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Volume 8 , Number 3, November 2023 

 ISSN : 2579-8383 (Print) ISSN : 2579-8405 (Online) 

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Development of Edutainment-Based Interactive E-Modules 

Physics in Class XII  

 

 
Mokhammad Yusuf, Mustaji, A. Noor Fatir 

PGRI Adi Buana University 

dadabibi34@gmail.com 

 

Accepted: 

August 14th 2023 

Reviewed: 

Sept 18th 2023 

Published: 

Nov 30th 2023 

 

Abstract 
The development of technology affects the way students learn. Almost all students of SMA Negeri 
1 Bluluk have used smart phones. Therefore, teachers can take advantage of using smartphones to 
increase student learning motivation, one of which is by choosing technology-based learning 
media. The purpose of this study was to develop an interactive E-Module Based on Edutainment 
in Class XII Physics at SMA Negeri 1 Bluluk Lamongan. This research was developed using the 
ADDIE model with the stages of analysis, design, development, implementation and evaluation. 
The data collection instrument used in this development was a questionnaire which was distributed 
to material experts, learning design experts, media experts, and respondents. The respondent for 
the peer-to-peer test was one of the Physics teachers at SMA Negeri 1 Bluluk Lamongan. 
Respondents for individual trials, small group trials, and large group trials were students of class 
XII SMA Negeri 1 Bluluk Lamongan. The results of the eligibility test of learning media from 
material experts got a percentage of 83%, learning design experts 93%, and media experts 91%. 
The results of the questionnaire data analysis from the peer trial obtained a percentage of 92%, 
from the individual trial by 93%, from the small group trial by 88%, and from the field trial 
validation results 90%. Based on the results of the validation, edutainment-based interactive e-
Modules were declared feasible 
 
Keyword:  E-Module, Edutainment, Physics 

 

Introduction 

In this modern era, people are highly dependent on technology. This makes technology a 

basic need for everyone1. From parents to young people, experts to ordinary people use technology 

in various aspects of their lives. Today's technology has developed rapidly. The utilization of 

advances in the field of information technology poses a challenge to the world of education, 

especially in the teaching and learning process2. 

 
1 Lydia Ari Widyarini, “Intention to Use Self-Service Technology Based on Basic Human Needs,” Matrik : Jurnal 
Manajemen, Strategi Bisnis dan Kewirausahaan (2021); Dorian Peters, Rafael A. Calvo, and Richard M. Ryan, 
“Designing for Motivation, Engagement and Wellbeing in Digital Experience,” Frontiers in Psychology (2018); 
Dwi Julianingsih et al., “Utilization of Gadget Technology as a Learning Media,” IAIC Transactions on 
Sustainable Digital Innovation (ITSDI) (2021). 
2 Juan Garzón, “An Overview of Twenty-Five Years of Augmented Reality in Education,” Multimodal 
Technologies and Interaction, 2021; Rahmad Nursyahidin, Arif Rohman, and Novi Febriyanti, “Learning 
Innovation of Islamic Education in Covid-19 Pandemic,” Jurnal Pendidikan Agama Islam (2021); Evelyn Uuemaa 
and Alexander Kmoch, “Teaching Geoinformatics: Challenges and Opportunities,” AGILE: GIScience Series 



  
 

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The rapid development of information technology in the current era of globalization 

cannot be avoided, its influence on the world of education is inevitable. Global demands require 

the world of education to always and continuously adapt technological developments to efforts to 

improve the quality of education, especially adjustments to the use of information and 

communication technology for the world of education, especially in the learning process. 

Today the technological developments that occur present innovations with various new 

features that can support the presentation of subject matter that is more interesting, not 

monotonous and makes it easier to deliver material when learning is carried out. The teacher 

becomes a facilitator to help students transform the potential that students have into abilities and 

skills which when developed will be beneficial to human life. 

In the teaching and learning process, teachers are always required to provide new 

innovations so that students are able to gain new experiences in the teaching and learning process. 

This innovation is needed so that the learning process becomes fun and interesting. The learning 

process is essentially a teaching communication process. The presence of the media has a 

significant meaning. because in this activity the lack of clarity in the material presented can be 

helped by presenting the media as an intermediary. The complexity of the material to be conveyed 

to students can be simplified with the help of the media and also the media can represent the 

teacher's shortcomings in uttering certain words or sentences, even the abstractness of the material 

can be concretized with the presence of the media. 

