id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
bam-13275	Lakicevic, Nemanja; Andjelic, Bogdan; Manojlovic, Marko; Gentile, Ambra; Bianco, Antonino; Paoli, Antonio; Leonov, Sergey; Pashchenko, Alexander; Drid, Patrik	Virtual reality and cognitive function rehabilitation after traumatic brain injury: a systematic review	2025	7	.pdf	application/pdf	5025	262	46	Cognitive outcomes following virtual reality rehabilitation in patient with traumatic brain injury: a prospective randomized com- parative study. Due to the complexity of underlying mechanisms, severity of trauma and individual differences, novel approaches to facilitate TBI rehabilitation have emerged over the last two decades.15 Recently, VR has been increasingly prevalent in health care,16 now also slowly expanding into the field of neurorehabilitation.17 Concerning TBI, mounting evidence indicates that VR can be used both as a diagnostic and ther- apeutic tool.18 Virtual reality and traumatic brain injury Essentially, VR can be categorized into immersive, non-im- mersive, and semi-immersive.19 In fully immersive VR, users engage in a 360-degree virtual environment using high-resolution head-mounted devices (i.e., headsets or goggles), which allow users to believe as if they were “in- side the real world”, allowing them to interact in real-time.	cache/bam-13275.pdf	txt/bam-13275.txt
