id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
eshs-32880	Hamaluba, Tommie; Hamaluba, Moono	Integrating Cultural-Historical Activity Theory and Authentic Learning with Technology in Teaching and Learning: A Case Study Analysis	2023	11	.pdf	application/pdf	3822	220	41	These case studies encompassed various scenarios, such as rural school students playing a game to overcome misconceptions related to photosynthesis and respiration (Case 1), orphans from Soweto engaging in an interactive game to learn about diseases (Case 2), third-year BEd students using a game to design a learning intervention (Case 3), Postgraduate Certificate in Education (PGCE) students using a game to address misconceptions related to Mendelian genetics (Case 4), and education students at honors level undertaking authentic tasks to enhance their understanding of technology use in the classroom (Case 5). The research highlights the significance of adventure games as an effective medium for knowledge construction, wherein embedded puzzles and core content serve as extrinsic mediators, while discussions between players intrinsically mediate knowledge construction.	cache/eshs-32880.pdf	txt/eshs-32880.txt