The learning media used aims to provide a stimulus for students to foster interest, 

motivation and desire to learn and bring psychological influences on students3. The use of learning 

media also helps to increase understanding, display information, and help interpret the information 

received 4. The media also helps present things that cannot be described verbally. The application 

of media makes learning physics becomes more alive, clear, and relevant to the lives of students 

who are oriented towards the present and the future. 

The edutainment concept has a goal so that children/students can follow and experience 

the learning process in a fun, entertaining and educating atmosphere so as to improve learning 

outcomes5. In addition to the benefits of self-edutainment, most of the students at SMA Negeri 1 

Bluluk already have smartphones. They are more interested in using smartphones than studying 

with books. Therefore, to increase student motivation, learning media that utilize smartphones are 

needed. 

Direct Current Electricity is the material taught in XII Science students with limited time. 

 
(2022). 
3 Nurhayati, Aurora Nandya Febriyanti, “Pengembangan Media Pembelajaran Sejarah Berbasis Komik Di Kelas 
XI IPS 1 SMA Negeri 10 Kota Jambi,” Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari (2018). 
4 Anni Holila Pulungan, “The Use of Interactive Learning Media for Teachers in Rural Areas,” Budapest 
International Research and Critics in Linguistics and Education (BirLE) Journal (2021); Rusdianto Muhamad, 
Melizubaida Mahmud, and Agil Bahsoan, “The Use Of Learning Media on Students’ Learning Outcomes,” 
Journal of Economic and Business Education (2023); Bokarewa Katona et al., “Use of Visual Learning Media to 
Increase Student Learning Motivation,” World Psychology (2023). 
5 Wong Guo Hui, H. F. Neo, and C. C. Teo, “Novel Edutainment Learning Concept via Augmented Reality 
Approach,” International Journal of Information and Education Technology (2022); Santoso Santoso, 
“Penerapan Konsep Edutainment Dalam Pembelajaran Di Pendidikan Anak Usia Dini (PAUD),” INOPENDAS: 
Jurnal Ilmiah Kependidikan (2018); Setyoadi Purwanto, “UNSUR PEMBELAJARAN EDUTAINMENT DALAM 
QUANTUM LEARNING,” Al-Fikri: Jurnal Studi dan Penelitian Pendidikan Islam (2019). 



  
 

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This material is very important because it relates to real events in everyday life. Therefore, this 

study aims to develop learning media in the form of Edutainment-Based Interactive E-Modules in 

Class XII of Senior High School, particularly in Physics. 

  

Methods 

The type of this research is Research and Development (R&D). According to Sugiono6 
research and development methods are research methods that function to test, develop and create 
certain products. This research developed an interactive e-module based on edutainment in the 
physics subject of class XII SMA on Direct Current Electricy material. 

The steps for developing the learning design model refer to the ADDIE model 
development design. The ADDIE model consists of five steps, namely: (1) Analysis, (2) Design, 
(3) Development, (4) Implementation and (5) Evaluation.. 

 
Figure 1: Product Development Steps with ADDIE 

 
 
This research was conducted to develop an Edutainment-Based Interactive E-Modulein 

Class XII Physics Subject. Product trial design is carried out during development trials, namely 
Edutainment-Based Interactive E-Modules (finished products) used in Physics class of XII grade. 

The target of this development research is to produce Interactive E-Modules based on 
Edutainment in the physics subject on Direct Current Electricity material for class XII IPA 
students at SMA Negeri 1 Bluluk Lamongan. Small group trials were conducted on 6 students, 
while field trials were conducted on all 32 students in class XII IPA. 

In this media development research which uses ADDIE-oriented Edutainment-Based 
Interactive E-Module learning in physics, 262 educational questionnaires were given during expert 
validation tests and development test. Questionnaire answers are arranged based on a Likert scale. 
The Likert scale used consists of five alternative choice categories which can be seen the table 
below. 

