





































Education, Language and Sociology Research 

ISSN 2690-3644 (Print) ISSN 2690-3652 (Online) 

Vol. 4, No. 4, 2023 

www.scholink.org/ojs/index.php/elsr 

85 
 

Original Paper 

Localization of Online Game Genshin Impact Based on 

Multimodal Analysis 

Siqing Li1 

1 School of Foreign Languages, East China University of Science and Technology, Shanghai, China 

 

Received: September 15, 2023   Accepted: September 29, 2023   Online Published: October 16, 2023 

doi:10.22158/elsr.v4n4p85        URL: http://dx.doi.org/10.22158/elsr.v4n4p85 

 

Abstract 

Genshin Impact (Yuan shen 原神), a fantasy-themed open-world action role-playing game, has been a 

runaway success since its initial release in September 2020, implying Chinese game is gaining popularity 

in the whole world. Genshin Impact achieves a major cultural export around the world owe to its 

successful game localization. Prior studies focused on analyzing the linguistic and visual modes. 

Therefore, the study analyzes how audio modes make effects on audio translation and linguistic 

translation in a case study of elemental skill dubbing for Zhongli and Xingqiu and inventive opera Divine 

Damsel of Devastation based on multimodal analysis. 

Keywords 

Genshin Impact, online game, multimodal analysis, localization 

 

1. Introduction 

Genshin Impact (Yuan shen 原神; miHoYo 2020), an open-world action roleplaying game developed by 

Chinese company miHoYo, hit a great success since its release in 2020. During nearly three years, 

Genshin impact achieves its cultural export in English, Korean, Japanese, French, German, Indonesian, 

Korean, Portuguese, Russian, Spanish, Thai and Vietnamese countries. The game story takes place in a 

fictional continent called “Teyvat” (Ti wa te 提瓦特) where different zone in it has its own corresponding 

national prototype. Among all, the character design, regional names, game storyline, and skill names in 

Liyue (Li yue 璃月), designed based on China, fully embody the characteristics of Chinese culture. For 

one thing, due to the cultural discrepancy between China and English-speaking countries, it is difficult 

to achieve complete equivalence. For another, Genshin Impact, a video game, displays its meaning in the 

form of an interactive audiovisual text (Mejías-Climent, 2021). Audiovisual text refers to “a semiotic 

construct woven by a series of signifying codes that operate simultaneously to produce meaning” 

(Chaume, 2012). Therefore, localization, defined as a translation modality characterized by some 



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specificity like subtitling and dubbing, tries to achieve the overseas cultural promotion successfully. Prior 

studies on Genshin Impact spot on cross culture communication and its international influence. Studies 

on English translation of Genshin Impact tend to focus on the culture-loaded words and cross culture 

communication by discussing only from one modal. As video game consists of image, verbal signs, and 

sound (verbal and non-verbal) (Rogers, 2018), study on game localization such as Genshin Impact should 

be discussed from not only linguistic and visual mode, but also audio modes. Therefore, the study 

analyzes how audio modes make effects on audio translation and linguistic translation in a case study of 

elemental skill dubbing for Zhongli and Xingqiu and inventive opera Divine Damsel of Devastation based 

on multimodal analysis. 

 

2. Literature Review 

2.1 Studies on Multimodal Theory 

Kress and Van Leeuven (2001, p. 20) defined the concept of “multimodality” as “the use of several 

semiotic modes in the design of a semiotic product or event”. They focused on multi-modes including 

color grammar, visual images, newspaper layout and the role of different media. Multimodal discourse 

is the phenomenon of using various senses including sight, hearing and touch to communicate through 

language, image, sound, and action (Zhang, 2009).  

In terms of the translation field, multimodal theory is becoming a combination that is receiving more and 

more attention. Gottlieb (1994) proposed the multi-symbol text type in film and television subtitle 

translation, which refers to the text type that includes more than two communication channels. In an 

effort to merge the two dimensions of text media and mode, Gerzymisch-Arbogast (2005) proposed 

multidimensional translation, focusing more on the conversion of symbols in the media during the 

translation process. According to Kaindl (2020), translation should be reinvented as a way of cultural 

engagement in which intermediaries from three areas—modal, media, and genre—transform the symbols 

and cultural barriers in the text that the audience encounters.  

