







































 

  
 
  

EDUCATIO : Journal Of Education 
Volume 8 , Number 3, November 2023 

 ISSN : 2579-8383 (Print) ISSN : 2579-8405 (Online) 

  

  

The Development of Si Mirasantika Android-Based Media with 4D 

Models in Classical Guidance Services 

 

Muhammad Subkan, Atiqoh. Suhari  
Study Program School Education Technology Postgraduate PGRI Adi Buana University , Surabaya 

email: 1) gnscntr@gmail.com.; 2) atiqoh@unipasby.ac.id.; 3) suhari@unipasby.ac.id.  

 

Accepted: 
August 14th 2023 

Reviewed: 
Sept 18th 2023 

Published: 
Nov 30th 2023 

 
Abstract 
The aim of this research is to develop the Si Mirasantika media as an information medium 
to raise awareness about drug abuse types and effects among students at SMK Negeri 1 
Brondong Lamongan. This media aims to foster moral expertise, moral sentiments for 
preventing drug abuse, and moral actions in drug prevention within the context of Classical 
Guidance. The development of Si Mirasantika Android-based media involved a structured 
approach. The media's content is organized into three main parts: opening, contents, and 
closing, which encompass sections such as introduction to drugs, factors of drug abuse, and 
methods of cure. Feedback and revisions were conducted based on trial data analysis, 
addressing aspects including subject matter, auxiliary information, affective considerations, 
interface, navigation, pedagogy, and robustness. Evaluation was performed by expert media 
validators, media design experts, content/material experts, and target trials. The results 
indicate that the Si Mirasantika media is suitable for use by students at SMK Negeri 1 
Brondong Lamongan, as validated by media experts, design experts, and content/material 
experts. The media received high validity scores, with the media design expert validation at 
90.67%. Feasibility tests in small and medium classes showed positive outcomes, with 
effectiveness tests in the large class achieving a very effective score of 80.07%. These results 
support the utilization of Si Mirasantika as a supplementary resource in Classical Guidance, 
enhancing students' knowledge and understanding of drug abuse prevention. 
Keyword : Mirasantika, Android, 4d  

 

INTRODUCTION 

SMK Negeri 1 Brondong is the only state vocational school in the north coast of 

Lamongan, which is located in Mboho Hamlet, Tlogoretno Village, Brondong District, 

Lamongan Regency. The people in coastal areas, actively working in the fisheries sector. This 

condition makes some people who live in the northern coastal route work as fishermen.1 

Because it is located in a coastal area, most of the students come from the sons and daughters 

of fishermen2. 

 
1 Fatik Khussurur, “Pengembangan Tempat Pelelangan Ikan Dan Prasarana Perikanan Samudera Di 

Brondong Kabupaten Lamongan: Tema Analogi Biological” (Universitas Islam Negeri Maulana Malik Ibrahim, 
2014). 

2 Wiwik Widyo Widjajanti et al., THE MEANING OF CULTURAL COASTAL COMMUNITY AS 
BASIS OF THE OPEN SPACES CONCEPT IN FISHERMEN SETTLEMENTS, International Journal of 
Humanities, Religion and Social Science, 2019; Irzum Farihah, “Perilaku Beragama Perempuan Ngorek Di Pesisir 
Lamongan,” Sawwa: Jurnal Studi Gender (2019). 

mailto:gnscntr@gmail.com
mailto:atiqoh@unipasby.ac.id
mailto:suhari@unipasby.ac.id


 

  
 
  

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With so many fishermen, the spread of drugs/narcotics, including Koplo pills, is 

spreading massively3. Illegal drugs have been circulating in East Java, especially in the 

Lamongan Regency. Based on the result of research at the Narcotics Research Unit of the 

Lamongan Police in cases of drug abuse from 2012 to 2014, data obtained on an increase in 

the number of suspects and distribution of illegal drugs.4 For example, in early 2016, the 

police arrested Koplo pill dealers with evidence of 190 Koplo pills5. 