 
 
 
 

 

 
6 Metode Penelitian Kuantitatif Sugiono and Pendekatan Kuantitatif, “Kualitatif Dan R&D,” Bandung: Alfabeta 
(2007). 



  
 

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Table 1 Rating Scale Criteria 

Score Category 

5 Very good 
4 Good 
3 Pretty good 
2 Not good 
1 Not very good 

Source: Sugiyono, 20177 
 
From the validation of material experts, learning design experts, media experts, and student 

responses, the sum of all question points was determined. The scores obtained from filling out the 
questionnaire are converted into percentages and explained qualitatively. The percentage 
calculation uses the following formula: 

𝑷 =
∑𝒙

∑𝒙𝒊
× 𝟏𝟎𝟎% 

Detail: 

𝑃 : Validation percentage 

∑𝒙 : Total score obtained 

∑𝒙𝒊 : Total maximum score obtained 
 
The percentage was stated descriptively to find out whether or not interactive learning 

media of flipbook needs some product development revision. The followings were the eligibility 

criteria for interactive learning media that were used. 

 
Table 2 Eligibility Level Criteria 

Percentage Qualification Information 

90%-100% Very feasible No need to revise 
75%-89% Feasible Revised 
65%-74% Quite feasible Revised 
55%-64% Not quite feasible Revised 
0%-54% Not feasible Revised 

Adapted from Arikunto8  

 

Result and Discussion 

The initial development design was to test for the validity and development. The validity test was 

carried out by three experts, namely material experts, learning design experts, and learning media 

experts. The development trial was carried out with one colleague, three teachers with a high level 

of ability in the IT field in an individual trial, six students in a small group trial, and 32 students in 

a field trial. On the presentation of the test result, collection of data from validity test activities for 

experts and development trials to class XII IPA students at SMA Negeri 1 Bluluk Lamongan would 

be shown. 

The validity of the ADDIE-oriented Edutainment-Based Interactive E-Module in Physics subject 

Class XII of SMAN 1 Bluluk Lamongan in Senior High School developed was determined from 

the percentage of scores obtained from filling out a questionnaire with a Likert scale. Based on 

research data regarding Edutainment-Based Interactive E-Modules in Class XII Physics subjects 

 
7Sugiono. 2017. Research and Development Methods. Bandung: Alphabet 
8 Suharsimi Arikunto, Prosedur Penelitian: Suatu Pendekatan Praktik (Rineka Cipta, 1992). 



  
 

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in Senior High Schools that were developed, it can be analyzed as follows. 

 

Material Expert Data Analysis 

The results of the material expert validation can be seen in the following table: 

 

Table 3 Questionnaire Results of Material Expert Assessment 

Aspect 
grain Score 

Evaluation Acquisition 

Learning 

Design 

The suitability of the material with basic competence 5 

Compatibility of the material with learning education 4 

The suitability of the material with the learning objectives 5 

There is a relevance between learning objectives and materials 4 

There is a relevance between the use of media and material 4 

There is relevance between questions and learning objectives 4 

There is information about steps or instructions in using the 

media 
5 

There are instructions regarding the steps in working on the 

problem 
5 

There is a proportional combination of text, images, videos, 

simulations on the media 
4 

The material in the learning media is given coherently 4 

The material in learning media is easy to understand 4 

Content 

Material 

The suitability of the material presented is with the truth of 

concepts and theories 
4 

The suitability of the material presented with scientific 

developments in Mathematics and technology 
4 

The clarity of the media in conveying the material is good 4 

The link between the material being taught and the real-world 

situation of students 
4 

The ability to encourage students to make connections 

between the knowledge students have and its application in 

everyday life 

4 

Language 

and 

Communic

ation 

The use of language in the media complies with PUEBI 5 

The use of language can be understood 4 

The style of language used is clear and communicative 4 

The use of various sentences or questions does not lead to 

multiple interpretations 
4 

Interesting color, background, 

pictures and animations 
4 

Compatibility of images/graphics 4 

The choice of type and size of the font is easy to read 3 



  
 

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The components in the media can be put to good use 4 

The features listed support the delivery of material 4 

Total Score 104 

 

 

It was discovered that the total score of the validation results of material experts was 104 out of a 

maximum score of 125, and the percentage was 83%. After being converted with a level of validity, 

the ADDIE-oriented Edutainment-Based Interactive E-Module in the Class XII Physics subject 

at SMAN 1 Bluluk Lamongan is included in the proper qualifications. Some comments and 

suggestions were given by material experts for the perfection of this learning media. Comments 

and suggestions given by material experts on Edutainment-Based Interactive E-Modules in the 

Class XII Physics subject at SMAN 1 Bluluk Lamongan were: 

1. Font selection needs to be adjusted. 

2. Cover color needs to be adjusted. 

3. Prerequisite knowledge not yet in sight. 

4. Some of the pictures are not in accordance with the material 

 

