366 

 

EEJ 10 (3) (2020) 366-373 

 

English Education Journal 
 

http://journal.unnes.ac.id/sju/index.php/eej 

 

The Effectiveness of  Socrative and Kahoot to Teach Grammar to 

Students With Different Interests  

 
Maesaroh , AbdurrachmanFaridi, DwiAngganiLinggarBharati 

 
Universitas Negeri Semarang, Indonesia  

Article Info 

______________ 
Article History: 

Received 20 
September 2019 

Accepted 22 January 
2020 

Published 15 

September 2020 

______________ 
Keywords: 

Keywords: 
Grammar, Socrative, 

Kahoot and Interests. 

______________ 

Abstract
 

_______________________________________________________ 
This study aimed at examining the effectiveness of Socrative and Kahoot to 

teach grammar to students with different interests. The objectives of the study 

were, to analyze high and low interests students’ score of grammar in order to 

explain the effectiveness of Socrative, to analyze high and low interests 

students’ score of grammar in order to explain the effectiveness of Kahoot, to 

analyze the significant difference between the students with high interests after 

being taught by using Socrative and Kahoot to teach grammar, to analyze the 

significant difference between the students with low interests after being taught 

by using Socrative and Kahoot to teach grammar, to analyze how the 

interaction is among teaching, students’ interests and grammar. It was an 

experimental research with 2x2 factorial design. Questionnaire, observation 

and test were used. The data from questionnaire and grammar test were 

analyzed quantitatively using T-test and ANOVA.The results of this research 

showed that Socrative to students with high and low interests (79.17 and 57.50) 

and Kahoot to students with high and low interests (85.50 and 62.86) are 

effective. The mean score of Kahoot multimedia was higher than Socrative in 

teaching grammar. There was no significant interaction among the use of 

multimedia, students’ interests and students’ grammar achievement. 

 
Correspondence  Address:  

 Kampus Pascasarjana UNNES  Kelud utara 3 Sampangan Semarang, 
Indonesia 
E-mail: Maesaroh420@gmail.com 

 

p-ISSN 2087-0108 

e-ISSN 2502-4566
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



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INTRODUCTION 

 
The trend of 21st century in teaching 

learning is truly widespread  in all over the 

world. Indonesian society has become 

inseparable by the digital age. Hence,  it should 

be fit with the presence of a new era which is 

digital era. Mahajan, Mueller, Cambel and 

Ramakrishnan (2012) in (Garba, Byabazaire, 

and Busthami, (2015) stated that 21st century is 

characterised with amazing developments in 

information technology.  

The use of technology in education as a 

multimedia in the teaching and learning process 

is very important. Multimedia can be an 

effective tool to increase the activity of students 

in the teaching and learning process and provide 

many benefits not only for teachers but also for 

students. As reported in an article written by 

Patel (2013), technology has changed the 

dynamics of educational institutions and has 

also influenced the educational system.  

However,  21st century has led teachers to 

hold new outlook in their teaching learning 

process. Especially in teaching English. English 

in Indonesia is as foreign language. The use of 

technology in education is very beneficial for 

teachers and for those who are learning a foreign 

language (Aziz, 2018). In learning English, there 

are many things that must be mastered by 

students to be able to write English with the 

correct structure or speak English with the right 

arrangement. Such as mastery of vocabulary, 

pronunciation, and or grammar. 

According to Dykes (2007), grammar is a 

language to talk about language. So, it means 

that grammar is important in producing 

language. Most of Junior High School students 

think that grammar is the most difficult subject 

to learn. It is becaused  they are asked to 

recognize many tenses and rules of English 

language. Teachers have to know how to make 

students interested in grammar.  To take part in 

learning and activities well, children certainly 

must have their own interests in the lesson, 

either by the latest methods, interesting 

techniques or by using media that they like. 

According to Crow (1993) interest may be used 

to refer to motivating force which force someone 

to give attention to other people, thing or an 

activity. Which can be interpreted that 

someone's interest is not only to others but also 

to the activities carried out. So that the activities 

carried out will feel good if done with high 

interests because there is motivation in it. 

One of the way to improve students’ 

grammar is using multimedia. In this study, the 

multimedia that is used are Socrative and 

Kahoot. Those are kinds of online quizzes or 

tests. Students can play it with or without 

download the application itself. Goodman 

(2003) explained that multimedia is an 

important thing related trends in education that 

have flowed through and around the factory 

system, causing some changes in approaches to 

education.  

