E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 99 e-ISSN 2407-392X. p-ISSN 2541-0857 Conservation of Traditional Games as Wisdom Value Local and Educational Tourism Attraction Rini Andari*, Beni Ismarizal Master of Tourism, Indonesian University of Education *Corresponding Author: riniandari@upi.edu DOI: https://doi.org/10.24922/eot.v10i1.101458 Article Info Submitted: January 25th 2023 Accepted: March 19th 2023 Published: March 30th 2023 Abstract Rapid technological development not only has a positive effect on edu- cation, the negative impact is given such as lack of movement even in a game on the device. Traditional games that are almost extinct can be pre- served for preservation as well as an attraction in educational tourism. The purpose of the study was to understand that the conservation of tra- ditional games as a value of local wisdom can be an educational tourist attraction. This research uses qualitative to uncover the meaning of re- search results with case study techniques. The results of exploration of traditional game conservation in Kampung Adat Banceuy can be benefi- cial for education, destinations, and also local culture. Educational tour- ism not only provides benefits for researchers, but for tourists where rec- reation can be done while learning directly. Keywords: educational tourism; traditional games; wisdom local value. INTRODUCTION Background The rapid development of science, technology and information certainly brings a lot of positive value but not a little negative impact. One of the technological advances today makes the shift in chil- dren's interest to play and socialize with others. Many children prefer to use their time by playing gadgets. This resulted in traditional games that had good value slowly starting to be abandoned. Many possible negative things that children can do through gadgets that are feared can form a less good character such as individualis- tic attitude and less sensitive to the sur- roundings. According to Ben (2013:168) tourism should benefit and contribute the following: 1) Preservation of culture and customs, 2) Improved public intelligence, 3) Improved health and freshness, 4) Maintenance of natural and environmental resources, 5) Preservation of ancient relics and cultural heritage of the past. The life of villagers who still maintain the values of local wisdom can attract tourists to visit and the existence of tourist villages can be one alternative to offset the development of this shifting trend. Tourists with various motivations travel to tourist villages in or- der to enjoy people's lives, interact actively in various activities and learn local culture. Learning tourism can be viewed as a continuum ranging from general interest learning or exposure while traveling to pur- poseful learning and travel (Ritchie, Carr and Cooper, 2003). The aim of an http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 100 e-ISSN 2407-392X. p-ISSN 2541-0857 educational trip in the rural areas is: to know the life and activity of the farmers, to create a positive image of the agriculture in the eyes of the next generations/ urban res- ident consumers (Petroman et al., 2016). Kampung adat Banceuy is a village that still maintains the values inherited by its ancestors, its people live in a rural at- mosphere that still preserves cultural val- ues including one of which is a traditional game that is still carried out by the children of Kampung Adat Banceuy and can cur- rently be a tourist attraction. With this tra- ditional game, tourists can enjoy the value of culture, nature and participate in various typical traditional games. To find out the various traditional games that have the value of local wisdom and explore the value of local wisdom that becomes a tour- ist attraction, it is necessary to conduct re- search with qualitative research method approaches. Today many children do not know traditional games as cultural assets in their area and replace them with modern games when many noble values are contained in traditional games such as, responsibility, cooperation, sportsmanship, thoroughness and much more. By visiting Kampung Adat Banceuy, traditional games can be felt to provide experiences and form crea- tivity, high social spirit, and a sense of re- spect for the environment. In addition, tourist visits, especially children will get entertainment and relaxation and nostalgia (reminiscing about the past) when seeing and participating in traditional fun games. The direct experience of playing traditional games that are still preserved by the natives while enjoying the cultural value of the community and the natural beauty of the countryside can be the first blend of educa- tional tourism that attract children's tour- ists. Dumouchel (2003) states that outdoor education can increase students' awareness of nature through direct observation. The journey to increase knowledge is not new, but research on this is still a little where the literature has not been focused and is still scattered (Abubakar, Shneikat and Akile Oday, 2014). METHODS Qualitative methods are used in this study so that the identification of cultural communities then understands directly in the activities of the community how they behave (John W Creswell & Creswell, 2018). This study uses case study tech- niques to uncover the results of research (Ritchie et al., 2005). This case study tech- nique provides researchers with the oppor- tunity