Design Expert Data Analysis 

The results of the design expert validation can be seen in the following table: 

Table 4 Results of the Learning Design Expert Assessment Questionnaire 

Aspect 
grain Score 

Evaluation Acquisition 

Learning 

Design 

The suitability of the material with basic competence 5 

Compatibility of the material with265 earning education 5 

The suitability of the material with the learning 

objectives 
5 

There is a relevance between learning objectives and 

materials 
5 

There is a relevance between the use of media and 

material 
5 

There is relevance between questions and learning 

objectives 
5 

There is information about the steps or instructions in 

using the media 
4 

There are instructions regarding the steps in working on 

the problem 
4 

There is a proportional combination of text, images, 

videos, simulations on the media 
5 

The material in the learning media is given coherently 5 

The material in learning media is easy to understand 4 

Content 

Material 

The suitability of the material presented is with the truth 

of concepts and theories 
5 



  
 

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The suitability of the material presented with scientific 

developments in Mathematics and technology 
5 

The clarity of the media in conveying the material is 

good 
5 

The link between the material being taught and the real-

world situation of students 
5 

The ability to encourage students to make connections 

between the knowledge students have and its application 

in everyday life 

4 

There is an analysis component 5 

There is a design component 5 

There is a development component 5 

There is an implementation component 5 

There is an evaluation component 5 

Language and 

Communication 

The use of the media complies with PUEBI 4 

The use of language can be understood 4 

The language style used is clear and communicative 4 

The use of various sentences or questions does not lead 

to multiple interpretations 
4 

Interesting color, background, 3 

pictures and animations 4 

Compatibility of images/graphics 5 

The choice of type and size of the font is easy to read 5 

The components in the media can be put to good use 5 

Total Score 139 

 

Based on the presentation of the results of the design expert's assessment, the total score of the 

design expert's validation results was 139 out of a maximum score of 150, after the calculation was 

carried out, the percentage was 93%. After being converted with a validity level, this ADDIE-

oriented Edutainment-Based Interactive E-Module is included in the proper qualification 

Comments and suggestions given by design experts on E-modules based on Edutainment Based 

Interactive E-Modules were about layout and color 

Media Expert Data Analysis 

The results of media expert validation can be seen in the following table: 

Table 5 Results of the Media Expert Assessment Questionnaire 

Aspect 
grain Score 

Evaluation Acquisition 

Portability 

ADDIE-oriented Edutainment-Based Interactive Learning E-

Modules are easy to access 
5 

The ADDIE-oriented Edutainment-Based Interactive 

Learning E-Module is easy to operate 
5 

usability The menus contained in the ADDIE-oriented Edutainment- 4 



  
 

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Based Interactive Learning E-Module are easy to understand 

The fonts used on the media are legible and easy to 

understand 
4 

The menu sensitivity selected by the user is able to work 

optimally and can display pages quickly 
4 

The name of the developed ADDIE-oriented Edutainment-

Based Interactive Learning E-Module is easy to remember and 

interesting 

5 

The content in the media contains comprehensive facts, 

concepts and theories of physics 
4 

Visual 

Communication 

and Interactivity 

Use of language in the media complies with PUEBI 5 

The media display design is simple and easy to understand 5 

The selection of menu colors or navigation in the media is 

appropriate 
4 

The selection of the layout of the navigation menu in the 

media is appropriate 
4 

Total Score 50 

 

Based on the presentation of the results of the assessment of media experts, it was known that the 

total score of the validation results of the design experts was 50 out of a maximum score of 55, 

and the percentage was 91%. After being converted with the feasibility level mentioned in Table 

3.6, this ADDIE-oriented Edutainment-Based Interactive E-Module-Based Learning Media is 

included in the proper qualification with revision. Comments and suggestions given by design 

experts on this Edutainment-Based Interactive E-Module are innovative media and were suitable 

for use without revision. 