This research was conducted at the eighth 

grade students of Junior High School at SMP 

Al-Azhar 5 Cirebon in the school year 

2019/2020 which is aimed to know the 

effectiveness of Socrative and Kahoot to teach 

grammar proficiency through scientific approach 

with high and low students’ interests. The study 

focused on the use of Socrative and Kahoot 

multimedia to teach grammar of the eighth 

grade of SMP Al-Azhar 5 Cirebon. This study 

found the effect of using Socrative and Kahoot 

multimedia on the achievement of students’ 

interests. 

There are seven objectives of the study; 

(1) to analyze high interests students’ scores of 

grammar in order to explain the effectiveness of 

Socrative multimedia. (2) to analyze low 

interests students’ score of grammar in order to 

explain the effectiveness of Socrative 

multimedia. (3) to analyze high interests 

students’ score of grammar in order to explain 

the effectiveness of Kahoot multimedia. (4) 

analyze low interests students’ score of grammar 

in order to explain the effectiveness of Kahoot 

multimedia. (5) analyze the significant difference 

between the students with high interests after 

being taught by using Socrative and Kahoot 

multimedia to teach grammar. (6) the significant 

difference between the students with low 

interests after being taught by using Socrative 



Maesaroh, et al./ EEJ 10 (3) (2020) 366- 373 

368 

 

and Kahoot multimedia to teach grammar. (7) 

analyze how the interaction is among teaching 

multimedia, students’ interests and grammar. 

This research is expected to be useful for the 

readers who are concerned with Socrative and 

Kahoot as a multimedia in teaching grammar. 

The findings could give contributions on three 

aspects; theoretically, practically and 

pedagogically.  

The effectiveness of Socrative and Kahoot 

multimedia for students with high and low 

interests in grammar is that theoretically, this 

study is expected to contribute beneficial 

theories to the use of Socrative and Kahoot to 

teach grammar. This study added an empirical 

support to the existing theories of teaching 

grammar using Socrative and Kahoot. This 

could be reference for other instructors or 

researchers in the future to conduct the advance 

research related to this topic. Practically, the 

result of this study will provide an essential 

information of using Socrative and Kahoot as 

multimedia technology in teaching grammar. 

Pedagogically, this study gave more 

understanding about the use of Socrative and 

Kahoot in teaching grammar. 

Based on all the problem and all the 

important issues stated above, in this study, the 

researcher would like to show the effectiveness 

of multimedia that can make students interested 

in learning grammar in junior high school. They 

are Socrative and Kahoot multimedia. 

 

METHOD 

 

In this study, the researcher used an 

experimental research. This study belongs to a 

quantitative research. This study was a quasi-

experimental study with 2X2 factorial design. 

There were two groups 2X2 factorial design. 

There were experimental group one and 

experimental group two. The researcher gave the 

different treatment for each group. The first 

treatment was Socrative miltimedia. It was given 

to the experimental group one. While the 

experimental group two was taught by using 

Kahoot multimedia. Students’ personality 

represented students with high and low interests. 

This study used pre-test and post-test with the 

two group of experimental. The researcher did 

the study at SMP Al-Azhar 5 Cirebon. The 

experimental group one was VIII.D and the 

experimental group two was VIII.E. Each of the 

class consists of 34 students.  

The object of the study was the use of two 

multimedia for teaching grammar proficiency. 

The two multimedia were Socrative and 

Kahoot. Socrative used in experimental group 

one while Kahoot used in experimental group 

two. These two multimedia used to teach 

students with two different personalities. They 

were high and low interests in English. The 

students were at the eighth grade of SMP Al-

Azhar 5 Cirebon. The population was the eighth 

grade of students at SMP Al-Azhar 5 Cirebon in 

academic year 2019/2020. The total number of 

the population were 204 students which were 

divided into 6  classess. They were A,B,C,D,E 

and F. Each class has 34 students. 

There are three kinds of instrument in this 

research for collecting the data. They are test 

(pre-test and post-test), observation checklist and 

questionnaire. The result of the test used to 

know the students’ achievement in learning 

grammar before and after using the two media 

(Socrative and Kahoot). The questionnaire was 

used to classify students’ personalities. There are 

two kinds of personalities used as moderating 

variable in this study. They are high and low 

interests in English. This instrument used to 

observe the students’ interests during English 

class directly. I did the observation for 

experimental one and experimental two. 

There were several activities done in this 

research for three months from the fifth week of 

July to the third week of October 2019. First, I 

tried out the instruments including questionnaire 

sheet on the fifth week of July and grammar test 

to VIII.F on the first week of August. After 

trying out the instruments, I conducted some 

activities to find the students’ interests. I gave a 

close-ended questionnaire for VIII.D and VIII.E 

on the second week of August. It was to know 

the students’ interests of English. In the third 

week of August, I observed the students 

behavior in both classes. 