This happens because, when they go out to sea to catch fish using a boat owned by 

the ship's owner, when they are on the high seas they are sometimes given koplo pills such 

as the Carnopen type, free of charge to increase the tripping effect or increase their work 

power. The more often they use these drugs, the more addictive effects it will bring. The 

negative consequence is that they experience dependency while on land or no fishing6. When 

they are not at sea, they will look for these prohibited drugs from dealers or Koplo pill 

providers which are rife in circulation in the coastal areas of Paciran and Brondong.7 

Drug abuse usually begins with the cosumtion of cigarettes. This smoking habit 

seems to have become a normal thing among students today. From this habit, the association 

continues to increase, especially when the student joins the circle of people who are already 

drug addicted8. Initially tried, then experienced dependence. So that students need 

information on strategies and abilities to avoid the dangers of drugs. One of the efforts to 

overcome the dangers of drugs is to carry out program that focuses on school-age children. 

Many efforts have been made by schools to reduce the spread of drugs. Among them are 

counseling about the dangers of drugs, and information through various media, for example 

films about the dangers of drugs. However, the results have not been maximized because 

they have not been able to foster a feeling of fear of the effects of drug abuse and they feel 

they are not involved in the prevention process. One way to disseminate this information 

can be done through service activities in Counseling Guidance.9 

To help spread knowledge about drugs in the school or community environment, 

it is necessary to have a technological media that is developing and popular at every level of 

society, both in terms of age and profession. In fact, in 2019, an Android-based information 

 
3 Jurnal Syarif et al., “Kelima , Program Pelatihan Ketrampilan Psikososial : Program Latihan,” 

Penyuluhan Bahaya Penyalahgunaan Napza Bagi Pelajar Dan Remaja (2018); Humas BNN, “Pencegahan 
Penyalahgunaan Napza,” BNN. 

4 Ahmad Faizal Rusdianto, “Penanggulangan Tindak Pidana Peredaran Obat Keras (Daftar G) Jenis 
Carnophen Di Kalangan Nelayan (Studi Di Polres Lamongan)” (Brawijaya University, 2015). 

5 “Pengedar Pil Koplo Di Lamongan Dibekuk Polisi - Surya.Co.Id,” accessed December 27, 2023, 
https://surabaya.tribunnews.com/2016/02/11/pengedar-pil-koplo-di-lamongan-dibekuk-polisi. 

6 Chinyere Kemet, Emily Hill, and Hui Feng, “Fishing for Drugs,” ELife, 2022; James R. Hill and Avril 
A.B. Robertson, “Fishing for Drug Targets: A Focus on Diazirine Photoaffinity Probe Synthesis,” Journal of 
Medicinal Chemistry (2018). 

7 Interview 
8 Azmawati Mohammed Nawi et al., “Risk and Protective Factors of Drug Abuse among Adolescents: 

A Systematic Review,” BMC Public Health (2021); Consuelo Guerri and María Pascual, “Impact of 
Neuroimmune Activation Induced by Alcohol or Drug Abuse on Adolescent Brain Development,” International 
Journal of Developmental Neuroscience, 2019; Poonam Kumari Yadav and Rejina Prajuli, “Knowledge Regarding 
Drug Abuse among School Students,” Research Square (2021). 

9 Muhammad Ridha Febrian, Nataniel Dengen, and Bambang Cahyono, “Media Informasi Berbasis 
Android Tentang Jenis-Jenis Narkoba Di Badan Narkotika Nasional Provinsi Kalimantan Timur,” Jurnal 
Rekayasa Teknologi Informasi (JURTI) 3, no. 1 (2019): 38. 



 

  
 
  

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media has been developed about the Types of Drugs at the National Narcotics Agency for 

East Kalimantan Province. This Android-based media is dissemination of information and 

assists socialization regarding the adverse effects of drug abuse. The media has not been used 

in Classical Guidance activities with all guidance procedures up to the evaluation and follow-

up stages, so that it can require the involvement of students in preventing drug abuse, 

especially in the social environment.10  

In counseling guidance activities on drug materials, it is also necessary to have a fun 

guidance medium for students to get to know the types and forms of drugs, their dangers 

and the impacts of criminal law. This guidance media can be in the form of disseminating 

information or fun games, so that it can provide knowledge that is not just for them to know 

or understand but also continues on feelings, namely aspects of emotion that must be able 

to be felt by someone to stay away from narcotics and end in action, namely able to 

understand what to do to prevent drug abuse 

The results of closed interviews with the counseling teacher and students regarding 

the initial conditions of Classical Guidance on Drug Abuse Prevention Materials, obtained 

data that the counseling teacher had used media in the form of videos and Powerpoint Slides. 