to explore research more than once with more than one source of information to understand the individuals and groups that are the object of the study (John W Creswell et al., 2007). Natural arrangement and sourced from primary data is a technique of data collection in qualitative research. Re- searchers made Kampung Adat Banceuy, Sanca Village, Subang Regency as a re- search object to collect data. The data col- lected consists of several types such as par- ticipant observation, interviews, documen- tation and focus group discussions. Data collection techniques are done by observing directly to the community or called participation observation (J.W. Cre- swell, 2017). Therefore, the subject that is used as a source of information to be inter- viewed is the chairman of Kampung Adat Banceuy, cultural actors, and local people who understand the surrounding culture, in addition to interviews also conducted to tourists on tour. The selection of inform- ants is based on the snowball sampling technique, where the sample will continue until the information obtained is accurate and can answer the results of the study. Af- ter various processes are carried out to ob- tain data, qualitative processes are carried out and then describe the research in the form of descriptions. http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 101 e-ISSN 2407-392X. p-ISSN 2541-0857 RESULTAND DISCUSSION Results Edu-Ecotourism as Character Educa- tion Based on the Natural Environment Based on the results of this analysis, it is known that there is a potential tourist attraction to be developed through the CBT approach. Three tourist attractions can be developed through the coding process of interview transcripts that researchers have carried out. The following describes the data validity test by comparing the results of observations, interviews, and literature studies. Educational tourism is one of the famous sub-types of tourism in the world today (Rodger. D., 1998). Edu-tourism is any type of program inwhich participants travel to a location either individually or in a group with the primary motive engaging in or having a learning experience. It is comprised of several sub-types including ecotourism, heritage tourism, rural/farm tourism, and student exchanges between educational institutions (Yusof et al., 2011). Educational tourism conducted in the natural environment can provide a character education. In addition, by utiliz- ing the existing culture in a destination, various values of local wisdom can appear like traditional games that can be utilized. Unfortunately, based on the results of ob- servations for 6 months in Kampung Adat Banceuy, no one has explored the potential value of local wisdom reflected in tradi- tional games owned by the people of Kam- pung Adat Banceuy. The application of the concept of edu-tourism can provide dis- course to increase education awareness through the existence of community com- munities that still enjoy the value of local wisdom and the natural environment from an early age. The implementation of the edu-tourism concept is believed to be an intrusion in improving the level of educa- tion of today's young generation. Lam et al., 2011 stated that edu-tour- ist motivations are widely influenced by the commonality of language, historical or colonial links between the home and host nations, geographic proximity and the ac- cessibility of science and technology-based programs. Seeing this well-maintained nat- ural environment can have an influence on increasing the interest of tourists to travel educationally. Nature-based tourism, especially forest tourism is one of the important forms of educational tourism, are includes natural eco-systems, diversification of the local floral and fauna, natural conservation (Bhuiyan et al., 2010). The natural envi- ronment that is still maintained naturalness can be used as an open nature library that provides learning materials that include; water, air, energy, and land. Kampung Adat Banceuy has natural wealth that is still maintained, namely having customary forests that store biodiversity. The attraction of natural tourism with eduwisata program can be a medium for the development of talent and environ- mental education as early as possible in ad- dition to introducing learners to environ- mental problems, through planting the right perspective and attitude towards na- ture. So it is expected that they have a high concern for the environment (DUmouchel, 2003). The potential of biological natural resources and ecosystems needs to be de- veloped and utilized as well as possible for the welfare of the people (Fitriana, 2018). Therefore, Kampung Adat Banceuy as an area that has abundant natural resources needs to be preserved and utilized, in order to achieve prosperity for its people. Then the preservation that has been done can be developed as a sustainable tourist attrac- tion, in addition to recreation can also be used as a different type of education and more fun. http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 102 e-ISSN 2407-392X. p-ISSN 2541-0857 Syahrir et al., (2019) conveying that the benefits of educational tourism include; 1) Provoke a child's interest in certain things, 2) Add information obtained in school, 3) Real and true experiences expe- rienced directly by children, 4) Insight and knowledge will increase, 5) Increase the child's knowledge and knowledge and add vocabulary for children, 