




































 
English Language Teaching Educational Journal (ELTEJ) 
Vol. 1, No. 1, August 2018, pp. 13-21 
E-ISSN: 2621-6485  

  

 

Developing English For Specific Purposes (ESP) Module 

For Computer Science Students’ Vocabulary Mastery 

 
1
Fitri Palupi Kusumawati, 

2
Syaifudin Latif Darmawan, 

3
Siti Latifah 

Universitas Muhammadiyah Metro 
1fitripalupi85@yahoo.com 

 
Abstract 

This development research aimed to develop a learning module for students of Compter 

Science, to determine the feasibility of the module, and to determine the students’ response 

towards the module. This study used Research and Developmet (R&D) type of ADDIE 

model (Analysis, Design, Development, Implementation, and Evaluation). The module was 

developed based on the results of the research. The results of the feasibility of the module 

showed the following points: 1) The material expert and the lecturer of the Computer 

Science Department gave percentage of 69,63% under the range of 66.67% <p ≤ 80% 

which means that the developed module gets “B” score and in the “GOOD” category, 2) 

The media expert and the lecturer of Computer Science Department gave percentage of 

75,3% under the range of 66.67% <p ≤ 80% which means that the developed module gets 

“B” score and in the “GOOD” category 3) The students of Computer Science Department, 

through the questionnaire, also gave positive response with the total score of 2034 and 

percentage of 69,63% which lies in the  range of 60<P≤80%, and in the “B” and 

“positive”category. To get the information about the students’ response towards the 

module, it was done through interview. The results of the interview showed that the 

students showed good response towards the module. In sum, it can be concluded that the 

module for Computer Science Department students is eligible and can be used as media to 

teach English.  

Keywords : research and development, english for specific purposes (ESP),  learning 

module, computer science. 

How to Cite: Kusumawati, F. P., Darmawan, S. L., Latifah, S. (2018). Developing English 

For Specific Purposes (ESP) Module For Computer Science Students Vocabulary Mastery 

English Language Teaching Educational Journal, 1(1), 13-21. 

 

INTRODUCTION 

Learning vocabulary is fundamental to support the learners to master 

English, because the ability of students to read and comprehend the subject 

material is relatively determined by their vocabulary. When the students have 

good vocabulary, they can understand paragraphs and texts better. Basically 

most learners know how important the words in a language is and they also 

realize that vocabulary learning strategies can be a very helpful device in their 

vocabulary learning journey. On the other side, for teachers, teaching 

vocabulary is very important not only for the students in school level but also in 

university level, one of them is Muhammadiyah University of Metro.  

mailto:fitripalupi85@yahoo.com


 
 
 

14     E-ISSN: 2621-6485   
 
 

Computer Science is one of the majors available in Muhammadiyah 

University of Metro which aims at preparing the students to face the global 

world. The students of this department are expected to know things related to 

the computer science field especially know how to solve computer problems, 

how to design computer network and to understand computer components. 

Therefore, on graduating from the department, the students can directly work. 

One of the ways to prepare the students to be as expected is by giving them 

English. When the students are qualified, they will be able to apply for a job 

successfully.  

In teaching English to Computer Science department, a lecturer should 

have appropriate media to make the learning more interesting and thus the 

students do not feel bored. In addition, the process of learning should be varied 

too so that the students feel enjoyable and fun during the process. And this is a 

challenge for the lecturer! One of the ways to make interesting and enjoyable 

class is by using media as media can be used to motivate the students in the 

learning process. To use media effectively a lecturer needs creativity because 

creative media will increase the probability of the students to learn more and 

better. In sum, a lecturer should create various teaching media to increase 

interests of the students. 

However, during the learning, the researcher found some problems in the 

students of Computer Science Department, especially when learning English 

for Specific Purposes (ESP). The problems were: students lack the vocabulary, 

the students’ vocabulary mastery is still low, most of the students have 

relatively low learning motivation, and the students were difficult to translate 

the Computer Science terms into English.  Furthermore, the students were 

difficult to learn English (ESP) because the book used only contains the 

exercises and less material explanation. 

Based on the problems identification above, the researcher choose to 

develop an instructional media that can make students have practice and 

improve their vocabulary independently. By doing such a study, it’s hoped that 

it can help students to learn English more easily and successfully.  