The majority of BK teachers and students need media development to help them understand 

Classical Guidance material more easily and flexibly. Students think that the guidance media 

currently used cannot help understand the material, and 93% of students and 100% of 

counseling teachers need Android-based guidance media.11 

Media is an intermediary from sources of information to recipients of information.12 

As a tool, the media has the function of arousing students' interest in following the learning 

process in a focused manner. In addition, the learning media displayed can motivate students 

to study more diligently. It is undeniable that learning media also has psychological influences 

on students. Learning media users really help student activity in the learning process and 

make it easy for teachers to convey messages and content of learning material. That means 

that students' learning activities with the help of the media will produce better learning 

processes and outcomes than without media assistance. 13 

Android-based information media about the Types, Dangers and Methods of 

Curing Drug Abuse in schools really need to be developed for use in Classical Guidance 

activities. With this media it is hoped that students will have moral knowing, moral feeling 

and moral acting in preventing drug abuse starting from the school environment. This 

development research is about the idea of how to develop fun guidance media in its 

implementation in Classical Guidance to prevent drugs, especially the Koplo pill type, by 

involving students directly in their learning experience, whenever and wherever they are 

flexible. 

 

 
10 Ibid., page 38-39 
11 Lecturers and Artists, Interview with Counseling Guidance Teacher at SMK Negeri 1 Brondong 

Lamongan, 13 December 2022 
12 D R H Wina Sanjaya, Penelitian Tindakan Kelas (Prenada Media, 2016). 
13 Novita Dwi Lestari, Ruswandi Hermawan, and Dwi Heryanto, “Pengembangan Media Pembelajaran 

Menggunakan Powtoon Untuk Pembelajaran Tematik Sekolah Dasar,” Jurnal Pendidikan Guru Sekolah Dasar 3, 
no. 3 (2018): 33–43. 



 

  
 
  

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Method 

Research is development research. This media product development model refers 

to the 4-D development model formulated by Thiagarajan, et al.14 The development stages 

are translated into 4 steps, namely: (1) the definition stage (Define), (2) the design stage 

(Design), (3) the development stage (Develop), and (4) the results dissemination stage 

(Disseminate). 

The initial stage is the definition and design of the media. In the definition stage, 

this media uses the Lollipop version of the Android base. The basic competency developed 

is Social Responsibility Awareness with Drug Abuse Prevention Material. The program 

component is responsive service with Classical Guidance service activities. The developed 

media is equipped with sound, images and information that can help visualize the material 

contained in the media. The design stage starts with the design of the contents of the media. 

The initial draft of the guidance media includes: 1) Opening, (2) Contents (Materials) and (3) 

Closing. The Opening section consists of the Preamble, Homepage and Introduction. The 

Contents section consists of Introduction to Drugs, Factors of Drug Abuse and Methods of 

Cure, and Impacts of Drug Abuse. The closing section consists of Post Test Quiz, Project 

Based Assignments and Game Bonuses. 

The initial draft of the guidance media to be developed is called the initial draft. The 

initial draft of the media is arranged in the form of a storyboard, alpha testing is carried out, 

namely validation includes 1) Subject matter, namely whether the material provided is in 

accordance with the initial objectives of making the program and the depth of the material 

is in accordance with the level of students who will use the product and whether it is in 

accordance with goal to be achieved. Is the content structure appropriate and the material 

presented in the product is appropriate? (2) Auxiliary information, namely additional 

information that is not directly related to the material, such as introductions, instructions, 

assistance, and conclusions. (3) Affective considerations, namely how this product can 

motivate students to learn more. (4) Interface, because product appearance is very important, 

learning multimedia developers must pay attention to writing text, animation and graphics, 

audio, and video. (5) Navigation, navigation must be made as easy and clear as possible so 

that users have no difficulty accessing the program. Navigation must be consistent. (6) 

Pedagogy, things that must be considered are methodology, interactivity, cognitive capacity, 

cooperative learning, learning strategies, user control, questions, answering questions, quality 

of feedback, and level of mastery of the material. (7) Robustness or product resistance is 

needed. Programs should never fail or have errors.15 After that, beta testing was carried out 

to test the feasibility and effectiveness of the media by students. 