6) Social skills in- crease, 7) Attitude of appreciating the work and services of others will be embedded, 8) Children are more creative and not pas- sive. Educational tourism provides an ex- cellent role for the education of children's character from an early age, this can be maximized if it combines educational tour- ism in an open environment. The support- ive atmosphere and cultural and life values that are still attached to tourist destinations can provide maximum results for character education. Educational Tourism Patterns as Char- acter Education Media Based on Local Wisdom Values Kampung Adat Banceuy still has a large land area so that local children can carry out traditional games without any in- terference from motor vehicles so that chil- dren can play safely. Based on the explora- tion and analysis conducted, it can be un- derstood that efforts to preserve the value of traditional games in Kampung Adat Banceuy can provide good character value for the local community, and tourists and can provide a pleasant tourist experience through some traditional games. Through traditional games that con- tain meaning and the cultivation of social values in each individual's behavior. This is because traditional games that are done together can train interaction and socializ- ing with their peers. In addition, the addi- tion of insights on how to make toys can be used as education for children to increase creativity. Here are some traditional games that can provide education through the val- ues of local wisdom in Kampung Adat Banceuy: 1. Gusur Upih This game is usually done on the ground or fielded using a simple tool that is in the form of a jambé tree or an old betel nut tree that falls to the ground commonly called upih. Gusur upih is often played by boys because it requires strong energy to attract the upih. The trick to play gusur upih is a group consisting of two or more people de- pending on the size of the betel nut or jambe and each has a task, one person pulls upih which is usually done by a child who is large and stronger energy and one person or more sits on the back of the upih shed- ding. The base of the upih is a part that has the width of the game is done on a rather slippery ground where the upih can slide and does not make it difficult for people who pull upih. Participants of the game are unlim- ited as long as the tools are available, to add to the excitement of this game made the match by determining the start track and finish line. The group that is declared champion is the group that first reaches the end of the track whose distance has been agreed upon by all participants. Gusur Upih game can train children's ability to try and work hard. In addition, the willingness to do teamwork and sportsmanship. 2. Engklek Engklek is one of the interesting games that are often played by children and teenagers in Kampung Adat Banceuy. This game can be played by some people there are no definite conditions. The medium re- quired in engklek game is very simple, be- fore playing all that must be prepared is to form a trajectory drawn tiles. The medium used to draw tiles usually uses precarious pieces or small stones or it can also be with chalk writing. After that prepare a stone http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 103 e-ISSN 2407-392X. p-ISSN 2541-0857 blade or precarious piece to be thrown by the player on the drawing of the plot, then the player will jump in accordance with the applicable rules. The trajectory of the game is gener- ally made above ground or if you want to clean can be done in the yard of the house. How to play engklek is by throwing stone blades or precarious as their tools on each track, they cross the track by foot tiptoeing every track that has been made, who quickly completes the entire series of games, he has the right to choose one area of the engklek track to be his and only the person who wins the area can step on the track while the other participants should not step on the area. Even if the area hin- ders their game. Based on this engklek game, the ed- ucation that can be accepted is to train bal- ance and focus when playing. In addition, it can also introduce to math lessons, where there are semicircular images, squares, and rectangles. Training makes strategies and decision-making quickly and precisely when throwing stones. 3. Jajangkungan If you visit Kampung Adat Banceuy in the afternoon many children who play in the yard and also some play in the field. One of the traditional games that are often done is jajangkungan or elsewhere in West Java also many who call it egrang. This game is widely done by children aged 7 (seven) to 13 (thirteen) years even some teenagers and adults also often do it just a fad for entertainment. Not infrequently kindergarten-age children in Kampung Adat Banceuy are also good at playing ja- jangkungan. The game is made of bamboo made of two equal parts Length with each about 2.5 (two commas five) meters to 3 (three) meters. Then make two more pieces of bamboo each about 20 (twenty) cm for footrests. Furthermore, one of the long bamboo segments is perforated to include a short-sized bamboo. After the short-sized bamboo for footrests is installed, then the tallness made of bamboo is ready for use. How to do this game there is played for speed races and there are shootouts to bring down opponents. If playing jajangkungan to complain about speed, then the players are at the