 

Peer Trial Data Analysis 

The results of peer testing can be seen in the following table: 

Table 6 Results of the Peer Test Questionnaire 

 

Aspect 
grain Score 

Evaluation Acquisition 

Appearance 

Text or writing on this media is easy to read 5 

The images presented are clear or not blurry 5 

The images presented are appropriate (not too much and 

not too little) 
4 

There is a description (source) for each image presented in 

this media 
4 

The pictures presented are interesting 5 

The images presented are in accordance with the material 5 

Material The material in this media can be understood easily 5 



  
 

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Presentation The material presented in this media is coherent 5  
Can follow the learning activities step by step easily 4 

Sentences used in this media can be understood easily 4 

There are no sentences with double meanings in this 

medium 
4 

Can understand the terms used in this media 5 

The questions used in this media are in accordance with the 

material 
5 

Benefit 

Learning is easier by using this media 5 

This medium is very interesting to use 5 

By using this media more interested in learning 5 

Be more diligent in learning by using this media 4 

This media provides more motivation to learn 4 

Total Score 83 

  

Based on the results of the questionnaire, the percentage of learning media achievement can be 

calculated. It was found out that the total average score in the peer trial was 83 out of a maximum 

total score of 90, and  the percentage was 92%. After being converted to a feasibility level, this 

ADDIE-oriented Edutainment-based Interactive E-Module-Based Learning media is included in 

the very proper qualification. 

Even though this ADDIE-oriented Edutainment-oriented Interactive E-Module-Based Learning 

Media is included in the very proper qualifications, there were comments and suggestions that 

need attention for improving learning media. Comments and suggestions given by colleagues are 

for the future, hopefully there will be other technology-based learning media so that there are 

choices of various media that are useful and support the educational world, 

 

Individual Trial Data Analysis 

The results of individual trials can be seen in the following table: 

Table 7 Individual Trial Questionnaire Results 

Aspect 
grain Gain Score 

Evaluation P1 P2 P3 

Appearance 

Text or writing on this media is easy to read 5 5 5 

The images presented are clear or not blurry 4 5 5 

The images presented are appropriate (not too 

much and not too little) 
4 5 4 

There is a description (source) for each image 

presented in this media 
5 5 5 

The pictures presented are interesting 4 5 5 

The images presented are in accordance with 

the material 
4 5 5 

Material The material in this media can be understood 5 4 4 



  
 

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Presentation easily 

The material presented in this media is 

coherent 
5 5 5 

Can follow the learning activities step by step 

easily 
5 4 4 

Sentences used in this media can be 

understood easily 
5 4 5 

There are no sentences with double meanings 

in this medium 
5 5 5 

Can understand the terms used in this media 4 5 5 

The questions used in this media are in 

accordance with the material 
4 4 5 

Benefit 

Learning is easier by using this media 4 5 5 

This medium is very interesting to use 5 5 4 

By using this media more interested in 

learning 
5 4 4 

Be more diligent in learning by using this 

media 
5 5 4 

This media provides more motivation to learn 4 5 5 

Total Score 82 85 84 

Average Total Score 84 

 

Based on the results of the questionnaire, the percentage of the achievement level of learning 

media can be calculated. The average score in individual trials was 84 out of a maximum score of 

90, and the percentage was 93%. According to the feasibility level, the ADDIE-oriented 

Edutainment-Based Interactive E-Module-Based Learning media is included in the very proper 

qualification, so it can be concluded that learning media is suitable for use in classroom learning. 

Some comments and suggestions needed attention for improving learning media. The followings 

were comments and suggestions given by students in individual trials: 

1. The content of the media is good and interesting so that it makes it easier for students to 

receive and understand the material. 

2. The images contained in the learning media are very interesting but the color selection 

needs to be improved. 

3. Image captions make it easier for students to learn. 

 

Small Group Experiment Data Analysis 

Small group trials were conducted on 6 Bluluk 1 Public High School students with the following 

results: 

Table 8 Results of the Small Group Trial Questionnaire 

Aspect 
Grain Gain Score 

Evaluation K1 K2 K3 K4 K5 K6 

Appearan Text or writing on this media is easy 5 4 5 5 5 4 



  
 

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ce to read 

The images presented are clear or 

not blurry 
5 4 5 5 5 4 

The images presented are 

appropriate (not too much and not 

too little) 

5 4 5 4 4 4 

There is a description (source) for 

each image presented in this media 
5 4 4 5 4 5 

The pictures presented are 

interesting 
4 5 5 5 4 5 

The images presented are in 

accordance with the material 
4 5 4 4 5 4 

Material 

Presentati

on 

The material in this media can be 

understood easily 
4 4 3 4 5 4 

The material presented in this media 

is coherent 
4 4 4 5 4 4 

Can follow the learning activities 

step by step easily 
4 5 3 5 4 4 

Sentences used in this media can be 

understood easily 
5 4 4 4 4 5 

There are no sentences with double 

meanings in this medium 
5 4 5 4 5 4 

Can understand the terms used in 

this media 
5 4 5 4 5 4 

The questions used in this media are 

in accordance with the material 
5 4 5 5 5 4 

Benefit 

Learning is easier by using this 

media 
4 5 4 5 5 5 

This medium is very interesting to 

use 
5 5 4 5 5 5 

By using this media more interested 

in learning 
4 5 5 4 5 5 

Be more diligent in learning by using 

this media 
4 5 5 4 4 4 

This media provides more 

motivation to learn 
4 5 5 4 4 4 

Total Score 81 80 80 81 82 78 

Average Total Score 80 

 

