 

community is to accommodate young K-Pop fans who love to dance. This community usually 

imitates the movements of Korean artists when dancing and singing, besides that they also 

always take part in dance cover competitions (competitions imitating the dancing styles of 

Korean artists). This community also always holds meetings every week to just practice, 

gather, exchange opinions and hold several events around K-Pop. Most of them admit that 

being a K-Pop fan makes them spend a lot of money just to buy an album or even their idol 

concert ticket if the artist visits Indonesia to hold a concert or other K-Pop needs 

 

CONCEPTS AND THEORIES 

In this study, the authors used four concepts which are the concepts of globalization, 

popular culture, consumerism and hyperreality. Globalization according to Robertson (in 

Barker, 2004: 117) refers to the narrowing of the world intensively and increasing our 

awareness of the world, namely the increasing global connections and our understanding of 

them. The narrowing of the world is understood based on the institutions of modernity, while 

the reflexive intensification of world consciousness can be perceived better through a cultural 

perspective (Barker, 2004: 118). Whereas popular culture refers to opponents of high culture 

and / or mass production of commodity culture and consumer capitalism. In this definition, 

popular culture is considered inferior to the high culture of art and classical music on the one 

hand and authentic folk culture on the other (Barker, 2014: 210). The term popular culture 

comes from the Latin language that is popular culture. This term can be interpreted as the 

culture of the community or ordinary people (Lubis, 2016: 71). Consumerism is an 

understanding in which a person or group carries out and runs the process of using goods 

that are produced excessively, unconsciously, and continuously (Rohman, 2016). Whereas 

Hyperreality is a concept used in a number of postmodern thoughts which more or less refers 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
DOAJ Indexed (Since 14 Sep 2015) 
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to the idea "more real than real". Hyperreality describes the way in which the simulation or 

artificial production of 'real life' runs their own world to construct reality. A hyperreality for 

Baudrillard (in Barker, 2004: 303) is where we are crammed with images and information. 

The theory used in this research is the theory of hegemony and the theory of the culture 

industry. The theory of hegemony which, according to Gramsci, implies a situation in which 

the historical bloc of the ruling class exercises social authority over the classes below it. The 

concept proposed by Gramsci proved to be very influential in cultural studies because this 

concept provides space and does not deny the importance of popular culture as an ideological 

struggle ground (Barker, 2014: 119). Whereas the culture industry theory wants to state that 

the culture industry shapes the tastes and tendencies of the masses, thereby printing their 

awareness of false needs. Therefore the culture industry tries to obscure the real needs of 

society. The culture industry is so effective in doing this that people are not aware of what is 

happening (Strinati, 2007: 69). 

 

RESEARCH METHODS 

This research was conducted using qualitative research methods and site selection in 

DKI Jakarta province. This research consists of two types of data sources, namely primary 

data and secondary data, where primary data is obtained from interviews with informants and 

secondary data is obtained from document sources in the form of notes, recorded images or 

photographs, and observations of related events. with research focus. Determination of 

informants in this study, based on competence to provide information related to consumerism 

that occurs in the AWS Dancers Community. The informants in this study were the chair of 

the AWS Dancers community and several community members. Data collection techniques 

in this study can be grouped into three, namely; (1) observation, (2) interview, and (3) study 

of documents by searching and finding documents related to the research topic. 

 

DISCUSSION 

The results of this study were obtained from various sources in accordance with the 

data collection techniques described earlier. The results of this study will be explained in three 

discussions including the following; (1) the process of forming AWS Dancers Community in 

Jakarta (2) consumerism practices that occur in the AWS Dancers Community in Jakarta, 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
DOAJ Indexed (Since 14 Sep 2015) 
ISSN 2338-2449                                                                                    https://ojs.unud.ac.id/index.php/ecs/ 
 

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and (3) Implications of the existence of consumerism practices that occur in the AWS Dancers 

Community in Jakarta. 