start line, if there is already a start then the players will try as quickly as pos- sible by using the curve to the finish line. The player who is declared victorious is the first to get to the finish line. If the game to bring down the opponent, then two players each face off after boarding and there is al- ready aba-aba start then they will drop each other by hitting the opponent's bamboo legs. The player who succeeds in knocking down the opponent is then declared the winner. The game is also often used as a race on Independence Day events on every 17th (seventeen) August or often called Augus- tan. This game is usually played on a field or a quiet street. Many benefits can be ob- tained from this jajangkungan game in ad- dition to being seen as a fun, challenging, and not expensive game to make the game tool. The game also trains hard work, te- nacity, and sportsmanship. The value of hard work can be reflected in the spirit of the players who try to be winners. The value of tenacity is reflected in the process of making tools that require tenacity so that when used to run the tool is balanced and easy to use. The value of sportsmanship is reflected in honesty and not cheating when playing games and also accepting defeat with airy chest. 4. Gatrik Gatrik is one of the traditional games that are still often done by children in Kampung Adat Banceuy because it in- cludes interesting games and is done in groups. The tools used in this game are two pieces of wood, one measuring about 30 http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 104 e-ISSN 2407-392X. p-ISSN 2541-0857 (thirty) cm and the other measuring shorter measuring approximately 10 (ten) cm. In addition to pieces of wood, two stones are also needed to store short sticks. The game starts by creating two groups then suits to determine which group first gets a turn to play. How to play gatrik is to store small pieces of bamboo between two stones and then hit by a long bamboo stick until the bamboo floats as far as pos- sible so that it cannot be captured by other groups on guard. The team that is on guard trying to catch a short bamboo, if it manages to catch then the members of the group who are get- ting a turn to play will put a long bamboo on a brick with a transverse position. Then the group of guards would throw a short bamboo towards the long bamboo. If the short bamboo touches the long bamboo, then there is a change of turn to play to the group of guards. If the guard is unable to catch the short bamboo, then the group that is getting a turn to play is entitled to hit back the short bamboo thrown by the guard team. The batting team will continue to hit several times until one time the hit misses, if it fails then the next person from the group will continue until the last person's turn. Once finished, the opposing group will reward the sling with a benchmark dis- tance from the last small bamboo that is thrown up to the stone where the beginning of the game begins. The further the short bamboo is thrown, the guard team will carry its opponent further and the group of guards will be more tired of carrying. Just like other traditional games this gatrik game provides a number of benefits includ- ing being able to train accuracy, dexterity, prudence and solid cooperation. In addi- tion, because it is played in groups, it can train in order to socialize and be able to ac- cept defeat. Model of Conservation of Traditional Games as Educational Tourism Con- taining Local Wisdom Values Tourist attractions are closely asso- ciated with cultural and natural attractions, but the game is a supporting attraction that can further enrich the tourist attraction. Traditional games that can form children's characters can be explored to become edu- cational tourism. In addition to doing tradi- tional games should also be invited to make their own traditional toys, so that tourists get knowledge and experience how to utilize the materials in the surrounding environment into a fun and loaded game containing noble value. Through toys and games, the activities of human life are in- troduced through all the basic abilities of the body; among others throwing, kicking, hearing, hitting and the like. Such life ac- tivities become a medium of knowledge of bodily functions (Alif, Sachari and Sabana, 2015). Play activities have a positive im- pact in addition to satisfaction can also train themselves in using various body functions owned, so as to create a healthy and fit body, especially for children. For children who do less physical activity by utilizing traditional games the ability to control objects, locomotor abili- ties and motor skills are low. Traditional games are structured and done well will af- fect the psychomotor, cognitive and emo- tional development of the child (Wahidah, Nurlaela and Nafa, 2021). By developing this ability, it will train children's mindset to be more creative and active in exploring things. Playing active games today is rarely found in urban areas, but can still be en- joyed in the countryside. Kampung Adat Banceuy as a tourist village still preserves the traditional game culture that can be used as an attraction for tourists. In addi- tion, children's tourists can travel educa- tionally in this traditional village by enjoy- ing the natural atmosphere that is still beautiful. http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 105 e-ISSN 2407-392X. p-ISSN 2541-0857 The use of