The validation was carried out by experts who were competent in understanding 

classical guidance media, in this case, graduate school lecturers. As for the validation of the 

material for Classical Guidance, it is carried out by the counseling teacher with the 

specifications of a Bachelor of Counseling Guidance graduate and has carried out guidance 

 
14 Dian Kurniawan et al., “PENGEMBANGAN PERANGKAT PEMBELAJARAN DENGAN 

MEDIA SCREENCAST- O-MATIC MATA KULIAH KALKULUS 2 MENGGUNAKAN MODEL 4-D 
THIAGARAJAN,” Jurnal Siliwangi (2017). 

15 Surakhmad Winarno, “Metodologi Pengajaran Nasional,” Jemmars, Bandung. TT (1979). 



 

  
 
  

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activities for 5 years. The purpose of this validation is to determine the feasibility of the 

development guidance media. The assessment used to determine the validity of the media 

uses the criteria for the aspects of subject matter, auxiliary information, affective 

considerations, interface, navigation, pedagogy, and robustness. Media assessment criteria 

using a Likert scale. The Likert scale is a number of positive or negative statements regarding 

an attitude object. The main principle of the Likert scale is to determine the location of a 

person's position in a continuum of attitudes towards attitude objects ranging from very 

negative to very positive.16 The criteria are divided into 5 categories, namely 5 very very very 

valid/very feasible/very effective; 4 very valid/very feasible/very feasible; 3 

valid/decent/effective; 2 less valid/less appropriate/less effective; and 1 is very less 

valid/very less feasible/very less effective. 

After the data is obtained, then to see the weight of each response and calculate the 

average score with the following formula: 

�̃� =
∑ 𝑥

𝑛
 

Information: 

�̃� : average score 

𝑛 : number of appraisers 

 𝑥 : total score of each 

The percentage of results can be calculated using the following formula: 

Hasil = 
total score obtained

maximum score
 x 100% 

The validity category is based on the following criteria:17 

 

 

Table 1 Media Validity Criteria 

Persentase (%) Kategori 

81 – 100 Very Valid 

61 – 80 Valid 

41 – 60 Fairly Valid 

21 – 40 Invalid 

 0  – 20 Strongly Invalid 

 

Arikunto explains that research instruments are tools or facilities used by 

researchers in collecting data so that their work is easier and the results are better, in the 

sense that they are more accurate, complete and systematic so that they are easier to process. 

Data collection techniques used in this study were closed interviews with check lists and 

questionnaires. Structured interviews were used to collect data regarding the techniques and 

media used by the counseling teacher in the Classical Service on Drug Abuse Prevention 

materials, and to determine the need for Classical Guidance media. Questionnaire is a data 

collection technique that is carried out by giving a set of questions or written statements to 

 
16 Z Ayob, A Wagiran, and A A Samad, “Potential of Tissue Cultured Medicinal Plants in Malaysia,” J 

Teknologi 62 (2013): 111–117. 
17 Suharsimi Arikunto, “Metode Penelitian,” Jakarta: Rineka Cipta (2002): 71–89. 



 

  
 
  

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respondents to answer.18 The questionnaire applied both for field trials and product quality 

tests uses a closed questionnaire model or in other words, answer choices have been provided 

for respondents to choose from. The questionnaire instruments needed in this study are: 

Media Expert Validation Instrument, Content/Material and Media Design. 

The data analysis technique used in this study is a quantitative data analysis 

technique. The assessment data obtained from the validator was analyzed descriptively 

qualitatively and used as a reference for revising the product, so as to produce a feasible 

product. The data obtained was processed with the help of Microsoft Excel software. 

 

RESULTS AND DISCUSSION 

1. Media Expert Test 

Guidance media expert is someone who understands the media developed by the 

developer, as well as an expert in the guidance field. This criterion was chosen because it was 

expected that guidance media experts could provide input on the accuracy of the teaching 

materials being developed by the developer. The guidance media expert on the development 

of this media is Dr. Ach. Noor Fatirul, ST., M.Pd. His latest educational background is 

Postgraduate. His current profession is as a Permanent Lecturer at PGRI Adi Buana 

University, Surabaya, Postgraduate School, Educational Technology Study Program. 