 

The process of forming Annisa Widowati Sundari Dancers Community in Jakarta 

Annisa Widowati Sundari (AWS) Dancers Community was first coined by Annisa 

Widowati in 2013 to accommodate young K-Pop fans who loved the world of dance to join 

dance cover activities or activities to imitate the dance movements and styles of Korean 

artists. Before forming a community, Annisa (founder of the AWS Dancers community) had 

many fellow K-Pop fans, each of whom had performing arts talents such as dancing and 

singing. In addition, Annisa is one of the many K-Pop fans in Jakarta who often watch dance 

cover competitions held around the Greater Jakarta area. In the end, after watching a dance 

cover competition held at one of the malls in Jakarta, Annisa was inspired to create a 

community whose focus was to do dance cover activities. This is felt by Annisa as one of the 

right steps to be able to make this community as a medium and a place for fellow K-Pop fans 

to be able to express their creativity, especially in the field of performing arts (dance) and add 

many friends. This was revealed by Annisa (25 years old) in the following interview results; 

Indeed, before this community was formed I had many friends who could dance and 
sing. Plus, I also actively see dance cover competitions. After I went home (watched) 
from the dance cover competition at the Ciputra Mall Jakarta, I thought why not make 
the community who participated in this activity also, this was also beneficial for my 
friends so that they wouldn't play around and could focus on developing their hobbies 
like dancing and following the style of Korean artists they like (Interview, 24 October 
2019). 

 

Based on the results of the interview above, it can be said that Annisa as the community 

leader of AWS Dancers has been hegemonyed by the rise of dance cover activities as one 

of the impacts of the culture industry products (which in this case is Korean pop) so that it 

raises the desire to form a community that carries out activities dance cover. 

The AWS Dancers community, at the beginning of its formation, held auditions for 

members who would join this community. The auditions are in the form of dancing and 

choreography in accordance with one of the songs and dances of Korean artists he likes. 

Besides dancing auditions, Annisa (AWS Dancers founder) also interviewed prospective 

members about what motivated them to join the AWS community and asked if they were 

willing to pay their own expenses which would later be used to purchase equipment when 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
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they performed in dance cover activities. such as cash every week, fees to enter the 

competition, costume costs and makeup costs. This was revealed by Annisa (25 years old) 

in the following interview results: 

Before they join this community, they must be audited first. The reason why there should 
be an audition is because this is a dance cover community, where they have to be able 
to dance, even if they can't dance, as long as there is a willingness to learn, they may 
join. They will also be interviewed a little about the motivation why they want to join this 
community, and about whether or not they are prepared to pay for costumes and so on. 
They were told from the beginning about the bitterness of participating in dance cover 
activities so that they too were not surprised and disappointed after joining (Interview 
October 24, 2019). 

 

 According to Ardymas (a member of the AWS Dancers community), he first joined the 

AWS Dancers community in 2013. He got information about an audition held by the AWS 

Dancers Community from a friend. Before auditioning, Ardymas was required to learn a 

choreography that was delivered by one boy band from South Korea. He was then audited 

directly by Annisa and interviewed about the reasons for wanting to join the AWS Dancers 

Community. This was revealed by Ardymas (22 years old) in the following interview: 

When I first started joining the AWS Dancers Community around 2013, at that time, one 
of my campus friends who also liked K-Pop gave information about dance cover 
auditions and was also told that there would be a dance test, so I learned about a week 
of choreography. I will bring it from VIXX boy band, after that I come to audition and 
meet Annisa directly. Then there were a few interviews about why they wanted to join 
the AWS Dancers Community (interview, 26 October 2019). 

 

In addition to spreading information about auditions by word of mouth, the AWS Dancers 

Community also intensively disseminates information through their own social media such as 

through Facebook, Twitter and Instagram. Social Media becomes one of the places for them 

to promote and show their activities while holding dance cover activities, both through the 

AWS Community's social media and the personal social media of their respective members. 

After gathering a number of members, the community began holding regular meetings 

held every weekend between Saturdays and Sundays. Activities that are usually carried out 

during meetings between members of the community are doing dance cover exercises and 

gathering to simply exchange opinions on concepts that will be presented when performing 

later. Over time, the AWS Community has increasingly grown with many members joining. 

Since 2013 the AWS Dancers community has been recorded as many as 56 members, with 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
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an average age of 16-23 years. And as explained in the interview above, the members did 

not only come from Jakarta but came from nearby cities such as Depok, Bekasi, Bogor and 

Tangerang. 

 

Consumerism Practices in Annisa Widowati Sundari Dancers Community in Jakarta 

Furthermore, this sub-chapter will present the results of research on consumerism 

practices that occur in the K-Pop fan community, Annisa Widowati Sundari (AWS) Jakarta 

Dancers, including; (1) making K-Pop dance cover costumes, (2) dance cover hairstyles, (3) 

purchasing cosmetics, (4) other community needs, and (5) needs outside of dance cover. 