tourist villages as educa- tional places can provide inspiration to ed- ucators to create effective and interesting learning for students. This research has re- sulted in a model as follows: Figure 1. Traditional Game Conservation Model as An Educational Tourism Con- taining Local Wisdom Values Educational tourism through tradi- tional games is considered quite effective, through 3 stages, among others; 1) Making games, traditional toys are usually made by natural materials that exist in nature that are then utilized by the surrounding com- munity, by knowing how to make games then children will be trained to think quickly and high spirits to find materials in nature, 2) Knowing the rules of the game, toys that have been made should also be made rules, with the rules children will be trained to sportive in playing and avoid cheating, 3) Activities in the game, chil- dren who have made toys and understand how to play then move according to the tools and rules, in this case various games have different benefits depending on the game played. Traditional games are generally an expression of indigenous culture that con- tributes to the identity of humanity has been much lost, and even if there are still endangered due to the influence of global- ization and harmonization of the diversity of the world's sporting heritage (Boro, Dai- mary and Narzaree, 2015). Therefore, the creation of a narrative about traditional game playing activities can be done as a conservation effort. Traditional games must be pre- served because of the nation's culture and ancestral heritage that is full of meaning and benefits that can be obtained from such traditional games. As good citizens we should preserve the traditional game to maintain its existence. Traditional games are not just games, but there are cultural values and elements attached to them. In Indonesia, every region has a traditional game that has the characteristics and deep meaning of the game. Socialization of tra- ditional games and narrative making of the game must often be done in an effort to pre- serve the culture that characterizes the re- gion in Indonesia. Discussion Children's basic abilities need to be developed and realized through positive activities, namely playing and learning, so that play activities are a need for great cu- riosity to learn both sensoryly, motorly, so- cially, and intellectually. Children will get the full opportunity to play and learn in a way that is directed to the positive goal of developing active ability towards creative in aspects of personal development as well as a sense of moral and social responsibil- ity. Tourism that has a very profitable educational concept for the education and development of children can learn while recreation and gain new knowledge. Chil- dren's educational and recreational rides are said to be good if they can make chil- dren themselves, comfortable and safe, comfort is meant when the child is happy when playing and learning and feels at home and has a sense of satisfaction, while security is meant by using materials that consider safety and environmentally friendly so that it will not harm the child. Educational tourism becomes an ac- tivity that has the purpose of learning while playing, education is delivered through ed- ucational programs and seeks to change cognitive, participatory knowledge of learners, skills, and behaviors. Through http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 106 e-ISSN 2407-392X. p-ISSN 2541-0857 this tour, tourists can travel to the location and connect directly with tourism while getting a learning experience (Bhuiyan et al., 2010). Advances in technology provide convenience for some parties, but also have a negative impact on the development of children who use devices. The lack of motor movement of children in using gadg- ets, can be overcome by educational tour- ism in Kampung Adat Banceuy which still maintains many traditional games with benefits. Traditional games contain noble values, such as the value of life, coopera- tion, empathy, hard work, and many other interesting things. The preservation of traditional Sun- danese games that provide many life les- sons to children can be supported by the Village by holding special exhibitions and then displaying traditional games. An in- ventory of all traditional games owned along with rules and how to play them can be written so that they can be maintained for generations to come. The development of educational tourism needs to go through an optimal promotion process, especially through var- ious media with the aim of being millenni- als. Promotions must be spread in various media with high intensity spread and active spread massively. Increased innovation in attractions by adding attraction so that tourists can visit eduwisata which has many variations of activities such as tradi- tional games and feeding of farm animals. In addition, different types of plants can be offered for planting and harvesting pack- ages to tourists. Children's basic abilities need to be developed and realized through positive activities, namely playing and learning, so that play activities are a need for great cu- riosity to learn both sensoryly, motorly, so- cially, and intellectually. Children will get the full opportunity to play and learn in a way that is directed to the positive goal of developing active ability towards creative in aspects of personal development as well as a sense of moral