Maesaroh, et al./ EEJ 10 (3) (2020) 366- 373 

369 

 

After I got the data about the students’ 

interests from both classes, I gave them a 

grammar pre-test in the fourth week of August. 

The test had 20 test items about grammar. After 

knowing the result, I started the experiment 

from the first week of September until the third 

week of September in ten meetings. To find the 

effectiveness of the multimedia, post-test was 

given to the students of VIII.D and VIII.E in the 

fourth week of September. After that, the data 

were analyzed and the report was started to 

write. I used closed-ended questionnaire, 

observation checklist and test. Qualitatively, I 

analyzed the data from observation, and then I 

analyzed the data from questionnaire and 

grammar test quantitatively using T-test and 

ANOVA. To find out the mean score, standard 

deviation, standard error and other detailed data 

depended on the specific purpose of the analysis, 

this research was analyzed using certain formula 

to collect the data. The data were from the 

students’ scores from pre-test and post-test. Thus 

those data was reported through statistical 

analysis in Statistical Packages for Social 

Sciences (SPSS) computer program to form 

tabulation of the data. 

 

RESULTS AND DISCUSSIONS 

 

In this part, the researcher presented the 

findings of the study from the observation, test 

and questionnaires. The study was conducted at 

SMP Al-Azhar 5 Cirebon for students at the 

eighth grade. Experimental class one was treated 

by using Socrative multimedia and experimental 

class two was treated by using  

Kahoot multimedia. They were treated by using 

that multimedia in eight meetings.  

According to the results of this research, 

all hypotheses of the research questions were 

answered. In this section, there was the 

discussion of the research that explains the 

effectiveness of both multimedia. They are 

Socrative and Kahoot multimedia. The data 

were analyzed in statistical analysis by using 

SPSS version 22.0. The data were derived from 

the questionnaire to know the students interests. 

To determine high and low interests, the total 

score of the questionnaire of each student were 

compared by the students’ Grade Point Average 

(GPA) in English subject in the each class. GPA 

in the Socrative class was 63. Those who got less 

than GPS belong to low interests, while those 

who got the same or higher than GPA were 

categorized into high interests.  

GPA in Kahoot class was 65. So those 

who got less than GPS (65) belong to low 

interests, while those who got the same or higher 

score than GPA were categorized into high 

interests. The result showed that 18 students at 

Socrative experimental class got the scores more 

than 63 and there were 16 who got less than 63. 

While in Kahoot experimental class, there were 

20 students got the scores more than 65 and 

there were 14 who got less than 65. 

In terms of the effectiveness of Socrative 

multimedia for students with high interests, the 

findings showed that there was significant 

improvement to students with high students 

post-test scores. The mean score increased 8.34 

points. It showed that the pre-test was 70.83 and 

the post-test was 79.17. The mean of post-test 

was higher than the mean of pre-test. It means 

that Socrative is effective to teach grammar to 

students with high interests. It is also supported 

by t count measurement. T count is higher than t 

table, which means that Ha is accepted.  

In regard to the effectiveness of Socrative 

multimedia for students with low interests, the 

findings showed that there was significant 

improvement to students with low students post-

test scores. The mean score increases 8.75 

points. It showed that the pre-test was 48.75 and 

the post-test was 57.50. The mean of post-test 

was higher than the mean of pre-test. It means 

that Socrative is effective to teach grammar to 

students with low interests. It was also supported 

by t count measurement. T count was higher 

than t table, which means that Ha is accepted.  

The findings related to the effectiveness of 

Kahoot multimedia for students with high 

interests, it showed that there was significant 

improvement. The mean score increased 11.5 

points. It showed that the pre-test was 74.00 and 

the post-test was 85.50. The mean of post-test 

was higher than the mean of pre-test. It means 



Maesaroh, et al./ EEJ 10 (3) (2020) 366- 373 

370 

 

that Kahoot was effective to teach grammar to 

students with high interest. It was also supported 

by t count measurement. T count was higher 

than t table, which means that Ha is accepted.  

Furthermore, the findings on the 

effectiveness of Kahoot multimedia for students 

with low interests, showed that there was 

significant improvement to students with low 

students post-test scores. The mean score 

increased 11.79 points. It showed that the pre-

test was 51.07 and the post-test was 62.86. The 

mean of post-test was higher than the mean of 

pre-test. It means that Kahoot was effective to 

teach grammar to students with low interest. It 

was also supported by t count measurement. T 

count was higher than t table, which means that 

Ha is accepted.  