First, making costumes is done to support their appearance when they appear as well 

as when participating in dance cover competitions. Making dance cover costumes can cost 

around Rp. 500,000 up to Rp. 700,000 rupiah per person for one costume. According to Ihsan 

(one of the members of the AWS Dancers Community), sometimes they have to make and 

wear new costumes on each dance cover competition so that they can look different in each 

of their performances. This was conveyed in the following interview with Ihsan (22 years old): 

For dance covers, we really have to be as close as possible to the Korean artists we 
cover. So every time we enter a competition or competition sometimes we have to make 
a new costume again so that it doesn't seem monotonous, because sometimes, the 
judges of the race are just that and that, they must also realize that the costumes we 
wear are just that and that if we don't often over. The average cost spent per person to 
make costumes can be used up Rp. 500,000 make a costume once (Interview, 24 
October 2019). 

 

 

 

 

 

 

 

 

 

 

 

 
Picture 1. Filenada dance cover group costume, AWS Dancers Community 

(AWS Dancers Community Documentation, 2015) 



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Secondly, the unique dance cover hairstyles are also done to support the members' 

appearance when participating in the competition. Members of the AWS Dancers Community 

dye their hair with striking colors such as red, gray, blonde, green, blue and pink. The reason 

they chose to dye their hair with these colors was because they followed the hair color of the 

Korean artist they imitated and they idolized. They cost around Rp. 300,000 to dye their hair 

in a salon. 

Third, the purchase of cosmetics is also not spared from things prepared to support their 

appearance. Cosmetics / makeup purchased by members of the AWS Community as 

previously discussed become a necessity and need to support their appearance when 

participating in competitions / races. It became a sign that the culture industry eventually 

shaped the tastes and tendencies of the masses, thereby printing their awareness of false 

needs. Where members of the AWS Dancers Community buy various items to simply support 

their appearance. Therefore the culture industry tries to obscure the real needs of society. 

The culture industry is so effective in doing this that people are not aware of what is happening 

(Strinati, 2007: 69). 

Fourth, other community needs such as holding cash every week around Rp. 10,000, - 

The money collected from the cash proceeds will be used for consumption needs for 

members when the dance cover competition is taking place and also for the transportation 

costs of its members. Fifth, the needs outside the dance cover are purchasing concert tickets, 

purchasing merchandise, purchasing K-Pop albums, eating Korean foods, eating Korean 

drama and using paid music applications such as Joox and Spotify. 

 

 

 

 

 

 

 

 

 

  
Picture 2. Lightstick usage when watching the KPop Concert 

(Source: Documentation of Ihsan AWS Dancers, 2019) 



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Implications of Consumerism Practices in Annisa Widowati Sundari Dancers 

Community in Jakarta 

Furthermore, this sub-chapter will present the results of research on the implications of 

the practice of consumerism that occurs in the Annisa Widowati Sundari Community (AWS) 

Dancers, including: (1) the waste, (2) the existence of hyperreality towards South Korea, ( 3) 

Indonesian culture is increasingly eroded and (4) there is celebrity in K-Pop fan communities 

which also leads to roleplaying activities in the community. 

First, there was a waste where members said that they had wasted a lot of money on 

dance cover and other needs related to K-Pop. At first they were willing to spend money 

because they liked the world of K-Pop and the world of dance cover, but more and more they 

began to realize that they were spending quite a lot of money. The view of waste according 

to Baudrillard as opening up the fact that we are not in an era of real abundance, that every 

individual, group or society today is placed under a sign that is rarely found or extraordinary. 

Whereas in general these are the things that support a very interesting myth about the 

increase in abundance and which makes waste associated with a spectrum that threatens 

extraordinary. However, all moral views of waste as dysfunction are taken back according to 

a sociological analysis that gives rise to actual functions (Baudrillard, 2004: 32). 