2.2 Studies on Game Localization  

The concept of “localization” is often closely related to the term game translation, but not exactly the 

same. Localization is described as “the process of adapting products and services (websites, manuals, 

and software applications) to the linguistic, cultural, technical, functional, and other locale-specific 

requirements of the target market” (Singh, 2011). Localization implied a “broader and more sophisticated” 

(Pym, 2004) process including the field of audiovisual translation (Miguel, 2022). Video games are, of 

course, a kind of interactive narrative and hence close in this sense to literary texts, although they are 

distinguished by their realization as dynamic multimodal productions consisting of image, verbal signs, 

and sound (verbal and non-verbal) (Rogers, 2018). 

The following three categories generally correspond to current domestic game localization research: 1) 

case studies of certain video games; 2) an overview and training of game translation; 3) and reporting on 

pertinent translation practice. For the first category, Liu and Ma (2020) concluded that game localization 



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is one of the main businesses of localization industry. In the second category, Zhu et al. (2021) analyzed 

the adaptive translation performed by translators for the mobile game Brawl Stars was done from a 

variety of perspectives, including communication, language, and culture. The third type concentrated on 

researching the Chinese translations of well-known games from abroad by analyzing the translations of 

video games from English to Chinese (Zhao, 2022). As for Genshin Impact, there are only several studies 

on it. Xiao (2023) discussed about the translation strategies applied in interpreting culture-loaded 

information. Chen (2023) focuses on linguistic and visual modes by analyzing two promotion videos and 

an in-game quest in Genshin Impact from four levels of culture, context, content and expression. 

Therefore, study on the audio modes need more discussed. 

 

3. Case Study of Audio and Linguistic Translation 

3.1 Dubbing of Skill Names with Chinese Four Characters 

Genshin Impact is an action roleplaying game with “gacha” monetisation system, whose characters have 

different skill actions with his/her specific elemental skill type messages. There are 7 kinds of elements 

(Pyro 火, Hydro 水, Dendro 草, Electro 雷, Anemo 风, Cryo 冰, Geo 岩) in total, which of all will 

appear elemental reactions to enhance the ability of attack. While the players are using one of the 

characters, they will hear the verbal messages as soon as they press the elemental skill button. Besides, 

verbal messages are unique as each character role has their own characteristics. Two characters Zhongli 

and Xingqiu are selected in Table 1 whose identities are quite different. Unique identities affect the text 

of each slogan dubbing when the character is using one elemental skill.  

 

Table1. ST and TT of Skill Slogan Dubbing for Zhongli and Xingqiu 

Character Identity Skill Type ST of Slogan TT of Slogan 

Zhongli Legendary and 

knowledgeable 

lord of Geo:  

Elemental Skill 壁立千仞 Rise! 

震天撼地 Quake! 

靡坚不摧 Crumble! 

俱收并蓄 Gather. 

安如磐石 Stabilize. 

固若金汤 Solidify. 

Xingqiu A young man like 

a bookworm 

Elemental Skill 雨线难画 Rain outlined your fate! 

Elemental Burst 古华深秘 Witness the power of 

Guhua! 



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织诗成锦 Let me weave you a 

verse. 

彩雨留虹 Raincutter! 

 

Zhongli serves as the legendary lord of Geo while Xingqiu is a teenager in Feiyun Commerce Guild who 

is carrying a longswords and frequently seen at book booths. For both Zhongli and Xingqiu’s identity, 

they are of great knowledge. In this way, the source texts of their skill slogan are almost all four-character 

words, but their translation is quite different.  

 

 

Figure 1. Zhongli’s Using His Elementary Skill 

 

For Zhongli’s verbal message, the six verbal skill slogan “壁立千仞” (stand bolt upright), “震天撼地” 

(shake the universe), “靡坚不摧” (be secure against assault), “俱收并蓄” (absorb anything and 

everything), “安如磐石” (steady as a rock), “固若金汤” (defenses as strong as iron) in Chinese can be 

read quickly with a tremendous momentum. As the skill slogan has no subtitle for they will appear by 

the form of verbal message instead of being subtitled on the game screen. Specifically speaking, as shown 

in Figure 1 for character Zhongli, he is using his elemental skill: prism attack. These skills will make 

effect in just one second. If Zhongli’s skill slogans are translated literally, it will spend more several 

seconds and players may find it tedious when fighting against the enemies. Zhongli, as a lord of Geo, 

saying too long slogans does not fit his identity. As an archon, his skill slogan should be short and 

powerful. Besides, Zhongli’s E skill is that he summons a Geo pillar quickly for defense. Therefore, for 

the limited time and the legendary identity, the target text of Zhongli’s skill slogan is translated into only 



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one word to make sure the verbal message (audio modal) sounds quick and powerful to let the player 

know that Zhongli is making orders. Tedious explanation would weaken Zhongli’s “status” in Liyue. 