In addition, the findings on the significant 

difference between the students with high 

interests after being taught by using  Socrative 

and Kahoot, showed that the statistical 

calculation as follows : the value of Sig. (2-

tailed) was 0.023<0.05. It means that there was 

significant difference between the students’ test 

score of the first experimental class that was 

taught by using Socrative multimedia and the 

second experimental class that was taught by 

using Kahoot multimedia to students with high 

interests. Socrative and Kahoot multimedia gave 

improvement on the students’ achievement in 

grammar from pre-test to post-test for students 

with high interest. The students’ score in 

Socrative multimedia raised 8.34 points. While 

in Kahoot, it raised 11.5 points. The result 

showed that the mean score of students who 

were taught by using Socrative multimedia was 

79.17 and the students who were taught by using  

Kahoot multimedia was 85.50. It can be 

concluded that Socrative and Kahoot 

multimedia were effective to increase the 

students’ achievement in grammar. The 

improvement between the two classes was 6.33 

points. From the fact, it can be concluded that 

the mean of Kahoot multimedia was more 

effective than Socrative to teach students with 

high interest. It was 85.50. 

Moreover, the findings on the significant 

difference between the students with low 

interests after being taught by using  Socrative 

and kahoot, showed that Socrative and kahoot 

multimedia gave improvement on the students’ 

achievement in grammar from pre-test to post-

test for students with low interests. The students’ 

score in Socrative multimedia raised 8.75 points. 

While in Kahoot, it raised 11.79 points. The 

result showed that the mean score of students 

who had Socrative multimedia was 57.50 and 

the students who had Kahoot multimedia was 

62.86. It can be concluded that Socrative and 

Kahoot multimedia were effective to increase 

the students’ achievement in grammar. The 

improvement between the two classes was 5.36 

points. It can be concluded that the mean of 

Kahoot multimedia was more effective than 

Socrative to teach students with low interests. It 

was 62.86. 

The findings related to the interaction 

among the use of multimedia, students’ interests 

and grammar, the result showed that F value of 

multimedia was 9.757 and the Sig. value of 

multimedia was 0.003. Since the Sig. value was 

less than 0.05, it indicated that there was 

significant effect difference on the students 

learning achievement between the first 

experimental class treated by Socrative 

multimedia and the experimental class treated 

by Kahoot multimedia.  

The F value of interests was 140.169 and 

Sig. value was 0.000. Since the Sig. value was 

less than 0.05, it means that there was significant 

difference in students’ test score between 

students with high and low interests. 

The value of Sig. of multimedia and 

interests was 0.068 and Sig value 0.795. It was 

more than 0.05, it means that there was no 

significant difference between multimedia and 

students’ interests to teach grammar.  

This study has proven the implementation 

of two multimedia. They are Socrative and 

Kahoot as multimedia. Those multimedia are 

used for teaching grammar in experimental class 

one and experimental class two for high and low 

students’ interests. I provide suggestions 

theoretically, practically and pedagogically. 

Theoretically, the research about the 

effectiveness of Socrative and Kahoot 



Maesaroh, et al./ EEJ 10 (3) (2020) 366- 373 

371 

 

multimedia to teach grammar to students with 

high and low interests can be used as addition 

knowledge to the English teacher to improve 

students grammar. Beside that this research can 

take for consideration to future researchers in 

conducting study related to the topic which can 

apply those multimedia to know the 

effectiveness of both multimedia. 

Practically, by using Socrative and 

Kahoot multimedia, it can help teachers to teach 

grammar in fun and different way. It is more 

comfortable than traditional teaching media. It 

can also help students in facing the problem 

especially in grammar. Students will be easier 

understanding grammar even for low students 

interests. It can overcome students anxiety and 

fearless in learning grammar. Therefore the 

teaching and learning process will be more 

enjoyful. 

 Pedagogically, this research can add 

general knowledge especially in teaching 

multimedia which are interactive and effective. 

They are Socrative and Kahoot. They can be 

implemented by English teachers in teaching 

grammar. Teachers can use multimedia to help 

the students dealing with grammar problem. 

 

CONCLUSION AND SUGGESTION 

 

This present study focused on the 

comparison of two multimedia in teaching and 

learning grammar; the use of Socrative 

multimedia and Kahoot multimedia. Those 

multimedia were used to teach grammar to the 

students with high and low interests. The aim of 

this study was to find the answer of the seven 

formulated problems or research questions.  The 

data gathered from experimental class one and 

experimental class two were analyzed.  Based on 

the findings, the conclusion can be drawn as 

follow : 

First, there was significant difference in 

the students’ score of high students’ interests in 

the first experimental class one. Socrative 

multimedia was effective and has significant 

difference when it was used to teach grammar to 

the students with high interests in experimental 

class one. It can be seen from students’ pre-test 

and post-test score. The mean score of post-test 

was higher than the mean score of pre-test. The 

statistical analysis showed that the significance 

value was lower than the level of significance. It 

means that Socrative multimedia is effective and 

has significance difference when it is used to 

teach grammar to high students’ interests level. 