Based on input from media experts, the media in the form of draft I, they gave good 

responses to all components of Si Mirasantika's media, including navigation, affective 

considerations, pedagogy, auxiliary information, and robustness. Responses for each 

indicator are in the very good and very good categories. Only in the control sub-component 

on the indicators of ease and consistency in accessing video links did they get good responses. 

To follow up on the indicator with the smallest value is to revise the media. 

 

2. Media Design Expert Test 

A guidance media design expert is someone who is skilled at understanding 

graphics, combinations of symbols, images and text that form a visual representation of ideas 

and messages in the media being developed. This criterion was chosen because it was 

expected that guidance media experts could provide input on the accuracy of the teaching 

materials being developed by the developer. The guidance media design expert on the 

development of this media is Dr. H. Ibut Priono Leksono, M.Pd. His latest educational 

background is Postgraduate. His current profession is as a Permanent Lecturer at PGRI Adi 

Buana University, Surabaya, Postgraduate School, as Head of the Educational Technology 

Study Program. His position is head of the Educational Technology Study Program 

Based on the results of the validation, the guidance media design expert gave 1 (one) 

suggestion on the layout attractiveness indicator, namely the size of the images and 

descriptions to match, because this indicator obtained the lowest score in the good category. 

To follow up on the responses from media design experts regarding guidance media is to 

revise the media. 

 

 
18 Sugiyono, Metode Penelitian Pendidikan (Bandung: ALFABETA, 2016). 



 

  
 
  

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3. Content/Material Expert Test 

Content expert is someone who understands the content of the media being 

developed, namely Drug Abuse Prevention. The material content expert was chosen with 

the aim of being able to provide input on the accuracy of the guidance media content. The 

material content expert in media development is Nurida Shofaria, S.Pd., M. Psi. His 

educational background is a Bachelor of Counseling Guidance at the State University of 

Surabaya and a graduate of the Postgraduate Masters Program in Psychology at the 

University of Dr. SutomoSurabaya. His current profession is as a guidance counselor at SMK 

Negeri 1 Sarirejo Lamongan and is active in the Lamongan Regency Counseling Teacher 

Consultation as deputy chairman. The total score given is 252. 

 Input, suggestions, and comments from content experts or materials related to this 

media are as follows: 

a. Titles should be Android-only based, no need to be Web-based as this is run on Android-

based; 

b. In the pretest questions, there are many typos and spelling errors; And 

c. In the Bonus section, it is best if for remedial or enrichment the instructions for questions 

can only be opened one by one so that all users can read them. 

To follow up on the responses from material content experts regarding the media is to revise 

the contents of this media. 

 

4. Media Adequacy Test in Small Classes 

Small trials are trials conducted on development media that have been revised based on input 

from content/material experts, media experts and guidance media design experts. Then it 

was handed over to 3 students in a small class trial. Development products requested to be 

assessed by three students. In individual trials that are being developed, the main focus to be 

obtained is data on the appropriateness of the media by students. The indicators in the 

individual trial questionnaire include: Subject Matter, Auxiliary information, Affective 

Considerations, Interface, Navigation, Pedagogy, and Robustness. The small class test was 

conducted on class XI students of Computer and Network Engineering at SMK Negeri 1 

Brondong Lamongan. The results of the small class trial assessment of this media in the field 

trial was 68.9%. After being converted with a feasibility level table, it shows that Si 

Mirasantika's media is in the good/decent/effective criteria. 

 

5. Media Feasibility Test at Medium Class 

This small group test consisted of 6 students from SMK Negeri 1 Brondong, 

Department of Fashion. After Draft III was revised into Draft IV, then a medium group trial 

was carried out by asking the students of SMK Negeri 1 Brondong to evaluate draft IV 

media. The results of the medium class trial assessment of this media in the field trial was 

77.9%. After being converted with a feasibility level table, it shows that Si Mirasantika's media 

is in the good/decent/effective criteria. 