 

Theoretical Reviews on Terms Related to the Study  

According to Handayani (2007) vocabulary is knowledge of word and 

meaning. Based on the statement, vocabulary is all the words in a language that 

are familiar and used by someone to comunicate with each other. According to 

Lewis (in Tanto, 2014) there are four categories of vocabulary i.e. Listening, 

Speaking, Reading, Writing vocabulary. So, in English there are four skills that 

should be mastered, and each skill needs vocabulary mastery.  

According to Hornby (2009) development is the process of producing or 

creating something new or more advanced. During the process of development, 

the important things need to pay attention on are innovation and creativity.  

According to Sugiono (2009) Research and development is a research method 

which can be used to produce a certain product, and test the effectiveness of the 



 
 

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ELTEJ  E-ISSN: 2621-6485 

 

 

Kusumawati, Darmawan, Latifah 

product. Based on the explanation, it can be concluded that research and 

development is a research method aims to produce certain products and test the 

validity and effectiveness of the product in its apllication. 

Media is anything used to send messsage(s) from the sender(s) to the 

receiver(s), so it can arouse the learners’ thought, feeling, and interest to gear 

the students’ learn (Sadiman et al, 2002). According to Ruis et al (2009) media 

is very useful in learning English. Based on the explaination, it can be 

concluded that learning media is a means or educational tool that can be used as 

an intermediary in the learning process to enhance the effectiveness of learning 

process. For a learning process, teaching media of a tool used in order to make 

communication and interaction between lecturer and students more effective. 

According to Nasution (2003), module is a complete unit that stands 

alone and consists of a series of learning activities arranged to help students 

achieve a number of objectives formulated specifically and clearly. According 

to Meyer (in Lasmiyati, 2014) module is relatively short self-contained 

independent unit of instructional designed to achieve a limited set of specific 

and well-defined educational objectives. Based on the explanation above it can 

be concluded that the  module is a tool or means of learning in which it can be 

in the form of materials, methods, and evaluations made systematically and 

structured as an effort to achieve the objectives of the expected competence. 

Module is designed specifically and clearly based on the speed of 

understanding of each student, thus encouraging students to learn according to 

their ability.  

Component of module in Dasna et all. (2006) consists of three parts, 

namely: introduction, contents, and end. The introductory section consists of 

cover, introduction, table of contents, guide for readers. The content section 

consists of the division of subject matter, each of which consists of several 

components: subtitles, student worksheets, material descriptions, and questions. 

The final section contains glossary and bibliography. Module development has 

certain components that must be considered by a lecturer because a module has 

an important role for both teachers and students. With the module that fits the 

characteristics of students and learning objectives, the level of students' 

understanding of the lesson will increase. Module is one of the principles of 

applying individual learning. With the module, students are free to implement 

learning according to the speed and opportunity of each. More importantly, 

students are no longer passively listening to the lectures from the leacturer, but 

students are expected to actively respond the learning process by listening, 

reading, evaluating, witnessing demonstrations, and interacting with fellow 

students and lecturer. 

According to Hutchinson and Walters (in Puspitasari, 2013), ESP is an 

approach in the language teaching where content and methods are based on the 

students' reason to learn. ESP is a specific learning.  

English for Computer Science is a teaching approach in order to achieve 

the goals or competence of the students to master English in the field of 



 
 
 

16     E-ISSN: 2621-6485   
 
 
computers. Computer Science is one of the majors at Muhammadiyah 

University of Metro Lampung which aims at preparing the students to face the 

global world. The students of this department are expected to know things 

related to the computer science field especially know how to solve computer 

problems, how to design computer network and to understand computer 

components. Therefore, on graduating from the department, the students can 

directly work. One of the ways to prepare the students to be as expected is by 

giving them English. When the students are qualified, they will be able to apply 

for a job successfully.  