Next, Socrative multimedia is effective to 

teach grammar to students with low interests. It 

is proven by the result of statistical analysis and 

the mean score. It showed that the significant 

value was lower than the significance level. The 

mean score of post-test was higher than the 

mean score of pre-test. Thus, it can be stated that 

Socrative multimedia is effective and has 

significance difference when it is used to teach 

grammar to low students’ interests of level.  

Thus, the result reveals the fact relates to 

the effectiveness of Kahoot multimedia to teach 

grammar to students with high interesst. It can 

be seen from the score of pre-test and post-test. 

The mean score of post-test was higher than the 

mean score of pre-test. Therefore, the use of 

Kahoot multimedia is effective to teach 

grammar to students with low interests because 

it gives significant result toward students’ 

grammar achievement. 

Then, Kahoot multimedia is effective to 

teach grammar to students with low interests. It 

is proven by the result of statistical analysis and 

the mean score. It showed that the significant 

value was lower than the significance level. The 

mean score of post-test was higher than the 

mean score of pre-test. Thus, it can be stated that 

Kahoot multimedia is effective and has 

significance difference when it is used to teach 

grammar to low students’ interests of level.  

In addition, there is a significance 

difference in effectiveness of Socrative and 

Kahoot multimedia to teach grammar to 

students with high interests. The mean score of 

the post-test of experiment class two that is 

treated with kahoot multimedia is higher than 

the mean score of post-test of experimental one 

that is treated with Socrative multimedia. In 

other word, Kahoot multimedia is more effective 

than Socrative multimedia to students with high 

interests. Thus, there is significance difference of 



Maesaroh, et al./ EEJ 10 (3) (2020) 366- 373 

372 

 

using Socrative and Kahoot multimedia to teach 

grammar for students with high interests. 

Furthermore, there is a significant 

difference on the effectiveness of Socrative and 

Kahoot multimedia to teach grammar to 

students with low interests. It can be seen from 

significance value which it is lower than 

significance level. And the mean score of post-

test in experimental class two that is taught by 

using Kahoot multimedia is higher than the 

mean score of post-test of Socrative multimedia. 

Therefore, Kahoot multimedia is more effective 

than Socrative multimedia in teaching grammar 

to students with low interests.  

As a result, there is no interaction among 

the use of multimedia, students’ interests and 

grammar achievement. The statistical analysis 

showed that the significance value of 

multimedia is lower than significance level. And 

the significance value of interest is higher than 

the significance level. It means that there is no 

interaction among the use of multimedia, 

students’ interests and grammar achievement. 

This study has proven the implementation of 

two multimedia. They are Socrative and Kahoot 

as multimedia. Those multimedia are used for 

teaching grammar in experimental class one and 

experimental class two for high and low 

students’ interests. I provide suggestions 

theoretically, practically and pedagogically. 

Theoretically, the research about the 

effectiveness of Socrative and Kahoot 

multimedia to teach grammar to students with 

high and low interests can be used as an addition 

knowledge to the English teacher to improve 

students grammar. Beside that this research can 

take for consideration to future researchers in 

conducting study related the topic which can 

apply those multimedia to know the 

effectiveness of both multimedia. 

Practically, by using Socrative and 

Kahoot multimedia, it can help teachers to teach 

grammar in fun and different way. It is more 

comfortable than traditional teaching media. It 

can also help students in facing the problem 

especially in grammar. Students will be easier 

understanding grammar even for low students 

interests. It can overcome students anxiety and 

fearless in learning grammar. Therefore, the 

teaching and learning process will be more 

enjoyful. 

Pedagogically, this research can add 

general knowledge especially in teaching 

multimedia which are interactive and effective. 

They are Socrative and Kahoot. They can be 

implemented by English teachers in teaching 

grammar. Teachers can use multimedia to help 

the students dealing with grammar problem. 

This study showed that the 

implementation of Socrative and Kahoot 

multimedia in teaching grammar. Those 

multimedia are effective for both students with 

high and low interests in grammar. However, 

based on the result, Kahoot multimedia is more 

effective than Socrative multimedia in teaching 

grammar. The result also shows that there is no 

effective interaction among the use of 

multimedia, students’ interests and grammar 

achievement. 

 

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