Based on the results of the questionnaire the percentage level of achievement of learning media 

were calculated. It was known that the total average score in the small group trial was 80 out of a 

maximum score of 90, and the percentage was 88%. After being converted to a feasibility level, 



  
 

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the ADDIE-oriented Edutainment-Based Interactive E-Module-Based Learning media is included 

in the proper qualifications, so it can be concluded that learning media is suitable for use in 

classroom learning. 

This ADDIE-oriented Edutainment-oriented Interactive E-Module-Based Learning Media is 

included in the proper qualification with revision. There were several comments and suggestions 

that need attention for improving learning media. The following are comments and suggestions 

given by students in small group trials: 

1. The learning media that is made is very good and very clear for learning. 

2. This learning media is good, equipped with explanatory videos and questions. 

 

Large Group Trial Data Analysis 

The results of the analysis of the large group trial data with 32 respondents, in each aspect are 

contained in the following diagram: 

 
Figure 2 Diagram of Large-Scale Trial Results 

 

Based on the data table above, it can be seen that the percentage of display aspect acquisition is 

90%, the data presentation aspect is 90% and the benefit aspect is 92%. Then the average 

acquisition of large-scale trials is 90%. After being converted to a level of validity, this 

Edutainment-Based Interactive E-Module-Based Learning Media is included in the very proper 

qualification, so it can be concluded that learning media is suitable for use in class learning and 

does not need to be revised. In general, comments and suggestions in this learning media that 

learning media were interesting to use in learning. 

In the following, the overall trial results are presented starting from the validation of material 

experts to field trials. 

 

Table 9 Results of Validation and Trial of Edutainment Based Interactive E-Module 

Learning Media 

Trial Step Subject Try 
Percentage (%) 

Product Feasibility 

Level Qualification 

Material Expert Test 1 senior teacher 83 Feasible 

Learning Design Expert 1 lecturer 93 Very Feasible 

0,89

0,89

0,90

0,90

0,91

0,91

0,92

Aspek Tampilan Aspek Penyajian DataAspekManfaat



  
 

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Test 

Media Expert Test 1 lecturer 91 Very Feasible 

Peer Trial 1 teacher 92 Very Feasible 

Individual Trial 3 Master 93 Very Feasible 

Small Group Trial 6 students 88 Feasible 

Field Trials 32 students 90 Very Feasible 

 

 

Product Revision 

Product development revisions are conclusions drawn from the results of data analysis from 

material experts, learning design experts, and media experts, as well as respondents about media 

that is validated as a reference in making revisions. There are two revisions, namely revision I 

which was carried out after analyzing the results of the expert test validation and revision II which 

was carried out after analyzing the results of the development trial responses. 

Prerequisite knowledge is not provided yet. some pictures are not in accordance with the 

material 

 

Table 10 Material Expert Revision 

Material Expert 

Notes 
Before Validation Revision 

Font selection needs 

to be adjusted 

too many different fonts The font has been adjusted 

 
Cover color needs to 

be adjusted 

The cover color is too 

animated

 

The color of the cover has been 

adjusted 

 

Prerequisite 

knowledge not yet in 

sight 

No prerequisite knowledge 

information 

Addition of prerequisite 

knowledge information in the 

product 

 
 



  
 

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Material Expert 

Notes 
Before Validation Revision 

Some of the pictures 

are not in accordance 

with the material 

 

 

Too many animated images 

 

 

Image reduced and in accordance 

with the material 

delivered 

 
 

Table 11 Revision of Development Products by Learning Design Experts 

 

Learning Design 

Expert Notes 
Before Validation Revision 

Added logo on the 

cover 

There is no logo on UNIPA 

yet 

The addition of the UNIPA logo 

 
Adjusted to the 

requirements of the 

standard material 

book. 