 

RESEARCH METHOD 

This type of research includes research and development (R&D) method, 

research methods used to produce the interest of learning students in learning 

Computer Science Students of vocabulary mastery. This research is intended to 

produce an English  learning media product, in the form of Module learning 

Computer Science, The model used in this development research is the ADDIE 

model which is a learning design a model consist of five stages including 

analysis, design, development, implementation and evaluation. The Procedure 

of research  used in the researcher and this development use the ADDIE model 

developed by Dick and Carry (In Mulyatiningsih, 2011), as follows: 

 
Source: Mulyatiningsih (2011) 

Students ‘ assessment of the module  

Measuring the success of module using 

questionnaires 

ANALYSIS 

EVALUATION 

IMPLEMENTATION 

DESIGN 

DEVELOPMENT 

Measurement of 

product 

performance 

Development of the module. 

Preparation of the concept and structure of the 

module framework. 

Product brainstorming and doing needs analysis in 

lessons and identifying the learning content/materils, 

and objective formulation. 

Validation done by media experts, 

material experts, and lecurers 



 
 

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ELTEJ  E-ISSN: 2621-6485 

 

 

Kusumawati, Darmawan, Latifah 

The subject of this research are, the lecturer of Computer Science 

Department of Muhammadiyah University of Metro (to provide input on the 

materials used),  material experts, media experts,  the lecturers majoring in 

English education and the second semester students of Computer Science 

Department of Muhammadiyah University of Metro amounted to 29 

students.To get the data, these followings thing were used: 

 

1. Questionnaire 

The questionnaire is a technique of data collection conducted by giving a 

set of questions or written statement to the respondent to be answered 

(Sugiyono, 2015). The Questionnaire is a written question or statements that is 

used to obtain information or matters related to student responses to learning an 

English for Vocabulary mastery by using Module media as a source of 

independent learning. Questionnaires used to collect data in this study includes: 

a. Questionnaire for material expert and a lecturer Computer Science. 

b. Questionnaires for media experts  

c. Questionnaires for lecturers of  Computer Science Department 

d. Questionnaire for students. 

 

2.  Interview  

Interview is conducted to obtain information about the media used 

previously. And to know the extent of the students interest in learning English. 

Interview is also used as guidelines for asking the material to be summarized in 

the Module media. 

The alternative answers using the Likert Scale provided for the media 

feasibility questionnaire with 5 alternative answers, which are very good, good, 

fair, less, poor. 

 

The item scoring criteria on the media feasibility questionnaire. 

Criteria Scoring 

Very Good 5 

Good 4 

Fair 3 

Less 2 

Poor 1 

Source; Sugiyono (2015) 

The steps of analyzing Module ESP the media quality data are: 

a. Change the qualitative value to quantitative by using a Likert Scale with the 

following conditions: 

very good : 5 

good :4 

fair :3 

less :2 

poor :1 



 
 
 

18     E-ISSN: 2621-6485   
 
 

 

b. Then the data collected is analyzed by calculating the average score obtained 

by the formula: 

 =
 𝑥

𝑛
 

 

 Legend: 

 = Average Score 

Σ  = Total Score 

n = Number of Item 

 

c. The average results of the assessment obtained in the form of quantitative 

data are converted back into qualitative data on the module eligibility 

category so that it can be concluded about the Module’s eligibility based on 

the ideal conversion guidelines described in the following table. 

 

 

Guide to the convention on scores 

No Formula Categories 

1 X >𝑥𝑖+ 1,8 𝑆𝐵𝑖 Very Good 

2 𝑥𝑖+0,6 𝑆𝐵𝑖< x ≤
𝑥𝑖+1,8 𝑆𝐵� � 

Good 

3 𝑥𝑖+0,6 𝑆𝐵𝑖< x ≤
𝑥𝑖+0,6 𝑆𝐵𝑖 

Fair 

4 𝑥𝑖 −1,8 𝑆𝐵𝑖< x 

≤ 𝑥𝑖 −0,6 𝑆𝐵𝑖 
Less 

5 X≤ 𝑥𝑖 −1,8 𝑆𝐵𝑖  Poor 

Source : Sukardjo (2012) 

Legend: 

𝑥𝑖 =(Ideal rate) 
1

2
(ideal max score + ideal min score) 

�〱𝐵𝑖 =(Ideal standard deviation) 

1/6 (ideal max score - ideal min score) 

