id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
fbem-15381	Guo, Yiyun	Study on MOBA Game Players' Non-Functional Virtual Goods Consumption Motivation and Consumption Intention	2024	3	.pdf	application/pdf	2110	107	55	Mainly through the questionnaire star website in a variety of MOBA game player groups for the distribution of online questionnaires, recovered questionnaires totaling 180, through the recovered questionnaires after the audit, excluded the game did not buy the skin in the game or the letter is too low invalid samples; screened out the effective sample of 110. Abstract: The MOBA game genre is one of the most influential and largest consumer groups in the current online game market, and its source of income is mainly from the sale of non-functional virtual items, which are mainly used to beautify the game characters and enrich the sensory experience, also known as skins, and are different from functional virtual items, which do not accelerate the progress of the game or disrupt the game balance.	cache/fbem-15381.pdf	txt/fbem-15381.txt