Material books are still not up 

to standard 

 

 

The material book is in 

accordance with the guidance of 

the Supervisor 

 
  

Improvements were made according to expert suggestions and comments regarding the 

selection of font size and type so that users could read them. This revision is included in the 

revision stage I. Comments and suggestions from material experts regarding learning media are 

followed up by revising learning media according to the comments and suggestions. The revision 

of draft I for the development of instructional media is presented as follows. 

Drafts II is the final result of revision I based on comments and suggestions from material 

experts, learning designs, and media related to learning media. Then the first development trial was 

carried out, namely by colleagues. This revision is included in the revision stage II. The following 

revisions are based on comments and suggestions from colleagues. 

 

Table 12 Revision of Product Development by Colleagues 

Peer Notes Before Trial Revision 



  
 

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Fontsmore attention if 

necessary standard and easy 

to read 

 

 

Fontsvaries greatly 

 

Change the font so that it is 

easy to read 

 
 

This revision is included in the revision stage II. based on individual trials, it is included in 

the very good category without the need for revision, but there are a number of comments and 

suggestions that need attention for improving learning media. The following revisions are based 

on student comments and suggestions in individual trials. 

  

Table 13 Revision of Development Products by Individual Trials 

Student Notes Before Trial Revision 

Formula writing clarified 

again 

The formula is not clear Writing physics formulas that 

are clearer to read 

 
 

This revision is included in the third revision stage. based on small group trials, it is 

included in the very good category without the need for revision, but there were a number of 

comments and suggestions that need attention for improving learning media. The following 

revisions are based on student comments and suggestions in small group trials 

Table 4.13 Revision of Development Products by Small Group Trials 

Student Notes Before Trial Revision 

Real image media is still 

limited 

Too many animations The addition of real images 

from existing explanations 

 
 

This revision is included in the third revision stage. Based on field trials, learning media is 

included in the very good category and does not need revision. After going through revision II, a 

development product was formed that was suitable for dissemination. The deployment process is 

the final stage of development. At this stage, the use of ADDIE-oriented Edutainment-Based 

Interactive Learning E-Modules that have been developed is distributed on a wider scale. The 

following is the distribution via WhatsApp. 



  
 

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The dissemination and application of this learning media is by providing a link to ADDIE-

oriented Interactive E-Module-Based Interactive Learning Media to Physics teachers in schools as 

practitioners. Further dissemination was carried out by sharing the ADDIE-oriented 

Edutainment-Based Interactive E-Module Learning Media link on the WhatsApp group MGMPS 

Physics SMAN 1 Bluluk Lamongan 

https://heyzine.com/flip-book/fcf146fed2.html 

 
 

Conclusion 
Learning Media Interactive E-Module Based on Edutainment for Class XIIn in Physics at 

SMAN 1 Bluluk Lamongan is suitable for use in learning Physics for class XII. This can be shown 

from the validation results of material experts by 83% which means proper qualifications, the 

validation results by learning design experts by 96% which classified as feasible, and the results of 

media expert validation by 91% which includes in very feasible qualifications. The results of 

questionnaire data analysis from peer trials obtained a percentage of 92% converted which means 

very feasible, from individual trials of 93% converted into very feasible qualifications, from small 

group trials of 88% converted into feasible qualifications, and from field trials, the validation 

results were 90% converted into very feasible qualifications. 

Suggestions for Utilizing Interactive E-Module Learning Media Based on Edutainment 

oriented ADDIE Physics Class XII Subject of SMAN 1 Bluluk Lamongan which has been 

developed can be utilized optimally by paying attention to a number of things including, The use 

of templates and elements in Canva for Education as media should be utilized optimally, as a 

substitute for media used face-to-face, so that teachers can use media in a variety of ways. Students 

are expected to study other relevant articles related to Canva for Education materials and flipbooks 

so that students have a broader knowledge base. This ADDIE-oriented Edutainment-Based 

Interactive E-Module Learning Media is applied to other schools, so that this media can be utilized 

optimally and is broader and focuses on direct current electricity material, for further development 

it can be done by adding alternating current electricity material. In addition to adding material 

related to the application of Direct Current Electricity in everyday life, it is necessary to add other 

material to class XII Science especially in physics so that the complete learning media covers all 

the material in one school year. In collecting information from experts and testing for revision 

purposes, it is necessary to ask questions that are more specific and not general in nature. 

 

https://heyzine.com/flip-book/fcf146fed2.html


  
 

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