 

 

 



 

  
 
  

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6. Media Adequacy Test on Large Classes 

Large group trials were carried out after Draft IV was revised into Draft V, then 

field trials were carried out in large classes. The large-class trial was carried out for students 

of class XI at SMK Negeri 1 Brondong, majoring in multimedia. The students who were 

used as respondents for the large class trial were 33 students of class XI Multimedia. To find 

out the level of effectiveness of product development produced in learning, in this trial filling 

out an effectiveness questionnaire was carried out. The results of the large class trial 

assessment of this media in field trials were 80.3%. After being converted with a feasibility 

level table, it shows that Si Mirasantika's media is in the good/decent/effective criteria. 

From the data obtained then analyzed using the help of spreadsheet software and 

obtained the following results: 

1. Responses from Media Experts 

In the questionnaire there are 4 (four) validated sub-indicators, namely Navigation, 

Affective considerations, Pedagogy, Auxiliary information, and Robustness. In general, the 

average value of each sub-indicator is presented in the following table: 

Table 2 Recapitulation of Scores from Media Expert Validators 

Number Indicator Average Score 

1. Component Control/Link Media 

(Navigation) 
4,3 43 

2. Components of Motivation (Affective 

Considerations) 
4,2 21 

3. Components of Pedagogy (Pedagogy) 4,3 43 

4. Components of Additional Information 

(Auxiliary Information) 
4,4 22 

5. Components of Media Resistance 

(Robustness) 
4,8 24 

Total 153 

 

The calculation of the percentage score of the media expert validation results is: 

𝑥 =
153

175
𝑥100 = 87,43 

 From the data above, it shows that the media expert validator gives a percentage 

score of 87.43 for this media. After being converted to the feasibility level table, it shows that 

Si Mirasantika's media is in very valid criteria. 

 

2. Responses from a Media Design Expert 

Validation by media design experts is carried out on media appearance (interface). 

The total score obtained is 68 out of a maximum score of 75. 

The calculation of the percentage score of the media expert validation results is: 

𝑥 =
68

75
𝑥100 = 90,67 

From the data above, it shows that the media design expert validator gives a percentage score 

of 90.67 for this media design. The conversion results with the feasibility level table show 

that Si Mirasantika's media is in the very valid criteria  



 

  
 
  

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3. Material Expert Response 

There are 4 (four) sub-indicators that are validated, namely Content/Media 

Material Components, Concept Correctness in the Introduction and Content, Concept 

Correctness in the Posttest and Project Assignments, and Concept Correctness in the Bonus 

Section. In general, the average value of each sub-indicator is presented in table 3 below: 

Table 3 Recapitulation of Scores from Media Expert Validators 

Number Indicator Average Score 

1. Component Content/Material Media 4,2 84 

2. Concept Truth in Introduction and Content 4,2 144 

3. Correct Posttest Concepts and Project 

Assignments 
4,1 29 

4. The Truth of the Concept of the Bonus 

Section 
4,2 25 

Total 252 

 

The calculation of the percentage score of the validation results of content experts’/media 

materials is: 

𝑥 =
252

300
𝑥100 = 84,00 

From the data above, it shows that the content/material expert validator gives a percentage 

score of 84.00 for this media content/material. After being converted to the eligibility level 

table, it shows that Si Mirasantika's media content/material is in very valid criteria. 

 

4. Small/Individual Class Trials 

The results of the analysis from small/individual class trials on all media 

components obtained data as shown in table 4 below: 

Table 4 Recapitulation of Small Class Trial Scores 

Number Indicator Average Score 

1. Component Material/Content (Subject 

Matter) 
69,67 209 

2. Component Display (Interface) 71,11 160 

3. Media Control/Link Components 

(Navigation) 
72,00 108 

4. Components of Media Motivation (Affective 

Considerations) 
69,33 52 

5. Components of Pedagogy (Pedagogy) 69,33 104 

6. Components of Additional Information 

(Auxiliary Information) 
64,00 48 

7. Components of Media Resistance 

(Robustness) 
66,67 50 

Total 731 

The calculation of the percentage score of the small class due diligence results is: 

𝑥 =
731

1,050
𝑥100 = 69,62 



 

  
 
  

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From the data above the feasibility test in small class tests or individuals obtains a score 

percentage of 69.62. After being converted with a feasibility level table, it shows that 

Si Mirasantika's media is in the appropriate criteria.  