 

 

Figure 2. Xingqiu Is Using His E Skills 

 

For Xingqiu’s verbal message, different from Zhongli’s one word translation, Xingqiu is more like a 

well-educated scholar. His elemental skills are not quicker than that of Zhongli. In order to personalize 

each character, translation for Xingqiu’s skills is not one word, but a four-word slogan at average. “雨线

难画”, “古华深秘”, “织诗成锦” and “彩雨留虹” are not Chinese idioms but inventive Chinese four-

character phrases. As Figure 2 depicts, Xingqiu can summon four small swords by his side for melee 

combat with five consecutive attacks. This means that Xingqiu’s elemental skills last a little bit longer 

than Zhongli’s. For dubbing, audio mode provides the translator to consider not just a one-word order, 

but several-word slogan that is dubbed at a fast speed. However, considering the dubbing of character’s 

skill, generally speaking, it is much concise when the character is on a fight. Therefore, Xingqiu’s 

translated verbal message is liberally applied. Apart from the length of skill names, Xingqiu’s dubber is 

chosen a voice actress using a male voice to dub this male character, making the dubbing of Xingqiu’s 

elemental skills more a youthful voice or a voice that sounds like that of a young boy. In this way, the 

translations like “Rain outlined your fate” (雨线难画), “Witness the power of Guhua” (古华深秘), “Let 

me weave you a verse” (织诗成锦), and “Raincutter” (彩雨留虹) seem much softer compared with that 

of Zhongli’s. 

In conclusion, both Zhongli and Xingqiu’s elementary skills have influence on the budding of the two 

characters. Dubbing also affect the translation of the skill slogan (verbal text): For Zhongli, because of 

his identity Lord of Geo and short time of starting his E skill, translation for his slogan is almost one-

word length, ensuring the foreign players fully know the characteristics of Zhongli; For Xingqiu, his 



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identity as a book lover, his a little bit longer-time of E skill and his verbal message dubbed by a voice 

actress, translation for his slogan is much more longer length and softer to cater to his own identity. 

3.2 Subtitling and Dubbing of Divine Damsel of Devastation 

Divine Damsel of Devastation is an original and inventive Chinese opera created by the development 

team of Genshin Impact to celebrate the New Year in 2022, coinciding with the release of a new storyline 

in the game. The opera draws inspiration from the life story of the new character “Shenhe” (申鹤) and is 

performed by the character “Yunjin” (云堇) who is also the renowned opera performer “Yun Xiansheng” 

(云先生). In a sense, the lyrics of Divine Damsel of Devastation can be seen as a form of “narrative 

verse”, condensed with rich information and the beauty of sound. The lyrics contain numerous Chinese 

cultural symbols and allusions, and whether overseas players can understand and appreciate the opera 

depends on the translator’s successful translation of these elements and the gorgeous performance of the 

dubber (a Chinese opera performer).  

 

Table 2. ST and TT of Divine Damsel of Devastation 

ST TT 

可叹！ 

秋鸿折单复难双 

痴人痴怨恨迷狂 

只因那邪牲祭伏定祸殃 

若非巾帼拔剑人皆命丧 

凡缘朦朦仙缘滔 

天伦散去绛府邀 

朱丝缚绝烂柯樵 

雪泥鸿迹遥 

 

Alas!  

Two loving souls by death cruelly parted 

In madness and grief, a dark path started 

Calamity was drawn, rituals subverted 

But by her cold steel was death averted 

Mortal ties broken, with the adepti she went 

Their abiding place filling paternal bonds rent 

To her red strings of binding they sent 

And they dwell long together, content 

鹤归不见昔华表 

蛛丝枉结魂幡飘 

因果红尘渺渺 

烟消  

The crane returned to a home without luster 

The cobwebs overgrown, the grave-shrouds a-fluster 

But one bond upon her 

This world could not muster 

《神女劈观》到这里本该接近尾声 

但今日我再添一笔—— 

唱与——诸位——听——  

Thus does the Divine Damsel’s tale duly end 

But today a new tale I have to append 

Which I shall now tell — if you shall attend  



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曲高未必人不识 

自有知音和清词 

红缨猎猎剑流星 

直指怒涛洗海清  

From the world she seems apart 

But there are those who know her heart 

With crimson spear and flashing brand 

To still the raging tides they stand  

彼时鹤归，茫茫天地无依靠，孤身离去。 

今日再会，新朋旧友坐满堂，共聚此时。  

The crane once returned 

And once, she was spurned 

She turned, and left alone 

Now, she might be found 

With friends all around 

To whom she is bound — a home  

 

For the textual translation of this opera, liberal translation is applied by using the beauty of ending rhymes 

(aabbccdd eeffggg…) to achieve the beauty of sound. There are so many allusions and unfamiliar words 

in the ST, even hard for Chinese players to understand. In this way, the TT only shows the core and main 

content of this story. For instance, “彼时鹤归，茫茫天地无依靠，孤身离去” is rendered into “The crane 

once returned. And once, she was spurned. She turned, and left alone”. “茫茫天地无依靠” is omitted, 

only the meaning that Shenhe is lonely is delivered by the translation “And once, she was spurned”. 