and social responsibil- ity. Tourism that has a very profitable educational concept for the education and development of children can learn while recreation and gain new knowledge. Chil- dren's educational and recreational rides are said to be good if they can make chil- dren themselves, comfortable and safe, comfort is meant when the child is happy when playing and learning and feels at home and has a sense of satisfaction, while security is meant by using materials that consider safety and environmentally friendly so that it will not harm the child. Educational tourism becomes an ac- tivity that has the purpose of learning while playing, education is delivered through ed- ucational programs and seeks to change cognitive, participatory knowledge of learners, skills, and behaviors. Through this tour, tourists can travel to the location and connect directly with tourism while getting a learning experience (Bhuiyan et al., 2010). Advances in technology provide convenience for some parties, but also have a negative impact on the development of children who use devices. The lack of motor movement of children in using gadg- ets, can be overcome by educational tour- ism in Kampung Adat Banceuy which still maintains many traditional games with benefits. Traditional games contain noble values, such as the value of life, coopera- tion, empathy, hard work, and many other interesting things. The preservation of traditional Sun- danese games that provide many life les- sons to children can be supported by the Village by holding special exhibitions and then displaying traditional games. An in- ventory of all traditional games owned along with rules and how to play them can be written so that they can be maintained for generations to come. http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 107 e-ISSN 2407-392X. p-ISSN 2541-0857 The development of educational tourism needs to go through an optimal promotion process, especially through var- ious media with the aim of being millenni- als. Promotions must be spread in various media with high intensity spread and active spread massively. Increased innovation in attractions by adding attraction so that tourists can visit eduwisata which has many variations of activities such as tradi- tional games and feeding of farm animals. In addition, different types of plants can be offered for planting and harvesting pack- ages to tourists. CONCLUSION In conclusion, children's develop- ment and learning can be effectively fos- tered through positive activities such as playing and learning. By providing ample opportunities for children to engage in play and directed learning, their sensory, motor, social, and intellectual abilities can be fully realized. This approach not only promotes their active and creative development but also instills a sense of personal growth, moral values, and social responsibility. Additionally, educational tourism offers a profitable concept for children's education and development, allowing them to learn while enjoying recreational activities and gaining new knowledge. It is essential to create educational and recreational envi- ronments that prioritize children's comfort and safety, using materials that are both child-friendly and environmentally sus- tainable. Furthermore, technological ad- vancements, although convenient, can have negative effects on children's devel- opment when excessive device usage lim- its their motor movements. However, edu- cational tourism, such as the one offered in Kampung Adat Banceuy, provides a solu- tion by preserving traditional games that contain valuable life lessons. These games promote important values like cooperation, empathy, and hard work, addressing the drawbacks of excessive gadget use. To en- sure the preservation of traditional games, the village can organize special exhibitions and document the rules and instructions for each game, ensuring their continuity for fu- ture generations. To facilitate the growth of educa- tional tourism, a comprehensive promotion process is crucial, particularly targeting millennials through various media chan- nels. Intensive and extensive promotion ef- forts will raise awareness and attract more tourists to visit eduwisata sites. Continuous innovation in attractions, such as incorpo- rating traditional games and animal feed- ing experiences, can enhance the diversity of activities available for visitors. Moreo- ver, offering packages for planting and har- vesting different types of plants can pro- vide unique and engaging experiences for tourists. By implementing these strategies, educational tourism can flourish and con- tribute to the holistic development of chil- dren while promoting cultural heritage and environmental sustainability. ACNOWLEDGEMENT Researchers thanked the people of Kampung Adat Banceuy and also the local government for the permits granted in this study. REFERENCES Abubakar, A. M., Shneikat, B. H. T. and Akile Oday (2014) ‘Case study Moti- vational factors for educational tour- ism: A case study in Northern Cy- prus’, Economics and Business Ad- ministration. Alif, M. Z., Sachari, A. and Sabana, S. (2015) ‘Konsep Desain Venakular Dalam Bentuk pagawéan barudak’, 25(4), pp. 391–404. http://ojs.unud.ac.id/index.php/eot E-Journal of Tourism Vol.10. No.1. (2023): 99-109 http://ojs.unud.ac.id/index.php/eot 108 e-ISSN 2407-392X. p-ISSN 2541-0857 Arintoko, A. et al. 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