Secondly, there is hyperreality towards K-Pop and South Korea. Hyperreality towards 

South Korea is felt by members of the community, where they assume that whatever comes 

from South Korea is considered the best and the best. For example, Virgi (a member of the 

community) said that he once bought a Samsung mobile phone because he had seen the 

brand in one of the Korean dramas he watched. At that time he began to know that Samsung 

and its competitors LG was a South Korean product, and finally after a time, he bought 

Samsung because it was a South Korean product. This was revealed by Virgi (20 years old) 

in the following interview results: 

I used to buy a Samsung cellphone, because I watched Korean dramas, the actress 
used a Samsung cellphone and to be honest, it was very funny. Finally I asked my 
parents to buy me a Samsung cellphone. (Interview, 3 December 2019). 

 

Third, Indonesian culture is increasingly eroded. Where the emergence of globalization 

ultimately facilitates K-Pop culture is widespread. Including in Indonesia, this makes 

teenagers who are members of the AWS Dancers Community like various things related to 

South Korea. Ihsan (22 years) feels that more and more insights about South Korea such as 



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language, traditional culture related to the arts and also the culture of Korean society that 

refers to the habits of the people. This was conveyed by Ihsan (22 years old) in the following 

interview results: 

As I became a fan of K-Pop and joining the AWS Dancers community, I became more 
knowledgeable about South Korea as their language, besides that I also knew the 
cultures and habits of the people there such as bowing to meet more people old and 
many more (Interview 24 October 2019). 
 

Fourth, another implication is the emergence of a sense of celebrity in K-Pop fan 

communities that are involved in the dance cover field, especially in the AWS Dancers 

community. The emergence of celebrity among K-Pop fan communities makes them also 

want to experience how to live as a Korean star or artist. Ihsan (member of the AWS Dancers 

community) added his opinion about the love of the members of the AWS Dancers community 

towards K-Pop and South Korea, namely the community members who always fantasize 

about becoming a real Korean artist. One way for members of the AWS Dancers Community 

to express their desire to be like their idol artists is by doing role playing / roleplayer, but both 

words are usually abbreviated as "RP". Actually Roleplayer is more associated in the world 

of gaming or games, but specifically on this K-Pop roleplayer fans play by playing their idol 

figures, the media used by fans, especially members of the AWS Dancers community is 

Twitter. 

 

CONCLUSION 

Based on the results of the research that has been presented previously, conclusions 

can be drawn from the results of consumerism research practices on Korean pop in 

adolescents of the Annisa Widowati Sundari (AWS) Dancers community: 

The process of forming the Annisa Widowati Sundari (AWS) Dancers community was 

motivated by globalization and the role of the media that made K-Pop culture develop in 

Indonesia. Annisa (community leader) was inspired to create a community whose focus was 

on conducting dance cover activities. This is felt by Annisa as one of the right steps to be able 

to make this community as a media and a place for fellow K-Pop fans to be able to express 

their creativity, especially in the field of dance and add many friends and relationships. 

Consumerism practices that occur in members of the AWS Dancers community are; (1) 

buying various necessities for dance cover activities which include making dance cover 



E-Journal of Cultural Studies                                              Nov 2020 Vol. 13, Number 4, Page 39-50   
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costumes, dance cover hairstyles, (2) other community needs such as cash that is applied 

once a week, and (3) personal needs of community members outside of dance cover like 

purchasing tickets for Korean artist concerts, and so on. These results in the amount of costs 

that community members must spend to fulfill their passion for K-Pop. 

Third, due to consumerism practices that occur in the AWS Dancers Community, 

several implications occur and are also felt by community members, namely; (1) waste occurs 

due to the purchase of various items purchased related to K-Pop by members of the AWS 

Community; (2) Indonesian culture which is increasingly eroded due to the emergence of 

Korean culture that is increasingly in demand by the community, especially teenagers who 

are members of the AWS Dancers community, and (3) the existence of hyperreality towards 

South Korea which has led to a new phenomenon among community members, which is 

perceived celebrity by members of the AWS Dancers community. As a result of this celebrity, 

roleplayer activities among K-Pop fan communities, especially the AWS Dancers community, 

are increasingly mushrooming. 

The suggestions of consumerism practices towards Korean pop that occur in 

adolescents of Annisa Widowati Sundari (AWS) Dancers community, are Annisa Widowati 

Sundari Dancers Community or better known as AWS Dancers in maintaining their existence 

and achievements, can increase their flight hours in following various dance cover 

competitions and competitions as much as possible by calculating expenses well. In order to 

produce better research in the future, especially research related to K-Pop is, it would be 

better if it could examine other K-Pop fan communities and develop various theories and 

research methods to add insight and scientific treasures. 

 

 

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