“Spurn” is defined as “to refuse to accept someone’s love or friendship”, only using passive voice can 

directly reflects how lonely Shenhe is. The textual translation is trying to cater to the foreign players to 

understand as this text is put as the subtitle. Foreign players are encountered with linguistic, visual, audio 

modes when watching the game storyline. At that time, audio mode is critical as opera has its unique 

singing style; visual mode is telling players the story of Shenhe by showing different images; linguistic 

mode is subtitling. For the foreign player, visual mode and audio mode is critical as they are not familiar 

with the opera or the story. They are first attracted by the images and singing. From this aspect, there is 

no need to render the subtitling according to the ST. Images can help players understand how the story 

is going on. Therefore, the linguistic translation is rendered more concisely compared to ST.  

For the audio translation, the original opera is used. There is no audio translation for this opera. Mihoyo, 

has translated all the characters and storylines into the target language, including animation PVs 

(promotion video) and images. However, for Yunjin’s performance of Divine Damsel of Devastation, the 

audio modes seem to provide a true essence of traditional Chinese opera performance, thus making the 

only part using the original audio mode instead of having the voice actress sing the translated version.  

Various channels to export the culture make different strategies. In the PV submitted in Youtube channel, 

Mihoyo has chosen to add English subtitles to this part, along with scrolling images, creating a 



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multimodal intertextuality (Figure 3). However, for the English PV in Chinese own social media Bilibili, 

there is no English subtitles for players to read (Figure 4).  

 

 

Figure 3. Screenshot in PV of Divine Damsel of Devastation on Youtube Channel (Note 1) 

 

 

Figure 4. Screenshot in PV of Divine Damsel of Devastation on Bilibili Channel (Note 2) 

 

Genshin Impact takes advantage of visual and audio modes in Liyue Chapter, such as image, subtitling 

and dubbing to provide players a detailed and vivid context to experience the Chinese culture. Audio 

modes like dubbing have influence on the translation of verbal message and text by rendering the core 

content of the text concisely based on the visual mode like images.  

 

4. Conclusion 

Based on the multimodal analysis, the study analyzes the English translation of elemental skills for 

Zhongli and Xingqiu and inventive opera Divine Damsel of Devastation in the Genshin Impact by 

focusing on how audio modes influence the audio translation and linguistic translation. Through the case 

study, conclusions can be made as follows:  



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For rendering the dubbing of elemental skills for Zhongli and Xingqiu, audio modes will have influence 

on the translation of the verbal message dubbing. Dubbing also affects the translation of the skill slogan 

(verbal text): For Zhongli, translation for his slogan is very concise, ensuring the foreign players fully 

know the characteristics of Zhongli because of his identity Lord of Geo and short time of starting his 

attack skills; For Xingqiu, his a little bit longer-time of E skill allows the voice actress can read more. 

His identity as a book lover with no authority makes the translation for his slogan much longer and softer 

to cater to his own identity. 

As for the translation of opera Divine Damsel of Devastation, visual modes such as the images of the 

story telling and audio modes such as the singing of the opera make the liberal translation of Divine 

Damsel of Devastation by rendering only the main story. Besides, one of the biggest social media 

channels Youtube and Bilibili vary from each other as the former one is subtitled with English translation 

of the verbal message of the opera while the latter one is not. In other words, in Liyue Chapter, Genshin 

Impact uses audio and visual modes like picture, subtitling, and dubbing to give players a rich and deep 

understanding of Chinese culture. Due to the way that audio modes like dubbing express the verbal text’s 

main ideas succinctly based on visual modes like visuals, they have an impact on how verbal and written 

messages are translated.  

 

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Notes 

Note 1. The website for PV in Youtube Channel: https://www.youtube.com/watch?v=EiAhMr6IJTQ 

Note 2. The website for PV in Youtube Channel: 

https://www.bilibili.com/video/BV1kS4y1T7kK/?p=3&share_source=copy_web 

 

https://doi.org/10.4324/9781315121871-10
https://doi.org/10.1017/CBO9780511920226