X    = Actual Score 

Based on the above formula, we can get guidance of converting 

quantitative value 1 to 5 into qualitative category to conclude how media 

feasibility developed. If the p and 𝑆𝐵𝑖values are substituted on the formulas in 

the table, then the conversion guidelines will be obtained: 

 

 

 

 

 

 



 
 

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ELTEJ  E-ISSN: 2621-6485 

 

 

Kusumawati, Darmawan, Latifah 

Criteria of rating category 

No The range score of 

quantitative 

The range 

score of 

quantitative 

1 p> 80% Very Good 

2 66,67%< p ≤ 80% Good 

3 53,33% < p ≤
 66,67% 

Fair 

4 40% <p≤ 53,33% Less 

5 p ≤ 40% Poor 

Source: Research Data on Processed Development 

𝑝 =(Persentase) 

= 
1

2
(ideal maximum score + ideal minimum score) 

= ½ (5 + 1) 

= 3 

𝑆𝐵𝑖 =(Ideal standard deviation) 

= 1/6 (ideal maximum score - ideal minimum score) 

= 1/6 (5 – 1) 

= 0,67 

𝑝 = Actual Score 

The Student response data 

The students' response towards the module of English for Computer 

Science were taken from 35 students who filled the questionnaire containing 20 

questions. The answer from these students were categorized into: 1 = disagree, 

2 = less agree, 3 = hesitate, 4 = agree, 5 = strongly agree. Agree and strongly 

agree answers are considered positive. Meanwhile, disagree, less agree, and 

hesitate answers belong to negative response. The percentage of students' 

response is calculated using  the formula below: 

%P = 
𝐹

𝑁
x100% 

Legend: 

%P = percentage score 

F = frequency 

N = total number of respondents 

The student's response is said to be positive if the average percentage of 

student responses is greater than or equal to 60%. 

The following table shows the frequency distribution of respondents 

response to the product: 

 

 

 

 

 



 
 
 

20     E-ISSN: 2621-6485   
 
 

Category Response Category Score 

Very Positive 80 < p ≤ 100 

Positive 60 < p ≤ 80 

Negative 40 < p ≤ 60 

Very Negative 20 < p ≤ 40 

Source: Research Data on Processed Development 

FINDING AND DISCUSSION  

To know the eligibility of the developed modules, it was done through 

some  validation processes by some experts. 

Product approriateness validation for a module was done by a material 

expert, media expert, and lecturers of Computer Science Department. After that 

it was done module revision process done with the students of Computer 

Science Department. The result of this process was the decision whether the 

module is worth to test in the field or not. After that, the module was 

implemented among the Computer Science students of the second semester. 

Field trials were conducted with 29 students.  The researcher introduced the 

module, explained the contents of the module, then explained the benefits of 

modules for learning of Computer Science subject. After that, the researcher 

did practice teaching to the students. The students looked very enthusiastic 

when learning  English using the module.  

After learning using the module, the students assessed the module 

through a questionnaire. The researcher provided questionnaires containing 20 

questions to 29 students. The questionnaire used Likert scale of 1-5. This 

functions to obtain the data of the students interest towards the module. Based 

on the questionnaire response it showed that the module, which was developed 

under aspects of motivation, interest, and media visualization, got students' 

positive response. The total score was 2034 and the percentage was 69,63% 

which was the range of 60<P≤80%. For the conclusion, the module got "B" 

score and was in positive category. 

To know the students'  response towards the module, it was done through 

interview.  The interview results showed that the students were interested and 

more motivated in following the lesson by using the English module. In 

addition, the students informed that the English module made the learning 

interesting. In sum, the results of the interviews showed that the students gave  

good response towards the use of module during the learning process. 

 

CONCLUSION 

Based on the results of the research,  it can be concluded that the module 

of ESP for students of Computer Science Department of Muhammadiyah 

University of Metro is eligible and therefore can be used for English learning 

media. However, it’s suggested that the next researches can be focused on 

developing English materials for Computer Science and Networking Program 

which specializing in other skills, such as writing, speaking, and reading. It is 



 
 

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Kusumawati, Darmawan, Latifah 

also suggested for other material developers to emphasize the needs of the 

learners since the essential point in developing materials for students of 

Computer Science is laid to the relevant content of their study.  

 

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