 

5. Medium Class Target 

The results of the analysis of the moderate class trials on all media components 

obtained data as in table 5 below: 

Tabel 5 Rekapitulasi Skor Uji Coba Kelas Sedang 

Number Indicator Average Score 

1. Component Material/Content (Subject 

Matter) 
3,9 462 

2. Display Components (Interface) 3,9 347 

3. Component Control/Link Media 

(Navigation) 
3,9 234 

4. Components of Media Motivation (Affective 

Considerations) 
3,9 116 

5. Components of Pedagogy (Pedagogy) 3,9 233 

6. Components of Additional Information 

(Auxiliary Information) 
3,9 118 

7. Components of Media Resistance 

(Robustness) 
4,0 119 

Total 1.629 

Calculation of the percentage score of the results of the moderate class feasibility test is: 

𝑥 =
1.629

2.100
𝑥100 = 77,57 

From the data above the feasibility test in the middle class test obtained a score percentage 

of 77.57. After being converted with a feasibility level table, it shows that Si Mirasantika's 

media is in the appropriate criteria. 

 

6. Large Group Targets 

The results of the analysis of the media effectiveness trials in large classes for all 

media components obtained data as shown in table 6 below: 

Table 6 Recapitulation of Moderate Class Trial Scores 

Number Indicator Average Score 

1. Component Material/Content (Subject 

Matter) 
4,0 2.649 

2. Display Components (Interface) 4,0 1.958 

3. Component Control/Link Media 

(Navigation) 
4,0 1.327 

4. Components of Media Motivation (Affective 

Considerations) 
4,0 653 

5. Components of Pedagogy (Pedagogy) 4,0 1.311 

6. Components of Additional Information 

(Auxiliary Information) 
4,0 657 

7. Components of Media Resistance 

(Robustness) 
4,2 693 

Total 9.248 



 

  
 
  

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Calculation of the percentage score of the results of the large class effectiveness test 

is: 

𝑥 =
9.248

11.550
𝑥100 = 80,07 

From the data above the effectiveness test in the large class test obtained a score 

percentage of 80.07. After being converted with a table of levels of effectiveness, it 

shows that Si Mirasantika's media is in the very effective criteria. 

 

 

7. Overall Questionnaire Result Data 

Questionnaire result data from the overall trial starting from material expert reviews 

to large class trials can be presented as table 7 below: 

Table 7 Results of the Si Mirasantika Media Development Trial 

No Langkah Uji Coba Subjek Coba 
Skor 

Persentase 

Kriteria 

Validitas 

1. Media Expert 1 lecturer 87,43 Very Valid 

2. Media Design Expert 1 lecturer 90,67 Very Valid 

3. Content/Material Expert 1 teacher 84,00 Very Valid 

4. Small/Individual Class Trial 3 students 69,62 Eligible 

5. Moderate Class Trial 6 students 77,57 Eligible 

6. Large Class Trial 33 students 80,07 Very Effective 

 

Based on the results of the assessment and responses of media experts in the form 

of Draft I, it is necessary to make several improvements (revisions) so that the resulting 

development product is more perfect. Revision to draft I of Si Mirasantika's media 

development is presented in table 8 as follows: 

Table 8 Revision of Draft I Media Si Mirasantika from Media Experts 

Number Suggestion Revision 

1. A dedicated drive is required for 

speeding up access to Video links and 

news material for speeding up access 

to videoa and supplemental material 

Created a driver in Google Drive that 

contains videos and additional 

material 

2. Additional flyers are needed for 

instructions for carrying out Pretest, 

Posttest project assignments and 

bonus questions. 

Added flyers for instructions for each 

work on Pretest, Posttest project 

assignments and bonus questions 

3. Necessary delay in terms of bonuses. Added other features to add to the 

attractiveness of the application 

 

C. Verification/Revision 

1. Second Draft Verification/Revision 

Based on the results of the assessment and the responses of media design experts, 

Si Mirasantika in the form of draft II of the development needs to make several revisions so 

that the resulting product development is even better. Revision of draft II of media 

development is presented in table 9 as follows. 



 

  
 
  

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Table 9 Revision of Draft II Media Si Mirasantika from Media Design Experts 

Number Suggestion Revision 

1. The title is adapted to the type of base 

used to operate, Android or Web 

based. 

Revised the title page from Android 

and Web Based to only Android Based 

2. To make it clearer and more 

attractive, the placement of images, 

explanations and navigation must be 

the same on each flyer with an 

attractive choice of images, colors and 

writing. 

Position of images, explanations and 

navigation are placed in the same 

position on each flyer and changed 

with images, colors and writing which 

are interesting 

 

2. Verifikasi/Revisi Draf Ketiga 

Based on the results of the assessment and the responses of the material content 

experts, the media in the form of draft III development needs to be made several 

improvements (revisions) so that the resulting product development is more perfect. 

Revision to draft III of Si Mirasantika's media development is presented in table 9 as follows. 

Table 9 Revision of Draft III Media Si Mirasantika from Content/Material Experts 

Number Suggestion Revision 

1. Required correction of typing errors 

according to the correct spelling 

Correction of errors in typing words 

and spelling according to the correct 

spelling 

2. Adjustment of the law on drugs to the 

latest version 

Added the latest rules on drugs in the 

additional material of Law no. 22 of 

1997 also added rules according to Law 

no. 35 of 2009 concerning Narcotics 

3. The title should only be based on 

Android, it doesn't need to be web-

based because this is run on an 

Android base. 

Change the title according to the 

application base used, which is 

Android based 

 

4. In the Bonus section, it is better for 

remedial or enrichment of the question 

instructions that can only be opened 

one by one so that users can read them 

as a whole. 

Changing the bonus section slides by 

making a key so that the question 

instructions can only be opened one by 

one so that all users can read them 

 

3. Fourth Draft Verification/Revision 

Based on the results of the questionnaire on individual trials, there are several 

revisions that need to be made as explained in the discussion of individual trials above. 

Revisions have been made based on a questionnaire that has been received from 

individual trial targets, and the media draft is hereinafter referred to as draft IV. 

 

4. Fourth Draft Verification/Revision 

Based on the results of the questionnaire in the medium group trial, there was 

no input from students. In general, all stated that it was very good so that there was no 

need to revise draft IV. 



 

  
 
  

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5. Verification/Revision of the Fifth Draft 

Based on the results of the questionnaire in the large group trial, there was no input 

from students. In general, all stated that it was very good so that there was no need to revise 

Draft V. 

 

Conclusion 

Media Si Mirasantika is Android-based media with the lowest version Lollipop 

containing information about Narcotics, Psychotropics and other addictive substances. The 

media was developed based on the students' need assessment. The Basic Competency 

developed is Awareness of Social Responsibility with Drug Abuse Prevention Material. The 

developed media is equipped with sound, images and information that can help visualize the 

material contained in the media. Guidance media materials include: 1) Opening, (2) Contents 

(Materials) and (3) Closing. The Opening section consists of the Preamble, Homepage and 

Introduction. The Contents section consists of Introduction to Drugs, Factors of Drug 

Abuse and Methods of Cure, and Impacts of Drug Abuse. The closing section consists of 

Post Test Quiz, Project Based Assignments and Game Bonuses. 

In its development, in general, the media expert validator gives a percentage score 

of 87.43% in very valid criteria. Validation by media design experts gives a percentage score 

of 90.67% and is in the very valid criteria. There are 4 (four) content/material experts who 

give a percentage score of 84.00% and are in very valid criteria. The media feasibility test is 

tested individually/small class, and the middle class is in the appropriate criteria. The 

effectiveness test of the media in the large-class trial was in the very effective criteria. In the 

feasibility test for small classes/individuals, a score percentage of 69.62 was obtained. While 

the feasibility test on the class test is getting a score percentage of 77.57%. While the 

effectiveness test in the large class obtained a score percentage of 80.07% which was in the 

very effective criteria. After going through the validation, feasibility and effectiveness stages 

of the Si Mirasantika media, it can be concluded that an Android-based Si Mirasantika media 

has been successfully developed for the Classical Guidance service on prevention of drug 

abuse for students at SMK Negeri 1 Brondong Lamongan. The results of the assessment are 

declared valid in terms of media, design and content/material and are feasible and very 

effective to use. 

 

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